It wouldn't take long, however, before the coastline would have some viruses in her way. Some...off-color viruses however, stood in her way. A trio of Starfish2s would be in front of her, but, instead of their "usual" coloring of a Mossy Green front and Darker Yellow back, these viruses saw themselves more a Chartuse color on the back, with a Crimson face. As they stood their ground, Lyntael could very well see lashes across their body, whitened scars and fresher ones across front and back. These were not wild viruses, they were "tamed"...as so much as a circus troupe would tame a Lion, at least, their data coloring having been altered at the very least.
While she waited for the first move, see if they were hostile, a pair of Shellgeeks in similar coloring would come out of the sand, revealing a BMD covered in the sand, it's top half just poking out of the sand as it stayed still. Sand blowing in the wind as a large, top with a red X would come down from the heavens, landing perfectly on top of the BMD and covering it. Turning to see a group of shadows atop a ridge, Heel-navis with some Punks interspersed in the group if she could tell correctly, a single navi drawing a thumb across it's neck as the Shellnerds opened fire, just barely missing Lyntael as they did, settling into their clamshells before she could react as the group walked away. Battle Routines flared up, and it was clear there was something amiss at this beach, and that group could be some likely culprits. But first, the quintet of viruses in front of her...the Starfish would make sure to have her in their crosshairs, whist the Shellnerds peeked from their shells, hardened expressions on their faces from what she could tell...one even having an eyepatch where an eye should have been...
-- Viruses --
Starfish2Starfish2 (Starfish)
Area: Yoka, Beach
HP: 180
Attack Damage/Effect: 30 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar2, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal. A: 180 HP (Twelve-o-clock position, right in front of Lyn) (Sand)
Starfish2Starfish2 (Starfish)
Area: Yoka, Beach
HP: 180
Attack Damage/Effect: 30 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar2, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal. B: 180 HP (Nine-o-clock position, near the path) (Mud)
Starfish2Starfish2 (Starfish)
Area: Yoka, Beach
HP: 180
Attack Damage/Effect: 30 Aqua + Bubble Trap + 3 targets
Attack Accuracy: D
Attack Description: Launches three slow moving bubbles that trap the targets in a bubble prison, immobilizing them. These bubbles act as 10 HP objects, and can be shot before they make contact to pop them. Conversely, the virus can block incoming attacks with them.
Element: Aqua
Possible Rewards (Per Virus): BubbleStar2, Zenny
Special: Bubble Trap: Any target hit with this virus' attack will be instantly trapped in a 10 HP Aqua Element Bubble that can only be popped from the outside. Targets trapped within these bubbles will take 100% more damage from Elec element attacks. The Bubbles will expire at the end of the turn, or when hit.
Special: This attack can hit the same target multiple times (up to 3), or attack 3 separate targets.
Special: Targets trapped in Bubbles are easier to move with Wind Effects, Knockback, and Microburst than normal. C: 180 HP (Roughly at the three-o-clock position, floating right next to the beach) (Sea)
ShellnerdShellnerd (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking. A: 140 HP (Flanking left of the BMD) (Sand) (Defending)
ShellnerdShellnerd (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 140
Primary Attack Damage/Effects: 20 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 40 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking. B: 140 HP (Flanking to the right of the BMD, towards Lyn) (Sand) (Defending)
-- Navis --
Lyntael.EXE: 350 HP (Roughly at six-o-clock, on the edge of the field) (Sand)
-- Terrain --
20% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
20% Normal
- No effects.
20% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
40% Sand
- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
-- Objects --
BMD: 25 HP (Half-buried in the sand) (About a feint away, near the edge of the sea) (Sand)
Metal Dome: 40 HP (Atop the BMD with a giant X in red)
-- Rogue Battle 2 Ready? Start!! --