Djinni's Sig Shift

Recently bought a Process Upgrade, so I can change Sigs. And I'm doing so.

Old maximum: 620 points.
New maximum: 660 points.

Removing the following Sigs.

Quote (Marked for Removal)

Stunt Double. (70)
Djinni creates a bow of flames that flows from her right bracelet and creates a flaming arrow in her left hand. She then loads the arrow in her bow and slowly reels it back to prepare for the attack. But the fact is that she had already teleported after creating the bow, leaving a pre-programmed decoy behind that stops once it hits the prepared attack pose.
- Teleport. (50)
- Decoy. (1|1|20)
- 2 TCD.

Guarding Explosion. (70)
Djinni literally makes herself explode on the place and reappears elsewhere. The particles that were once her, which have turned into small flames during the explosion, return to her side as a barrier around herself.
- Teleport. (50)
- 20 HP Barrier. (20)
- 2 TCD.

Genie's Heritage. (80)
Based on the stories of genies, Djinni can transform her entire body into smokeless fire, but keep the exact same appearance. When an attack connects with her, that part instantly changes into flames and prevents any damage only to reform after the attack had hit. However, bladed weapons still strike true.
- Shadow. (1|80)
- 2TCD.

Making these new Sigs. (Using 20 points more than removed ones due to extra Process Upgrade bought)

Quote (Marked for Addition)

Flowing Sand Barrier. (80)
Djinni generates a very thin layer of sand that moves all around her body constantly, just slightly above her skin and outfit. With this layer she can sense attacks reaching her, and the attack's direction, before they connect and dodge them with minimal effort.
- 2 Dodge. (80)
- 2 TCD.

Desert's Embrace. (80)
By reaching from beneath a panel, Djinni creates a giant hand made of sand that will attempt to grab the target and keep it on its place. If it succeeds in grabbing the target, it will attempt to generate pressure onto the target's body which will temporarily stun it.
- Stun (1|1) (30)
- Hold (1|1) (50)
- 2 TCD.

Meteor Arrow. (80 + 30)
Using the heavens as her bow, Djinni makes a meteor crash down on the enemy by pulling it downwards. She can also bring it down in front of herself, then force it out towards the enemy.
- 80 Fire Damage. (80)
- Knockback (10)
- Seeking. (20)
- Charge Time. (1|30)
- 3 TCD.

Improving the following Sig. (Adding 20 points)

Quote (Marked for Upgrading)

Heart Archer. (100 + 30)
Holding her right arm towards the target, the ring on the arm emits flames and forms into a bow. With her other hand, she creates an arrow of dark red flames and prepares it for launching. Having targeted the target's heart or core before hand, the arrow will know where it's headed and not in a straight line. If it misses once, the arrow will automatically head for the target's heart or core again.
- 90 Fire Damage. (90)
- Homing. (40)
- Charge Time. (1|30)
- 3TCD.

Current Sigs, if wanted, can be seen at the following link.
http://z10.invisionfree.com/RockmanChaosNe...post&p=13223072
*sells out, falls to peer pressure*

[APPROVED]