If you wish to use the statuette at any point, it counts as an untrapped and safe Green Mystery Data. Metools may recognise the figure, if they're friendly.))
==
Seafoam gathered her followers and pushed on with her trek through the Neoptian net, seeking a way to bring her errant charges home. The path was clear enough, though they still had a little way to go before they would reach a safe transit point that she could use let viruses through safely. The general excitement of encountering the mysterious caped metool settled down after a little while, and the quietly curious chatter of the metools following her returned to the more general sounds of bright-eyed curiosity at the many interesting sights they were getting to see all around them.
In this particular case, the temperature had started to rise slowly, to a more humid feeling, and the landscape shifted to one of stone and rock. Still, it seemed safe enough, until Seafoam led the small group across a space that formed a broad oval of open ground, covered over by a gantry that looked like some sort of stage lighting array; many heavy-looking metal blocks with shutters and lenses on them hung from the metal mesh. The floor remained rocky, but nestled in between four circular pools of lava in the centre, Seafoam caught sight of flaming red spherical virus, made of heavy metal and with a heavy cannon muzzle in its open 'mouth'. The metools behind her quieted and huddled closer as two of the larger piles of craggy stone shifted and slid forward slightly, rousing themselves into the bulky shapes of Craggers, at the far end of the field.
The nervousness of her followers was palpable these were breaking viruses, some of the most dangerous natural enemies to mettools... their normally impervious helms wouldn't save them from these foes, if their guide couldn't keep the hostiles away from them. They didn't look too fast, or too precise, as far as enemies went, but even one solid hit from one of these viruses might be disastrous.
-=Rocky Residents=-
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody. A: 120Hp [Normal] [Far left end of the area]
CraggerCragger (Cragger)
Craggers are pretty easy targets, given their size. They also move very rarely, and when they do they move slowly. Their dodge rate is abysmal. They generally rely on their HardBody defense, which reduces non-break damage by half, but doubles break damage. They have high attack power and AoE, but their accuracy is generally bad as their attacks are easy to follow and take time to deliver. Their attack is executed as a Drop Attack, and thus attacks from above, and not head-on. Targets caught underground within this attack's AoE range take an additional 50 Null damage that ignores all defenses.
Area: Netopia, Sharo, Hades Isle
HP: 120
Attack Damage/Effect: 30 Null + Break + Panel Break + WideAttack
Attack Accuracy: D
Attack Description: Slams the enemy and surrounding area with fist. This is executed as a Drop Attack, and is more damaging to targets below ground (IE: Submerged or burrowed).
Element: None.
Possible Rewards (Per Virus): GolemHit1, Zenny
Special: Hardbody. B: 120Hp [Normal] [Far right end of the area]
HotHeadHotHead (HotHead)
HotHeads alternate actions between attacking and guarding. These are the only actions HotHeads may perform, and the first action of every battle is always guarding. HotHeads will not break from this pattern unless forced to by status effects. HotHeads cannot be lifted or thrown, even with Rageclaw.
Area: Netopia, Hades Isle, Kotobuki Town
HP: 60
Attack Damage/Effect: 30 Fire + Break + Small Lava Terrain Change
Attack Accuracy: C
Attack Description: Fires Cannonball. Breaking. Creates Lava Terrain.
Element: Fire
Possible Rewards (Per Virus): LavaBall1, Zenny
Special: Immobile.
- Iron Body when not attacking.: 60Hp [Normal] [Centre of the field]
-=Pathfinding Party=-
Map-Wielding Metool: 40Hp [Normal] [Huddled behind Seafoam]
Sculptor Metool: 40Hp [Normal] [Huddled behind Seafoam]
Nervous Metool: 40Hp [Normal] [Huddled behind Seafoam]
-=Marshal of Meandering Metools=-
Seafoam.Exe: 110Hp [Normal]
-=Surely Getting Closer Now?=-
50% Normal
- No effects.
20% Holy
- Halves Final Damage.
- Cannot be in Sigs.
- PanelShot: Converts attack to Life Drain.
20% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
10% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
Area is a broad, oval shaped space, surrounded by metallic structures, with mesh gantries running overhead. Many heavy-looking objects are affixed the upper gantry, but could be knocked down. The ground has several small lava pools scattered about it, along with four patches of holy panelling, two at either end.
It takes a movement, or a feint to position yourself beneath a hanging object or to get out from under one; disturbed objects may fall at the end of the turn they are damaged, and will deal 30 Break damage to any target, navi or virus, underneath them when they fall.
-=Battle 3, Start!=-