The hare continued to glitch out, slowly stumbling through the mud as he continued to fight back against the teathers of his mind. Come back Jazz. Get back in the PET! Stephine shouted as he continued to move forwards. No...I-I'd destroy the PET Stephine. I need to let...the beast out. He spoke, the hare slowly hobbling into the network.
(battle 3, Swordy-F2 bounty)
A beastly hunt
last edited by
Struggling with himself and the conflicting energies within him, Jazz struggled forward, barely cognisant of his surroundings as the echo of the beast he'd bested had its battle lust whetted and refused to be still. Ahead, the land began to decline gradually towards a lower valley; if he looked far enough to either side, it might even appear to be a massive caldera of some sort, with the land beneath his feet blasted, baking furnace that threw up a thick heat haze.
In the distance, the valley funnelled towards the glow of molten magma, but there were shapes between here and there; a large metallic mass shifted, the profile of a Cragger, but sturdier still than its normal net brethren, it shuffled to face the approaching hare, off to his left. Straight ahead, a single patch of misting, melting ice created a conflicting haze beneath a frosty turret, while off to his right a pair of swordy-type viruses seemed to be sparring with each other over some perceived slight. One, its sword ablaze seemed to be confidently pressuring the one further down the slope as it wielded a heavier-looking buster blade. The ground rumbled as the far off lava bubbled. More were coming; Jazz could almost feel it in a way that was hard to understand.
-=Viruses=-
MetalCraggerMetalCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.: 200Hp [Furnace][Forward and to Jazz's left]
ColdHead2ColdHead2 (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 90 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall2, Zenny
Special: Immobile.
- Iron Body when not attacking.: 120Hp [Ice][Directly forward of Jazz, at the far end of the field, down the hill]
MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.: 210Hp [Furnace] [Directly to Jazz's right]
Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.: 160Hp [Furnace] [Directly to Jazz's right – it's over, MonoSwordin, I have the high ground!]
-=Navis=-
Jazz.Exe: 170Hp [Furnace]
-=Terrain=-
70% Furnace
20% Lava
10% Ice
-=Battle Mode: Survival=-
- Endure for at least three rounds
- New viruses will arrive each round, up to a field maximum of seven
- Auto-Escape available after 3 rounds, but player can fight for longer; full virus rewards for every delete.
-=Battle 3, Start!=-
In the distance, the valley funnelled towards the glow of molten magma, but there were shapes between here and there; a large metallic mass shifted, the profile of a Cragger, but sturdier still than its normal net brethren, it shuffled to face the approaching hare, off to his left. Straight ahead, a single patch of misting, melting ice created a conflicting haze beneath a frosty turret, while off to his right a pair of swordy-type viruses seemed to be sparring with each other over some perceived slight. One, its sword ablaze seemed to be confidently pressuring the one further down the slope as it wielded a heavier-looking buster blade. The ground rumbled as the far off lava bubbled. More were coming; Jazz could almost feel it in a way that was hard to understand.
-=Viruses=-
MetalCraggerMetalCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody.: 200Hp [Furnace][Forward and to Jazz's left]
ColdHead2ColdHead2 (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 90 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall2, Zenny
Special: Immobile.
- Iron Body when not attacking.: 120Hp [Ice][Directly forward of Jazz, at the far end of the field, down the hill]
MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.: 210Hp [Furnace] [Directly to Jazz's right]
Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.: 160Hp [Furnace] [Directly to Jazz's right – it's over, MonoSwordin, I have the high ground!]
-=Navis=-
Jazz.Exe: 170Hp [Furnace]
-=Terrain=-
70% Furnace
- Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
- Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
- Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
- Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
- Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
- PanelShot: Imbue Fire.
20% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
10% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
-=Battle Mode: Survival=-
- Endure for at least three rounds
- New viruses will arrive each round, up to a field maximum of seven
- Auto-Escape available after 3 rounds, but player can fight for longer; full virus rewards for every delete.
-=Battle 3, Start!=-
last edited by Kemix1006
Jazz shuddered as he continued on, his feet ever so barely keeping under his movements as he soon collapsed atop of the metallic paneling, splayed out face down on the floor, the only thing keeping his body from getting scalded from the furnaces was the floatshoes that held him aloft if only barely. His form quivering and twitching as he could hear the beast within call to his shattered psyche and the beast nestled in his heart, chest glowing with a faint electrical charge as Stephine's calls to Jazz were drowned out from within the hare's mind.
Time now, Hare. Power course through you. Your calling to the void answered by Riccio the Solitary Thunder, may you fight with renewed ferocity! The creature within yelled, quills across it's back buzzing near the hare's face, as outwards stormclouds gathered above the field of battle, electricity crackling and buzzing in the ebon clouds as they blotted out the area's natural light from above. Metal clash. Metal clang. Metal bang. Metal boom. Together in harmony with crash and buzz of electricity, may you be Riccio's harald in this sweltering hole to hell itself!
Jazz's form continued to quiver outwards, violent spasms following shortly after as the clouds overhead gathered above, darkness clouding sight after sight as electricity rumbled. Crackled. Pins and needles following as the hare's form began to slowly lift upwards, a cadaver who's limbs lifelessly hung downwards. Before a flash of light illuminated the area, a crack of thunder and explosion of electricity directly hitting the hare's form and with it, fur turning blacker than even ash as the lightning wrapped around his body and with it, the hare's form glitching, the hare's armaments, clothing, everything would disappear in a second as opaque rubber began to cover his torso from neck to forearm to protect the hare's body, if not from itself, to protect itself from Riccio's power and fury.
