Her body taking the front and center to the virus' eyes at the new lack of water, Lyntael's actions (and movements) were certainly not unexpected after a sudden low-tide bestowed upon her, seemed the universe REALLY had it out for her and her clothing, but that was a thought for another time as the Piranha was quick on the draw as it fired off a trio of shots into the barrier, chipping down half it's durability without a single qualm from her side (20x2) with two well placed shots.
The Shellnerd stayed in it's protective shell for the time being, but the Waland attempted to get a hit in on her, the two fangs it shot went far and wide just as she shot at the two in front of her, leading the navi to graze the fishy fiend (50) as the clam would not falter from it's defensive position from the blow, though both certainly got knocked fairly far from their inital potions, leading the fish to splash heavily far away, as the clam would be knocked against the wall, just next to the BMD. Though she would disappear from sight almost immediately after, befuddling the three attacking viruses, the Kettle would just sit contently in the sea as it sat there with a viral hum.
Though the viruses would look about the shoreline as Lyntael would quickly move in to activate the BMD before it could sustain damage in equal measure, leading her to get a sum of Zenny for her trouble, though the PET would have to wait for battle routines to finish before it could properly attribute itself to Rogan's bank account, but the money was there for collection, just had to dust the sand off...
Upon the opening of the BMD, the Walland would quickly take it upon itself to launch an attack at the area the BMD had been in at...and failing to connect again, as the attack would strike near her, into the wall no less. But, regardless, this wouldn't stop her from taking her chance to attack, leading to a blistering strike against the Shellnerd as her fist smashed through into the shell before it could open, piercing through and crushing the majority of it's sytems, with the secondary attacks flaring off and striking the Piranha again (100!, 50), but it would pass by the Walland harmlessly as it wavered just enough to miss. Unfortunately, the Shellnerd had survived it's aggrivated assault as it launched an arrow...right...in front...of Lyntael...well, unfortunately for it, her defenses defended her from this point blank shot, leading it to getting a star-shaped arrow in it's face, self deleting almost immediately. Whoopsie.
The Piranha on the other hand, would send another trio of spears at her from a much farther distance than one would expect a sentient fish to take with an invisible opponent, and unfortunately, it's gamble would not pay off at all, all three shots having gone wide from both invisibility and lack of proper aim. And with that, a final attack would be made for the round, turning towards the fat walrus that had been taking potshots at her to no avail as a scorching beam of pent up agression and anger would flow forth from the invisible dancer, multiple hits would register on the Walland almost immediately afterwards and just as suddenly as she had attacked, the Walland's form would be completely gone...as if it had never been there in the first place...spooky scary lady. (50+30x4) Either way, there was still a Kettle to boil and a fish to fry at the end of the round...and no amount of stabilizers would right Lyntael's vision, that was for sure, she should maybe have gone a bit easier, but what's done was done.
-- Viruses --
Piranha2 EXPiranha2 EX (Piranha)
Piranha viruses work as a hive-mind. They all move at the same time, attempt to detect targets at the same time, and once a targets is detected by any of them, they all attack that one target at the same time. Moving and searching for targets takes one action. Attacking takes another. Any Piranha just recovering from a status effect that prevents normal operation will resume acting in unison with the rest of the group.
Area: Yoka, Dentech, Beach
HP: 150
Attack Damage/Effect: 20 Aqua x 3 Shots
Attack Accuracy: B
Attack Description: Locks on and fires 3 tridents.
Element: Aqua
Possible Rewards (Per Virus): TriSpear, TrainArrow2, Zenny
Special: Floating. When multiple Piranha virii are on the field at once, they attack one target as a group.: 50 HP (sea) (Staring down Lyn from about half-way in the field)
SuperKettle EXSuperKettle EX (Kettle)
Kettle do not attack unless and until they are attacked. This behavior does not count as a Counter or a Trap. It's simply what they do. Moving and dodging require actions, while retaliating against attacks does not. All Kettle have passive Regen. When this virus is attacked with non-Fire Damage below its max HP, it will boil over to attack nearby enemies with Aqua Damage equal to the damage taken. This effect does not damage allies. If the damage is greater than or equal to its current HP, the virus is also deleted after the counter attack. If not, the Kettle will regenerate a portion of its HP and continue on as normal. When this virus is attacked with Fire Damage, it will boil over to attack nearby allies dealing exactly its max HP in Aqua Damage. This effect will not damage enemies. The virus is automatically deleted after boiling over in this case.
Area: Netopia, Beach
HP: 160 Degrees
Attack Damage/Effect: Variable Damage Aqua (Max 160) + Nova4
Attack Accuracy: C
Attack Description: Boils over and releases geyser explosion when attacked. Boil-over damage never exceeds the virus' max HP. See Notes for more details.
Element: None
Possible Rewards (Per Virus): LittleBoiler2, Zenny
Special: Regen(80): Passively recovers 80 HP every action.: 160 HP (Sea) (Full and happy from absorbing the seawater, about half-way out at this point)
WallandWalland (Walla)
TwinFangs can actually block attacks. This is very useful to the Walla, as they do not move or dodge once battle begins.
Area: Yoka, Beach, Sharo
HP: 160
Attack Damage/Effect: 60 Null x 2 Targets
Attack Accuracy: A
Attack Description: Opens mouth to launch a pair of steel spikes at the enemy. The spikes can block or deflect incoming attacks, and they cannot strike the same target twice.
Element: None
Possible Rewards (Per Virus): TwinFang2, Zenny: YOU NO LONGER EXIST YOU FOOL!
ShellnerdShellnerd (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.: SELF DELETION!!!1! (Ping!)
-- Navis --
Lyntael.EXE: 345 HP (Sand) (Invisible1, ends start of next turn)(Barrier40)(Casing10) (Off-target3 (2 applied next round, 1 the turn after)(Self-slow1) (Roughly right on the shoreline, feet in the sand)
-- Terrain -- (The area is mainly Sand, with the "back" part of the field walled with a large rock and mud wall, it seems mostly unclimbable to lack of foot and handholds, with too much of an incline to climb up the muddy parts)
30% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
70% Sand
- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
-- Objects --
BMD: EARLY OPENED! (+9000z at battle end)