Teehee.
Kazu's right--your character's personality is slightly odd. It reminds of of Bo-Bobo--what exactly determines when he goes "serious"? Is it completely random? Some indicating factor? You don't need it right away, but leaving other players with no idea how your character will react makes RPing slightly more difficult, see.
Alrighty, so your buster shoots... whips? Interesting. Do the whips go back to the blaster after firing, or do they--the physical thing's not that important, but might be a pain when you're trying to RP.
Mechanically, you're fine. It's just mostly RP fluff you've got.
Now, your Sig will be doing Wood type damage, unless you want it to do Null type (there's nearly no reason to do that, though).
Also, again for RP purposes we have a normal buster attack (Rapid) and a souped-up version (Charge). If you want, you can make the two as similar or as different as you want--just document it under Custom Weapon.
Got all that?
Sharmandra/Cyon
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OKay- I'm sorry, now I understand what you don't get. He tries to be funny and happy and stuff, but he knows not to tell jokes at a funeral. That's the best analogy. What I mean to say is that he's typically energetic and optimistic, but if his friend died or something he'd be upset. For the sake of the roleplay, assume he's normally happy-go-lucky.
You have a point there. What I aimed for was a whip extending from the buster, but that'll be his charge attack. His standard attack will be a typical buster. Thinging about it, I guess having to extend the whip then retract it would logically take too much time for a basic attack.
Again, I'm sorry, I normally can't understand what to fix with things until someone else points out what's wrong. I'll edit my main post ASAP.
And all that fluff will be adressed in my actual profile page, such as History, Clothing, etc.
EDIT: Nah, I'm gonna stick with the whip thing for both shots, they'll just be fast... VERY fast. Also, the term "He understands there is a time to be serious" was meant to be explanatory. Guess that's a phrase only I understand.
And if anyone else misunderstands, Takkest put it best.
You have a point there. What I aimed for was a whip extending from the buster, but that'll be his charge attack. His standard attack will be a typical buster. Thinging about it, I guess having to extend the whip then retract it would logically take too much time for a basic attack.
Again, I'm sorry, I normally can't understand what to fix with things until someone else points out what's wrong. I'll edit my main post ASAP.
And all that fluff will be adressed in my actual profile page, such as History, Clothing, etc.
EDIT: Nah, I'm gonna stick with the whip thing for both shots, they'll just be fast... VERY fast. Also, the term "He understands there is a time to be serious" was meant to be explanatory. Guess that's a phrase only I understand.
And if anyone else misunderstands, Takkest put it best.
Quote ()
Taklest tends to be rather childish for his age and has the hyperactivity to boot. Though he can be serious at certain times when he knows that joking around is not to be taken lightly.Which is exactly what I said.
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Keep in mind, we aren't that strict when it comes to the actual form of your custom weapon. It doesn't have to be a buster that fires whips. Your Navi could carry a whip or have a whip grow from his arm in the same manner as Omega Red from X-Men or his arm could just turn into a whip ala vines and what not. There are many ways to play around with the RP fluff.
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The whip doesn't shoot from the buster. Here's what its like: If your fist started flowing. It you made a whipping motion with that hand, a whip would extend from it. Now that you mention being flexible, I think I'll change it so both retract.
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Your sig attack is overpowered. Starting Navis first sigs generally can't do more than 70 damage without some form of drawback.
My only other beef is that you're ruin my monopoly on Wood Navis, but I guess I'll let that slide...
Change the sig damage, and I think you'll be set, unless anyone ELSE catches something.
My only other beef is that you're ruin my monopoly on Wood Navis, but I guess I'll let that slide...
Change the sig damage, and I think you'll be set, unless anyone ELSE catches something.
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Read my Sig, Kazu said I can have 80. If that's a typo, I'll change it. Until then, I'll assume it IS a typo.
And I don't really think Cyon is a Wood kinda guy, but I like healing. Typically when I play him, he's normal with an Elec Sig, but losign 40 dmg for being off element? No thanks.
And I don't really think Cyon is a Wood kinda guy, but I like healing. Typically when I play him, he's normal with an Elec Sig, but losign 40 dmg for being off element? No thanks.
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If you like healing, you could make a recover Navi.
But Steve is right. Starting Navi begin with a 70 point value Sig.
But Steve is right. Starting Navi begin with a 70 point value Sig.
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Yup, Kazu did. *smacks*
Anyways, crank the damage down 10 (80 => 70) and read the stuff on Signatures (not attacks, but the little bit under your post--oop, being captain obvious again. ^^; )
Newbie pack, go!
Basic Chip pack! Shotgun x1, Cannon x1, Rageclaw x1.
Basic NaviCust pack! Undershirt x1, Attack +1 x1, Charge +1 x1, Rapid +1 x1.
EDIT: Looks like you're a step ahead of the ballgame. Just be patient and wait for a nifty giant APPROVE next time, aight? Topic locked.
Anyways, crank the damage down 10 (80 => 70) and read the stuff on Signatures (not attacks, but the little bit under your post--oop, being captain obvious again. ^^; )
Newbie pack, go!
Basic Chip pack! Shotgun x1, Cannon x1, Rageclaw x1.
Basic NaviCust pack! Undershirt x1, Attack +1 x1, Charge +1 x1, Rapid +1 x1.
EDIT: Looks like you're a step ahead of the ballgame. Just be patient and wait for a nifty giant APPROVE next time, aight? Topic locked.