Metal practically being ripped away from the areas beyond where navi and virus stood as electricity would begin to form it around his body, bolts and screws, rust and chrome, everything not a virus or that wasn't nailed to the floor, metaphorically and literally, would begin to float and circle around the hare's limp form. His body twitching and convulsing all the while within where he had been lifted from. It would be a moment later as another crash of thunder and an explosion of light to blind all who saw the sights previous, before dimming as quickly as the light came...and in it's place, not a green hare...but an avatar of the beast of thunder.
The body plated in metal from head to toe, mouth replaced with an elongated snout instead of a more "sunken" face, but regardless the changes continued as the hare's feet had elongated a bit to more easily balance the new weight on his body, as liquid mercury had covered his legs with segmented metal kneeguards with rusty metal quills jutting out from the front of each knee. Iron and steel hanging off the Hare's torso in the form of both an oversized breastplate that hung off his body somewhat loosely, as well as four steel cables that clung precariously to the armor connected to a massive segmented shell that could quite easily cover the hare defensively. All while his feet and hands clung to new metal, nails grown to a couple inches outwards...and curled inwards like thick, massive scythes attached to his bulky digits. All the while electricity jumped back and forth between the copper wires that now consisted of his ears, not unlike the Bunnies that hopped around the internet as a whole. And at the end of this transformation, the viruses and any onlookers could see stunning ebony black intermixed with bright golden hues that traveled across his body, fur, armor and all. And at the end, as his eyes opened, golden hues intermixed with his irises as the eyes were as pitch black as the clouds above...with a small shine of purest silver in the sockets.
The transformed monster in front of all stood hunched over, knees bent forwards as a silence fell over the field...and rearing back, the avatar of the beast brought his arms up. His back falling further behind him. And finally...a garbled roar escaping those metallic lips of his, rows and rows of sharpened metal teeth could be seen from the side as he brought his arms to the skies and let out the radio static filled roar.
GROOOAAAAAAAAAAARRRRRRRRRR
Those who had heard Riccio's roar before could be mistaken that they were hearing him down in Hades, the voice reverberating throughout the area as lighting struck and hit all about the area. Jazz had been taken over, that much was sure...but at the same time, it wasn't as cut and dry. Stephine would get a ping that broke her away from the sights in front of her, the words "Beast Out" on her screen flashing in bold red letters, the...visual adhesiveness of Jazz's RiccioOut finally broken. A staggered message on the screen from Jazz "Chips. Change field. I...cannot speak...thoughts...being transmitted to radio...try...103.9 AM..."
Stephine immediately began to scramble about for chips, immediately picking up the Mudstage that she quickly slotted in for Jazz, the Hare's processor's immediately began to make use of it. Lightning striking the field with an untold ferocity, metal grates and lava being struck with electrifying swiftness and strength, metal flung across the field and out of the way as the heated hell that was Hades' underbelly had well fed soil beneath the heat, soft rains flowing from the thunderous skies soon after, a heavy rain across the field to feed that soil with warm rains, even as the avatar stood there and stared as the rains continued, electricity zapped and destroyed drop after drop of water, glowing golden irises glaring meanacingly in the brief pause as the warmed rains finally finished. Soon it's gaze went towards the hardened creature of icy blue, the Coldhead. The beast's avatar would begin to move, keeping low towards the ground, but despite that would make a quick movement as a metallic purple ball slid into it's scythed hand, no bigger than a shotput.
The beast's movement would make the attempt to slip beneath any swords angled at it's face, sliding with speed enough to kick up the mud beneath it and with a overhead throw, attempted to send the bomb and it's payload at the MetalCragger, sending it flying with great strength near to the clouds before gravity would take hold again and send it falling with just as much speed into the ground, hopefully with enough force to crack the skull of the Cragger into shards, poison coating the ground with a large cloud of noxious fumes to join it.
Whilst Stephine was trying to get a Radio to work on her PET, the hare's strength only began to fluxuate wildly, power beginning to flood it's body as the beast's avatar downloaded the Synapse data the operator had shoved into the PET without a second thought, the beast's ears quickly taking hold of it, a bright glow from atop the two bunny-like ears as it charged the fluxuating hold of electricity up and with a loud snap of the avatar's neck, sent the data flying towards the Coldhead that had been there, another breaking annoyance to deal with, but one that would fry it immediately if the conditions were right, the beast not having the ability to wait for it's mouth to open, but regardless, would make sure to try. Though upon contact or miss, the ball would make an attempt to pass across the MonoSwordin's body in turn, as well as the Swordy's, with the Mono likely getting the worse deal between the two "richocheted" targets, currents attempting to zap it even harder than it's contemporary.
And finally for it's rampage for the moment, the avatar's body would move faster than before, hard to keep up with it's movements as it zigged and zagged towards the duo of sword wielders. A heavy rime coating the claws of the beast as it dashed forwards with uncanny speed, mud kicking into the air as it lunged forward at it's target from the front, raising it's arm high into the air and, with a snap of speed and quick predator wits, slid around the back of the MonoSwordin, the scythed claws attepting to find purchase through it's chest as the beast growled lowly at the poor virus, backflipping as soon as it had struck to evade getting counterattacked in turn.
