Her flesh rippling with electrical charge, the Shellnerd would make its attempt to attack, coming out of it's shell to spit a pair of spears right at the navi and unfortunately for her, one spear would find purchase in her barrier (50) whilst the other would be deflected by her turbulant currents...right into the eye of the Metool (50) whilst her currents would immediately shock and send it flying to her left, as well as catching the Tuby in it's radius, making it's landing with a resounding SPLAT in the mud (10)...upside down on it's helmet, wriggling it's little feet in defiance of this fact. Whilst the Tuby would be sent off towards her east, with another resounding splat of mud.
The viruses, despite her cries to stop this fight, were entirely ready to fight to the death despite the unintentional friendly fire. The Aquagear opening up wide with a growl and sending a massive blast of water into the area, a loud rumble followed by a massive geyser of water...where Lyntael WAS at. The Shellnerd immediately shuttering itself partly out of it's defensive nature and it's blunder against the Met. The Fishy would immediately divebomb her again as she moved, but before it could finish its divebomb, the navi would manage to shock it mid-flight as it got into her area, just barely knocked off course in it's attack and sending itself face first into the muddy landscape (50).
Whilst the Tuby would also suffer from the electrical blast, though it was certainly not being blasted off again being more than a little stuck in the mud as it began to clear itself of it's muddy tomb (50). The Aquagear would take another jab at attacking Lyntael, another Geyser of water exploding out from beneath the paneling...and STILL somehow missing being a good several feet away from her. Though at the end of the day, this wouldn't help much for Lyntael as she patched herself up (+80)...the Tuby would finally get a chance to start inhaling deeply, Rogan's PET pinpointing it as a troublesome target as "Confusion Risk" would flash in a corner of the screen.
-- Viruses --
Aquagear EXAquagear EX (Raingear)
This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally
Area: Yoka, Beach, Sharo
HP: 200
Primary Attack Damage/Effect: 60 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 80 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.: 200 HP (Threatening Lyntael in the North-East, about a movement away) (Sea)
Tuby2Tuby2 (Tuby)
Area: Beach
HP: 150
Attack: Confusion + To-All-Clause (Enemies)
Attack Accuracy: S
Attack Description: Plays a tune that confuses its enemies.
Element: Null
Possible Rewards (Per Virus): Discord (Rare), Zenny
Special: Attacks every other turn.: 90 HP (Sent into the mud from her knockback, still on her right) (Mud) (Singing next turn)
Fishy2Fishy2 (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 150
Attack Damage/Effect: 45 + Stun 1 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies, and stuns them.
Element: Normal
Possible Rewards (Per Virus): DashAttack2, Zenny
Special: Omnishoes: 100 HP (Crash-landed into the Mud, just behind and to Lyntael's left) (Omnishoes)
Metool2Metool2 (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 100
Primary Attack Damage/Effect: 50 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard2, SonicWave, Zenny
Special: Can hide in its helmet to negate damage.
Special: Can use Recover150 on self once.: 40 HP (On Lyntael's left, faaaaaaar off towards the edge of the field and roughly a movement away) (Mud) (Attempting to guard, it's kinda on it's helmet and wriggling it's feet in defiance) (Eye gouged by a Shellnerd spear)
Shellnerd EXShellnerd EX (ShellGeek)
Shellgeeks alternate actions between attacking and guarding. These are the only actions Shellgeeks may perform, and the first action of every battle is always guarding. Shellgeeks will not break from this pattern unless forced to by status effects. The secondary attack of Shellgeeks can be used to grant an ally of this virus a free movement, or even to knock an ally out of the path of an oncoming attack.
Area: Yoka, Sharo, Beach, Okuden Valley
HP: 160
Primary Attack Damage/Effects: 25 Null x 2 Spears
Primary Attack Accuracy: B
Primary Attack Description: Fires two spears at one target.
Secondary Attack Damage/Effects: 50 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Fires a star tipped arrow. Can be used on an ally to move them. Causes no damage to allies.
Element: Aqua
Possible Rewards (Per Virus): TripleNeedle, StarArrow2 (Rare), Zenny
Special: Attacks every other action. IronBody when not attacking.: 160 HP (Off towards the far North-East of the area, roughly a movement away) (Mud) (Guarding)
-- Navis --
Lyntael.EXE: 350 HP (Mud) (Self-Slow1) (Off-Target1) (Charge2) (Casing20) (ElecBarrier30)
-- Terrain --
65% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
25% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
10% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.