Escaping to the One Place That Hasn't Been Corrupted

After taking a moment to collect their prizes, and readjusting their equipment, the group flew away from the tattered space station in search of more conflict.

Status
DragonierMan.EXE: 400/400 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ThunderDragon3 (ThunderDragon): 1 kills.]

[Requesting Battle 2.]
Continuing along his way through the network, Dragonierman and friends would soon find themselves at a large chunk of what appeared to be an artificial planetoid made to somehow support life, viral or otherwise. Interlocked by the diagonals, the large chunk of metal had been given small charges of electricity here and there, leading to solar panels being interspersed across the landscape in smaller areas than the metal. Popping up from the missing area right in front of the team, a pair of third-tier Maru viruses, black sparks leaping from the balls of glitched electricity darting back and forth in front of the quartet with big smiles plastered on their faces, easily within an arms reach of Dragonierman at least.

This, unfortunately, brought out a trio of other residents within the artificial planet. A black sphere with limbs, shades and a duo of sky-blue hat and sneakers would come out nearby, flanking towards the left of the area, a fuse inserted in it's head and alight. A mechanical monstrosity in dark blue, swords on either arm and flickering in the low-light as it prepared itself to launch it's signature balls of lightning at the quartet, clanking it's swords meanicingly. And finally, the quarry of the dragon slayer, the ever angry ThunderDragon3, roaring out in the back part of the area, seated upon one of those faintly glowing panels of solar...with a spinning purple data crystal right behind it...a dragon's hoard, perhaps? Either way, battle routines were set and the viruses were ready.

-- Viruses --
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
A: 140 HP (Missing) (Next to Maru-11B) (Right in front of Dragonierman and friends)
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
B: 140 HP (Missing) (Next to Maru-11A) (In front of the Dragonierman team)
BombLabBombLab (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
: 280 HP (About middle-ish of the field, to the left) (Metal)
DoomMechDoomMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 280
Primary Attack Damage/Effect: 25 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 50 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: 280 HP (Rough middle-ish of the field, to the right) (Metal)
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: 300 HP (In front of PMD) (Solar) (Back of the pack)

-- Navis --
DragonierMan.Exe: 400Hp (Metal)
Magistrate.SP: 140Hp (Metal)
Suzume.SP: 140Hp (Metal)
Aya.SP: 140Hp (Metal)

-- Terrain --
65% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(In rough squared areas, interlocked to one another by the edges diagonally near one another)
25% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Scattered about the field)
5% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
(Way in the back, under PMD)
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Right in front of DragonierMan and cohorts)

-- Objects --
PMD: 20 HP (Being guarded by ThunderDragon3) (Magnet)

-- Chaos Battle 2 Ready? Start!! --
The two Maru-11s were too close for comfort for the dragoniers. They quickly moved so fast as to disappear into the ether, warping like starships through a wormhole of their own making. DragonierMan appeared near the BombLab, and floated on a short cushion of air nearby. He loomed, ever so slightly over the smaller virus. Drago would offer a congratulatory high-five to the virus and a hearty handshake for making it this far, so deep and dark within the Chaos, but the little guy didn't have any hands. Pitty.

The trio of Support Programs appeared in the air, high above the artificial metal planetoid. The air was thin and cold, and made it hard to breath, but they wouldn't be staying there long. A protective barrier bubbled around them, as rainbow scales grew hard over their much softer skin. They each carried a canister, a mechanical cylinder that they grasped with both hands, and pressed a big red button upon. They dropped the canisters like bombs upon the field below, like airplanes releasing their payloads.

A cacophony of explosions went off as various elemental energies rained down like streamers from a party ball. As they were falling, Drago patted his shoulder and aimed it at the BombLab. His heels dug into an invisible platform right before he took off. He dashed forward to tackle the BombLab and then try to continue onward into the DoomMech, and perhaps even the ThunderDragon3 if he could avoid also colliding with the Mystery Data. There was a sonic crackling and popping as he quickly reached speeds thought impossible by mortal men. A mach-cone formed around him as if he were a jet fighter on afterburners, and he used the kinetic energy of that much speed to do the damage for him as he sped across the field.

The fireworks struck right after. Icy blue blobs, red-hot sparklers, and electrifying snakes crashed into the metallic asteroid in threes. They zeroed in on the BombLab, DoomMech, and ThunderDragon3 that inhabited this doomed heavenly body. Lancing in on them like tiny guided missiles. The ground would probably be terraformed by the massive amounts of water and fire dumped upon it. But would the viruses survive into this new world?

As Drago kept moving, he drew a massive emerald blade, and leaped at the ThunderDragon3. Mono-e-mono he would take the enemy dragon's head, or suffer a crushing counterattack. He attempted to use his powers of flight to maneuver himself into a position just above his opponent, jerking this way and that with mighty beats of his wings. If he managed to get above it, even if just for a moment, he would bring down his great sword down upon the dragon's head. His muscles flexed and strained as he plunged his blade down, attempting to sheath the sharp point of the tip of his sword deep into its brain.


Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Roughly middle-ish of the field, floating above the Metal, to the left with the BombLab. Lining himself up and putting the BombLab between him and the DoomMech.
M1: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Roughly middle-ish of the field, high above - in High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Roughly middle-ish of the field, high above - in High Altitude.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Roughly middle-ish of the field, high above - in High Altitude.


Action Count 2
D2: DashAttack2Damage: 120 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
Trader Rank: C
: 120 + Impact + LineAttack(5) + Movement (Acc: C) + Overclock + High Gear. Targets: BombLab and DoomMech (and ThunderDragon3 if possible, but without endangering the PMD).
M2: All for One: MetaGel2Damage: 130 + Slow + Drop Attack x 3 Targets
Accuracy: B
Description: Summons three Metagels to drop down on three different opponents. Causes Slow on contact.
Duration: Once
Element: Aqua
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C
: 130 + Slow + Drop Attack x 3 Targets (Acc: B) Targets: BombLab, DoomMech, ThunderDragon3.
S2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Targets: BombLab, DoomMech, ThunderDragon3.
A2: All for One: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A) Targets: BombLab, DoomMech, ThunderDragon3.


Action Count 3
D3: GaiaBladeDamage: 300 + Slashing
Accuracy: B
Description: Creates a blade of earth energy to cut an enemy. Rare
Duration: Once
Element: Wood
Trader Rank: A
: 300 + Slashing (Acc: B) Target: ThunderDragon3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





Moving quickly into action, the dragoniers opted for another versions of their usual attack patterns, teleporting away from their initial engagement positions before their targets could get a good bead on them. As they took up their positions this time, the dark-coloured mech raised its weapons and released a crackling ball of electricity towards where Drago had been a moment ago. The projectile meandered, curving as it rectified its course and began to move towards the virus-hunter's new position.

The little energy ball would have a while to chase, however, because Drago didn't stay there for long. As he blasted across the field in a crashing tackle, then ThunderDragon gathered itself then launched towards him in turn, trying to intercept its quarry en route. Drago crashed throug the BombLab with a rather more forceful high-five than it probably would have appreciated anyway, barely missed the ThunderDragon as its path intersected his, and then tackled into the DoomMech on the other side. He left two viruses badly damage, and had successfully foil the dragons efforts to attack him back.

A moment later, his allies began to unleash their attacks on the field of foes, with careful, mystery-data-protecting precision, despite the sudden light-show of elements. Magistrate was quickest, her aqua attacks striking true on each target and hampering them. Just as she attacked, however, the two Maru viruses seemed to key onto her element of choice, and zipped towards her with sudden speed. Magistrate was able to avoid the first Maru's zapping shot, but as she did the second drew in close and tazed her blindside. The jolt was enough to cut through her barrier, and though the force of the attack stopped there, traces of corrupt code filtered through to the SP regardless. All around her, the world seemed to speed up, faster, and faster, and faster. To others, Magistrate suddenly seemed to be moving in an exponentially increasing slow motion.

The twins were still occupied with their own attacks, for now. Suzume's attack struck second, and the destructive fires were enough to destroy the BombLab before it could do anything at all, and the Doom Mech before it could do anything else. The dragon weathered the hit, but looked worse for it. It didn't have long to nurse its hurts, however, as Aya's attack detonated only moments after her sister's. This one finished off the dragon soundly. The remaining two thunderbolts lost their initial targets, then realigned to the pair of Maru harassing Magistrate as the only viral signatures remaining. The two electric motes turned in place and seemed to draw in on themselves, almost as though they were wincing, or bracing, just as a pair of static barriers englobed each virus and diffused the electric beams. Both Marus seemed to shudder at the close call, sparking.

With only the slippery Maru left, Drago had a moment spare to contemplate whether his close-range blade was the best choice for dealing with them, or if a different tactic might be better. (And the mod wasn't going to redirect an attack that would expose you to an automatic counter)

-=Viruses=-
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
A: 140Hp (HA) (Next to Magistrate)
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
B: 140Hp (HA) (Next to Magistrate)
BombLabBombLab (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
: DELETED
DoomMechDoomMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 280
Primary Attack Damage/Effect: 25 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 50 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: DELETED

-=Navis=-
DragonierMan.Exe: 400Hp (Metal) (Barrier: 20Hp)(Casing: 20Hp) (Right of field) (GaiaBlade not used)
Magistrate.SP: 140Hp (HA) (Casing: 20Hp)
Suzume.SP: 140Hp (HA) (Barrier: 20Hp)(Casing: 20Hp)
Aya.SP: 140Hp (HA) (Barrier: 20Hp)(Casing: 20Hp)

-=Terrain=-
65% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(In rough squared areas, interlocked to one another by the edges diagonally near one another)
25% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Scattered about the field)
5% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
(Way in the back, under PMD)
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Right in front of DragonierMan and cohorts)