Overview
*Floatshoes active
*Active Buff: 39 total to be added to chips before Final Damage
*Passive Debuff: Can use Attack+, Strengthen and Buff to reduce damage by the amount
*STAB: +10 to all chip attacks of Wood element, +20 if they hit a single target a single time
1: RICCIOOUT (Elec Override, 180 BSP on transformation)
*STAB: Bonuses change to Elec chips
2: MudStageEffect: Full Stage Mud Terrain Change
Accuracy: S
Description: Changes the entire battlefield to Mud Terrain.
Duration: Once
Element: Wood
Trader Rank: C Change entire field to Mud
3: Dodge
4: PoisonBall2Damage: 100 + Break + Small Poison Terrain Change + Poison(15)
Accuracy: C
Description: A bomb that poisons all it touches, including the ground and other Navis.
Duration: Once
Element: Null
Special: Poison(15): Deals 15 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
Trader Rank: C---> MetalCragger
5: Synapse1Damage: 80 + Piercing + Chain 2
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Trader Rank: D---> ColdHead2 (x2 Source), chain to MonoSwordin and Swordy-F2 (+10 damage to each, Activate Buff on the jump to the MonoSwordin for +31 damage)
6: Undyne's Trickstab--->Monoswordin (Movement towards target, then; 80 Aqua Slashing to target, then; Dodge1)
Time now, Hare. Power course through you. Your calling to the void answered by Riccio the Solitary Thunder, may you fight with renewed ferocity! The creature within yelled, quills across it's back buzzing near the hare's face, as outwards stormclouds gathered above the field of battle, electricity crackling and buzzing in the ebon clouds as they blotted out the area's natural light from above. Metal clash. Metal clang. Metal bang. Metal boom. Together in harmony with crash and buzz of electricity, may you be Riccio's harald in this sweltering hole to hell itself!
Jazz's form continued to quiver outwards, violent spasms following shortly after as the clouds overhead gathered above, darkness clouding sight after sight as electricity rumbled. Crackled. Pins and needles following as the hare's form began to slowly lift upwards, a cadaver who's limbs lifelessly hung downwards. Before a flash of light illuminated the area, a crack of thunder and explosion of electricity directly hitting the hare's form and with it, fur turning blacker than even ash as the lightning wrapped around his body and with it, the hare's form glitching, the hare's armaments, clothing, everything would disappear in a second as opaque rubber began to cover his torso from neck to forearm to protect the hare's body, if not from itself, to protect itself from Riccio's power and fury.
Metal practically being ripped away from the areas beyond where navi and virus stood as electricity would begin to form it around his body, bolts and screws, rust and chrome, everything not a virus or that wasn't nailed to the floor, metaphorically and literally, would begin to float and circle around the hare's limp form. His body twitching and convulsing all the while within where he had been lifted from. It would be a moment later as another crash of thunder and an explosion of light to blind all who saw the sights previous, before dimming as quickly as the light came...and in it's place, not a green hare...but an avatar of the beast of thunder.
The body plated in metal from head to toe, mouth replaced with an elongated snout instead of a more "sunken" face, but regardless the changes continued as the hare's feet had elongated a bit to more easily balance the new weight on his body, as liquid mercury had covered his legs with segmented metal kneeguards with rusty metal quills jutting out from the front of each knee. Iron and steel hanging off the Hare's torso in the form of both an oversized breastplate that hung off his body somewhat loosely, as well as four steel cables that clung precariously to the armor connected to a massive segmented shell that could quite easily cover the hare defensively. All while his feet and hands clung to new metal, nails grown to a couple inches outwards...and curled inwards like thick, massive scythes attached to his bulky digits. All the while electricity jumped back and forth between the copper wires that now consisted of his ears, not unlike the Bunnies that hopped around the internet as a whole. And at the end of this transformation, the viruses and any onlookers could see stunning ebony black intermixed with bright golden hues that traveled across his body, fur, armor and all. And at the end, as his eyes opened, golden hues intermixed with his irises as the eyes were as pitch black as the clouds above...with a small shine of purest silver in the sockets.
The transformed monster in front of all stood hunched over, knees bent forwards as a silence fell over the field...and rearing back, the avatar of the beast brought his arms up. His back falling further behind him. And finally...a garbled roar escaping those metallic lips of his, rows and rows of sharpened metal teeth could be seen from the side as he brought his arms to the skies and let out the radio static filled roar.
GROOOAAAAAAAAAAARRRRRRRRRR
Those who had heard Riccio's roar before could be mistaken that they were hearing him down in Hades, the voice reverberating throughout the area as lighting struck and hit all about the area. Jazz had been taken over, that much was sure...but at the same time, it wasn't as cut and dry. Stephine would get a ping that broke her away from the sights in front of her, the words "Beast Out" on her screen flashing in bold red letters, the...visual adhesiveness of Jazz's RiccioOut finally broken. A staggered message on the screen from Jazz "Chips. Change field. I...cannot speak...thoughts...being transmitted to radio...try...103.9 AM..."
Stephine immediately began to scramble about for chips, immediately picking up the Mudstage that she quickly slotted in for Jazz, the Hare's processor's immediately began to make use of it. Lightning striking the field with an untold ferocity, metal grates and lava being struck with electrifying swiftness and strength, metal flung across the field and out of the way as the heated hell that was Hades' underbelly had well fed soil beneath the heat, soft rains flowing from the thunderous skies soon after, a heavy rain across the field to feed that soil with warm rains, even as the avatar stood there and stared as the rains continued, electricity zapped and destroyed drop after drop of water, glowing golden irises glaring meanacingly in the brief pause as the warmed rains finally finished. Soon it's gaze went towards the hardened creature of icy blue, the Coldhead. The beast's avatar would begin to move, keeping low towards the ground, but despite that would make a quick movement as a metallic purple ball slid into it's scythed hand, no bigger than a shotput.
