And that was where the good news ended.
Lily's systems were now struggling to keep her form intact, a faint pulsing running through her wings as a warning that they were suffering from overtaxing damage. She didn't need her biometrics to tell her that her health was at a quarter of its current capacity; she could feel the dissonance growing as it rippled through her body. With only one hit the burrowing head's pointed assault had brought her closer to the brink of collapse. Her underrun protection would prevent another hit from disrupting her form entirely, but after that...
The butterfly's body briefly shuddered in pain before the wings brightened once more and resolve reappeared in the form of a terse gritting of her teeth (who knew butterflies had teeth...?). She'd told her navi counterpart that she would protect Meep; she wasn't finished yet. Amy wasn't far away; she just needed to hold on a little longer.
Eric wasn't taking the situation as gracefully as Lily was. "Amy! Lily's in trouble!" he yelped as Amy took a scattered beating of her own. The Heavys didn't get a chance to inflict pain on her, but the two fire wielders had been more than happy to assist.
"Help her then! I'm a little busy!" Amy argued back. Smoke was rising from the edges of her frills and her bangs were noticeable shorter, which meant the ash marks on her face had nowhere to hide. Now that the two Heavys had been etched out of the network by the edge of her sharp pen, Amy's cleansing gel was readying itself to erase the threats remaining. The two cores seemed to be confused by the tight space, moving gently one direction and then another, but Amy's mind had already moved on to the next act.
"I can't do anything for her! She can't accept battlechips!" Eric stressed, sweat starting to bead on his forehead. Other patrons in the cafe were starting to stare at him as his distress broke though the otherwise quieter atmosphere, but Eric was too concerned about his team to notice.
"Lily! Are you okay?!" she called out over the commslink.
Her feet were still clamped to Meep, but the bond to the Metool's helmet was helping her to stay upright more than she wanted to admit. "I'm... doing my best... I think... but hurry up and find us! I need you!" Her voice quivered as she now noticed the second Drixol poking its head out of the hole. "I don't know how much longer I'll... we'll... be able to hold out!"
She was too far away to offer any healing solution; nothing she could transmit to them would be of any benefit. Amy's mind raced as she looked for another solution. This battle needed to end, quickly.
"Eric, Shotgun!" she barked with no tactfulness whatsoever as the first gel allotment slid into her palm. Firing gel from her left hand on its own didn't feel natural, but the Sword was still occupying her right arm. As much as Amy wanted to disperse of it with as much haste as possible, if this was their strongest weapon at present, ridding herself of it could cost both Lily and Meep their lives if she encountered any more resistance once this marauding lot had been cleaned up.
The first cyan blob was ejected with more force than usual, its undulating aerial display being illuminated in a peculiar way as it passed through different patches of flickering light onto its first target before it could come about and smoulder her again. Amy needed these to hit and neutralise poste-haste; if the Blazer's flamey exterior acted as a shield, despite the NetPendium's notes making no mention of such an ability, then Lily was going to be on her own even longer...
"Eric! Give Lily maximum power!" she exclaimed, the thought popping into her head as the second allotment of gel gathered density. "It will buy her some more time!"
"I thought we agreed not to do that yet!" Eric yelped. Of course Lily's health was of critical concern, but what if the change affected Amy too greatly...?
"Eric! Just do it!" There was no time for debating the matter. "Priorities!"
With a brief hesitation, Eric finally brought up the Support Assist screen and selected [150%].
Amy instantly felt a loss of power in her legs, her knees almost giving way as the change occurred. She still had full use of her extremities and thought faculties, but the effect the siphoning was having on her body couldn't be ignored any more. In a way, it reminded her of her energy levels when Eric and herself had gone on that first busting run; most of her systems had been running on limited power, but they'd still managed to get through that first experience in one piece. Upgrades had come and helped her regain some of the lost system functions, but as she reminisced on those earlier times it helped her to regain power and determination.
Eric and Amy had survived one onslaught after another. They'd survived the batworm; they'd survived with Sakura in their care; they'd survived the aquarium under the ocean; and most recently, they'd survived the firewall breach. If they just kept pushing a little longer, they could beat this too.
Meanwhile, Lily took stock of the new entity that had joined her party. She'd been too unhinged by the disruption to her systems to notice earlier, but only now was she piecing together the moments just past and recognised that this caped Metool had probably saved her life. The surrounding netizens were encouraged by its sudden appearance, and Meep too was also showing more energy than before. Could this Metool be a protector of the village...?
"Th... thank you!" she tried to offer as a show of gratitude, but a crumbling sound from the ground near the first Drixol as it attempted to stand back up on its odd feet. Time was not on Lily's side. "I don't know who you are, but we really need your help!" she petitioned to the new arrival.
Lily felt the increase in power from Amy's request, but it didn't help to repair the damage already done. Her wings were now charged with new static energy and ready to broadcast once again; at least she had that. She used the opportunity to first take a strike towards the Drixol that had assaulted her earlier; it was becoming difficult for her to keep her area scanners monitored as her energy dwindled, but she needed to be watching out for her health more than ever.
Lily's nerves eventually got the better of her as the second wave she'd reserved for its partner was also discharged towards the original attacker's direction. Call it a grudge or call it fear, but Lily didn't want its presence anywhere near her again as the static energy charged forwards, the crackling noise just a little quieter than normal.
