CTRL

+--Statistical Information--+

Name: Thought.EXE
HP: 700
Gender: Female
Type: Aqua
Subtype: Cursor

+--Basic Information--+

Appearance: Thought is a carefully crafted female Navi, created in the slim and long-legged image that is so popular with Real World women. Her shining blond hair, which curls outward at the ends, is armpit-length in the front and shoulder-length in the back. The bangs have been dyed a stark black. A white blindfold is tied over her eyes, completely obscuring them. Three black-feather earrings hang from the Navi emblem over each ear.

Her bodysuit is a deep, lustreless black. Thought wears a truly absurd number of bangles that rattle with every movement she makes. There are so many bracelets and trinkets on her person that her lower arms are almost totally obscured by their bulk. In truth, Thought has a lot of precious metal on her. Her belt is made of beautifully woven silver, and a fine golden chain around her neck is studded with diamonds. Her sleek, fingerless gauntlets and stylish high-heeled boots are made of the same silvery metal.

Thought's main piece of defensive attire is a sea-green plate of body armour that, for the most part, covers the front of her upper torso. She also wears big metal plates on her shoulders; however, these are studded with deadly-looking spikes.

A soft blue, pleated skirt hangs from Thought's belt. It is short in the front and long in the back, and is cut into a swallowtail shape. Black feathers dangle from the bottom of the skirt at regular intervals.

Personality: Thought is quiet, reserved, and the most compassionate of the CTRLs. She only adds her two cents if they're worth voicing. When she does talk, her voice is soft, eloquent and sounds sophisticated. Thought speaks slowly, as she is trying to figure out the best word to apply to the situation. She spends a lot of time thinking and brooding, often over strategy and reflection on what's already happened. Despite that, she laughs a lot. Anger is something that seems completely foreign to her.

+--Battle Information--+

Custom Weapon: Thought's lower right arm transforms into a massive silver-and-sea green railgun. Black wings are painted on the sides, unfurling from the muzzle and spreading almost to the back of the rifle.

Attacks: Melee standard: Thought's railgun produces a massive shard of ice that can't even fit through the muzzle. The result is a sharp, frozen spike sticking out of the end of the arm-mounted gun. Thought uses this to slash at the enemy. 24 damage.
Ranged standard: Thought takes aim and fires a frozen rail from her arm-mounted gun. 24 damage.
Melee charged: The muzzle of Thought's railgun begins to glow with icy energy. She gets in close, preferrably somehwere behind her target, and fires a massive glacial fragment at the enemy. 32 damage.
Ranged charged: Thought takes aim at a the floor and fires a frozen rail into it. This creates a chain reaction of icy shards that stab upwards from underneath the ground. This wave of piercing icicles rushes across the field toward the enemy. 32 damage.

Navicust: Attack +1 x2, Rapid +1 x4, Charge +1 x2, HP + 500.

Battlechips: None.

+--Signature Attacks--+

CTRL: Sight
Thought's aiming systems have the ability to perform a rudimentary lock-on to an enemy. Because of this, her accuracy is much better than normal.

  • One enemy's dodge is lowered by one rank for one turn.
Tundra Wall
A fine, cold mist sprays from the muzzle of Thought's railgun. It hardens almost immediately upon contact with the air, forming a crude but effective wall of ice.

  • Creates a 4-hit barrier made of ice, and a medium amount of ice panels centred on that barrier. The ice barrier deals 10 Aqua damage of falling chunks per hit on it to the attacker until the barrier is destroyed.
Right Hand of the King
Thought's right hand -- the one that does not transform into the railgun -- glows with rejuvinating energy. It heals on contact with herself or an ally.

  • Heals 150 HP to either Thought or an ally.
River Prophet (Storm)
This Signature Attack is one of the special "Storm" series that is common between all three of the CTRLs. It should only be used when the storm is being summoned.

Thought begins the storm process by shooting a fine mist of water from her railgun. However, the Sig chill effect does not take place until she wishes it to. The chill is manifested in a heavy rain that falls upon the Navi to have their Sig chilled.

  • 2-CD chill to one Signature Attack possessed by Thought or an ally.
Target Lock

  • Thought's next three attacks gain the homing trait.
Frostline
Thought fires a massive, frosted rail at one enemy. It typically embeds itself in some limb, and sends ice creeping along the rest of the victim's body.

