It plunged through the spaces where each warrior was appearing, but the shimmer of their teleports seemed to make connecting difficult – except for Aya, who was a hair faster than the others and, to her misfortune, was already out of her shimmer by the time the dragon reach her position. Despite the bad luck, the strike from the virus passing through only stripped through her outermost layer of defence, leaving the dragonier unharmed.
Elsewhere, Drago had teleported to a different spot, showing up next to the struggling armadil, who redoubled its efforts to right itself in a state of seeing panic. A moment later, DragonierMan blasted forward aiming not only for the struggling virus, but more importantly the dragoon beyond as it carved a way back to its pot. The armadil shifted its body with a heave, and though it was an ungainly and awkward dodge it was still just enough to roll it out of the way – the dragon was the main target anyway, though, and Drago intersected with it with a satisfying crash.
In the now-muddy mess that had been the central platform, the girls drew their swords in preparation of crushing the hiding apple virus but, as they did, the eyes at the edge of the field moved in a swift blur, giving brief sight to a Kilbo virus making along thrusting stab at two of them with its lance. Maistrate and Suzume didn't quite respond in time, but again, the strike only managed to pierce one layer of their defences, allowing the pair to continue with the task they were focused on, unharried. A short moment later, it shuffled back again, hiding at the southern edge of the field and waiting for a new opportunity to strike. Aya, meanwhile, had to deal with the apple itself popping open suddenly, as if in response to their presence. The virus within flexed excessively muscled arms before blasting a spray of apple seeds in her general direction; they pinged off her armour casing in a hail of apple-scented assault, leaving the girl to splutter briefly under the indignity of it. Fortunately, only her pride (and armour) were damaged.
Recompense came swiftly, with each dragonier punishing the apple virus in turn – however, poor Aya was still getting some of the apple seeds and pulp out of her face, and her own strike was a little but too far off target to connect. Striking the virus while it was revealed didn't pack quite the same crunch as hitting its hardened outer shell might have, worse luck, and so still alive, the apple virus retreated back into its hard, compact form.
Across the field, The dragon turned back on Drago, launching itself at him directly, but thee armoured warrior was more nimble than he looked, evading cleanly as he summoned an additional sword arm to slay the dragon. The swordy, in turn, took to its task with enthusiasm, warping once and beginning to slice at the virus with heavy strikes. The first staggered it and the second slew the dragon at last. Just behind them, the injured Armadil tucked and rolled – not towards any of the dragoniers, but away from this death trap as fast as it could go. It knew which way the wind was blowing and disappeared into the trees without a backward glance.
-=Viruses=-
KilboKilbo (Kilby)
Kilby viruses try to stay at least 3 panels away from their enemy at all times, and dodge back and forth constantly. Kilby viruses only attack once per turn, and when they do, they teleport to a position flanking their target, and stab them with a Bamboo Lance. This lance strikes at Long Sword range, and may hit two targets at once. After attacking, they teleport back to the panel they were standing upon when they first began their attack sequence. They are mindlessly oblivious to the hazards of terrain. Kilby Omega viruses attack differently. Instead of attacking from the side, they attack 3 separate targets from behind with Bamboo Lance. They also teleport before and after the attack, just as lesser Kilby do, and only attack once per turn. They are mindlessly oblivious to the hazards of terrain.
Area: Yumland, Okuden Valley, Dentech
HP: 220
Attack Damage/Effect: 110 Wood + Long Attack
Attack Accuracy: B
Attack Description: Hits opponents from the side with a Bamboo Lance.
Element: Wood
Possible Rewards (Per Virus): SideBamboo3, Zenny
Special: Teleports when attacking.
Special: Attacks once per turn only.: 220Hp [Normal][South edge of the area, hiding between the trees]
Armadill3Armadill3 (Armadill)
Armadills require two actions to execute each attack. The first action is always a movement to line up with the target, and the second action is the actual attack. Unlike the games, Armadills do not roll back to where they started after each attack. Instead, they may uncurl at another location on the field.
Area: Electown, Okuden Valley, Dentech
HP: 220
Attack Damage/Effect: 100 Null + Group Attack + Breaking + Impact
Attack Accuracy: B
Attack Description: Attacks by rolling. Breaking.
Element: None.
Possible Rewards (Per Virus): IronShell3, Zenny
Special: MetalBody when attacking.
Note: MetalBody is identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.: FLED
MegaBunnyMegaBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges A: DELETED
MegaBunnyMegaBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges B: DELETED
AppleSamu3AppleSamu3 (AppleSamu)
More likely to use Primary Attack when accompanied by Fire Elementals or very little Grass is present. More likely to use Secondary Attack if target is on Grass or a lot of Grass is already present.
Area: Dentech, Yumland
HP: 270
Primary Damage/Effect: 75 Wood + Small Area Grass Terrain Change
Primary Attack Accuracy: A
Primary Attack Description: Pops out of fruit shell, and spits a cluster of grass seeds.
Element: Wood
Possible Rewards (Per Virus): RedFruit3, Zenny
Special: Attacks every other turn.
- IronBody when not attacking.
- When this virus's HP is reduced to zero or lower, this virus will return another one virus still alive to full HP. AppleSamu is then deleted as normal.: 75Hp [Solar][Centre of the platform][Guarding]
ForestDragon3ForestDragon3 (ForestDragon)
This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.
Area: Dentech, Yumland
HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny: DELETED
-=Navis=-
Dragonierman.Exe: 600Hp [Mud, near the dragon's pot][Casing: 20/20Hp][Barrier: 20/20Hp]
Magistrate.SP: 150Hp [Grass, near the centre][Casing: 20/20Hp]
Suzume.SP: 150Hp [Grass, near the centre][Casing: 20/20Hp]
Aya.SP: 150Hp [Grass, near the centre]
Swordy3: 180Hp [Mud, Near the dragon's pot]
-=Terrain=-
25% Magnet
- Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
- Only Elec Elementals can burrow.
- Wood attacks: Change terrain hit to Normal.
- PanelShot: Imbue Elec + Seeking.
10% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
10% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
25% Normal
- No effects.
10% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
20% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.