-=Objects=-
PMD: 20Hp (No longer guarded by ThunderDragon3, on account of it being dead) (Magnet)
The dragoniers once more managed to have Lady Luck on their side, quickly dominating the field, and bringing the virus count to a more managable two. DragonierMan tossed his sword to the side, unblemished, and summoned forth a rifle with a fairly sizeable clip of four high-caliber shots. He took aim at the Maru-11s near Magistrate, sighting them in the scope of the rifle. He called up to her as he began blasting: "Protect the Data! Suzume, Aya, shoot them down!" A loud bang signalled his first shot, followed by a large spent casing clunking to the ground next to him. The projectile rocketed towards the first Maru-11, intent on causing a lot of damage, as only being shot by a high-caliber bullet can.

Magistrate moved to protect the Purple Mystery Data with a strong bubble shield, as Suzume and Aya followed suit with their own firearms. Sizable cannon rounds launched out of shoulder-mounted blasters with boisterous thunder. The twins attempted to use their wings to try to stabilize themselves from the massive recoil that only cannons usually mounted on tank turrets could offer, flapping furiously to keep aloft. The dense tank shells sailed like agile arrows fired from the mighty Orion's bow, directly at the Maru-11s. Buoyant in the thin atmosphere of NAXA Net. Though they would still cause near-fatal wounds to those they hit.

With their task done, the trio of female dragoniers booked it from the quick and nimble floating spheres of electricity. They didn't want to be anywhere near them, as they seemed to want to get close. And if something wants to get close to you when it has a ranged attack, there is something fishy going on. They teleported as far away as they could get without leaving the battlefield behind. Meanwhile, Drago was staying just far away to get a bead on the twin Maru-11s with his rifle. He fired one shot after another until all the bullets were spent. Bullets wizzing through the air as he filled the space between them with lead. As the last shot was fired, the rifle gave a hearty DING!, before falling apart in his hands.

With no weapon, he gathered energy into his fists, and continued the assault. His arms pumped back and forth, again and again, as he blasted energy pellets at the Maru-11s. He was his own rapid-fire machine gun.


Summary (Turn 2)
Actions
Action Count 1
D1: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A) ; 3/4 uses remaining. Target: Maru-11A.
M1: All for One: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: Protects: Combined Damage of 100 HP + Status (Acc: S) Target: PMD.
S1: All for One: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
: 120 / 120 + Blast 2 (Acc: A / C) #1; Dual Mode: Set - Single High Accuracy Shot. Target: Maru-11A (Maru-11B if deleted).
A1: All for One: TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C
: 120 / 120 + Blast 2 (Acc: A / C) #2; Dual Mode: Set - Single High Accuracy Shot. Target: Maru-11A (Maru-11B if deleted).


Action Count 2
D2: DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Far enough away from Maru-11s that they would need to spend a Movement to reach him - in High Altitude.
M2: Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Run far away from Maru-11s - in High Altitude.
S2: Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Run far away from Maru-11s - in High Altitude.
A2: Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: Run far away from Maru-11s - in High Altitude.


Action Count 3
D3: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A) ; 2/4 uses remaining. Target: Maru-11A (Maru-11B if deleted).


Action Count 4
D4: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A) ; 1/4 uses remaining. Target: Maru-11A (Maru-11B if deleted).


Action Count 5
D5: CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
: 120 + Seeking (4 Uses) (Acc: A) ; 0/4 uses remaining; Broken! Target: Maru-11A (Maru-11B if deleted).


Action Count 6
D6: Buster Shot - Normal Attack - Acc: A (Shot); 30 Null Damage x 5 Hits + Element Shot (Null) + Disarm. Target: Maru-11A(Maru-11B if deleted).


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. DragonierMan's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Magistrate's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Suzume's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [2 TCD].
2. Aya's Aegis 2 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





Quick on the draw with his weapon, Dragonier would crack off a quick shot to the Maru in his sights, unfortunately for him, the shot would go wide as it flitted out of the way without a second thought with a static crackle that sounded similar to a giggle. His cohorts would follow suit with their TankCannons, as well as a protective barrier around the PMD before the Maru viruses could respond in kind, a protective wrapping coming up around the spinning data as the two cannons rang out in space, both managing to paste the Maru virus they had their sights set on before it could evade, a near miss on Aya's part, but clipping the virus just the same and reducing the numbers down to the singular Maru as it flitted about in the semi-low gravity the navis felt.

It's body crackling loudly as it attempted to rush one of the SPs, but with their quick thinking, the navi and his allies would teleport away from the Maru mid-lunge, virus bonking it's head against the metal terrain and quickly shaking it's body back and forth in an attempt to reorient itself. But quick on his trigger, Dragonier would squeeze off his shots against the singular virus...and with luck and added accuracy from his teleport, managed to rip the virus apart with two well placed shots, virus disintegrating as his weapon did the same. Rewards scattered about the field, now Dragonier had the chance to open the PMD without getting assaulted from the local population.

