Sig rehaul

Since half of my sigs are no longer legal... I'm just going to redo all of them.

Sig cap = 180 (270) / 30

Current Pool (500/500)
Blood shield: 80 / 20 passive
Daisy creates a shield of blood that floats around her to block attacks
Passive: Creates a Shield each turn

Current Pool (420/500)
Blood Bubble: 120 points / 30 passive
Daisy creates a bubble of blood around her that protects her from a single attack
Passive: 30 HP Barrier each turn

Current Pool (300/500)
Defense breaker: 100 points
Daisy manages to fire two knives of blood out of her hands at a velocity close to the speed of sound, breaking trough most defenses easily.
Three hits of 20 + aqua + Break + Impact + Slashing
CD3

Current Pool (200/500)
Grand Blood Guard: 80 points
Daisy creates a layer of blood around her body that reduces her maneuverability and blocks all attack expect those of certain kind.
1 turn of Shadow + Selfslow
CD1

Current pool (120/500)
Blood attack: 120
Daisy creates an object made of blood and fires it at her foe.
80 aqua + break + impact
CD3
Current pool(0/500)
Nothing wrong with the effects themselves, but you're overpaying for Defense Breaker and Grand Blood Guard.

Denfense Breaker is 3 hits of 20 damage (60 points), Aqua (free since Daisy is Aqua), Breaking (20 points), Impacting (20 points), and Slashing (free). All in all, that only adds up to 100 points. There's nothing technically wrong with blowing 80 points on nothing, but you still might want to rework that. <__<

Grand Blood Guard is only 80 points. Nerfs pay for themselves, so you don't need to pay 40 points to fill in the space Self-Slow created.
Edited and stuff.
Alright, looks good now. Approved.