Beside it, the central metool started and ducked under its helmet, disappearing entirely under the protective gear for a moment as the one that had shuffled slightly more behind the navigator took a swing, slamming the ground and sending a small shock-wave rippling across the intervening space between them MidKnight was able to deftly avoid the attack before delivering the decisive riposte to this attacker; it, too, broke apart under the strong blow.
As MidKnight swung back to face the last remaining met, she was forced to duck suddenly as a flying weapon sailed past where her head had been a moment before – a near avoidance. The remaining virus had emerged from under its helm to throw the tool, but now squinted, seeming to reach up into the air beside itself, though it lacked any hands to do so. A moment later, the pickaxe reappeared in what passed for the little creature's grip and it waved it at her with a happy expression. It attempted to block her final downward strike in return, but the virus' wooden-hafted tool was no match for MidKnight's blade and the last virus was swiftly cleft apart, leaving the navi safe and unscathed amidst the spoils – surprisingly little goop, it had to be said, but a small amount of convertible data that could easily become currency, along with one yellow and green helmet that had remained intact and resonated slightly – it would easily convert into battlechip data.
-=Viruses=-
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage. A: DELETED
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage. B: DELETED
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage. C: DELETED
-=Navis=-
MidKnight.Exe: 150Hp [Normal]
-=Terrain=-
100% Normal
- No effects.
-=Objects=-
None
-=Battle 1, Victory!=-
Spoils: 750
Accuracy: S
Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a hyper-fast damage ray.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: E
==
The battle had only taken a few moments, and not too far away the sleepy progression of occasional other navis visiting the network to check timetables or book vehicles for their operators seemed largely undisturbed by the occurrence – it must be a fairly regular thing here. MidKnight would probably need to venture a little further if she wanted to find something scarier.