-=Viruses=-
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
A: RIP
Maru-11Maru-11 (Maru)

Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.

Area: Netopia, NAXA

HP: 140
Attack Damage/Effect: 65 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster3, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier twice.
B: SNOIPED
BombLabBombLab (BombLab)

BombLab viruses attack by summoning a huge cube-shaped explosive, called a BoyBomb. They push this bomb towards their enemies, using it as cover against incoming fire as they do so. It takes a BombLab virus an action to summon a BoyBomb, and another 2 to push it into attack range of the enemy. Once the explosive is in range, it will explode the very next turn. BoyBombs have StoneBody, and can be moved with special abilities, such as Knockback, Microburst, Pull, Gravity, and Telekinesis. BoyBombs will explode if physically picked up, however (EX: Rageclaw or similar means). Bomb Lab viruses jump, not teleport, back to their starting position after setting the BoyBomb.

Area: Netopia, Sharo, NAXA

HP: 280
Attack Damage/Effect: 150 Null + Blast 3
Attack Accuracy: S
Attack Description: Summons a 25 HP BoyBomb, and begins pushing it towards the enemy. Bomb deals massive damage once in range.
Element: None
Possible Rewards (Per virus): BoyBomb3, Zenny
Special: This virus is immune to the effects of BoyBombs, including damage.
- Can use Panel Return once.
: DELETED
DoomMechDoomMech (DarkMech)

DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.

Area: Sharo, NAXA, NetVegas

HP: 280
Primary Attack Damage/Effect: 25 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 50 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): AssassinSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.
: DELETED
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: DELETED

-=Navis=-
DragonierMan.Exe: 400Hp (Metal) (Barrier: 20Hp)(Casing: 20Hp) (Right of field) (GaiaBlade not used)
Magistrate.SP: 140Hp (HA) (Casing: 20Hp)
Suzume.SP: 140Hp (HA) (Barrier: 20Hp)(Casing: 20Hp)
Aya.SP: 140Hp (HA) (Barrier: 20Hp)(Casing: 20Hp)

-=Terrain=-
65% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(In rough squared areas, interlocked to one another by the edges diagonally near one another)
25% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(Scattered about the field)
5% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
(Way in the back, under PMD)
5% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
(Right in front of DragonierMan and cohorts)

-=Objects=-
PMD: 20Hp (Barrier100) (No longer guarded by ThunderDragon3, on account of it being dead) (Magnet)

Chaos Battle 2 Win!
Rewards: 8400z, 35BF, +1 Kill

OPEN PMD?
[Subchip Folder: [x4] Untraps.]

[NC Programs: Millions - Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.]

[Use Untrap on PMD and open it.]

[Subchip Folder: [x3] Untraps.]
Unlocking the data and combining it with his program, the navi would find himself safe from mimics and, with it, a small fortune of zenny piling out onto the paneling, before being zapped away to his bank account.

GMD: 21000z
DragonierMan and Co. spend some time gathering up the rewards. They filled many large money sacks with the massive amount of zenny pouring out on the ground. Then they filed it away to the PET.

Afterwards, they flew towards the next battle.

Status
DragonierMan.EXE: 400/400 HP [Null/Speed: High Gear/Overclock; OmniShoes/Millions/Undershirt.]
Magistrate.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.]
Suzume.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.]
Aya.SP: 140/140 HP [Null/Team: Tag Along/All for One; Fly/Second Chance/Chip Preset: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.]

[Bounty: ThunderDragon3 (ThunderDragon): 2 kills.]

[Requesting Battle 3.]
The group struck out further into the cold dark, but hadn't been travelling for too long before something in the distance to their right caught the dragonier's collective eyes. It was distant, at first; a bright point of light glow in the distance and growing closer. The point grew at what they would realise was an alarming speed, leaving a trail behind it of multi-hued light that stretched out more and more.

In another few seconds, it became clear that it wasn't a point of light approaching, but some kind of trial, or stream. It twisted and curved, looped over on itself and rose and fell in an erratic way, blistering a rainbow of light towards them and leaving behind a crazed roadway through the dark.

A moment later, the leading edge of the light blasted past them, just beneath where the dragoniers flew and leaving them, for all it seemed, drifting in the middle of a hard light roadway made up of a spectrum of repeating colours. The leading edge shot onward without slowing, but in its wake the faint ghosts of racing cars blasted past as well, one after another, all jockeying for place. Other more tangible entities seemed to have been dragged along with the on-going space race, skidding to a halt along the bright road-way all around the dragoniers.

Two high tech satellites rolled to awkward halt a short way in front and behind their position, while a particularly nasty-looking mettfire had fetched up against the side of a large dragon pot that had rolled a fair way past the group before tipping into a more stable, upright position. Seemingly better able to control itself, a large many-armed gigas-type virus seemed to have been chasing after the careening race car images on its rolling ball, but now focused its attention on DragonierMan and his allies instead, bringing its floating arms up into a fighting stance.

