Network Hike

Delta didn't even bother trying to dodge, just taking careful aim with his buster before firing two shots at the weakened virus as it flopped about. Just to be safe, he activated his shield program afterwards, holding the defensive measure between himself and the fish to intercept its attack if it survived.

Should the muddy virus somehow survive those shots, likely by avoiding them, Delta would repeat the procedure of taking aim, but keep firing after the first few shots, hoping to mop up with sheer volume of fire if nothing else.

Turn Summary
1. Take Aim
2. Buster Shot: 20 x 2 @ Mudfeesh
3. Shield (2 hits)
4. Take Aim
5. Buster Shot: 20 x 2 @ Mudfeesh
6. Buster Shot: 20 x 2 @ Mudfeesh
Status:
HP: 180/180 {Right Arm: Shield (%%)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: TwinFang1, Shotgun
As the Mudfeesh would jump about with it's flops, Delta took his aim and, with a well put shot, would finally put a hole through the Feesh and end it's life in turn, the battle finally coming to a close despite the viruses best efforts. Zenny and bugfrags scattered about, the navi would notice a small bit of data dropped to keep up his collection despite it all.

-- Viruses --
ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
: DELETED (PING)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: DELETED
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
: DELETED (PING)
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: DELETED (PING)

-- Navis --
Delta.EXE: 180 HP (Normal) (Towards the West of the field) (Slow1)

-- Terrain --
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(Scattered about the field)
25% Normal
  • No effects.
(Small patches in the four cardinal directions, a larger patch in the West)
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(A small patch near Delta's position)
35% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Scattered about, mostly near Mud)

-- Objects --
Giant Tree: 100 HP (In the middle of the field) (Woodbody)

Battle 3 Victory!

500z, 21 Bugfrags, +1 Skeeter bounty, MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with mud.
Duration: Once
Element: Wood
Trader Rank: D
((850z -> 1350z))
((150 'frags -> 171 'frags))
((GET: MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with mud.
Duration: Once
Element: Wood
Trader Rank: D
: 60 + Impact + Slow + Medium Mud Terrain (Acc: B)))
((4 Skeeters deleted so far!))

"MudFlop. Honestly, I can't say that I'm enthusiastic about the idea of using a literal belly-flop to attack, but it at least comes with a terrain change." Delta put the chip in the pair's folder; it was at least something that they could use to change the terrain.

"Well, we can always try trading it out for something else." Delta only responded to Henry's statement with a noncommittal hum as the netnavi examined the tree at the center of the battlefield. The skeeters in this battle had come from the upper branches of it if he remembered correctly, and he wanted to at least try and see if there was anything else there.

((Examine Tree))
Within the branches, there was nothing that would indicate anything worthwhile, but as he searched around the tree he could see a small GMD within the tree's trunk, thankfully, within jump height. It was just barely sticking out enough that he could claim it's rewards, but, it looked a bit...fucky...red lines along the GMD's surface, it was hard to tell if it was openable in it's state, but there was always the chance he could touch it and deal with the consequences later.
Delta pondered the quite frankly suspicious looking GMD in front of him for a few moments, then pulled out an untrap chip and pushed on the surface of the mystery data with it.

((Attempt to use Untrap on GMD))
With caution proving the more sensible course, Delta pressed the untrap program to the nearest surface of the crystal. There was a brief moment where the red, fibrous veins twisted and writhed, but then they began to curl back free the data crystal and relinquish it, seemingly safely. As it came from from the trunk of the tree, the rest of the opening process worked through without issue and the data unpacked itself to deliver a small packet of chip data into Delta's waiting hand. He was able to step back with it, unharmed, and the tree seemed no worse for wear now either. Crisis averted, perhaps.

Delta GET: WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
((GET: WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
))
((USED: 1x Untrap))

"Oh I like this one..." Delta grinned as he saw the contents of the GMD. "Wood Tower battlechip." Still smiling, the netnavi started searching for the next group of viruses.

((Searching for Battle 4))
Continuing on through the foliage and the surrounding forests, the buzzing of the Skeeter viruses growing more and more intense as he continued on. Bushes and foliage scattered about on his little (mostly) unhindered walk through the forests before being stopped by an admittedly hilarious sight. A Mushy, the little "ninja" mushroom virus, hopping across a checkerboarded field of grass and soil panels with a Momogra digging through the terrain as usual, the mole virus popping up from it's hole every so often as it was looking for the very badly hidden Needler in a bush. Unfortunately this little sight would be cut short as the Momogra would spot Delta and quickly warn the other two in turn, shovel in hand and gesturing towards the navi. At least the Skeeter virus he was hunting down would come down from the surrounding treetops and hovered above the now annoyed Mushy, battle routines beginning for Delta.

-- Viruses --
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: 30 (Swarming above the Mushy virus) (Omnishoes)
MomograMomogra (Momogra)

Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.

Area: Okuden Valley, Hades Isle, NetVegas

HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
: 60 HP (Burrowed) (Off to the west and a little south) (Grass)
NeedlerNeedler (Needler)

Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.