  • One enemy is frozen for their next two actions.
Name: Memory.EXE
HP: 900
Gender: Female
Type: Fire
Subtype: Break

Appearance: Memory stands at five feet ten inches. She is fully armoured in a suit of scarlet splint mail, complete with large rivets holding the plates to a backing of nondescript leather. Tall neckguards rise up on either side of her head, leaving the back of her head and her face clear. Her deep blue hair is cut short enough to fit within the dimensions of the neckguard. Hobnails are hammered into the bottoms of her boots, making her clop loudly when she walks. Where her eyes should be are simply masses of scars. Over top of her armour, Memory wears a long black robe with an open front. It just reaches her ankles. Crows in gold thread swoop downward along the sleeves. There are gold hooks on the front of the robe at the throat, waist and knees, but only the top one is ever fastened. Memory's arms are not in the sleeves; rather, the robe hangs like an oversized cloak around her.

Personality: Memory serves as a counterpoint to the other CTRLs. She is brash, obnoxious, and extremely rude. She will only think about anything if the other CTRLs order her to, and even then, she'll only commit the base amount of brainpower necessary before she heads off to inflict as much damage as possible. Memory is convinced that talk doesn't solve anything; therefore, she skips right over it and heads straight for the fighting.

Attacks:
Melee standard: Memory strikes an enemy with one of her punching chainsaws, with the power off. 4 damage.
Ranged standard: With the chainsaws' power off, Memory detaches one of the chains and sends it slashing toward one enemy like a whip. 4 damage.
Melee charged: Memory powers up her punching chainsaws and strikes an enemy with one. 48 damage. Ranged charged: Memory powers up her punching chainsaws. She detaches one of the chains and sends it slashing toward one enemy like a whip. 48 damage.

Navicust: HP +500, HP +400, Attack +1, Charge +1 x2

Custom Weapon: A pair of hand-mounted chainsaws. They are part of Memory's gauntlets, jutting out of the backs of her hands in the style of punching daggers. Rather than sharp edges, though, a chain rings the edges of the weapons, making them potent ripping weapons.

Battlechips: None.

Signature Attacks:

CTRL: Strike (Passive)
Memory is able to tap into the power reserves of the Internet itself to fuel her attacks.

  • Adds knockback and impact to one attack per turn. (If multihit attack, then only the first hit is imbued with the effects.)
Heatstroke
Memory's punching chainsaws ignite in flame. Their rotating motion sends flecks of magma flying in all directions. Memory's next attack imparts of the power of a wildfire and badly burns the victim.

  • Memory attacks one enemy for 60 Fire damage. For the next turn, the enemy loses 5 HP per action.
Left Hand of the King
Memory's left hand glows with a sickly aura. She grabs hold of an enemy, and the nauseating light sucks the life from the victim's body.

  • Lifedrain. Enemy takes 50 Normal damage, and Memory recovers 50 HP.
Desert Prophet (Storm)
This Signature Attack is one of the special "Storm" series that is common between all three of the CTRLs. It should only be used when the storm is being summoned, or when Memory is in dire straits.

Before this Signature Attack can be used, Thought must have used her Storm attack to create water. Memory calls up a blazing desert wind, and uses it to evaportate the water into vapour.

  • Three enemies each take 30 Fire damage for 2 turns.
Crow's Wing
A burst of raven feathers explode around Memory. As they float through the air, their darkness washes out of them and into Memory, turning her into a shadowy apparition.

  • Shadow state for 2 turns.
Messenger
Massive crow's wings unfurl from Memory's back, and she kicks off into the air. Almost immediately, she vanishes, and reappears (now sans wings) behind an enemy. From there, Memory proceeds to ram her punching chainsaws into the enemy's back.

  • Teleport effect, then 50 Fire damage.
Name: Glyph.EXE
HP: 350
Gender: Female
Type: Normal
Subtype: None

Appearance: Glyph is a very tall, straight-postured Navi. For a computer program, she is exceptionally good-looking. Her face is slim and free of any kind of blemish, her eyes are thin and dark, and her smile is flawless. Her long, softly-falling black hair extends all the way down her back. Glyph wears nothing by ways of armour. Instead, she is encircled with long, loose sheets of white paper like a mummy's wrappings. The paper hangs in a suggestive manner, bunched just closely enough to obscure the less decent bits.