-=Viruses=-
DeathFireDeathFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 240
Attack: 30 Fire + Drop Attack x 5 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 5 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor15, Asteroid3, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.
Special: Can use RockCube once.
: 240Hp [Solar][About a movement behind the dragoniers, beside the draogn's pot]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: 300Hp [Solar][Directly ahead of the dragoniers by a short distance]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: 300Hp [Solar][Directly behind the dragoniers by a short distance]
God HandGod Hand (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 260
Primary Attack Damage/Effect: 100 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 30 Null + Break + Spin Attack / 60 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 100 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm3 (Rare), HammerToss3, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 260Hp [Solar][About a movement ahead of the dragoniers][Hardcase Active]
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: 300Hp [Solar][About a movement behind the dragoniers]

-=Navis=-
DragonierMan.Exe: 400Hp
Magistrate.SP: 140Hp
Suzume.SP: 140Hp
Aya.SP: 140Hp

-=Oddities=-
Hidden within the rainbow colours of the roadway, there seem to be a number of panels with question marks emblazoned on them.

-=Terrain=-
60% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Space to either side]
40% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Rainbow-coloured hard light roadway]

-=Battle 3, Start!=-
The dragoniers dodged out of the way of the go-carts driving on the rainbow roadway, and became surrounded by the enemy that pursued behind the racers. "Let's take the high ground before more things run us down!" DragonierMan called out to his fellow warriors before spreading his wings and vanishing from sight. The others followed, teleporting high into the sky so as to avoid more of their terrestrial obstacles. Defensive fields went up around the aerial fighters as they took a moment to survey the battlefield below. They circled above the center of this new battlefield, their eyes darting from target to target like raptors picking out the most juicy prey.

"Suzume, Aya, lay down suppression fire on those Satellites and God Hand. We can't let them shoot us out of the sky." Drago ordered. "I will summon reinforcements to deal with the DeathFire and ThunderDragon3. Magistrate will act as support; it won't last long on its own. I'll join in the cleanup."

With orders given the four split up. Drago drew his sword and threw it, as best as he could, behind the DeathFire. If his aim was true, the blade would thunk into the multi-hued highway, point down; sheathing into the hardlight-like pavement like the Sword in the Stone. A ghostly apparition of a knight appeared moments later, taking up the weapon in its hands as if it were meant solely for it. The being glared out of its helmet with two pinpricks of glowing, unearthly light before also vanishing into the ether like the dragoniers before it. It appeared moments later, drawing a line between the DeathFire and its ThunderDragon3 companion. It pointed its deadly blade at the two and drew back its arm, before thrusting forward in a flash. It speared the air with a gleaming blade, trying to skewer the two viruses like pigs.

As the Swordy3 drew back for a second strike, Magistrate summoned forth a magical bubble of energy around it. It would be another layer of protection, similar to that of its allies above. Suzume and Aya then let forth a barrage of heavy energy shells from their position high above the battlefield, attempting to burn the landscape and shatter stony defenses. They reached out their hands toward the viruses below and attempted to snatch their lives away with quite the fireworks show. Red-hot metal sprayed across the roadway, probably causing a hazardous future problem to any other go-carts' tires.

The Swordy3 thrust its sword once more at the DeathFire and ThunderDragon3, attempting to further wound its opponents. It's blade reflecting off the light of the street in a rainbow of colors as it tried to draw more viral blood and splatter it on the roadway. Meanwhile, Drago opened forth his fanged maw and let loose a torrent of lightning upon the same enemies that the twins were targeting, trying to finish them off. The bolts of energy lanced down like arrows launched from a massive warbow, spearing the air. If they were lucky, the durable Chaos viruses would be horribly mangled by the end of the first few minutes of the battle. If not, then this battle would be one of their greatest struggles yet.

Magistrate, Suzume, and Aya attempted to use their aerial maneuverability, and their great distance, to attempt to avoid the counterattack from below. Though with the DeathFire able to rain fire from above them, regardless of the height, they would also have to dodge and weave through a hailstorm of meteors. They attempted to navigate this treacherous space without succumbing to too many injuries. Truly this was a space opera.



Summary (Turn 1)
Actions

Action Count 1
D1: DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
M1: Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. TTeleport Movement: High Altitude.
S1: Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.
A1: Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD]. Target: Self. Teleport Movement: High Altitude.


Action Count 2
D2: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
: 180HP Virus: 100 + Long + Slash, 75 + Wide + Slash / 3 Action (Acc: B)
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
1: *Free Action Teleport: Target: Self. Teleport Movement to behind DeathFire and ThunderDragon3 pot.
Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: DeathFire and ThunderDragon3.
M2: All for One: Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: Protects: Combined Damage of 100 HP + Status (Acc: S) Target: Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
.
S2: All for One: Magnum2Damage: 150 + Break + Panel Break x 3 Targets
Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: B
: 150 + Break + Panel Break x 3 Targets (Acc: A) Targets: Satellite3 A, Satellite3 B, and God Hand.
A2: All for One: MeteorKnuckle3Damage: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists
Accuracy: B
Description: Launches a triple rocket punch. Each fist targets separately.
Duration: Once
Element: Null
Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: B
: 50 + Impact + Break + Knockback + Variable Targeting x 3 Fists (Acc: B) Targets: Satellite3 A, Satellite3 B, and God Hand.


