"Should be oka-" she tried to reassure Amy but a twinge in her left wing caused her to wince mid-speech. "Actually, no; on second thought, I could use some help."
Amy's supportive gel was already covering Lily's appendages before she'd finished speaking; it wouldn't be enough to restore her form back to full strength, but what it lacked in healing ability it made up for by providing another layer of defense. The butterfly's body began to emit a bluish glow, which combined with the leaves pattern overlay to create a rather unique display of art.
"Much better." Amy looked to the ground as she spotted the three hazards she'd need to avoid for her next move. "Eric, DrillArm and Pulsar chips." She'd need to move into the field for her next plan to work, so stepping around the hazards was vital.
Eric's hands removed the two chips from their slots and inserted them through the reader. The second chip jammed momentarily as he accidentally pushed the chip diagonally instead of straight down; his hands were shaking slightly from exhaustion.
Back in cyberspace Amy's arm began to twist and swell in size. The Drixol-inspired drill head would probably have been long enough to reach the intended target from her current location, but Amy intended to use its persistent drilling mode to hack through the defensive barrier bestowed upon it by the Green Mimic as well as finishing off the remainder of its outer layer. The second Grinner was the only thing now standing between them and the Mimic, which Amy and Lily were both more than happy to take out of action (perhaps more so the support program than its navi).
The drill arm made a grating sound as it twisted forward, Amy once again obeying its desire to advance as she did her best to close the small gap between them. Dodging the hole behind her and to her side would be simple if she remained focused, but the poisonous patch she'd created could be a problem if they ventured into it.
Lily's wings were charging to full capacity; her next target clear as Amy used the momentum to parry towards the centre of the field, as if she had expected another beam to charge through them. The drilling head was decompiling as the sonic platform began to grow out of its remnants, but Amy was already summoning another swarm of cleansing gel in her other arm. Without a word, it was clear the two ladies were in sync and ready to rail against the crystal with force.
One. Two. Three. Four. A continuous stream of disruptive energy surged forward from the feminine team as Amy first led the charge with a sonic screech. Lily's first wave of ionised energy chased behind it, although not close enough to riff off its energy as it did the last time they entered the battlefield together. Amy's other arm came to bear as the cleansing gel flew from her hand, but this one wasn't fast enough to escape Lily's second serving of electrical fury, a familiar crackling in the air as it arched off the remnant vapour left by the gel's flight path.
All in all, an intimidating onslaught of incapacitating airwaves, electrified winds and gelatinous fluids flew across the space between navi and virus. What happened next was anybody's guess.
-------------------------
Actions:
[A1] FAIR [30{+6} HEAL, 40 HP Barrier] >>> Liliana
[A2] Movement/Take Aim >>> Grinner B
[A3] [Disruptor] DrillArm1 [60 DMG, Break, Knockback, Long Attack] >>> Grinner B
[A4] Dodge/Counter preparation
[A5] [Disruptor] Pulsar1 [70 DMG, Object-triggered Blast2] >>> Green Mimic
[L1] Ion Wave [30 Elec DMG] >>> Green Mimic
[A6] Calming Spray {A} [40 Aqua DMG] >>> Green Mimic
[L2] Ion Wave [30 Elec DMG] >>> Green Mimic
Cooldowns:
Autumn Leaves [+1 TCD; 1/1 TCD; Ready!]
FAIR [Used; 0/2 TCD; Recharging]
Calming Spray {A} [Used; 0/1 TCD; Recharging]
Party:
Amity.EXE: 180 / 230 HP
Liliana.SP: 56 / 70 HP [20 / 40 HP Casing] [40 / 40 HP Barrier][Equipped to Amity]
Battlechip Folder
Cannon DBLBeam1Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 40 Null to all Enemies (Red Beam) - 30 Heal to all Allies. Random (Blue Beam) Trader Rank: D <<< DrillArm1 Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) Accuracy: S Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray. Duration: Until broken or overridden. Element: Null Special: Negated by Break. Ignores Impact. Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact. Special: Status Guard: This chip blocks debuffs. Trader Rank: E PoisonBall1 <<< Pulsar1 RollArrow1Damage: 40 + Chip Break Accuracy: B Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn. Duration: Once Element: Null Trader Rank: D SandRingEffect: Small Quicksand Terrain Change Accuracy: S Description: Creates a small patch of QuickSand panels. Duration: Once Element: Null Trader Rank: D ShockWaveDamage: 40 + Line Attack + Ground Attack Accuracy: C Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Duration: Once Element: Null Trader Rank: E Shotgun | SkyShoesEffect: High-Alt Flight Accuracy: S Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends. Duration: 1 turn Element: Null Special: Beware of fall damage. Trader Rank: D RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw) Accuracy: B / B then B Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects. Duration: Until Overridden/Broken. Breaks automatically after 6 uses. Element: Null Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses. Trader Rank: D SwordDamage: 80 + Slashing Accuracy: B Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash Duration: Until Overridden/Broken. Breaks automatically after 6 swings. Element: Null Trader Rank: D FireHit1 FurnaceZoneEffect: Large Furnace Terrain Change Accuracy: S Description: Creates a large zone of Furnace Terrain, centered on you. Duration: Once Element: Fire Trader Rank: D HeatShotDamage: 40 + Spread 1 Accuracy: A Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it. Duration: Once Element: Fire Trader Rank: D ZapRing1 MushyHP: 80 Damage: 15 Wood + Confusion + Nova 2 Accuracy: A Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate. Element: Wood Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side. Trader Rank: C Recover30Recovery: 30 HP Accuracy: S Description: Heals 30 HP. Duration: Once Element: Null Trader Rank: D - | - - - - - - - - - - |