The beast's movement would make the attempt to slip beneath any swords angled at it's face, sliding with speed enough to kick up the mud beneath it and with a overhead throw, attempted to send the bomb and it's payload at the MetalCragger, sending it flying with great strength near to the clouds before gravity would take hold again and send it falling with just as much speed into the ground, hopefully with enough force to crack the skull of the Cragger into shards, poison coating the ground with a large cloud of noxious fumes to join it.
Whilst Stephine was trying to get a Radio to work on her PET, the hare's strength only began to fluxuate wildly, power beginning to flood it's body as the beast's avatar downloaded the Synapse data the operator had shoved into the PET without a second thought, the beast's ears quickly taking hold of it, a bright glow from atop the two bunny-like ears as it charged the fluxuating hold of electricity up and with a loud snap of the avatar's neck, sent the data flying towards the Coldhead that had been there, another breaking annoyance to deal with, but one that would fry it immediately if the conditions were right, the beast not having the ability to wait for it's mouth to open, but regardless, would make sure to try. Though upon contact or miss, the ball would make an attempt to pass across the MonoSwordin's body in turn, as well as the Swordy's, with the Mono likely getting the worse deal between the two "richocheted" targets, currents attempting to zap it even harder than it's contemporary.
And finally for it's rampage for the moment, the avatar's body would move faster than before, hard to keep up with it's movements as it zigged and zagged towards the duo of sword wielders. A heavy rime coating the claws of the beast as it dashed forwards with uncanny speed, mud kicking into the air as it lunged forward at it's target from the front, raising it's arm high into the air and, with a snap of speed and quick predator wits, slid around the back of the MonoSwordin, the scythed claws attepting to find purchase through it's chest as the beast growled lowly at the poor virus, backflipping as soon as it had struck to evade getting counterattacked in turn.
Overview
*Floatshoes active
*Active Buff: 39 total to be added to chips before Final Damage
*Passive Debuff: Can use Attack+, Strengthen and Buff to reduce damage by the amount
*STAB: +10 to all chip attacks of Wood element, +20 if they hit a single target a single time
1: RICCIOOUT (Elec Override, 180 BSP on transformation)
*STAB: Bonuses change to Elec chips
2: MudStageEffect: Full Stage Mud Terrain Change
Accuracy: S
Description: Changes the entire battlefield to Mud Terrain.
Duration: Once
Element: Wood
Trader Rank: C Change entire field to Mud
3: Dodge
4: PoisonBall2Damage: 100 + Break + Small Poison Terrain Change + Poison(15)
Accuracy: C
Description: A bomb that poisons all it touches, including the ground and other Navis.
Duration: Once
Element: Null
Special: Poison(15): Deals 15 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure.
Trader Rank: C---> MetalCragger
5: Synapse1Damage: 80 + Piercing + Chain 2
Accuracy: B
Description: Produces a powerful ray through sheer force of thought, which arcs towards nearby enemies when it hits a target.
Duration: Once
Element: Elec
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Trader Rank: D---> ColdHead2 (x2 Source), chain to MonoSwordin and Swordy-F2 (+10 damage to each, Activate Buff on the jump to the MonoSwordin for +31 damage)
6: Undyne's Trickstab--->Monoswordin (Movement towards target, then; 80 Aqua Slashing to target, then; Dodge1)
last edited by Rogan
The viruses, initially taking note of a new navigator, took brief pause at the peculiar behaviour. The pulse of static and the growling rumble of thunder seemed to shake them in a way uncharacteristic of normal virus behaviour. Something wasn't right about this, and they all seemed to feel it. The ColdHead slammed its metal jaws shut, defending itself as the terrible transformation asserted itself and the skies broke open with lightning and out of place storming rain.
The ground grew slippery with freshly dampened mud and the baking caldera soon became a treacherous mud-bowl that might cause any indelicate step to send person tumbling down to its bottom. Holding its position and struggling against the sudden mudslide, the heavy Cragger virus dug in with one arm and raised the other, slamming it downward to aim a crashing bludgeon at the newly transformed hare; it missed by a wide margin, damaging the ground where it struck.
The two sword-wielding viruses also seemed to put aside their disagreement and turned towards Jazz as well. In a flash, they both warped to positions on either side of him, but the Monoswordin was the more aggressive of the two, striking out rapidly in the same motion. Jazz was ready, at least at an instinctual level, and dodged away from the fast strike, sliding past the blade before sending a crashing metal shot towards the Cragger with enough force to shatter the virus into rubble in a single hit.
A sudden impact, catching him blindside, brought pain and a sensation of stinging cold while the ground beneath him and the two sword-wielders. The ColdHead virus had opened up to take a shot of its own, connecting with a painful shell, but Jazz retaliated immediately. Or rather, the fragment of the solitary thunder within him did. This was a power familiar to it, and as the synaptic bolt lanced out it looked different. Lightning, but spreading, angular, almost like golden circuit lines tracing and meshing their way through the air in a bright glow. They struck the ColdHead, annihilating it before racing back up the path they'd travelled and branching back to either side of Jazz as well. The Monoswordin had no time to react and as the golden lightning hit it crackled and destroyed the would-be sword-fighter with a brilliant flare. The flame Swordy, more cautious, just barely managed to duck away from the tracing lightning bolt, but Jazz was already moving to intercept. No sooner had the Swordy dodged the lightning than Jazz was behind hit, driving in afresh blade with just the right elemental properties to eliminate it in a single smooth thrust.