Action Count 3
D3: ThunderBeam3Damage: 120 + Seeking x 3 Targets
Accuracy: A
Description: Shoots three beams of electricity at three different enemies. Pierces Invis.
Duration: Once
Element: Elec
Trader Rank: B
: 120 + Seeking x 3 Targets (Acc: A) Targets: Satellite3 A, Satellite3 B, God Hand.
Swordy3HP: 180
Damage: 100 + Long Attack + Slashing / 75 + Wide Attack + Slashing
Accuracy: B
Description: Creates a Swordy-N3 virus to aid you. Can attack with either LongSword or WideSword, is immune to Sleep status, and can Teleport as a free action once per turn.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: A
2: Attack: LongSword (Acc: B; 100 Null Damage + Long Attack + Slashing). Target: DeathFire and ThunderDragon3.
( D4: --> ) M3: Dodge.
( D5: --> ) S3: Dodge.
( D6: --> ) A3: Dodge.


Action Count 4
[N/A]


Action Count 5
[N/A]


Action Count 6
[N/A]


Other Effects
DragonierMan
Null/Speed
HP: 400/400
1. DragonierMan's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: High Gear [Speed Subtype]: Increases base evasion chance (Dodge, Feint, Movement) by +10% for all attempts, and grants immunity to Slow. Does not apply to the Self Slow Nerf effect.
Active: Overclock [Speed Subtype]: Imbue on a target as a free action. This target is then allowed to upgrade a Movement during the current turn to enable travel as far as line of sight permits, and increase its Base Evasion Rate to 50%. (Once Per Turn).
OmniShoes [NaviCust]: Navi has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Millions [NaviCust]: Mystery Data will only drop Zenny. Only works if MD is safe to open. If the MD is trapped, the trap will negate the activation of this NCP. This NCP will not Untrap any MDs.
UnderShirt [NaviCust]: Navi is protected from fatal hits, causing him to drop to 1 HP instead of EJO. Does not work when at 1 HP.

Swordy3
Null
HP: 180/180
1. Barrier100Protection: Combined Damage of 100 HP
Accuracy: S
Description: Defensive field that prevents damage up to 100HP.
Duration: Until Destroyed
Element: Null
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C
: Protects: Combined Damage of 100 HP + Status (Acc: S)
Immune: Sleep.

Magistrate
Null/Team
HP: 140/140
1. Magistrate's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#1.

Suzume
Null/Team
HP: 140/140
1. Suzume's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#2.

Aya
Null/Team
HP: 140/140
1. Aya's Aegis 1 [Signature]: 20HP Barrier + 20HP Casing + Teleport. [3 TCD].
Passive: Tag Along [Team Subtype]: When a Teleport effect is activated, the user can take one ally along if the user and target are touching each other. Can also be used if this ability is called by the ally. This ability can not be used without the consent of both the user and ally, and can not be stacked or chained for more than two people.
Active: All for One [Team Subtype]: Navis and SPs may transfer a Battlechip from your folder to an allied target as a free action. Note: SPs with this ability may receive one Battlechip directly from the Operator each turn. (Once Per Turn).
Flight - Flight [SP]: As Omnishoes: SP has the combined benefits of AirShoes and FloatShoes and can also fly freely.
Second Chance [SP]: As Undershirt: SP is protected from fatal hits, causing her to drop to 1 HP instead of EJO. Does not work when at 1 HP.
Chip Preset [SP]: Allows an SP to use a designated chip directly from the Operator. The preset chip can only be changed when jacked out. Current Chip: BreakSwordDamage: 100 + Break + Slashing + Wide Attack
Accuracy: C
Description: Creates a sturdy but heavy blade that can cut through armor and shielding.
Duration: Until Overridden/Broken. Breaks automatically after 2 swings.
Element: Null
Trader Rank: C
#3.





While most of the viruses were still getting their bearings, after being left behind by the phantom racers, the Deathfire darted hurriedly behind the nearby dragon pot, raising its staff to begin showering the assembled dragoniers with a swarm a sparkling, start-pointed meteors that streaked down all around them. Drago and his crew were still calling orders, but despite this they managed to split up just in time to avoid the variety of stars that were otherwise destined for them.

One after another, they each arrived at their spread out positions, while the two satellites down below opened broad, sweeping beams that scanned the field and the skies for the targets they knew to be present. One of them managed to get a lock on Magistrate, while the other caught Suzume with the edge of its beam and locked firmly onto her location instead. Both Satellites shifted subtly, changing modes as they steamed, then launched skyward away from the race track.

