Mill Alidine, Anyis.exe, and Magna.SP

Recently completed a subplot that instigated large changes in my characters. All sections are a complete rewrite of their previous iterations, but there are no changes in elements or subtypes. Custom weapons for both Anyis and Magna have been changed entirely, as has Mill's PET.

Name: Mill Alidine
Age: 20
Gender: Male
Mill's a scrawny sort of guy, seeing how he's a fairly normal 5'10" tall, but is lucky to weigh in at more than say, 150 pounds or so. It's just a genetic trait he took from his mother, and there's really not a whole lot he can do about it for better or worse. He's been trying to clean his hair up a little since taking over the parts shop, but his messy locks of brown hair flat out refuse to stay in one place for more than a few hours at a time. Lately, Mill's been opting more often for contacts for his green eyes over his glasses, but those seem to come and go on a whim. A ho-hum white T-shirt adorns Mill's body along with his long-time olive green jacket, though he is willing to part with the latter in warm weather. His cheap and worn white sneakers aren't going to be making anyone jealous in the near future, and above those he wears a pair of khaki cargo pants, whose big pockets are loaded with various tools of a hardware persuasion. Mill's happy to take a repair call at his shop, so just for convenience he carries all that stuff around. Screwdrivers, tweezers, flashlight, wire cutter, box cutter, a low-grade circuit welder... Yeah, he has issues making it through airport security.

More often than not, Mill's a calm and collected person. Is he proud of that? Seeing how it's due to a total desensitization towards the strange and unexpected that he's experienced ever since getting Anyis as a Navi, no, he is not proud of that. It's a very bittersweet feeling, because while Mill hates getting into those weird situations, experience has made him good of getting out of them. He doesn't even look for trouble, and even tries to actively avoid it, but with his Navi being who she is... well, trouble will find Mill if need be. He can come up with a pretty solid plan if forced to, but the battle before the battle is often getting Anyis to agree to it. The two of them often argue, or at least barb each other, over everything from strategy to TV shows.

That said, Mill's mood has been better ever since he took over the parts shop he was working at in Electown. Presumably having his concerns over his future addressed by this is the cause, but anything really would be accepted for reasons if it meant a happier, nicer Mill. He had found an interest in electronics while first working at the shop, so running the shop himself at the mere age of 20 is almost too good to be true. Mill talks into his PET often, perhaps more often than most, but that might just be a result of Anyis being an abnormally outspoken Navi. Outside of his interactions with his Navi, Mill isn't shy, but will bite his tongue before shoot himself in the foot. This is particularly true with girls, as Mill has learned to be very careful with his words as he lives alone with a teenage little sister.

==PET Modifications==
Turns out severing the power cable on a running PET wasn't a good idea. A re-examination of his custom second-generation PET found that a lot more of its innards got fried than Mill had first thought, and as a result, he had to trash his long time pet project. After a bit of mourning (and some prodding from Anyis), Mill picked a lightly used Link PET out of his store's unsorted stock and wasted no time in making a new project out of it. Almost immediately, the front cover and screen were torn off, and in their places Mill put a touch-screen big enough to cover almost the entire device. The rest of the plastic plating was also soon replaced, with a streamlined white and dark blue set more fitting to Anyis. Naturally, Mill did not neglect the internal hardware of his new PET either, effectively ending any last claims this thing had to being a Link model. Integrated wireless jack-in, expanded harddrive, full touch control, triangulated holographics... and while software is not his strong point by any means, Mill has found some fun applications for this thing. In particular, the digital touch keyboard is nice, an adjustable environment control makes Anyis happy, and probably more-so than anything, Mill has fallen in love with this one program that saves a temp copy of any 30 chips he slots into the PET, effectively giving him a digital folder. Now he can finally stop excavating his pockets every virus battle!

