Shakedown One

((Turn Splice))
Emboldened by the destruction of one of the viruses, Seafoam continued her assault. A pair of Harpoons appeared in her hands, only to be flung at the stage lights above each of the remaining viruses. The netnavi prepared herself to dodge any incoming attacks, examining her opponents as she did so. "Cannon, please."

"On its way."

Seafoam smiled even as the weapon appeared in her hands. Taking aim at one of the mobile statues, she fired, sending an iron ball towards the unfortunate virus. Once again, the navigator prepared herself to leap aside and hopefully avoid an enemy attack.

Turn Summary
--Turn Splice--
2. Buster Shot: 10 @ Object above Cragger A
3. Buster Shot: 10 @ Object above Cragger B
4. Dodge
5. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) @ Cragger A
6. Dodge
Status:
HP: 110/150
Wave Strike on Cooldown 1/1
High Tide Ready
Chips used: Cannon
With the remaining viruses focused on her, Seafoam was swift to leverage her better agility against the pair of heavy-hitters, taking two quick shots at the hanging fixtures above her targets instead of attacking head on. Each spear found its mark and set two heavy, dense-looking lighting fixtures swinging with a creak as their attachment points began to warp and snap.

The two craggers didn't appear to pay much attention to this action, for the time being; they were more focused on seafoam herself and seemed confident that her puny attacks couldn't really hurt them too badly. The first slammed its raised fist downwards, and the strike almost seemed o phase through the air as it did; a much larger version of its already large stony fist faded in and crashed down onto the space where its target had been a moment before, cracking the ground for several panels around it and making the ground shake. Fortunately, Seafoam's quick reflexes had let her get clear of the space just in time, avoiding the crushing blow. A second or two later, a second fist phased through the air, slamming into the same spot, despite the fact that Seafoam wasn't there any more; this one shattered the already cracked panels and rent a broad hole in the ground; at least they were slow and their aim seemed poor; it definitely wouldn't do to get caught by one of those strikes.

In the clear for a moment, Seafoam was able to counter with a cannon shot of her own, though luck wasn't with her this time; her shot went wide and punched into one of the more inanimate masses of rock instead. Her efforts did seem to rally the panicked mets slightly, however, and a moment after her own cannon shot missed, a volley of thrown pickaxes spun across the space towards the same cragger accompanied by a scattering of scared-but-trying 'meeps'. Most of them missed as well, or clanged ineffectively off the creature's stone body, but one of them at least seemed to strike well and do some damage.

There was a moment of stillness as the assaulted cragger seemed to turn its attention to the other viruses attacking it, but then a shrill creaking of thin metal giving way heralded the sudden crash of objects overhead falling. The solid, heavy fixtures slammed down to the lower level, crashing into both cragger viruses and knocking them flat for a second or two. As the pair of viruses picked themselves up, Seafoam could see heavy cracks spreading out across their bodies here the objects had struck them; as resilient to normal damage as they were, it seemed like this pair were masters of dishing out breaking damage, but not very good at taking it – the rock hard nature of their bodes make the particularly susceptible to the very damage type they liked to levy upon others.

-=Rocky Residents=-
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: 50Hp [Normal] [Far left end of the area]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: 60Hp [Normal] [Far right end of the area]
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED

-=Pathfinding Party=-
Map-Wielding MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] [A bit of distance away from Seafoam]
Sculptor MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] [A bit of distance away from Seafoam]
Nervous MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Normal] [Away from Seafoam, but in the other direction]

-=Marshal of Meandering Metools=-
Seafoam.Exe: 110Hp [Normal]

-=Surely Getting Closer Now?=-
40% Normal
  • No effects.
[Most of the terrain]
20% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
[Four patches, two at Seafoam's end, two at the opposite end]
20% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Four small puddles; circles of lava on each side of the HotHead in the centre]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Two points on the sides of the area, halfway down, with ladders that lead upwards]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Broken hole where the Craggers attacked Seafoam in the first round]

Area is a broad, oval shaped space, surrounded by metallic structures, with mesh gantries running overhead. Many heavy-looking objects are affixed the upper gantry, but could be knocked down. The ground has several small lava pools scattered about it, along with four patches of holy panelling, two at either end.