Down below, with its quarries now far away, the many-armed God Hand flexed two of its fists, summoning a heavy ball and chain, then whirled it around and released the concussive weight in Drago's direction. DragonierMan was momentarily focused on his own plans, plunging a sword back down to the track, and the iron ball collided with his first layer of protection, deflected safely, though it scattered his barrier in the process.

The thrown sword struck down and was claimed by their trusty sword-knight. Across from it, the ThunderDragon peered out of its pot, locked its gaze on the only hostile immediately on the ground, and breathed a cloud of magnetic lightning across the roadway. The breath hit nothing, however, as the Swordy warped behind both it, and the DeathFire hiding behind its pot, and skewered them both with its blade.

The DeathFire shrieked, struck in the back by surprise, then moved again, rushing around the pot to hide on the other side this time, taking cover from the Swordy, and, with wave of its staff, summoning a large rock cube into the space where it had been; two things between it and the Swordy would work better, right? It didn't notice Magistrate taking an extra moment to give their summoned help some protection of its own, before having to turn her attention to the two Satellites. They were each in firing position now, and twisted their laser batteries towards Magi and Suzume respectively, releasing a cross-barrage of focused fire at each of them.

Both were ready to respond, fortunately, and despite the precision accuracy of the attacking viruses, Magistrate managed to avoid all but a single shot, which scrapped the edge of her barrier. Suzume dodged admirably as well, though her foe managed to landed three small bolts on her, eating away her barrier and almost breaking through her armour as well – though not quite. The two satellites settled back down to the race track again, their barrage expended, just in time for Aya and Suzume to go on the offence themselves. Suzume led with heavy magnum shots that damaged the race track as well as severely harming each of the satellites, and the Heavy God Hand; the latter, in particular, was stripped of its hardened outer armour, leaving the virus vulnerable to further attacks.

Aya's attacks followed up a moment later, slamming into the two Satellites and pushing them both precariously close to the edge of the race track. The God Hand was buffeted by the blow as well, but wasn't budged, such was its eight and presence. It looked up to its far-off foes, as though calculating. Drago wasn't about to give it time to think, and joined the twins with an electric assault of his own; it obliterated the Satellites completely, but by errant ill-fortune, the third beam wasn't quite accurate enough to strike true. It grazed above the heavy-set virus, sparking off its arms arms and crackling away without harming the virus. He had gotten its attention, however...

With a creak, it rolled across to the cube that the other insignificant viruses were cowering behind, and with two arms hefted the massive rock and lobbed it up. With two more hands, it swung around in a brutal haymaker that crashed into the cube and sent it rocketing up into the space above the track. More specifically, the space above the track which DragonierMan was still occupying. It shattered with a crash the reduced the RockCube itself to splinters and fragments, and shattered Drago's second layer of defence, though the casing had saved him from any further damage, thankfully. With its two remaining hands, the potent virus pointed at Drago, and at itself, then raised the hands as fists, along with four others.

Beside it, the ThunderDragon was focused on its won battle, swivelling its head around to blast another electrical breath at the Swordy that was attempting to slay it. This time its breath weapon washed over the knight successfully, but only managed to wear away the barrier that Magistrate had supplied. Unhurt, the knight plunged its blade forward again a moment later, piercing through the electric steam to stab both the dragon, and its companion evil sorcerer again.

A faint tingling sound chimed out as it did. At some point during its teleporting about, the Swordy seemed to have stopped on one of the disguised yellow panels. A small animated sprite had spent a few seconds scrolling through images above its helmet and had now stopped, displaying a small yellow star. The star had little vertical black eyes on it for some reason. Curious.

-=Viruses=-
DeathFireDeathFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 240
Attack: 30 Fire + Drop Attack x 5 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 5 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor15, Asteroid3, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
Special: Can use PanelGrab once.
Special: Can use RockCube once.
: 40Hp [Magnet][Beside the dragon's pot]
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
A: DELETED
Satellite3Satellite3 (Satellite)

Area: Netopia, Sharo, NAXA

HP: 300
Primary Attack Damage/Effect: Trap(Enemy in Targeting Cursor) + Seeking: Movement (High-Alt) + Dodge + Lock-On + Nullify Invis
Primary Attack Accuracy: C
Primary Attack Description: Generates a targeting cursor that sweeps back and forth across the field, looking for a target. The cursor ignores decoys, objects, illusions, and invisibility. If the cursor intersects with an actual enemy, Lock-On is achieved, and the virus launches itself into the sky at High Altitude.
Secondary Attack Attack Damage/Effect: (15 Null + Seeking + Enhanced Accuracy) x 10 Shots
Secondary Attack Attack Accuracy: A
Secondary Attack Attack Description: When Lock-On is achieved, this virus fires a barrage of 10 highly accurate shots at its chosen target before landing in its original position. Accuracy debuffs on the Satellite while using this attack are reduced in severity by one rank.
Element: Null
Possible Rewards (Per Virus): Lock-On3, Zenny
Special: Immobile outside of its primary attack.
Special: This virus will repeat its primary attack until it finds a target, after which it will be able to use its secondary attack once. When it changes targets, either of its own volition or its current target's death, or uses its Secondary Attack and lands in its original position, it must repeat its primary attack until it finds a new target.
Notes: Triggering invisibility or an illusion, or moving the Satellite forcefully after Lock-On is achieved does not allow a target to escape Lock-On. Lock-On is a shift in the Satellite's state, not a status inflicted on its target, and thus cannot be removed.
B: DELETED
God HandGod Hand (Gigas)