Name: Anyis.exe
Gender: Female
Element: Aqua
Subtype: Melee
Anyis has undergone many changes over the years, some small, some major, and this is just another one of them. As awkward as it is for everyone involved, there's no hiding the fact that Anyis's body... grew a bit, as needed to accommodate the massive amount of new data she absorbed recently. To her delight, some of the excess data got funneled into her height, bringing Anyis up about 2 inches to a grand total of 5'6". Admittedly, she still won't be looking down on many people, but anything is a bonus to her at this point. One thing Anyis is less thrilled about is that her proportions... filled out to match the change in height. It's not that she's really embarrassed by how pronounced her chest and curves have become, just that it's... somewhat inconvenient, what with Anyis being a melee fighter. Her purple hair had a growth spurt as well, adding on a couple of inches on all sides. This has actually made her hair too long for Anyis's liking, forcing her to try a bunch of different styles just to keep her bangs out of her eyes. The only real constant in Anyis's anatomy through all this is her eyes, which retain their sharp, topaz-like orange color. On the whole, the changes have granted Anyis an aesthetic maturity that definitely adds some appeal to most viewers.

Barring a few exceptions, Anyis's apparel has not changed much other than to fit her new body type. Her midnight blue, sleeveless bodysuit remains, though there's not much it can leave to imagination anymore, making Anyis more reluctant to be seen without her white robe. It, too, is largely the same, just tailored larger to fit Anyis's new height and proportions. The sleeves and body only make it halfway down her upper arms and thighs, respectively. Anyis's old emblem-secured belt broke apart during her reformatting of sorts, so her robe is now secured by a blue sash, the same shade as her bodysuit. It's tied together at her hip, and her new emblem, an ice crystal enveloped in blue fire, is pinned to the sash's knot. The white, gold-trim, knee-length boots Anyis usually wears are still present, just, like everything else, tailored a bit to compensate for the sudden growth. The biggest change is difficult to see... since it's just not there. Anyis's white gloves are gone, and along with them her long-trusted gauntlets, broken to pieces when her hand-laden topaz gems shattered and took everything else on her arms along with them. The only thing to replace her gloves out of battle is a small gold bracelet on her right arm, embedded with a sapphire Anyis had been keeping for some time. She said it was just too weird to have nothing on her arms for once.

Being as long-lived as she is, Anyis has a unique perspective on things. Typically, that perspective is of the "been there, done that" variety, and as a result Anyis is the kind of Navi to consider herself an expert on pretty much everything. It's a rare day when Anyis is afraid to speak her mind, asked to or otherwise, and her pride is almost unshakeable. She doesn't have much respect for authority figures of any sort, and it's kind of hard to fault her for it when she's been walking around long before most of the modern movers and shakers of the Net world even existed. This mindset sums up Anyis's usual petty squabbles and conflicts with Mill fairly well, as he often likes to be the one with the plan, and she doesn't like to be ordered around.

That all said, her troublesome, brash nature isn't entirely unchecked. Anyis makes an example of an interesting issue with Navis: by and large, they're going to outlive their original Operators. For whatever reason, Anyis has never been inherited by a family member when her old Operators would pass away or move on, so she's had to find new homes on her own several times. For all her pride and arrogance, Anyis understands how much trouble she'd be in without an Operator, and thus does have a real appreciation for those who take her in, though it might not show very well for how sharp her tongue is. Anyis's strongest point might be her time-granted wisdom, as while she might never be a calculating super-genius, she's got very good instincts in a fight and has a talent for reading the moods of others. She often uses that talent to tease her friends, but on the bright side, at least the barbs and insults mean she likes you.

Anyis is a very, very long-lived Navi, having been first made back in the early days of the Net. She, along with her 3 siblings, were given the ability to freely manipulate junk and ghost data, and were set to be the managers of the Net's digital pollution under the supervision of an impartial supercomputer named Aristotle. The need for such a system was readily understood in early testing, as advanced scans showed massive accumulations of junk data on the Net, so much so that it was actually clustering together in the sky as a huge, flowing current of ghosts and garbage. Dubbed the River, the defeat of this monstrosity became a heated competition among a variety of tech companies at the time. Well over a dozen prototypes vied for the right to manage the River and all the junk data that composes it, with Anyis's system, labeled Undertaker, as just one of those prototypes. A fully-automated system capable of rendering the River as irrelevant and unknown as it is today ultimately found itself adopted as the standard, and so the Undertakers and all the other prototypes were discarded. Whether it be out of frustration or just a mere oversight, the order to cease operation was never given to the Aristotle supercomputer, meaning that Anyis and her siblings had no choice but to continue cleaning the Net or be labeled rogue by Aristotle and... dealt with, permanently.