It takes a movement, or a feint to position yourself beneath a hanging object or to get out from under one; disturbed objects may fall at the end of the turn they are damaged, and will deal 30 Break damage to any target, navi or virus, underneath them when they fall.
Seafoam grinned on seeing just how effective the falling objects had been, and examined the gantries trying to determine whether there were any more objects above the craggers that could be used to eliminate the viruses. Swiftly, the netnavi pulled out another harpoon and hurled it at a stage light that she figured was in about the right position.

Leaping from panel to panel, Seafoam maneuvered away from the mets, even as she lined up another harpoon throw, this one aimed to knock another of the heavy stage lights down onto the other wounded virus. Throwing the harpoon, she shouted, "HEY! OVER HERE!"

With most of what she could do done, the netnavi readied herself to avoid any retaliation.

Turn Summary
1. Buster Shot: 10 @ Object above Cragger A
2. Feint away from mets try and draw fire away from them.
3. Take Aim.
4. Buster Shot: 10 @ Object above Cragger B
5. Dodge
6. Dodge
Status:
HP: 110/150
Wave Strike on Cooldown 0/1
High Tide Ready
Chips used: Cannon
Seafoam was making headway against the two rock-solid targets, but they didn't seem like they were ready to give up just yet. Neither of the two seemed inclined to move, but instead just raised their fists again, trying to crush everyone in front of them to pulp. As Seafoam made a quick scan of the ceiling gantry, however, it didn't seem like there were any more useful objects directly above either of her targets. The nearest ones she'd have to strike and hope for a lucky swing before they fell.

Her first shot struck a nearby fixture and set it swinging as the thing strip of metal connecting it warped. The craggers swung again, unheeding, but thankfully their slow, ponderous aim didn't connect with either Seafoam, or any of her met friends. Each time the ground shook as the fists smashed down and sent more cracks through the surrounding panels; there was plenty of solid terrain left, but falling into one of the broken gaps would certainly make avoiding the heavy attacks that much harder.

Her second shot struck another piece of overhead equipment, while the metools all tried their best to harry the foes directly – two more picks struck one of the Craggers, though they didn't seem able to make too much impact against their hardened bodies. Seafoam was forced to throw herself out of the way as another slamming fist struck down much closer to her, but still managed to avoid a direct hit. Cracks spread out in a wide area around where the fist struck, not just where she had been standing, but several panels around the space as well.

As the repeated attacks from her opponents hammered down, the swinging fixtures above final snapped their connections and fell; one managed to swing close enough to clip one of the Craggers, but the other didn't fall close enough. It seemed as though, unless she could get the viruses to move, there weren't any more objects close enough above them to be of use. If she could find some other way to hit the viruses with something heavy and destructive, she might be able to end the fight quickly, otherwise it might take a bit more effort to fight through their rock hard defences.

-=Rocky Residents=-
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: 40Hp [Normal] [Far left end of the area]
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: 40Hp [Normal] [Far right end of the area]
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED

-=Pathfinding Party=-
Map-Wielding MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] [A bit of distance away from Seafoam]
Sculptor MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] [A bit of distance away from Seafoam]
Nervous MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Normal] [Away from Seafoam, but in the other direction]

-=Marshal of Meandering Metools=-
Seafoam.Exe: 110Hp [Cracked]

-=Surely Getting Closer Now?=-
30% Normal
  • No effects.
[Most of the terrain]
20% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
[Four patches, two at Seafoam's end, two at the opposite end]
10% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Four small puddles; circles of lava on each side of the HotHead in the centre]
20% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Broken hole where the Craggers attacked Seafoam in the first round, as well as another section where their attacks overlapped]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Mid-field area where some of the Craggers other attacks damaged the ground]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Two points on the sides of the area, halfway down, with ladders that lead upwards]



Area is a broad, oval shaped space, surrounded by metallic structures, with mesh gantries running overhead. Many heavy-looking objects are affixed the upper gantry, but could be knocked down. The ground has several small lava pools scattered about it, along with four patches of holy panelling, two at either end.