Custom Weapon: "L'Histoire." A huge, tightly-rolled scroll that is as tall as Glyph. It is made of a number of different panels, each of which is transcribed with a single rune. Glyph typically carries L'Histoire on her shoulder. She never appears to have any trouble managing the scroll's considerable weight.

Personality: Glyph is a natural opportunist. She is confident, superior, and convinced that she is the absolute best. Glyph never shirks in the face of danger, no matter how dire things seem. She employs deception as a common tactic, and doesn't mind securing victory via underhanded means. If she ever feels any fear or anxiety, she is fantastic at hiding it. She picks at the faults of others, even her teammates, and comes off as a very difficult person to work with.

Attacks:
Melee standard: Glyph smacks an enemy on the head with L'Histoire.
Ranged standard: Glyph half-unrolls L'Histoire and swings one end of the scroll into an enemy.
Melee charged: Glyph opens L'Histoire and wraps it quickly around an enemy, bombarding them with the power of the scroll's sigils.
Ranged charged: Glpyh opens L'Histoire to a sigil. This rune spits forth a powerful blast of white energy.

Navicust: Attack +1, Rapid +1 x2, Charge +1, HP +200, HP + 50, Shield.

Battlechips: None.

Signature Attacks:

Sigil of Poison
Glyph unrolls L'Histoire to a purple sigil, which glows with an inner light. The air around the sigil seems to darken and waver sickeningly, and a beam of this afflicted atmosphere shoots out from the scroll, engulfing the victim.

  • Creates a small amount of poison panels, centred on on enemy. Also poisons that enemy. The victim take 5 damage per action. This effect last for 3 turns. 2CD.
Sigil of Stone
Glyph unrolls L'Histoire to a brown sigil, which glows with an inner light. Either Glyph or an ally becomes sheathed in a skin of rough-cut rock.

  • Glyph or one ally gains the Hardbody attribute for 2 turns. 2CD.
Sigil of Light
Glyph unrolls L'Histoire to a white sigil, which glows with an inner light. A burst of radiance explodes directly in front of the victim's eyes.

  • During the first turn, one enemy is blinded. On the second turn, the same enemy suffers from a one-rank reduction in accuracy. 3CD.
Sigil of Sleet
Glyph unrolls L'Histoire to a blue sigil, which glows with an inner light. A cyclone of snow and ice pellets roar out from the sigil and engulf the victim.

  • One enemy is frozen for 2 actions. 3CD.
Sigil of Truth
Glyph unrolls L'Histoire to a green sigil, which glows with an inner light. An shining aura expands around the victim, and eats through any enhancements they may have like acid.

  • Annuls all of one enemy's positive status effects. 2CD.
Sigil of Steel
Glyph unrolls L'Histoire to a grey sigil, which glows with an inner light. The imprint of the sigil expands until it is twice Glyph's size, and then solidifies into a wall of steel that floats in front of her or an ally.

  • Creates an 100 HP barrier around self or 1 ally. 3CD.
Sigil of Hatred
Glyph unrolls L'Histoire to a red sigil, which glows with an inner light. The attack Glyph chooses to enhance with this attack's effect gains the sigil on its surface, glowing a dangerous red.

  • Adds impact, break and homing to own or ally's next attack. 2 CD.
Sigil of Prophecy
Glyph unrolls L'Histoire to a pink sigil, which glows with an inner light. The sigil appears on the ground below the target, and its light spreads outward to convert the panels.

  • Creates a small amount of holy panels, centred on self. 1 CD.
Sigil of Emergency
Glyph unrolls L'Histoire to a black sigil, which glows with an inner light. The sigil imprints itself in black on the forehead of the target.

  • Affects either self or ally. Heals 50 HP, accuracy goes up one rank for 1 turn, this turn's attacks are imbued with 8 extra damage. 3CD.
Sigil of Transcription
Glyph unrolls L'Histoire to an orange sigil, which glows with an inner light. A massive barrier made of orange light, shaped like the sigil, appears in front of the attack to be absorbed, and spits out the converted energy again.

  • Copies 1 incoming attack and reflects it upon the enemy. The highest-damage attack that can be reflected is 70 damage. 2CD.
Name: Fiasco.EXE
HP: 300
Gender: Male
Type: Normal
Subtype: Sword

Appearance: Fiasco stands at a modest five foot eight, and has a quick, sleek build. He wears a black skinsuit that reflects no light. Large white spots are visible on the shoulders of the skinsuit, as well as on the sides of the pelvis. His lengthy black hair is tied loosely back. Despite the white sweatband around his forehead, his hair partially falls over his dark eyes. His only armour is a set of oversized bracers on his lower arms and legs, made of white metal, with a number of chains dangling in loops from holes in the bracers' surfaces. Despite the huge vambraces and greaves, he walks as though they weigh nothing.

