Sigs because of change

Current pool, 380/380
Cap 100/20
1Blood guard(20 passive)

Daisy creates some kind of defensive armor, shield, plate, floating rock, whatever. It will then protect her, or if she wants it to protect one of her allies.

Creates a 1-hit shield each turn, can pick who gets the shield, and they can stack.

Current pool, 300/380
2 Blood pummel(100 point)

Daisy uses the blood she has control over and creates a single large or several small weapons and pummels her foe with it.
80 aqua+break, CD 3

Current pool, 200/380
3Life drain(100 point)
Daisy touches her foes, and drains their energy.
Drains 40HP form foe, damage is whatever element I am when used, and elemental weakness can not raise amount I am healed. CD3

Current pool, 100/380
4 Rejuvenation(100)
By absorbing the energy in the air, Daisy is able to convert that energy into blood to replace the amount that she had lost from her other attack. When the energy is converted, it ends up allowing her to use her more powerful attack more frequently, and the process itself ends up healing any wounds she may have had.
Sig chillX2 +regen5
CD3

After all of that, pool is 0.


-Twi