Area: Okuden Valley, Kotobuki Town

HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny
: 90 HP (Hidden in BushC) (Soil)
MushyMushy (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
: 80 HP (In front of Delta, but not within Melee distance) (Grass)

-- Navis --
Delta.EXE: 180 HP (In the eastern area of the field) (Grass)

-- Terrain -- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.

50% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.


-- Objects -- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the center of the area) (Woodbody) (Soil)
Bush C: 40 HP (Towards the Northwest) (Woodbody) (Soil)

-- Battle 4 Ready? Start!! --
Delta examined the quartet of viruses before him, but swiftly decided on a course of action. Raising his hand, the netnavi formed his buster, aimed straight towards his bounty target. Firing twice towards the swarm of insects, before his netop called out.

"Let's try one of the new chips, WoodTower in."

Delta nodded in assent before allowing his buster to vanish, the navi's hand starting to glow slightly with a green light. Lifting his hand slightly before dropping to slam his fist into the ground of the battlefield. As his knuckles impacted the grass, a massive stake emerged from the ground in front of Delta...and then another, and a third, and so on, marching towards the mushroom.

Standing up, Delta activated his shield program, shifting his other arm to hold the defensive measure in front of him. A moment later, his left arm came up, the buster already covering it again as it was raised to fire towards one of the bushes. The netnavi shifted on his feet, ready to move out of the path of an attack or two that might come in retaliation.

Turn Summary
1. Buster Shot: 20 x 2 @ Skeeter
2. WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
: 100 + Piercing + Ground Attack + Line-Chain (Acc: D) @ Mushy
3. 2-hit Shield
4. Buster Shot: 20 x 2 @ BushC
5. Dodge
6. Dodge
Status:
HP: 180/180 {Right Arm: 2-hit Shield (%%)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: WoodTower
With his main quarry in sight, Delta was the first to act, taking two quick shots at the swarm of buzzing skeeters that had started to cluster around the Mushy's head – seemingly much to its increased agitation. One shot connected but the other didn't seem to hit the swarm entity cleanly, leaving the remainder to buzz and shift with an increased whining.

From one of the bushes, a sudden burst of thin, wooded flechette rounds fired out directly towards delta; they made a broad spray as the Needler appeared to be having some slight issue aiming from inside its hide-away, but there were enough of the tiny darts that a few still managed to connect with the navi. Barely a scratch.

Delta had a far more powerful wood attack to launch of his own, but it proved unwieldy for him to get a handle on. The wooden towers erupting in their line certainly looked impressively dangerous, but a lack of control meant they couldn't seem to connect with his intended target, or anything else. Still, it was his first time using the chip; maybe it would get easier with practice.

The remainder of the skeeter swarm choose the wake of this destructive, yet derailed attack to fly in and attempt to drain some of Delta's delicious navi data, but the navi was able to raise his shield in time and, by the wonder of net physics, fend of the insect swarm with it well enough. He barely had a moment to manage this, however, before the sneaky Mushy Virus was suddenly in front of him, teleporting across the field in a blink. Its eyes glinted with, before its whole body compressed, expelling a noxious cloud of dizzying spores around itself. Delta got his shield up to this attack as well, but despite the defence holding off the damage of the attack, the synapse-scrambling, confusing sensation of the mushroom spores still managed to infiltrate his body.

A moment alter, the Mushy was gone again, teleporting back to its original position, but on the bright side, Delta could notice that the virus seemed to spare no love for the nearby skeeter swarm in the process of its attack on Delta; the remaining mozzies had dropped out of the air as the spore cloud engulfed them as well, and were giving their last dying twitches now. Something in the Mushy's expression carried a note of 'good riddance' to it.

The momogra that had been watching this all unfold from the safety of its burrow took this particular opportunity to find an even safer vantage point, and burrowed away quickly to hid in another one of the bushes dotting the field while Delta turned his attention on the Needler virus, and the bush it was hiding in. Two quick shots deprived the turret of its leafy protection, and though it fired back rapidly Delta was ready this time, and successfully dodged the entire spray of wooden darts that came his way.

Progress was being made, but as Delta tried to assess his next move, the creeping, crackling dizzy feeling from the mushroom cloud's spores was growing bad enough to make his vision swim, and simple tasks like even aiming his buster were swiftly becoming an uncoordinated fight against twitching limbs that didn't feel like they were responding quite right. The Mushy watched for a moment, then teleported again, this time to a comfy hiding place inside the other remaining bush.

-=Viruses=-
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: DELETED (By friendly mushroom fire, no less)
MomograMomogra (Momogra)

Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.

Area: Okuden Valley, Hades Isle, NetVegas

HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
: 60Hp (Burrowed) (Hidden in Bush B) (Soil)
NeedlerNeedler (Needler)

Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.

Area: Okuden Valley, Kotobuki Town

HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny
: 90Hp (Northwest) (Soil)
MushyMushy (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
: 80Hp (Hidden in Bush A, east of Delta) (Grass)

-=Navis=-
Delta.EXE: 176Hp [Confused (1 turn)! All actions have a high chance of failing, or not working as intended (with the exception of Status Cure, which will work if used to remove the effect)] (In the eastern area of the field) (Grass)

-=Terrain=- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.

50% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.


-=Objects=- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the centre of the area) (Woodbody) (Soil)
Bush C: DESTROYED