But I finally have a bit more power to play with. 240 points more, to be accurate.
Electric Blaze small power-up:
Old: 110 damage, Slashing, Elec
New: 160 damage, Slashing, Elec
Total upgrade cost: 50 points
And a new sig
Magnet Pull: Voltman channels positive and negative ions into the lightning rods on his shoulders to turn them into a giant magnets for use in a few moments. When fully charged Voltman locates and draws an enemy in before striking precisely and in quick succession. These strikes stun the target, disarm them, and then blast them away as quickly as they'd been pulled in before Voltman dashes to a different location.
Multi-Stage (Free)
Time Delay Trigger (1 Action) (Target specified upon sig activation)
When Triggered:
Gravity (Seeking), Stun, Disarm, Microburst, Tactical Movement (40(+20)+30+40+40+20) (190 total)
Total new points acquired: 240
Total new points used: 240
Been a while
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As said in the chat, slashing in your magnet pull sig will not negate shadow, just allow you to disarm shadowed opponents. As long as you're okay with that, these are approved.
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Okay this sig is getting even more flak already. So new version going up:
Magnet Pull: Voltman channels positive and negative ions into the lightning rods on his shoulders to turn them into a giant magnets for use in a few moments. When fully charged Voltman locates and draws an enemy in before striking precisely and in quick succession. These strikes stun the target, disarm them with an electric slash, and then allow Voltman to dash to a different location.
Multi-Stage (Free)
Time Delay Trigger (1 Action) (Target specified upon sig activation)
When Triggered:
Gravity, Stun, 40 damage + Disarm (Slashing, Elec), Tactical Movement [2] (40+30+40+40+40) (190 total)
Magnet Pull: Voltman channels positive and negative ions into the lightning rods on his shoulders to turn them into a giant magnets for use in a few moments. When fully charged Voltman locates and draws an enemy in before striking precisely and in quick succession. These strikes stun the target, disarm them with an electric slash, and then allow Voltman to dash to a different location.
Multi-Stage (Free)
Time Delay Trigger (1 Action) (Target specified upon sig activation)
When Triggered:
Gravity, Stun, 40 damage + Disarm (Slashing, Elec), Tactical Movement [2] (40+30+40+40+40) (190 total)