"Meep! If you have any hidden abilities Amy doesn't know about, now's the time to use them!" the butterfly implored. Evasion was her only option now; she didn't have the necessary power to overwhelm the second Drixol just yet without risking her own deletion, and abandoning Meep would risk HIS deletion, something she knew Amy wouldn't tolerate. She couldn't abandon the mission given to her, although a slight chuckle of nervousness left her mouth as she remembered it wasn't a mission, it was a 'directive'.
The second portion of cleansing gel left Amy's hand with the same desperation as the first, this time chasing down the fire wolf as it too glittered through the cavern. Its edges licked the occasional stalactite as it tried to close the distance and nullify the threat. Amy's arm was solidified and went tubular as the tribute to Crony edged its way out of her sleeve.
"I don't have time for this!" Amy yelled as she turned her attention back to the tunnel she'd entered. She took a step backward as the Shotgun was discharged into the arena; it wasn't well-aimed, and although she'd tried to aim for the Spikey Amy's focus was already elsewhere, desperate to close the distance between herself and her support program.
----------
Actions:
[A1] Calming Spray A (40 Aqua DMG) >>> Blazer
[A2] Calming Spray B (40 Aqua DMG) >>> Spikey
[A3] [Disruptor] Shotgun (50 DMG + Spread1) >>> Spikey
Cooldowns:
Calming Spray A [Used; 0/1 TCD; Recharging]
Calming Spray B [Used; 0/1 TCD; Recharging]
Party A:
Amity.EXE: 150 / 210 HP [Sword: 4/6 Uses Remaining]
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Actions:
[L1] Ion Wave (25 Elec DMG) >>> Drixol A
[L2] Dodge
[L3] Ion Wave (25 Elec DMG) >>> Drixol A
[L4] Dodge
[L5] Dodge
Cooldowns:
None
Party B:
Liliana.SP: *20* / 80 HP
Meep!: 40 / 40 HP
Battlechip Folder
CannonDamage: 60 + Knockback Accuracy: A Description: A decent sized cannon with a single shot. Duration: Once Element: Null Trader Rank: E DBLBeam1Damage: Special Accuracy: S Description: Summons a DoubleCube that fires either a Red Beam or a Blue Beam, then vanishes. Duration: Once Element: Null Special: Randomly uses one of the below effects... - 40 Null to all Enemies (Red Beam) - 30 Heal to all Allies. Random (Blue Beam) Trader Rank: D Guard1Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) Accuracy: S Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray. Duration: Until broken or overridden. Element: Null Special: Negated by Break. Ignores Impact. Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact. Special: Status Guard: This chip blocks debuffs. Trader Rank: E Pulsar1Damage: 70 + Object Triggered Blast 2 Accuracy: A (Primary) / B (Blast) Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise. Duration: Once Element: Null Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube. Trader Rank: D RollArrow1Damage: 40 + Chip Break Accuracy: B Description: Launches an arrow tipped with a pink heart. If a virus is hit, they lose the ability to attack once. If a Navi is hit, they lose their first selected chip for that turn. Duration: Once Element: Null Trader Rank: D SandRingEffect: Small Quicksand Terrain Change Accuracy: S Description: Creates a small patch of QuickSand panels. Duration: Once Element: Null Trader Rank: D Shockwave <<< Shotgun >>> SkyShoesEffect: High-Alt Flight Accuracy: S Description: Grants the user the ability to freely fly at high altitude. Initial takeoff is considered a dodge. If shot down, user may take off again until effect ends. Duration: 1 turn Element: Null Special: Beware of fall damage. Trader Rank: D RageClaw1Damage: 40 + Slashing (Attack) OR 20 + Impacting (Throw) Accuracy: B / B then B Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects. Duration: Until Overridden/Broken. Breaks automatically after 6 uses. Element: Null Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses. Trader Rank: D | Sword FireHit1Damage: 60 + Impact + Double Attack Accuracy: A Description: Throws a blazing punch from a distance, Hadoken style. Duration: Up to 2 uses before the end of the turn Element: Fire Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn. Trader Rank: D FurnaceZoneEffect: Large Furnace Terrain Change Accuracy: S Description: Creates a large zone of Furnace Terrain, centered on you. Duration: Once Element: Fire Trader Rank: D HeatShotDamage: 40 + Spread 1 Accuracy: A Description: Shoots a fireball whose explosion penetrates an enemy to hit another one directly behind it. Duration: Once Element: Fire Trader Rank: D ZapRing1Damage: 40 + Stun 1 Accuracy: A Description: Shoots electricity in a ring shape to stun an enemy in their tracks. Duration: Once Element: Elec Trader Rank: D MushyHP: 80 Damage: 15 Wood + Confusion + Nova 2 Accuracy: A Description: Creates a Mushy virus to aid you. Attacks with BadSpice, and unlike normal Mushy, can move over non-Wood elemental terrain at a penalty of halving movement distance/dodge rate. Element: Wood Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side. Trader Rank: C Recover30Recovery: 30 HP Accuracy: S Description: Heals 30 HP. Duration: Once Element: Null Trader Rank: D - - - | - - - - - - - - - - |