Typecast.exe

I don't know. I think it's okay, because it doesn't try to slip extra power by by saying something like "must sacrifice type of chip x"

Honestly, I think it's refreshing and overall nice.

Gotta give stats to what it actually does, though.
I never said I didn't like the idea. But honestly, for anything to be considered useful, I doubt it would cut it for a level 1 signature attack, but hey, I could always be wrong.
@ SpaceMonkeySteve: Well, it's not really an "attack" as much as a "status inducer", only it's targeting my character. I plan on having other sig attacks that do different things based off of her current sig attack, but if that's pushing it, feel free to tell me so that I can rethink my future sigs.

@ Kazu: As far as stats go, at the moment it's just change the element and gain the bonuses that element would recieve, like the +5 damage to fire chips when she's a fire type navi, etc. She, of course, would also inherit the weaknesses that go along with it. For CD, I was thinking 3 turns. The duration of the effect would be the same. I was kinda hoping for my normal and charged attacks to have the element, but again, if I'm pushing for too much just tell me.

But yeah, given the odd nature of this thing I am willing give quite a bit on this attack. Just let me know what, if anything, I'm missing and what I'll need to change.

Oh, and I've modified the PET from the initial post.
Iduno, man. Even with sacking a chip to use, being able to essentailly pick whatever element you want to be is pretty powerful for a level 1 sig. Essentailly, this is an attack that gives you all of the bonuses for all elemental chips. The gaining their weakness thing is sort of moot, because you wouldn't change into a fire type in a room full of aqua virii, for instance.

I'm not saying that this sig isn't do-able, but for a starting level 1 sig, it seems a bit much.
Well, what about increasing the chip penalty, like making it so that if I sack a chip, I can't use any of the copies of that chip I have for the rest of the battle? Or maybe something like a number of turns I need to wait before being able to activate it?

Sorry if I seem to be kinda desperate, but as a theme character I would kinda like her fist sig attack to help define her as something other than a girl with a huge scythe.
Nono, I understand completely where you're coming from.

I have one more quick question: How long the element change last? You have the 3 turn cooldown, but I didn't see anything on how long the element lasts.
I guess I worded it kinda weirdly.... The element change lasts for 3 turns as well. Sort of a "stuck until her system can work it out" kinda thing.

So... what's the damage? What all do I need to change about the sig attack before I can start using her?
Okay, I can think of two ways to go about this.

The first, Tyci sacks a chip, and can't use any chip of the same name for the rest of the battle. This includes sacking the same named chip for a second use in the same battle. The change lasts 3 turns, and then theres a 3 turn cooldown after she changes back.

The second, Tyci sacks a chip for one round of different element-ness. if she wants to stay that element, then she has to sack another chip of the same element. Either way, she can't have more than three rounds this way. 3 turn cooldown, starting from when she reverts to normal.

See if you can take any of those and use/tweak them.
Well, I was thinking of the CD ending at the same time as the element change, but I'm just as happy with the first choice. This makes it so that she can't just drop out of an element if I'm in a Navi fight. Otherwise it seems somewhat unfair, me being able to lose the element in response to an attack (I almost always end up posting last in those things for some reason...)

But yeah, choice 1 is fine by me.
Okay then, tentatively approved. If there's a problem, we'll have to work it out, okay?

You know the drill.