((Did some character redesigns and thought I may as well start back at square one.))
Operator
Name: Chris Harper
Age: 16
Gender: Male
Appearance: ((Don't mind the pokeball, this is just the best reference I had)) Standing at about 5' 10", Chris is somewhat skinnier than most people. His hair is brown with yellow highlights, and comes to three distinctive fringes at the front, which hang infront of his face a little. He also has green eyes. He wears a green t-shirt and jeans, with his Navis symbol on the front of the shirt. ((Where the yellow spot is.))
Personality: His personality is close to that of a certain green-clad plumber. He is somewhat nervous around people, but always willing to make a new friend. He is also easily intimidated, but is able to summon up the courage to help a friend in need.
PET Modifications: A simple PET with green and yellow trim, with a slide out notepad for taking notes and drawing maps of the location both in and out of the Net.
NetNavi
Name: Nitro.EXE
Gender: Male
Element:Normal
Type: Break
Appearance: Picture of Nitro Nitro has brown hair and green eyes. He wears a light green undersuit with a yellow stripe running down each side. His armor, starting from the bottom and working up, wraps around the top of his legs and comes down about halfway down his calf, making two hexagonal rings. his torso armour wraps around his waist, and comes up at the front to the middle of his chest, which has his navi symbol (described below.) It then divides and travels up to each shoulder where it attaches to two shoulderpads, each one coming to a point at the end. His visor has an orange lens coming across his eyes, with a piece of armor holding it in place from the top. It comes to his ears, where it comes down to a point after circling the ear. The center of these two rings is grey, then yellow.
Nitro's symbol is a circle divides into six parts, each alternating black and white. Each slice has a dot of the alternate colour.
Personality: Nitro is a very bold Navi, and he is very outgoing. He is very rowdy, especially in battle, and gets angry quickly. However, he knows when to smarten up and act serious, though he may have trouble doing so.
Custom Weapon: Nitro's butser looks normal enough, but it fires bombs, each one able to be set for an individual delay time before it explodes, although they are usually set to explode on contact. It also has a display detailing Nitro's HP, the temperature of the buster, and the status of any allies he may be battling with.
Signature Attack: Overheat: Nitro fires a chain of 8 bombs out of his buster, which can only be aimed at a single target. This overheats the buster, however, and Nitro takes damage from it (15dmg).
Chris and Nitro.EXE
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Argle, I would have a question about Nitro's signature move; I get the 8*10 part, but what's the drawback exactly?
"This overheats the buster, however, and all shots afterward deal only half as much damage, and he cannot charge it as it cools down over the next two turns."
I can't recall a nerf like this, though we could work out something similar.
Other than that, good job with the reg ^^
"This overheats the buster, however, and all shots afterward deal only half as much damage, and he cannot charge it as it cools down over the next two turns."
I can't recall a nerf like this, though we could work out something similar.
Other than that, good job with the reg ^^
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hmm... post the topic, omit the sig attack. Does that sound ok? If you want, start playing.
By the time you get to your first round, we should have straitened it out
Also, no need to totally change the sig attack, just add a nerf that we have (or propose one and we'll see...).
By the time you get to your first round, we should have straitened it out
Also, no need to totally change the sig attack, just add a nerf that we have (or propose one and we'll see...).
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Well... if you want to go with the overheat idea, you could just let it have self inflicted buster crush. There are a lot of nerf points "wasted" but you can upgrade the sig when you advance in levels for pretty much free.
If that seems a bit too much, you could maybe add self slow, possibly recovery time instead... maybe even some HP sacrifice.
If that seems a bit too much, you could maybe add self slow, possibly recovery time instead... maybe even some HP sacrifice.