Name: Thought.EXE
HP: 700
Gender: Female
Type: Aqua
Subtype: Cursor
+--Basic Information--+
Appearance: Thought is a carefully crafted female Navi, created in the slim and long-legged image that is so popular with Real World women. Her shining blond hair, which curls outward at the ends, is armpit-length in the front and shoulder-length in the back. The bangs have been dyed a stark black. A white blindfold is tied over her eyes, completely obscuring them. Three black-feather earrings hang from the Navi emblem over each ear.
Her bodysuit is a deep, lustreless black. Thought wears a truly absurd number of bangles that rattle with every movement she makes. There are so many bracelets and trinkets on her person that her lower arms are almost totally obscured by their bulk. In truth, Thought has a lot of precious metal on her. Her belt is made of beautifully woven silver, and a fine golden chain around her neck is studded with diamonds. Her sleek, fingerless gauntlets and stylish high-heeled boots are made of the same silvery metal.
Thought's main piece of defensive attire is a sea-green plate of body armour that, for the most part, covers the front of her upper torso. She also wears big metal plates on her shoulders; however, these are studded with deadly-looking spikes.
A soft blue, pleated skirt hangs from Thought's belt. It is short in the front and long in the back, and is cut into a swallowtail shape. Black feathers dangle from the bottom of the skirt at regular intervals.
Personality: Thought is quiet, reserved, and the most compassionate of the CTRLs. She only adds her two cents if they're worth voicing. When she does talk, her voice is soft, eloquent and sounds sophisticated. Thought speaks slowly, as she is trying to figure out the best word to apply to the situation. She spends a lot of time thinking and brooding, often over strategy and reflection on what's already happened. Despite that, she laughs a lot. Anger is something that seems completely foreign to her.
+--Battle Information--+
Custom Weapon: Thought's lower right arm transforms into a massive silver-and-sea green railgun. Black wings are painted on the sides, unfurling from the muzzle and spreading almost to the back of the rifle.
Attacks: Melee standard: Thought's railgun produces a massive shard of ice that can't even fit through the muzzle. The result is a sharp, frozen spike sticking out of the end of the arm-mounted gun. Thought uses this to slash at the enemy. 24 damage.
Ranged standard: Thought takes aim and fires a frozen rail from her arm-mounted gun. 24 damage.
Melee charged: The muzzle of Thought's railgun begins to glow with icy energy. She gets in close, preferrably somehwere behind her target, and fires a massive glacial fragment at the enemy. 32 damage.
Ranged charged: Thought takes aim at a the floor and fires a frozen rail into it. This creates a chain reaction of icy shards that stab upwards from underneath the ground. This wave of piercing icicles rushes across the field toward the enemy. 32 damage.
Navicust: Attack +1 x2, Rapid +1 x4, Charge +1 x2, HP + 500.
Battlechips: None.
+--Signature Attacks--+
CTRL: Sight
Thought's aiming systems have the ability to perform a rudimentary lock-on to an enemy. Because of this, her accuracy is much better than normal.
- One enemy's dodge is lowered by one rank for one turn.
A fine, cold mist sprays from the muzzle of Thought's railgun. It hardens almost immediately upon contact with the air, forming a crude but effective wall of ice.
- Creates a 4-hit barrier made of ice, and a medium amount of ice panels centred on that barrier. The ice barrier deals 10 Aqua damage of falling chunks per hit on it to the attacker until the barrier is destroyed.
Thought's right hand -- the one that does not transform into the railgun -- glows with rejuvinating energy. It heals on contact with herself or an ally.
- Heals 150 HP to either Thought or an ally.
This Signature Attack is one of the special "Storm" series that is common between all three of the CTRLs. It should only be used when the storm is being summoned.
Thought begins the storm process by shooting a fine mist of water from her railgun. However, the Sig chill effect does not take place until she wishes it to. The chill is manifested in a heavy rain that falls upon the Navi to have their Sig chilled.
- 2-CD chill to one Signature Attack possessed by Thought or an ally.
- Thought's next three attacks gain the homing trait.
Thought fires a massive, frosted rail at one enemy. It typically embeds itself in some limb, and sends ice creeping along the rest of the victim's body.
- One enemy is frozen for their next two actions.