At last, the return of the final sig I had from CN. It's taken a long time to get here, but now I'm ready to kick some serious ass. Of course, it's been heavily modified, but the spirit of the original is still there.
Math:
660/860Mana Used
200Mana Available
60Aqua(60+20OffElem), 30Wood, Status Cure(30), 15Recov(20)
60+20+30+30+20=160Mana, 40Mana remaining
Literature: Druidman has finally unleashed the power of water magic, the school he has always had the most difficulty with. The true power of water is not only in it's destructive power, but also as it's role as the bearer of life. This double aspect is reflected in his attack.
DRUIDMAN.EXE SIGNATURE ATTACK: Nourishing Flood Force: Druidman hums a serene chant to call out to the sprits of water, then beseeches them to aid him with "NOURISHING FLOOD FORCE!!!" The ground bursts open, spewing a geyser of torrential waters in a path cascading towards Druidman's opponents. Druidman can mentally control the width of the resulting rapids, resulting in six instances of 10 Aqua damage. Druidman then magically summons a large quantity of driftwood into the river, resulting in additional six instances of 5 Wood damage. Since the driftwood is part of the floodwater, each single instance of Aqua must have a single instance of Wood damage with it. After the waters crest, a soothing mist enshrouds Druidman, purifying his body of status aliments, and giving him a small boost of 15 Recovery. Druidman must then wait 4 turns for the flood waters to fully recede to use the attack again.
Nourishing Flood Force - Deals 6 hits of 10 Aqua and 5 Wood with floodwater and driftwood, then does 15 Recovery and status heal with mist. (4TC)