Jacob Rayner & Shine.EXE

Operator
Name: Jacob Rayner
Age: 26
Gender: Male

Appearance: Jake has brown semi-spikey hair and bright brown eyes, often described as golden. His regular attire consists of a yellow shirt and blue jeans, but will add a black jacket to the ensemble in cold environments. His skin tone is slightly tan and he stands at roughly 6ft.

Personality: Jake is something of a workaholic, almost never leaving his desk and generally spends his free time studying ways to do his job better. As a penetration tester, his job consists of finding vulnerabilities throughout various networks and then assisting the owners of those networks in patching those vulnerabilities and improving their security. Virus Busting naturally comes with the territory, and customizing clients' Net Navis to be better suited for that task falls within his repertoire as well. In general, he's a "Good Samaritan" type and is usually willing to go out of his way to help people around him.

PET Modifications: None.


NetNavi
Name: Shine.EXE
Gender: Female
Element: Normal
Subtype: Shadow

Appearance: Shine fancies herself something between a ninja and a spy, but not quite meeting the motif of either. She wears a dark blue body suit that would arguably let her blend into a shadowy environment if not for the pristine white boots and gloves she wore over it. A brown utility belt hangs loosely around her waist to holster her gadgets and gizmos, while a long red scarf adorns her neck to match the red domino mask covering her eyes. The rest of her facial features remain unobscured, as does her blue hair that she wears unstyled, letting it hang its full length midway down her back.

Personality: Shine isn't very good at what she does, but she tries to be. What she lacks in aptitude she makes up for in self-confidence. Quirky and clumsy, she wouldn't be a Net Battler's first choice for a Net Navi, and even her perceived proficiency for stealth and infiltration leaves a lot to be desired. In spite of her shortcomings, she's brimming with positivity and always picks herself back up after her failures. While her optimistic spirit is quite admirable, she's a miscreant and a troublemaker by nature, and her mischievous antics lead to most folks avoiding her.

Custom Weapon
In lieu of a traditional buster, Shine has a seemingly endless supply of shurikens at her disposal. The size of the shuriken grows when charged, but never larger than the palm of her hand. Because of their lightweight, their flight trajectory is straightforward like a dart instead of traveling in an arc like more traditional throwing attacks.

Normal Attack - 1 Action - Normal Element :: 10 Damage × 1 Hit
Half Charge Attack - 2 Actions - Normal Element :: 20 Damage
Full Charge Attack - 3 Actions - Normal Element :: 40 Damage


Stats

Attack - 1
Charge - 1
Rapid- 1
HP - 100
Actions - 6

No weaknesses. No chip boosts. No associated Terrain.

Trap Mastery: All enemy traps and Decoys are immediately identified upon use, and all traps will not trigger against Shine unless she specifically allows it when the trap's trigger conditions are otherwise met. Traps are not nullified by this ability.

Substitution Technique: Imbue as a free action on a Dodge and select one target. Upon successfully evading, swap positions with that target. The swapped target does not take the triggering evaded attack. Allies must consent to this effect for themselves or their Objects to be affected. (Once Per Turn)


Signatures (80/80)

Research (1 CD)
Jake can identify weaknesses in Shine's opponents, and through his guidance, her strikes are more potent.
Strengthen 40

"rEsEaRcH" (1 CD)
Sometimes, Shine tries to make educated decisions too, and sometimes, they actually work. Sometimes.
Strengthen 40


Starters
0 Zenny
2 MiniEnergy Subchips

CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E

ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw)
Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

AquaNeedle1Damage: 20 x 3 Needles + Variable Targeting + Drop Attack
Accuracy: B
Description: Three needles drop on enemies
Duration: Once
Element: Aqua
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: D



Navi Cusomizer (25/40)

Shield (15)
Allows Shine to form a 1-Hit Shield as a Standard Action once per turn.

Undershirt (10)
Prevents fatal hits against Shine, causing her to drop to 1 HP instead.
Does not work when at 1 HP.
Seems all the i's are dotted, the t's crossed and nothing seems out of place. You are approved to put these two in their proper areas, set up a signature and you can go from there. We tend to use the spoiler system of [spoiler=insert text here] and the "/spoiler" in brackets, with links setup where appropriate, along with other spoiler tabs in the initial one, just make sure for every spoiler tab you have, put the appropriate "/spoiler" at the end of every tab. Also, make sure you keep your Zenny, Bugfrags (when you hit level 5+) and viruses deleted (if you decide to play with the wrangler's bounty system) visible in your initial spoiler so it's always visible. If you need help, me and Rogan can always help.