It takes a movement, or a feint to position yourself beneath a hanging object or to get out from under one; disturbed objects may fall at the end of the turn they are damaged, and will deal 30 Break damage to any target, navi or virus, underneath them when they fall.
"...fluff." was Seafoam's only response to seeing the falling objects miss her targets entirely. Conjuring a harpoon, the netnavi focused, channeling energy into the weapon. It took some time, but eventually the weapon lit up with a soft, flickering blue glow. Pulling back her arm, Seafoam hurled the weapon, this time aiming directly for one of the viruses instead of trying to dislodge another object.

Following up on her charged harpoon, Seafoam lifted her other hand, sending a wave crashing across terrain towards her target. After that, the netnavi readied herself to avoid any attacks from either of the remaining viruses.

Turn Summary
1. Charge
2. Charge
3. Charged Buster Shot: 40 Aqua @ Cragger A
4. Wave Strike: [color=aqua]40 Aqua; Ground (Acc B/D) @ Cragger A
5. Dodge
6. Dodge
Status:
HP: 110/150
Wave Strike on Cooldown 1/1
High Tide Ready
Chips used: Cannon
Deciding to not bother with the hanging implements this time around, Seafoam would begin to charge her buster up in defiance of maneuvering the rocky golems out of their little hole and under some more of the hanging implements. This would cause the two to look at one another before charging up their fists again for another strike at the navi, almost in unison they would quickly slam their fists down as the rocky fists would attempt to crush Seafoam this time...unfortunately, their fists went way overhead of the navi and crashed down behind her, destroying part of the field in tandem, one cracking, the other smashing through the paneling and beginning to block off any hope of a retreat should it come to that.

But regardless, Seafoam finished her charge and let her lance fly, the navi's spear cracking a chunk off the virus where it impacted, as her followup wave attack would actually strike true against the virus' body from underneath, causing it to collapse into a heap of rubble and not get back up (40+40=80/2=40 total) from the attack. The virus' friend was DEEPLY angry at this, gritting it's jumbled teeth and narrowing it's eyes at her and her alone. Any thoughts of crushing the mets would fade away as the trio of metools would swing their picks in unison, cheering on Seafoam with reckless abandon. This only further angered the virus as it slammed it's fist down again...and again, missing, going behind her before she could move and into the hole made just a moment ago. There was little left to do, she could easily chip this one down and hopefully get these mets to a portal.

-=Rocky Residents=-
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: RUBBLE (PING)
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: 40Hp [Normal] [Far right end of the area]
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED

-=Pathfinding Party=-
Map-Wielding MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] [A bit of distance away from Seafoam]
Sculptor MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] [A bit of distance away from Seafoam]
Nervous MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Normal] [Away from Seafoam, but in the other direction]

-=Marshal of Meandering Metools=-
Seafoam.Exe: 110Hp [Cracked]

-=Surely Getting Closer Now?=-
20% Normal
  • No effects.
[Part of the terrain, mostly in front of Seafoam and where the mets were at]
20% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
[Four patches, two at Seafoam's end, two at the opposite end]
10% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Four small puddles; circles of lava on each side of the HotHead in the centre]
30% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Broken hole where the Craggers attacked Seafoam in the first round, as well as another section where their attacks overlapped, as well as a gaping hole behind Seafoam]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Mid-field area where some of the Craggers other attacks damaged the ground]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Two points on the sides of the area, halfway down, with ladders that lead upwards]



Area is a broad, oval shaped space, surrounded by metallic structures, with mesh gantries running overhead. Many heavy-looking objects are affixed the upper gantry, but could be knocked down. The ground has several small lava pools scattered about it, along with four patches of holy panelling, two at either end.

