Why...?
Their goal had been within reach; if she'd left well enough alone they could have been finished with their duties. With a new battle thrust upon them, Amy and Lily had been thrown into a situation nobody appreciates just before midnight; five beings eager to ruin their night. Two of the five viruses she recognised from their previous battle, but she'd need more information for the remaining three viruses.
"Eric, we need you again!" The readable metatags showed 'Grinner' as the entity type for the other pair, and while the data crystal had originally looked just like the other GMD she'd opened, it too was now broadcasting metadata of its own.
"Grinner and... Green Mimic...? Odd name."
"I told you, we should have just shot it down!" Lily fumed whilst sizing up the situation from her own perspective and formulating a plan, not bothering to check if that was okay with her partner. "Eric, send Amy the ZapRing and Shotgun chips while you're looking them up!"
Two hands grabbed the chips in question and sent them through the chip reader before setting them to the side and returning to the virus dictionary. Amy's arm was transforming into the lightning rod while Eric read out the first entry. "'Grinner. A single plate constructed as a solar panel, with a painted design to mimic the appearance of a robot face. Despite having an electrical makeup, it attacks by firing a piercing fiery energy beam that is stronger if shot whilst hovering over solar panels, and defends itself by means of its metal body casing as it cannot move.'"
"Too much information!" Eric's monologue had given the first weapon enough time to materialise on the lady's body, so without any further hesitation Amy lined up her shot onto the first Twisty and let it rip. The electrical ring crackled across the space between the two digital creatures as her arm's ending began morphing from lightning rod to shotgun barrel.
"I think I'm beginning to understand why Crony loves this thing," Amy remarked as the bluish-silver chamber again solidified itself onto her being. "I don't like having to inflict pain with it, but it's... effective, for sure."
"Well don't waste time, use it already!" Lily's wings were charged and ready to assist Amy with another round of electrical disruption of their own.
"Yes yes, I'm on it," she sighed as her focus landed on the second Twisty. Unlike the first Twisty it was settled on normal panels, so another one-two dual strike was indeed the best approach. Amy's pellet spray was ejected into the field as Lily timed her shot to follow it, which if effective would have created an unpleasant combination of electrified bullets. If it wasn't enough to be attacked on the field, having your casing damaged and shocked at the same time could have been considered to be a tad barbarish.
Eric had found the second entry by this point and read it out. "'Green Mimic.' Oh wow, the visual description of this one sounds a little creepy..."
"Don't care about its looks, tell us how to beat it." Lily's words conveyed both the frustration of both herself and her navi counterpart, but Lily's tone and scowl suggested she was the one most upset by this recent turn of events.
"Right." His eyes skimmed the paragraphs before summarising out loud. "If you defeat it, it will turn back into a mystery data crystal. It fires energy beams that are somewhat accurate, but it also has the power to apply energy shields onto its allies as a form of defense. It can't move either, apparently."
"Wait... are you telling us nothing on this battlefield can move except us...?"
"...Yes, I guess I am. No, wait... the Twistys can't move, but those floaty things that shoot electricity can."
"But we don't attack those anyway, we just have to dodge them." It was useful information, but there was still a lot of work to be done. "Lily, we need to take down the rest of the group first before we focus on that... thing," Amy stressed as she pointed to the green crystal while her eyes darted back and forth between the two Grinners, hoping to anticipate whichever decided to attack first. If these creatures could defend themselves then she'd need to use her weapons sparingly, but the 'Green Mimic' was capable of stalling out their attacks if it could apply additional defences on top of their own protections.
Lily could sense the cleansing gel generating down Amy's arms and prepared another electrifying response of her own. "Planning on making another splash?" she remarked, already knowing the answer but not missing the opportunity to poke fun at her partner's gelatenous nature.
"Of course. We don't have unlimited firepower, you know." The first globule was ready to fire, so rather than counter Lily's quip with more banter, Amy set her sight on the leftmost Grinner as the ball of gel was thrust from her palm and shot towards her next target. Almost instantly Lily's next energy wave charged through the air towards the same target, as it once again riffed off the lingering gel mist in the air to create a miniature light show to the network by arcing off the air itself.
Lily's stamina in her standard operating mode wasn't able to keep up with Amy's, which meant that the violet-haired protagonist was prepared to send a second volley of cleansing gel towards the second Grinner while Lily's body recharged from the twin bursts of electrical energy they'd emitted into the arena. Amy launched the second glob of cyan gel towards the next target, but unforunately for any of the nearby bystanders more content to watch the unfolding chaos than assist in resolving it, no light show followed the gel's pathway across the field.