By one means or the other, Anyis, her older brother Orpheus, younger sister Euthenia, and younger brother Aecher have met Aristotle's demands and quotas over the years and decades. Operators have come and gone, new upgrades have been made, and old upgrades have been lost, all to the point where these sibling Navis are almost nothing alike to their original selves. The only constant was that Aristotle knew where they were, what they were doing, and whether or not they were doing their job. After so long at this, however, the siblings have finally discovered their way out, by fusing their cores with those they have a deep connection with. Euthenia merged with Ratatoskr, an SP built around her own code, to trigger the first erasure of Aristotle's in-laid trackers, and Anyis soon followed suit by patching the broken core of her late husband Grants into her own. After Aristotle expressed its anger over the runaways by nearly killing Anyis, the two sisters gained a sense of urgency to continue the breakaway and free their brothers before the supercomputer takes another extreme action.

==Custom Weapon: Cryos, Spirit of the Blue Flame==
With her old gauntlets, and as a result her ability to find and channel ghosts, purged after absorbing the cores of Grants and the Titan, Anyis had to find a new means to fight, and what she ended up with was Cryos. The Titan, tamed and rebuilt through Grants's data, serves under his new name as a protector spirit to Anyis, always looming behind her in battle. The only thing that could really be called Cryos's body is a large model of Grants's white plate armor, which is possessed and animated by a powerful blaze of blue fire. The flames connect all the armor segments into a working body, from the legs, to the torso, to the arms, and to the head. Flares can come up at random out of the gaps in the armor, which occur at all the areas a natural body would need to move, such as the elbows, knees, hips, and so on. The only piece where the flames actually burn through the armor is the open-faced helmet, which the blue flames fill and shoot through the sides to create a pair of curved horns. All together, while Cryos is definitely scaled down from the Titan's original size, he still towers over Anyis anyway, standing in at roughly twice her height.

The powers Cryos bestows to Anyis are threefold: first, Anyis's natural ability to manipulate ice is combined with Grants's white flames to create the blue "cold fire" that animates Cryos and is capable of freezing whatever it burns. Second, Anyis can break off parts of Cryos and merge with them, creating new custom armor for her matching the part she merged with. Third and finally, Anyis has a limited command of Cryos, with things such as making him appear and disappear at will and making him attack within her own natural range. Cyros will never venture out on his own, and as a spirit is incapable of providing any sort of defense.

Name: Magna.SP
Gender: Male
Element: Normal
Type: Shield
Magna is a large metal golem, raised to a full 11 feet tall by the recent transformation spurred in both himself and Anyis. Not much about his design is very dynamic, due to him being Mill's first and last original creation. The components of his body are very geometric, often able to be described as just single shapes. His color scheme is likewise very simple, as one could point to almost any part of Magna and have a metallic shade of either purple or pale yellow. Magna's entire body is constructed around a central pillar of that pale yellow color, a uniform cylinder that's a couple of feet in diameter. A full-sized, for Magna, purple chest plate is fastened to the upper half of the cylinder, together making the entirety of his torso. Completely spherical purple shoulder joints are attached to the sides of Magna's chest plate, and attached to those in turn are large shoulder guards of the same color. The protective shielding extends about a third of the way down the exterior of Magna's upper arms, but the guards are hinged on his shoulders such that they don't really restrict his range of motion at all. Magna's upper arms are pale yellow like his cylindrical torso, and sport a solid and sturdy design out of necessity to support his colossal forearms. Being somewhat egg-shaped, Magna's purple forearms get larger as they get away from his elbow joints before rounding out to fit his fingers. Magna's fingers, a rare shade of hazard orange on his exterior body, are affixed right to his forearms with no wrists, and are very long metallic rods jointed together with screw-embedded hinges.