It takes a movement, or a feint to position yourself beneath a hanging object or to get out from under one; disturbed objects may fall at the end of the turn they are damaged, and will deal 30 Break damage to any target, navi or virus, underneath them when they fall.
Seafoam laughed as she began charging another harpoon, "That's more like it!" As the weapon began glowing, the netnavi hurled it at the remaining virus, before Coral spoke up.

"Shotgun on its way. Don't think that you have to end this with your buster."

"Thanks Coral," Seafoam said, lifting a blunderbuss that formed from the incoming chip data to point at the virus before pulling the trigger to send a blast of shot downrange. The navi would then flip herself to the side in a cartwheel, her enthusiasm being shown in an acrobatic display. Finally, she would take one more step to the side, the additional movement hopefully helping to throw off her enemy's aim.

Turn Summary
1. Charge
2. Charge
3. Charged Buster Shot: 40 Aqua @ Cragger B
4. ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) @ Cragger B
5. Dodge
6. Dodge
Status:
HP: 110/150
Wave Strike on Cooldown 0/1
High Tide Ready
Chips used: Cannon, Shotgun
Standing her ground as she charged up another of her harpoons, the angry Cragger would do much the same, fist glowing softly as it threw another punch at the navi...missing entirely again, miraculously as her charge shot went off, sending cracks into the Cragger's body (40/2). The virus seemingly was uninterested in the damage, more that it's attack had missed yet again, but before it got the chance to ruin Seafoam's day, it was blasted in the chest and deleted outright (50/2), the virus crumpling into another massive heap of rubble, the battle finally over. The Mets cheering happily as the monsters were finally gone and finally, the group could potentially escape from this hellhole. Though inbetween the zenny she earned, a massive fist from one of the craggers could be seen...maybe enough data existed for chip data...

-=Rocky Residents=-
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
A: RUBBLE (PING)
CraggerCragger (Cragger)

Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.

Area: Netopia, Sharo, Hades Isle

HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody.
B: DOUBLE RUBBLE
HotHeadHotHead (HotHead)

HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.

Area: Netopia, Hades Isle, Kotobuki Town

HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.
: DELETED

-=Pathfinding Party=-
Map-Wielding MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] [A bit of distance away from Seafoam]
Sculptor MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Holy] [A bit of distance away from Seafoam]
Nervous MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40Hp [Normal] [Away from Seafoam, but in the other direction]

-=Marshal of Meandering Metools=-
Seafoam.Exe: 110Hp [Cracked]

-=Surely Getting Closer Now?=-
20% Normal
  • No effects.
[Part of the terrain, mostly in front of Seafoam and where the mets were at]
20% Holy
  • Halves Final Damage.
  • Cannot be in Sigs.
  • PanelShot: Converts attack to Life Drain.
[Four patches, two at Seafoam's end, two at the opposite end]
10% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Four small puddles; circles of lava on each side of the HotHead in the centre]
30% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[Broken hole where the Craggers attacked Seafoam in the first round, as well as another section where their attacks overlapped, as well as a gaping hole behind Seafoam]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[Mid-field area where some of the Craggers other attacks damaged the ground]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Two points on the sides of the area, halfway down, with ladders that lead upwards]



Area is a broad, oval shaped space, surrounded by metallic structures, with mesh gantries running overhead. Many heavy-looking objects are affixed the upper gantry, but could be knocked down. The ground has several small lava pools scattered about it, along with four patches of holy panelling, two at either end.

It takes a movement, or a feint to position yourself beneath a hanging object or to get out from under one; disturbed objects may fall at the end of the turn they are damaged, and will deal 30 Break damage to any target, navi or virus, underneath them when they fall.

