Wolfman's SigAttks

100(150)/20

Total Points: 260

1. Blood Feast - Wolfman takes a bite out of his opponent, feeding on the data to restore his lost vitality. [50 Drain, 3TCD ((100 Points))]

2. Wolfen Physiology - Wolfman's unique data structure allows him to regenerate rapidly and recover from wounds that would otherwise disable a normal Navi. [15hp passive heal ((80 Points))]

3. Lupine Grace - Wolfman can use his bestial strength and agility to send him bounding across the battlefield in the blink of an eye. [Free 2x Dodge, 2TCD ((80 Points))]

Remaining Points: 0

Note: When Lupine Grace is used, it basically functions as though Wolfman had dodged twice using that one action.
[Approved]

Looks good to me. Fits in caps, right numbers, and right amount of points spent.

~Lux
-Current-
140 (210) / 25
Total Points: 460
Points Used: 260
Points Free: 200

Making some SigAttks for Selene to use. In case the sigs have to use her level for caps, hers are 100 / 20.

1. Lunar Eclipse: Selene is bathed in darkness for a few moments, the shadows protecting her from certain attacks. ((Grants Shadow for one turn; 2 TCD)) (80 points)

2. Lunar Phase - Full Moon: Selene radiates light that heals Wolfman and increases his strength. ((Heals for 60hp and strengthens one of his attacks by 20; 3 TCD)) (100 points)

-After-
Total PointsL 460
Points Used: 440
Points Free: 20
Necro-Approval