Hardware Upgrade: Variable Hertz Projector

16 years ago

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Hardware Upgrade: Variable Hertz Projector

Description:  Due to his upgrade to the Speed subtype, Holoß found himself with a problem:  his projectors no longer kept up with his now much faster system processes.  To remedy the situation, Aelieth replaced his projectors with faster, more powerful ones.  During this process, an interesting side effect revealed itself. By lowering the refresh rate of several projectors, he could generate several solid afterimages when he moved.  Though this wasn't pronounced enough to create decoys, Holo found that by keeping his refresh rate in constant flux, his attacks would appear to connect several times.

Mechanics:  Passive Buster Shot x 2 (60 sig points / 20 = 3 * 5 passive points = 15 passive)

Remaining Signature Points:  140 - Brightness Spike (60 points + 30 nerf) - HU: VHP (60 points (15 passive)) = 20


Ignore this. Bomber corrected the ratio misunderstanding. New sig in the works.
16 years ago
New Signature Attacks

Hardware Upgrade: Variable Hertz Projector (Mirage I)

Description: Due to his upgrade to the Speed subtype, Holoß found himself with a problem: his projectors no longer kept up with his now much faster system processes. To remedy the situation, Aelieth replaced his projectors with faster, more powerful ones. During this process, an interesting side effect revealed itself. By lowering the refresh rate of several projectors, he could generate several solid afterimages when he moved. Though this wasn't pronounced enough to create decoys, Holo found that by keeping his refresh rate in constant flux, his attacks would appear to connect several times.

Mechanics: Passive 15 damage (60 points = 15 passive)


Hardware Upgrade: Variable Hertz Projector (Mirage II)

Description: Due to his upgrade to the Speed subtype, Holoß found himself with a problem: his projectors no longer kept up with his now much faster system processes. To remedy the situation, Aelieth replaced his projectors with faster, more powerful ones. During this process, an interesting side effect revealed itself. By lowering the refresh rate of several projectors, he could generate several solid afterimages when he moved. Though this wasn't pronounced enough to create decoys, Holo found that by keeping his refresh rate in constant flux, his attacks would appear to connect several times.

Mechanics: Passive 5 damage ( 20points = 5 passive)

Remaining points: 140 - Brightness Spike (60 + 30 nerf) - VHP(MI) (60 points = 15 passive) - VHP(MII) (20 points = 5 passive) = 0
16 years ago
Alright, both look good and are approved.