Battle 4 victory!
Rewards: 720z, GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D
((Where'd that 30 HP go? I had 110, and I didn't get hit?))
((1500z -> 2220z))
((GET: GolemHit1Damage: 140 + Break + Panel Crack + Wide Attack
Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D
))

It took Seafoam a few moments to relax after the last virus collapsed into rubble. Noticing that one of the fists seemed to be intact, the curious netnavi approached and picked up the stone appendage and inspecting it closely, before putting it away...somewhere. "Coral, did my PET get that data?"

Coral leaned back in her seat before answering, "Yeah, a GolemHit chip." She didn't continue, still thinking over the encounter that the pair had just had.

Meanwhile, Seafoam had started collecting the Zenny from the battle, sending it to the pair's PET in the same manner. For a while, the navi worked in silence, but it wasn't long before she finished collecting everything that they could use, and turned her attention towards moving forward. Looking upward, something clicked. "Y'know...I bet that I could navigate better if I got higher."

Coral wasn't quite sure what her navi was talking about for a moment, before remembering the gantries. "Is there even a way to get up there safely?"

Seafoam hummed noncommitally as she turned to examine the surrounding structures. Finally, she started moving towards one, probably hoping to find a ladder on the other side.

((Look for a way to get up onto the gantries, or even higher if possible.))
While it seemed like her metool wards were taking a few extra moments to relish their victory over viruses that were normally a major danger to them (and whack at the remaining chunks of broken rubble that were still breaking down), Seafoam decided to get a better vantage point and confirm her location. Fortunately enough, the pair of metal ladders halfway along the enclosed space, on either side that seemed to lead upwards into the structures above, had survived the recent battle undamaged so climbing one was easy enough for her.

The ladder led up into the nest of metallic lighting equipment and though it did crest at a walkable gantry that latticed out above the ground below, it swiftly became clear that the structure holding all of the various stage equipment went onward and upward for several more levels overhead. The metal felt hot to the touch, but it was hard to tell right away whether it was from the bright sun and dry heat bearing down on everything in this part of the netopian nets, or whether some part of the machinery and equipment was generating the heat itself. The lights didn't seem to be on right now, but the nest was strung with cables and cords and the quiet whirring of fans, amidst quieter electronic sounds, could be heard as an ambient undertone to everything.

One odd element that became immediately apparent to Seafoam once she had climbed the ladder and got her footing on the walkway, was that this volume of structure climbing up and up sure hadn't seemed to be visible here when she had approached from the outside. It seemed like there was a whole lot more space and distance up here that it looked like from the ground, or from outside the structure.

It took Seafoam and extra few moments to pick her way across the walkway, moving hanging cables aside and ducking around protruding lighting apparatus, until she broke out into open space again and looked out over the local Netopian net space – hard rocky terrain baking in the sunny hat. A glance behind her showed only a thin, single layer of stage lights, covered over by heavy, sun-reflective tarps, but ducking back under the curtain of hanging wires and cords was a return to that strange theatre-tech jungle within.

Rgardless, she had a good chance here to survey the surrounding network and make sure they were on course for the transition she was aiming for. The hard, rocky area of the net continued on in two directions, and Seafoam could see several more similar structures to the one she was standing on top of dotted erratically across the landscape in the distance. In another direction, the network seemed to slide into a slightly more hospitable-looking landscape, with more greenery and what looked like occasional radio signal towers. As it turned out, she'd gotten ever so slightly off-course, but the higher vantage point made it much easier for her to correct mentally and chart the course she'd need to take to get her charges to the transition safely.

A couple of curious 'meeps' from below drew Seafoam's attention back to the present, where, down below, the trio of exploring metools had decided to come and see what their guide was up to – they were now industriously climbing the ladder up towards the gantry, pulling themselves up one step at a time with their pickaxes and seemingly in good spirits. The first one was just about to disappear from her line of sight as it neared the top of the ladder.

((Choice of exploration is up to you ^.^ There are no wrong directions – just remember to state your battle ready whenever you want to start your next combat encounter.))