More. It was hard to tell whether the thought...feeling? was a demand or a warning... perhaps both. Either way, more were indeed coming. A Megalian, flying high, had zipped down to inspect and was just coming into range above the muddle bowl now, while on the far side from Jazz a pair of flame-jetting Blazers approached the edge and spun into synchronised side turns, peeling around the edges of the muddy pit as they raced towards the conflicted navigator.
-=Viruses=-
Megalian-F2Megalian-F2 (Megalian-F)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
HP: 190
Attack Damage/Effect: 80 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.: 190Hp [Flying in from the left, above the mud bowl]
Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes A: 140Hp [Spinning in from ahead, peeling left around the bowl towards Jazz]
Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes B: 140Hp [Spinning in from ahead, peeling right around the bowl towards Jazz]
-=Navis=-
Jazz.Exe: 80Hp [Ice][RiccioOUT: Current BSP: 870][BeastOVER Effects: None]
-=Terrain=-
70% Mud
10% Cracked
10% Poison
10% Ice
-=Battle Mode: Survival=-
- Endure for at least three rounds
- New viruses will arrive each round, up to a field maximum of seven
- Auto-Escape available after 3 rounds, but player can fight for longer; full virus rewards for every delete.
-=Round 2!=-
The ground grew slippery with freshly dampened mud and the baking caldera soon became a treacherous mud-bowl that might cause any indelicate step to send person tumbling down to its bottom. Holding its position and struggling against the sudden mudslide, the heavy Cragger virus dug in with one arm and raised the other, slamming it downward to aim a crashing bludgeon at the newly transformed hare; it missed by a wide margin, damaging the ground where it struck.
The two sword-wielding viruses also seemed to put aside their disagreement and turned towards Jazz as well. In a flash, they both warped to positions on either side of him, but the Monoswordin was the more aggressive of the two, striking out rapidly in the same motion. Jazz was ready, at least at an instinctual level, and dodged away from the fast strike, sliding past the blade before sending a crashing metal shot towards the Cragger with enough force to shatter the virus into rubble in a single hit.
A sudden impact, catching him blindside, brought pain and a sensation of stinging cold while the ground beneath him and the two sword-wielders. The ColdHead virus had opened up to take a shot of its own, connecting with a painful shell, but Jazz retaliated immediately. Or rather, the fragment of the solitary thunder within him did. This was a power familiar to it, and as the synaptic bolt lanced out it looked different. Lightning, but spreading, angular, almost like golden circuit lines tracing and meshing their way through the air in a bright glow. They struck the ColdHead, annihilating it before racing back up the path they'd travelled and branching back to either side of Jazz as well. The Monoswordin had no time to react and as the golden lightning hit it crackled and destroyed the would-be sword-fighter with a brilliant flare. The flame Swordy, more cautious, just barely managed to duck away from the tracing lightning bolt, but Jazz was already moving to intercept. No sooner had the Swordy dodged the lightning than Jazz was behind hit, driving in afresh blade with just the right elemental properties to eliminate it in a single smooth thrust.
More. It was hard to tell whether the thought...feeling? was a demand or a warning... perhaps both. Either way, more were indeed coming. A Megalian, flying high, had zipped down to inspect and was just coming into range above the muddle bowl now, while on the far side from Jazz a pair of flame-jetting Blazers approached the edge and spun into synchronised side turns, peeling around the edges of the muddy pit as they raced towards the conflicted navigator.
-=Viruses=-
Megalian-F2Megalian-F2 (Megalian-F)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
HP: 190
Attack Damage/Effect: 80 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.: 190Hp [Flying in from the left, above the mud bowl]
Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes A: 140Hp [Spinning in from ahead, peeling left around the bowl towards Jazz]
Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes B: 140Hp [Spinning in from ahead, peeling right around the bowl towards Jazz]
Kill Tally
Virus Kills: 4
Exact Kills: 2
Swordy-F2 Kills: 1
List of the Dead: MetalCragger, ColdHead2, MonoSwordin, Swordy-F2
Exact Kills: 2
Swordy-F2 Kills: 1
List of the Dead: MetalCragger, ColdHead2, MonoSwordin, Swordy-F2
-=Navis=-
Jazz.Exe: 80Hp [Ice][RiccioOUT: Current BSP: 870][BeastOVER Effects: None]
-=Terrain=-
70% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
10% Poison
- -10 HP/action standing, -20 HP/action submerged.
- Zombie nullifies damage, heals 10 HP/action on contact.
- Cannot be in Sigs.
- PanelShot: Poison(20).
10% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
-=Battle Mode: Survival=-
- Endure for at least three rounds
- New viruses will arrive each round, up to a field maximum of seven
- Auto-Escape available after 3 rounds, but player can fight for longer; full virus rewards for every delete.
-=Round 2!=-
last edited by
The avatar of the beast let out it's growls and a low roar as he was damaged on multiple fronts, feeling the cool ice beneath his feet even if he couldn't touch it, a soft shiver going up the spine of the thrall. But the feeling faded as more came to challenge him...neck snapping towards the Megalian and quickly between the two Blazers, it was clear they were coming in for a pincer attack. The Beast Thrall would hear chips being slotted into the PET without a second of hesitation, Stephine's voice seeming further away the longer the hare was under the beast's thrall. Quick as it was to start the chip download, the beast's body beginning to fade into the darkness of the area, electrical sparks discharging around the thrall's body as intangibility slowly taking over as little more than a massive blob of blackness took over it's body.
