The bomb itself skipped off the turbulent barrier, past Amy and off at an angle, to crash with comedic bad timing, into the fishy on her other side, just as the faster virus was preparing an attack run. It wobbled, swerving from the blast, and shoot past Amy to one side, missing her and her helpful passenger, but corrected itself and turned about, trying to line up again.
Amy, meanwhile, had readied her own defences and now took aim at the tank that had attacked her; for the moment, the second tank seemed to be more interested in lobbing bombs in random directions, hitting nothing, but the gel burst from Amy found its mark easily enough. The first coating wasn't enough too slow the tank down completely, but the twin bursts of ion energy that followed from lilly finished the job. If Amy had harboured any worries about the attacks of her new companion, it might be reassuring to her to see the crackling waves take apart the outer layers of code and release the internal viral core undamaged, just as her own cleansing gel did.
Without really understanding the difference between Amy's efforts and regular navi's busting, the remaining tank responded to her cleansing of its comrade with more focused attention. It wheeled in place and launched a more direct shell towards her, which Amy only barely managed to dodge in time. For now, though, our heroine was more focused on dealing with the faster target; she landed one clean shot with her calming spray, dodged away from its renewed charge, and then followed up with a second shot that was enough to cleanse its data properly.
For a moment, it seemed like Amity was getting on top of the situation quickly, but it only lasted for a brief second; still with one virus remaining, the tear in the network was filled by the crackling ear-prongs of a trio of mischievous-looking bunnies that had just found this new and unexplored opportunity and began to hop through into the supposedly private space.
-=Viruses=-
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny A: CLEANSED
KabutankKabutank (Kabutank)
While closely related to Beetank, Kabutank are a bit smarter and faster. They will use terrain and objects to their advantage if possible, and prefer to not allow Navis clean shots at them. They have one passive movement per turn, which can be used as either a movement or dodge.
Area: ACDC, SciLab, Okuden Valley, Beach, NetVegas
HP: 90
Primary Attack Damage/Effect: 10 Null + Blast 2 x 2 bombs
Primary Attack Accuracy: C
Primary Attack Description: Launches a pair of bombs that explode in a small radius.
Secondary Attack Damage/Effect: 20 Null + Blast 1 + Seeking
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a bomb that ignores invisibility.
Element: None
Possible Rewards (Per Virus): DoubleBomb, SeekerBomb1, Zenny B: 90 Hp [Normal]
FishyFishy (Fishy)
Area: ACDC, Okuden Valley, Dentech, Beach, NetVegas
HP: 90
Attack Damage/Effect: 15 + Line Attack(5) + Impact + Piercing
Attack Accuracy: C
Attack Description: Flies into a group of enemies.
Element: Normal
Possible Rewards (Per Virus): DashAttack1, Zenny
Special: Omnishoes: CLEANSED
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges. A: 50 Hp
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges. B: 50 Hp
BunnyBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges. C: 50 Hp
-=Navis=-
Amity.Exe: 210 Hp [Normal][Guard1]
Liliana.SP: 50 Hp [Equipped to Amity]
-=Terrain=--
80% Normal
- No effects.
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
10% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
-=Round 2=-