All four vanished in nebulous clouds of cosmic sparkles. They moved across the battlefield at light-speed and reappeared as best as they could behind the King QUADCUBE and his attendants. "We come bearing gifts for his majesty!" DragonierMan said as the four dragoniers placed down large ceramic pots. "I hope you enjoy them," he smiled as all four placed a foot on the rim. They hovered slightly above the lips by their wings, before tipping the pots over towards the viruses, spilling their contents all over them.
Four angry and hungry dragons stormed out of the pots and rampaged across the checkerboard.
An earth dragon, blades of grass spinning around it like tiny blades in a blender, spreading green wherever it stepped.
A fire dragon, embers and smoke billowing from it, left a trail of burning destruction wherever it graced.
A water dragon, icy rain flowing off its regal mane, brought precious water to the mostly dry outer space.
And finally a dragon of lightning, storming across the infinite cosmos, bringing with it... magnets. How do they work?
Defenses raised and opening salvo delivered, the three female knights took up defensive stances and tried to dodge the incoming counteroffensive. They spread their wings and used them to quickly, yet subtly, adjust their positions in the air as they hovered near the ground. Like a hummingbird's helicopter movement (though they didn't need to beat their wings so fast due to digital magic).
Drago continued the attack by summoning forth their knightly friend from the previous battle. The Swordy3 quickly resumed its position near the others, teleporting behind the King QUADCUBE's throne, and unsheathed its WideSword to take a few swings at the King and his retainers. The gleaming sword cut through the air in wide swaths as the Knight tried to take the King.
Summary (Turn 1)
Actions
Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
M1: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. TTeleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
Action Count 2
D2: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C: 150 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
M2: All for One: HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C: 150 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
S2: All for One: AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C: 150 + Ground Attack + 25% Sea Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
A2: All for One: ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C: 150 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
Action Count 3
D3: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 1: *Free Action Teleport: Target: Self. Teleport Movement to behind King QUADCUBE, CannonGuard3, and PulseBulb3.
Attack: LongSword (Acc: B; 75 Null Damage + Wide Attack + Slashing). Target: King QUADCUBE, CannonGuard3, and PulseBulb3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 2: Attack: LongSword (Acc: B; 75 Null Damage + Wide Attack + Slashing). Target: King QUADCUBE, CannonGuard3, and PulseBulb3.
Action Count 5
[N/A]
Action Count 6
[N/A]
Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
M1: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. TTeleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Behind the King QUADCUBE, CannonGuard3, and PulseBulb3.
Action Count 2
D2: WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C: 150 + Ground Attack + 25% Grass Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
M2: All for One: HeatDragon2Damage: 150 + Ground Attack + Medium Area Lava Terrain Change + Terrain Changer
Accuracy: C
Description: Summons an EarthDragon that attacks enemies as it glides across the ground. Changes terrain to Lava as it passes.
Duration: Once
Element: Fire
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C: 150 + Ground Attack + 25% Lava Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
S2: All for One: AquaDragon2Damage: 150 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C: 150 + Ground Attack + 25% Sea Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
A2: All for One: ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C: 150 + Ground Attack + 25% Magnet Terrain Change + Terrain Changer (Acc: C) Target: King QUADCUBE, CannonGuard3, PulseBulb3, and whomever else is in range.
Action Count 3
D3: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 1: *Free Action Teleport: Target: Self. Teleport Movement to behind King QUADCUBE, CannonGuard3, and PulseBulb3.
Attack: LongSword (Acc: B; 75 Null Damage + Wide Attack + Slashing). Target: King QUADCUBE, CannonGuard3, and PulseBulb3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.
Action Count 4
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A 2: Attack: LongSword (Acc: B; 75 Null Damage + Wide Attack + Slashing). Target: King QUADCUBE, CannonGuard3, and PulseBulb3.
Action Count 5
[N/A]
Action Count 6
[N/A]
Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Swordy3
Null
HP: 180/180
Immune: Sleep.
Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Swordy3
Null
HP: 180/180
Immune: Sleep.
Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #1.
Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #2.
Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C #3.