Nature's Embrace Fix

In lieu of the new rules, I'd like to propose some changes...

Cap: 100

-Takes no action to activate.
-Doesn't count as a sig for the purposes of the '1 sig per turn' rule.
-Increases accuracy of atks launched by Nac this turn.
-Through enhanced perception, Nac's reflexes act at higher speeds, adding one free dodge to his actions this turn.
-Also allows deeper insight into foes, allowing him to better tap into their personality traits for the purposes of mimicry.

1 turn cooldown.

How's this?
I kno I have no say, but you are essentially saying that in this ability, you have four powers, which when put together, equal less than or exactly 40dmg? I dun think you can fly with a 1-turn cooldown on this.
I agree. 2 turns seems more appropriate.
K. Two turns works for me.
Then, approval!

I REALLY need to make an approval picture...

EDIT: I made one!