The Beast's thrall took this chance to analyze the situation as it took on full invincibility against these three viruses, watching them continuing to move towards it in the interim, the beast raising an arm high into the air before driving the claw straight down into the ice beneath it's feet, earthquakes beginning to bring the earth to heel under the beast's power as poison withered away, mud and sludge slowly disappearing into the abyss below as holes in the earth began to show where nothing grounded could potentially survive the fall into the yawning abyss below. And then came the roar of a separate dragon, the virus known as the Bluegon would begin to appear from the created abyss with a simple roar of anger, the creature clearly out of it's element in this sweltering hole in Hades Net. Regardless, the viral creature set it's eyes upon the three viruses within the area and rearing back, the dragon let out a blast of ice throughout the area as three icicles formed in the air and began to hone in on the three viruses here, sweeping through the area, attempting to catch the trio faltering and land a blow against them.
It was at this moment, the beast's thrall would feel something from behind him, a prick to his back right along where his spinal column would be, feeling a healing liquid beginning to flood through the beast's form, however slight it would be. As well as liquid metal beginning to coat over the avatar of the beast's form, despite the intangibility it had, a simple barrier, casing and shield on the back of the beast's hand would slide along and harden across his body, barrier ready to block incoming damage and protect the beast's form for however long they stood. Though the beast could have wreaked more upon the viruses, it chose instead to wait...bide it's time and see what happened next, hopefully it's summoned help would manage to delete the three before the next wave arrived...
Overview
*Floatshoes active
*Active Buff: 29 total to be added to chips before Final Damage
*Passive Debuff: Can use Attack+, Strengthen and Buff to reduce damage by the amount
*STAB: +10 to all chip attacks of Elec element, +20 if they hit a single target a single time
1: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C
2: CrackOutEffect: Small Broken Terrain Change
Accuracy: S
Description: Breaks through one small area anywhere on the battlefield, disregarding anything currently standing on the area.
Duration: Once
Element: Null
Special: If someone or something is on a panel affected by this chip, that panel is instantly broken, instead of cracked.
Trader Rank: D--->Collapse the Poison and surrounding area
3: IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C--->Blazer2, Blazer2, Megalian-F2
4: Stimpack to Self. Recover60 now, Recover60 3 self actions from now, 4TCD
5: Defensive Positions to self: 20HP Barrier and Casing, 2-hit Shield now, Regenerate defenses next turn, 4TCD
6: Wait for the next victims to arrive
The Beast's thrall took this chance to analyze the situation as it took on full invincibility against these three viruses, watching them continuing to move towards it in the interim, the beast raising an arm high into the air before driving the claw straight down into the ice beneath it's feet, earthquakes beginning to bring the earth to heel under the beast's power as poison withered away, mud and sludge slowly disappearing into the abyss below as holes in the earth began to show where nothing grounded could potentially survive the fall into the yawning abyss below. And then came the roar of a separate dragon, the virus known as the Bluegon would begin to appear from the created abyss with a simple roar of anger, the creature clearly out of it's element in this sweltering hole in Hades Net. Regardless, the viral creature set it's eyes upon the three viruses within the area and rearing back, the dragon let out a blast of ice throughout the area as three icicles formed in the air and began to hone in on the three viruses here, sweeping through the area, attempting to catch the trio faltering and land a blow against them.
It was at this moment, the beast's thrall would feel something from behind him, a prick to his back right along where his spinal column would be, feeling a healing liquid beginning to flood through the beast's form, however slight it would be. As well as liquid metal beginning to coat over the avatar of the beast's form, despite the intangibility it had, a simple barrier, casing and shield on the back of the beast's hand would slide along and harden across his body, barrier ready to block incoming damage and protect the beast's form for however long they stood. Though the beast could have wreaked more upon the viruses, it chose instead to wait...bide it's time and see what happened next, hopefully it's summoned help would manage to delete the three before the next wave arrived...
Overview
*Floatshoes active
*Active Buff: 29 total to be added to chips before Final Damage
*Passive Debuff: Can use Attack+, Strengthen and Buff to reduce damage by the amount
*STAB: +10 to all chip attacks of Elec element, +20 if they hit a single target a single time
1: Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C
2: CrackOutEffect: Small Broken Terrain Change
Accuracy: S
Description: Breaks through one small area anywhere on the battlefield, disregarding anything currently standing on the area.
Duration: Once
Element: Null
Special: If someone or something is on a panel affected by this chip, that panel is instantly broken, instead of cracked.
Trader Rank: D--->Collapse the Poison and surrounding area
3: IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C--->Blazer2, Blazer2, Megalian-F2
4: Stimpack to Self. Recover60 now, Recover60 3 self actions from now, 4TCD
5: Defensive Positions to self: 20HP Barrier and Casing, 2-hit Shield now, Regenerate defenses next turn, 4TCD
6: Wait for the next victims to arrive
last edited by Rogan
The pair of Blazers roared in towards Jazz in sync, arcing around the edges of the mud and partially baking it dry beneath their flames as they began to spin up, but as they crossed over in their perfectly executed pincer, the two viruses passed through the transformed hare's body without making contact. They wobbled and peeled slightly, thrown off balance by the lack of expected impact.
