Void lvls up

Void's trying to learn new skills

100/260

Slam fist(cause real navi's use their fists)

60 dmg
20 break

total - 80

description: Imp decides to lend a hand. Opening up his jar, Imp has an extremly large arm reach out and slam an opponent.

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Soul pin

hold - 50 points
30 Dmg - 30
=
80 points

description: Void throws a special dagger. upon hitting a target, it phases through and hits the ground behind them. After exiting the body, there appears to be a chain leading from the navi to the dagger. Both the chain and dagger fade into smoke at the end of the turn.
bump
Hint: Passive sigs cost 4x as much as Active sigs.

Fix, then I'll flip a coin to see if I want to actually touch this.
OH SNAP! when did that happen?

fixed...

HEY! who left that window open! all my plans just whent out it!

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life bane(passive)

drain - 20 points

description: Void has begun to drain life from the surrounding area, slowly stealing hp from one target a turn.


Err. Given that passives cost 4x more than normal, and drain is done at an exchange rate of 1 damage + 1 heal = 2 points, and you paid exactly 20 points... you have a problem. Namely you obviously can't drain 2.5 HP from a foe, and gain 2.5 HP from them. It simply wont work that way.

Pay 16 points and you'll get 2 Drain, pay 24 and you'll get 3.

The reason for this is simple, the cost to effect ratio for Drain is 2:1. As a passive, it becomes 8:1. so it costs 8 points to get 1 Drain. Hope that helps.


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rake(passive)

slash - 0 points

description: Not wanting people to steal his gimmick, Void learns how to change his attack to hit anyone who tries to be a shadow person.(add slash to one attack per turn)


Yeah....... no.

You can't add slashing randomly to an attack, just the same as you can't add break to an attack randomly with a passive signature (though you CAN add Break if you have the ability from the subtype, but no sig methods will work). Essentially, effects can't be slapped onto other sigs and attacks by a sig, else we would start to see passive signature messes filled with random effects, damage value, etc, with lord knows what coming out the other end of it all.

It was a nice idea, though.

PS: This has been covered before at least a half-a-dozen since passives were created. I think it's time we made this info easier to get at than slogging through the old questions and suggestions threads.
whew, I'm glad I messed that up, I realsed that I need a attack sig anyways...
Both sigs approved at 2TCD.