Mill Alidine and Magna.EXE

I don't want to transfer anything from my last Navi.
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Operator
Name: Mill Alidine
Age: 19
Gender: Male
Appearance: Mill sports a pair of white sneakers and a more decent pair of blue denim jeans. His T-shirt is a very dark navy blue, and he wears an olive green jacket on top of that. As for Mill's physical features, he's 5' 10", has short and messy brown hair, green eyes, and is of average build.

Personality: Mill is a very serious person, although he tends to put up a nice front to hide that from others. What he says to a person and what he thinks about that person rarely agree with each other. He believes "the ends justify the means", so he's not afraid to use some less respectable means to accomplish his goals. Particularly, Mill has a habit of manipulating others to fit his needs, although he doesn't go so far as to throw them into a hopeless situation. He's very selective about friends, but for those that qualify, he'll put their safety as his first priority. He's made a hobby of programming the past few years, spending most of that time building Magna up from scratch.

PET Modifications: Standard, save for a black/purple palette swap.


NetNavi
Name: Magna.EXE
Gender: N/A
Element: Normal
Type: Break
Appearance: Magna isn't a humanoid-type Navi, but rather the more simplistic mechanical-type design. If it (being a mechanical-type, it has no defined gender) had to be described in a few words, it would probably be best to call Magna the Metal Golem Navi. It is a massive Navi, being roughly 1.25 to 1.5 times larger than an average Navi. The base of Magna is a dark purple conical frustum (cylinder, except the bottom is a bit larger than the top). Magna has no legs, therefore making it slowly crawl around for basic movement. When faster movement is required, Magna uses a large piston in the bottom of its base to make powerful jumps. Magna's waist is a simple pale yellow cylinder mounted on top of the base. The torso, a 3D elliptical shape the same purple as the base, is set on top of the waist. The sides of the torso are caved in to serve as shoulder sockets, where the shoulders, dark purples spheres, are connected. The upper arms are pale yellow rods, and the forearms are large, dark purple egg shapes, the larger end of which serves as the palms for the hands. The fingers are just pale yellow rods like the forearms, expect hinged together to provide joints. The neck is represented by two dark purple cylinders on top of the torso, the smaller cylinder on top, and look like a sort of collar. The head, also dark purple, juts out of the collar as a cylinder that rounds out at the top to form the scalp. The only things that make Magna's face are three holes, two circles and one rectangle, which make its eyes and mouth. An orange glow comes out of all three holes, giving the face a spooky look.

Personality: Magna is a Navi of Mill's own design, but he has spent much more focus on the body than the personality. Magna speaks in a very robotic tone, typically just giving conformation messages or whatever the default response would be. Magna will occasionally give a more detailed, out-of-character response, but that usually only happens in dire situations.

Custom Weapon: Shutter Palms — Shutters on each of Magna's palms open up to reveal buster cannons. The right hand shutter serves as a regulation buster, while the left works as a heavy cannon reserved for charge shots and special attacks.

Signature Attack: Piston Dive (60 damage, 2 TCD)
Magna propels itself high into the air by using its piston, then dives back down, crushing an enemy under its heavy weight.
Approved.

Welcome back.

Get Programs: Undershirt, Attack+1, Rapid+1, Charge+1

Get Chips: Shotgun, Cannon, Rageclaw

You know the drill.