A moment later, the ground rumbled as their target thrust one clawed hand into the earth and collapsed the bubbling poison patch, only for a fresh contender to roar up from the newly formed hole. Before it could attack, the Megalian zipped down, aiming to batter the apparent summoner of this new power but, like the blazers before, found that its projected ram couldn't make any purchase on their foe. There was no time for any other action, for the viruses at least; the dragon released its frozen attacks and, despite the difficulty that Jazz might have had controlling his summon's aim each shot still managed to land with freezing obliteration against each of the three viral targets. The Megalian even attempt to reposition and dodge away from the deadly shard of ice, but it failed to escape all the same.
With each creature defeated, Jazz, or the beast fragment he was channelling at least, could feel data flowing to him, being drawn in from their destroyed forms and filling him with increased power and potential. In whatever part of his mind still remained itself, Jazz might detect something distantly familiar in the sensation; this was not nearly so refined, controlled or clean, but there was a definite note of familiarity to the feeling.
As the viruses around him feel, Jazz brought up further defences and restored himself, even if the beast in him was more focused on destruction. It came not a moment too soon, however: even as he made these preparations, another section of the muddy bowl crumbled and then burst up, sending a small scatter of rocks and mud everywhere. The damaged, cracked section had burst to reveal an advanced Drixol, freshly burrowed to the surface to see what the fuss was about. Further down, at the centre of the pit where the magma had previously been bubbling, another sword-wielding virus pulled itself from the muck. This one bore a long katana, and had a more traditional samurai aesthetic to it, compared to the western style, knightly visage of the swordy family. Jazz would have a good moment for comparison, in fact, as a second flame swordy crested the ridge a moment later, drawn in by the promise of fresh data to be spilled.
-=Viruses=-
DrixorDrixor (Drixol)
Area: Electown, Kotobuki Town, Hades Isle
HP: 170
Primary Attack Damage/Effect: 60 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (60 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm2, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.: 170Hp [Mud][Behind Jazz, having just burst from the cracked near the top of the slope]
Zemon2Zemon2 (Zemon)
Area: Dentech, Yumland, Hades Isle
HP: 200
Attack Damage/Effect: (30 Null + Slashing + Long Attack or Wide Attack) then (30 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana2 (Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab once as a free action.: 200Hp [Mud][Climbing out of the central sink hole]
Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.: 160Hp [Mud][Top of the left side of the slope]
-=Navis=-
Jazz.Exe: 140Hp [Ice][RiccioOUT: Current BSP: 1340][BeastOVER Effects: None][StimPack: Recover 60 after Action 1][Barrier: 20/20Hp][Casing: 20/20Hp][Shield: 2/2 Hits][Shadow: 1 Turn]
-=Terrain=-
65% Mud
25% Broken
10% Ice
-=Battle Mode: Survival=-
- Endure for at least three rounds
- New viruses will arrive each round, up to a field maximum of seven
- Auto-Escape available after 3 rounds, but player can fight for longer; full virus rewards for every delete.
-=Round 3!=-
A moment later, the ground rumbled as their target thrust one clawed hand into the earth and collapsed the bubbling poison patch, only for a fresh contender to roar up from the newly formed hole. Before it could attack, the Megalian zipped down, aiming to batter the apparent summoner of this new power but, like the blazers before, found that its projected ram couldn't make any purchase on their foe. There was no time for any other action, for the viruses at least; the dragon released its frozen attacks and, despite the difficulty that Jazz might have had controlling his summon's aim each shot still managed to land with freezing obliteration against each of the three viral targets. The Megalian even attempt to reposition and dodge away from the deadly shard of ice, but it failed to escape all the same.
With each creature defeated, Jazz, or the beast fragment he was channelling at least, could feel data flowing to him, being drawn in from their destroyed forms and filling him with increased power and potential. In whatever part of his mind still remained itself, Jazz might detect something distantly familiar in the sensation; this was not nearly so refined, controlled or clean, but there was a definite note of familiarity to the feeling.
As the viruses around him feel, Jazz brought up further defences and restored himself, even if the beast in him was more focused on destruction. It came not a moment too soon, however: even as he made these preparations, another section of the muddy bowl crumbled and then burst up, sending a small scatter of rocks and mud everywhere. The damaged, cracked section had burst to reveal an advanced Drixol, freshly burrowed to the surface to see what the fuss was about. Further down, at the centre of the pit where the magma had previously been bubbling, another sword-wielding virus pulled itself from the muck. This one bore a long katana, and had a more traditional samurai aesthetic to it, compared to the western style, knightly visage of the swordy family. Jazz would have a good moment for comparison, in fact, as a second flame swordy crested the ridge a moment later, drawn in by the promise of fresh data to be spilled.
-=Viruses=-
DrixorDrixor (Drixol)
Area: Electown, Kotobuki Town, Hades Isle
HP: 170
Primary Attack Damage/Effect: 60 Null + Break + Piercing
Primary Attack Accuracy: C
Primary Attack Description: Flies at a line of enemies, drilling through all in its path.
Secondary Attack Damage/Effect: (Teleport) + (60 Null + Break + Piercing)
Secondary Attack Accuracy: B
Secondary Attack Description: After the initial flying drill attack, this virus teleports through a hole in space, and makes a second pass at the chosen enemy target from a new direction.
Element: Null
Possible Rewards (Per Virus): DrillArm2, Zenny
Special: Omnishoes when attacking.