Navi Emblem: A black spiral on a white field.

Personality: Fiasco is a constant worrier. He is always in the grips of paranoia over something or other. He stutters when he is nervous -- which is almost all of the time. Rather than taking his time, Fiasco prefers to complete jobs quickly and inobstrusively. He is very jumpy and easily frightened, and is very cautious in everything he does. Despite that, he would never leave Glyph to fend for herself, and regards her as a very close friend.

Custom Weapon: On command, Fiasco's four bracers fall apart. It is revealed that the bracers are composed of a number of blades, connected directly to Fiasco's lower arms and legs by chains. Fiasco fights with these by swinging his arms and legs around almost randomly, and letting the blades fly about madly. The blades' chains can grow or shorten at will.

Attacks:
Melee standard: Fiasco swings one arm toward the enemy. The blades chained to his arm follow, slashing at the enemy in a storm of metal.
Melee charged: Fiasco clasps his hands together and swings both of his arms towards the enemy, engulfing them in a storm of blades.
Ranged standard: The chains coming out of one arm lengthen enough to reach the foe, and Fiasco sends the blades flying toward the enemy.
Ranged charged: The chains coming out of both arms lengthen enough to reach the foe, and Fiasco sends the blades flying toward the enemy.

Navicust: Attack +1 x3, Rapid +1 x2, HP +200.

Battlechips: None.

Signature attacks:

Edge Spore
One of Fiasco's blades is coated with a powdery yellow substance. He deploys this poisoned blade along with the rest on his arm (or leg, depending where the poisoned blade is located). When it strikes the enemy, it infects them with the blade's poison.

  • 30 Normal damage. The enemy suffers from confusion for 1 turn afterward.
Storm Wheel
Fiasco leaps into the air, spins, and brings all of his blades crashing down on the enemy at the same time. Because of the force of the blow, several of the blades become lodged in the enemy, making it tougher for them to escape subsequent strikes.

  • 40 Normal damage. Afterward, Fiasco's accuracy goes up by one rank.
Cleaver
Fiasco deals a massive vertical strike.

  • 50 Normal damage.
Chain Tangle
Fiasco essentially body-slams an enemy and slings his blades around them. In an instant, the enemy is wrapped up in the many chains that sprout from Fiasco's arm's and legs. Fiasco himself stays at a moderate distance and holds the enemy in place for further attacks, and slowly squeezes the life out of them with the ever-tightening chains.

    [li]Holds an enemy. This is broken if Fiasco is damaged. The hold lasts a maximum of two rounds.
  • Each round, the victim loses 5 damage per action.
Sword Armour
Fiasco's chained swords swing up around him like a protective field, knocking away attacks.

  • Provides Fiasco with a 4-hit barrier.
Swing Reave
Fiasco strikes the enemy with a swing of his blades that is so mighty, the victim is sent reeling by the force of the blow.

  • 40 Normal damage. Victim suffers from 2-action stun.
THIS SUBPLOT IS NOW COMPLETE AND READY TO GO.

Quote ()

English_Ninja: Personally, I'd rather moderate my entire subplot.
Shurlord: What if you do it like this...
Shurlord: A moderator tells what attacks hit and which don't. He also tells what attacks the enemy uses. YOU RP it all.
English_Ninja: That's partially what I was planning.
English_Ninja: The way I was going to swing it was I would write all of the conversation and banter and whatnot myself.
Shurlord: Yeah.
HRMMMMMMMMMMM.

HRMMMMMMMM-RRRRM.

HRRM-HRM-HRM, HRM-HRM-HRM.

-Twi
Say what?
Subplot approved.

Hrrrrrrm.

-Twi
Requesting a minor change. Check it out:

"On Raiden's next two Battle 5s, he encounters Thought and Memory (in that order). He fights them to the death."

I'll never be able to reach two consecutive battle fives without going insane, so I'd like to change it so that Raiden encounters Thought and Memory on his battle ones.
OBJECTION!

THIS CHANGE IS PERFECTLY ADEQUATE AND APPROVED!

...Wait, that's not an objection...