Amy herself needed a quick recharge before deciding how to proceed, but the 'Green Mimic', as Eric had called it, was the mystery player in this battle. How well they would be able to resolve this issue was going to depend largely on how much of a nuisance it was capable of being; only time could answer that question.
-------------------------
= BATTLE #2 POST-GAME INTERMISSION =
Rewards:
Zenny: +1000 (1020 >>> 2020)
Bugfrags: +12 (21 >>> 33)
= WE NOW RETURN TO YOUR REGULAR(?) BATTLE #3 PROGRAMMING =
Actions:
[A1] [Disruptor] ZapRing1 [40 Elec DMG] >>> Twisty A
[A2] [Disruptor] Shotgun [50 DMG, Spread1] >>> Twisty B
[L1] Ion Wave [30 Elec DMG] >>> Twisty B
[A3] Dodge preparation
[A4] Calming Spray {A} [40 Aqua DMG] >>> Grinner A
[L2] Ion Wave [30 Elec DMG] >>> Grinner A
[A5] Calming Spray {B} [40 Aqua DMG] >>> Grinner B
[A6] Dodge preparation
Cooldowns:
Calming Spray {A} [Used; 0/1 TCD; Recharging]
Calming Spray {B} [Used; 0/1 TCD; Recharging]
Party:
Amity.EXE: 210 / 230 HP
Liliana.SP: 70 / 70 HP [Equipped to Amity]
Battlechip Folder
CannonDamage: 60 + Knockback Accuracy: A Description: A decent sized cannon with a single shot. Duration: Once Element: Null Trader Rank: E DBLBeam1Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 40 Null to all Enemies (Red Beam) - 30 Heal to all Allies. Random (Blue Beam) Trader Rank: D DrillArm1Damage: 60 + Break + Knockback + Long Attack Accuracy: B Description: A long drill is created to bore through enemies. It can hit one enemy twice, and a second enemy once. Duration: Once Element: Null Special: Knockback paired with Long Attack causes the drill to hit close ranged targets twice, instead of once. This is because it pushes the closest target through both hit zones. Knockback only triggers once. Trader Rank: D Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) Accuracy: S Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray. Duration: Until broken or overridden. Element: Null Special: Negated by Break. Ignores Impact. Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact. Special: Status Guard: This chip blocks debuffs. Trader Rank: E PoisonBall1Damage: 50 + Break + Small Poison Terrain Change + Poison(10) Accuracy: C Description: A bomb that poisons all it touches, including the ground and other Navis. Duration: Once Element: Null Special: Poison(10): Deals 10 poison damage per action to the victim starting the turn after this attack hits. This effect stacks with other timed damage effects, including other Poison effects. Can be cured with Status Cure. Trader Rank: D Pulsar1Damage: 70 + Object Triggered Blast 2 Accuracy: A (Primary) / B (Blast) Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise. Duration: Once Element: Null Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube. Trader Rank: D RollArrow1Damage: 40 + Chip Break Accuracy: B Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn. Duration: Once Element: Null Trader Rank: D SandRingEffect: Small Quicksand Terrain Change Accuracy: S Description: Creates a small patch of QuickSand panels. Duration: Once Element: Null Trader Rank: D ShockWaveDamage: 40 + Line Attack + Ground Attack Accuracy: C Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length. Duration: Once Element: Null Trader Rank: E <<< Shotgun | SkyShoesEffect: High-Alt Flight Accuracy: S Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends. Duration: 1 turn Element: Null Special: Beware of fall damage. Trader Rank: D RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw) Accuracy: B / B then B Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects. Duration: Until Overridden/Broken. Breaks automatically after 6 uses. Element: Null Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses. Trader Rank: D SwordDamage: 80 + Slashing Accuracy: B Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash Duration: Until Overridden/Broken. Breaks automatically after 6 swings. Element: Null Trader Rank: D FireHit1Damage: 60 + Impact + Double Attack Accuracy: A Description: Throws a blazing punch from a distance, Hadoken style. Duration: Up to 2 uses before the end of the turn Element: Fire Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. Trader Rank: D FurnaceZoneEffect: Large Furnace Terrain Change Accuracy: S Description: Creates a large zone of Furnace Terrain, centered on you. Duration: Once Element: Fire Trader Rank: D HeatShotDamage: 40 + Spread 1 Accuracy: A Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it. Duration: Once Element: Fire Trader Rank: D <<< ZapRing1 MushyHP: 80 Damage: 15 Wood + Confusion + Nova 2 Accuracy: A Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate. Element: Wood Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side. Trader Rank: C Recover30Recovery: 30 HP Accuracy: S Description: Heals 30 HP. Duration: Once Element: Null Trader Rank: D - | - - - - - - - - - - |