Special: This virus will never execute its secondary attack without using its primary attack first, and always in immediate succession. Any other actions it takes must occur outside of this sequence. If anything causes an interruption between its primary attack action and secondary attack action, they revert to starting their primary attack again.: 170Hp [Mud][Behind Jazz, having just burst from the cracked near the top of the slope]
Zemon2Zemon2 (Zemon)
Area: Dentech, Yumland, Hades Isle
HP: 200
Attack Damage/Effect: (30 Null + Slashing + Long Attack or Wide Attack) then (30 Null + Slashing + Wide Attack or Long Attack)
Attack Accuracy: B / B
Attack Description: Attacks with a 2 stroke sword combination attack.
Element: Null
Possible Rewards (Per Virus): Katana2 (Rare), Zenny
Special: Each stage of its attack must each have a different range. It must follow up a Wide Attack with a Long Attack, and vice versa.
- Can use AreaGrab once as a free action.: 200Hp [Mud][Climbing out of the central sink hole]
Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.: 160Hp [Mud][Top of the left side of the slope]
Kill Tally
Virus Kills: 7
Exact Kills: 2
Swordy-F2 Kills: 1
List of the Dead: MetalCraggerMetalCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody., ColdHead2ColdHead2 (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 90 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall2, Zenny
Special: Immobile.
- Iron Body when not attacking., MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range., Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes, Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes, Megalian-F2Megalian-F2 (Megalian-F)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
HP: 190
Attack Damage/Effect: 80 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
Exact Kills: 2
Swordy-F2 Kills: 1
List of the Dead: MetalCraggerMetalCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 200
Attack Damage/Effect: 90 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit2, Zenny
Special: Hardbody., ColdHead2ColdHead2 (ColdHead)
ColdHeads alternate actions between attacking and guarding. These are the only actions ColdHeads may perform, and the first action of every battle is always guarding. ColdHeads will not break from this pattern unless forced to by status effects. ColdHeads cannot be lifted or thrown, even with Rageclaw.
Area: SciLab, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 90 Aqua + Break + Small Ice Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Ice Terrain.
Element: Aqua
Possible Rewards (Per Virus): IceBall2, Zenny
Special: Immobile.
- Iron Body when not attacking., MonoSwordinMonoSwordin (MonoSword)
MonoSword are distant cousins of Swordy, but have evolved further in an attempt become more a threat. They attack by teleporting in front of their target, and slashing with their namesake before returning to their original position. Their blades are sturdier than most, and can cut through things regular ones cannot, such as shields. Their bulky armor also gives them above average stamina, but it weighs them down to the point where they do not move or dodge, aside from attacking. Despite it lacking any sort of defense that would bestow such a weakness, they ironically take additional damage from Break attribute attacks.
Area: Netopia, Yoka, Hades Isle
HP: 210
Attack Damage/Effect: 50 Null + Break + Slashing + Wide Attack
Attack Accuracy: C
Attack Description: Delivers an armor cutting slash.
Element: Null
Possible Rewards (Per Virus): BreakSword, Zenny
Special: Break Weakness: Attacks with the Break attribute deal +100% Source damage to this virus, as though hitting an elemental weakness.
Special: Moves by teleporting. This is not treated as a formal Teleport, and does not confer any bonuses., Swordy-F2Swordy-F2 (Swordy-F)
Area: Kotobuki Town, Netfrica, Hades Isle
HP: 160
Primary Attack Damage/Effect: 45 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 30 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireSword, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range., Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes, Blazer2Blazer2 (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 140
Attack Damage/Effect: Movement + 45 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner2, Zenny
Special: Omnishoes, Megalian-F2Megalian-F2 (Megalian-F)
All Megalian-F viruses are equipped with Omnishoes, and fight from the air. This virus type will spend an Action Dodging, and then Attack the following Action. If there are more than one Megalian (family does not matter) the viruses will work together, alternating their attack Actions or attacking as a group (mod's discretion). When attacking, both the head and the base can be damaged separately (if the Aura protecting the base has been destroyed).
Area: Netfrica, Hades Isle
HP: 190
Attack Damage/Effect: 80 Fire + Break + Piercing + Group attack.
Attack Accuracy: B (special)
Attack Description: Lines up with a target and launches its head at the enemy. Accuracy decreases with each hit.
Element: Fire
Possible Rewards (Per Virus): AuraHead2, Barrier100, Zenny
Special: Omnishoes: capable of free flight.
- Dodges every other Action. Attacks when not dodging.
- Has a 80HP Fire Aura (Pierced and destroyed by Aqua attacks).
- Can be attacked while head is extended.
-=Navis=-
Jazz.Exe: 140Hp [Ice][RiccioOUT: Current BSP: 1340][BeastOVER Effects: None][StimPack: Recover 60 after Action 1][Barrier: 20/20Hp][Casing: 20/20Hp][Shield: 2/2 Hits][Shadow: 1 Turn]
-=Terrain=-
65% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
25% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
10% Ice
- +10% Evasion to all. Non-Aqua Elementals get -20% Accuracy.
- Aqua attacks: 25% Freeze chance, change terrain hit to Normal if triggered. Boost chance to 100% if Ice-type.
- Elec attacks: +100% Source Damage.
- Fire attacks: Change terrain hit to Sea.
- PanelShot: Imbue Aqua + Freeze1.
-=Battle Mode: Survival=-
- Endure for at least three rounds
- New viruses will arrive each round, up to a field maximum of seven
- Auto-Escape available after 3 rounds, but player can fight for longer; full virus rewards for every delete.
-=Round 3!=-