On the other side of his body, Magna's legs are... relatively new to him. Magna was originally design with just a piston-loaded base of an uneven cylindrical design, being larger at the bottom than the top, but his upgrade actually granted him the ability to transform that purple base into a pair of proper legs. The transformation process splits apart his steel-like piston to become his feet and lower legs, attaches them to knee joints and the pale yellow thighs that were hidden within the purple outer casing, and breaks that casing up into full-coverage shin guards and protective skirting around his hips. Even as the two split halves of his base, Magna's legs are quite large and sturdy-looking, since just about anything less wouldn't be able to hold the weight of the rest of his big metal body. Naturally, opposite of Magna's legs is his head, which by itself is incredibly... underwhelming. A purple collar-like ring hides whatever neck Magna might have poking out of his chest plate, and past that is just a rounded off purple cylinder with two rounds holes and one rectangular one bored into it for his eyes and mouth. Thankfully, Magna's enhancement allotted him a purple metal helmet which grants his head some marginal amount of dynamics. It's open-faced and very, very reinforced with extra metal, to the point that the point of this helmet seems to be more blunt force trauma than protection. The interior and edges of the helmet are lined with yellow, if only to distinguish Magna's natural head from his headgear. An orange glow radiates from Magna's eyes and mouth, as both a glimpse of the golem's main power source and a convenient check as to whether or not he's awake.

Magna's armaments are by and large powered by the orange core energy that animates his metal body. On what could be called the "palms" of his forearms, i.e. at the ends and under the fingers are embedded shutters that cover low-caliber barrels for Magna to shoot the orange energy out at enemies. These have always been a part of Magna's design, but with his upgrade came a T-shaped seam at the ends of each of his forearms, allowing Magna to split his hands open to reveal high-powered cannons for stronger energy blasts. On the backs of his forearms are new heavy bracers, or rather, very, very heavy bracers. These thick plates of steel are fastened to the full length of Magna's forearms, and serve as extremely durable shields that, while a buckler to Magna, would err closer a tower shield for most normal Navis. It is important to note, though, that these bracers are not just flat sheets of metal. Down the length of each bracer is a series of vent gaps for Magna to expel excess core energy, whether that is to balance a heavy cannon shot or just for propulsion for a punch. To the sides of the vents, on the edges of the bracers, are embedded lines of strong fiberglass, that show currents of the glowing orange core energy flowing through Magna's arms at all times he is awake. How exactly that energy powers Magna... not even Mill really knows, but it works well enough in both function and combat that the question is generally left alone.

Magna's an interesting case to observe from the standpoint of developmental AI, since Mill never really designed him with much of a distinctive personality. As a result of that, Magna still has several mechanical and robotic tendencies that he hasn't shaken off, such as being very computational in his thoughts and giving those he interacts with functional titles instead of just addressing them by name. This often just boils down to "Unit _____" aside to most everyone but Mill and Anyis, whom he respectively addresses as a sensible "Operator" and a highly aggravating "Mother Unit". Despite him literally being twice the so-called Mother Unit's size, Magna by and large is very loyal to Anyis, and hold no qualms with her having become Mill's Navi in his place.

In almost every situation, Magna is logical to a fault, but he does get... quirky on select matters. He has completely immersed himself in the idea of defense, and can be prone to going out of his way to protect someone even when it may not be necessary or even a good idea. Granted, he is very good at it being an 11 foot tall metallic golem, but perhaps because of that, Magna isn't very quick to entertain thoughts of self-preservation first and foremost. He also gets rather odd on any matter concerning other golems, sensing a need to compete with Cragger viruses and the like just... because. It may or may not be a pride thing, though Magna himself is still analyzing the issue. Those matters aside, Magna could be concerned a very sensible type, who often finds himself the neutralizing force to arguments between Mill and Anyis. Anger seems almost beyond him, and he tends more to beat himself up if something goes wrong. It seems almost strange how someone as big and strong as Magna could be so... conservative, perhaps, but at the end of the day, this is a golem who's just very responsible with his power.

==Custom Weapon: Powered Golem==
It's not much of a stretch to say that Magna is a weapon. He's 11 feet tall, made of pure metal, has buster guns and heavy cannons in his arms, and can pick up a normal Navi... in each hand. Despite having some pretty respectable ranged weaponry, Magna is just as prone to try and crush something with his body. In short, if he needs to destroy something, he'll find a way.