The Gigas are a clan of 8 foot tall viruses whose semi-humanoid bodies are made of a durable metal alloy. Gigas lack legs, and instead roll around on a 3 ton solid steel ball 2-feet in diameter that rests in a cupola. Rising from the top of the cupola is an alloy pillar that supports their metal bodies. The Gigas fight with their huge iron fists, which are provided their immese striking power by large barrel-like forearms. Their great-helm-like heads sit directly atop their shoulders with their blocky hinged jaw slanted in a sneer while their neon-red eyes radiate their hatred of all things Navigator. It is speculated that Gigas are a hacked derivative of the Bladia viruses spliced together with fragments of other viruses and a healthy dose of battlechip program data. This would account for their size, strength, and malicious nature. Where and how this was possibly accomplished is unknown. Gigas move at increased speed, but dodge at a slower than average rate. Gigas viruses prefer to pummel the life out of their foes with their bare hands (even though using the ball-and-chain in melee range would be more devastating), but if they find themselves surrounded or at a great distance to their target, they will use the ball-and-chain to perform a HammerToss. If an object blocks their path, they will either send it flying with a GigasArm attack, or smash it to dust before continuing on. Gigas will sink like the lead weights they are in liquid, and they know it. They will avoid liquid terrain entirely, if possible, and will never appear near these types of naturally occuring terrain for this reason. Only a Gigas' body is damageable. Striking a Gigas' cast iron arms will not damage the virus or the arms themselves, no matter what you hit them with. The Gigas' will not intentionally defend themselves with their arms, as they should be too busy pummeling or hurling something to bother. Do not abuse this.

Area: Sharo, NAXA

HP: 260
Primary Attack Damage/Effect: 100 Null + Break + Impact + Microburst
Primary Attack Accuracy: C
Primary Attack Description: Winds up and smashes the target with a giant iron fist that shatters defenses and sends the victim flying.
Secondary Attack Damage/Effect: 30 Null + Break + Spin Attack / 60 Null + Break
Secondary Attack Accuracy: D / C
Secondary Attack Description: Summons a ball-and-chain, swings it around to build up momentum, and lets fly at the chosen target.
Tertiary Attack Damage/Effect: 100 Null + Break+ Impact + Burial
Tertiary Attack Accuracy: B
Tertiary Attack Description: Smashes the target over the head with an iron hammer-hand strike with enough force to plant them in the ground.
Element: Null
Possible Rewards (Per Virus): GigasArm3 (Rare), HammerToss3, Zenny
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: HardCase: Damage is reduced by half until hit with a Break attack, at which time this effect is nullified and they take standard damage. Break does not deal extra damage.
Special: Burial: Opponents struck by this effect are forcibly buried in soft terrain types (Mud, Sand, Snow) or submerged in liquid terrain types. Otherwise, the panel is cracked. If the panel is fragile, it becomes broken, and the target falls into the hole. This effect doesn't work if the target is standing on Metal Terrain.
: 60Hp [Magnet][Beside the dragon's pot]
ThunderDragon3ThunderDragon3 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 300
Primary Attack Damage/Effect: 150 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 150 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon3, Zenny
: 100Hp [Solar][On the race track below]

-=Navis=-
DragonierMan.Exe: 400Hp [High Altitude]
Magistrate.SP: 140Hp [High Altitude][Casing: 20/20Hp][Barrier: 5/20Hp]
Suzume.SP: 140Hp [High Altitude]
Aya.SP: 140Hp [High Altitude][Casing: 20/20Hp][Barrier: 20/20Hp]

Swordy3: 180Hp [Magnet][Beside the dragon's pot][Item: Star]

-=Oddities=-
Hidden within the rainbow colours of the roadway, there seem to be a number of panels with question marks emblazoned on them.

-=Terrain=-
60% Missing
  • Permanent bottomless hole.
  • Doubles dodge penalties for bad RP.
  • EJO if you fall in.
[Space to either side]
20% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
[Rainbow-coloured hard light roadway]
20% Magnet
  • Non-Elec Elementals get -30% Evasion, and 50% (+/- 25% RP) chance to fail movement off the panel.
  • Only Elec Elementals can burrow.
  • Wood attacks: Change terrain hit to Normal.
  • PanelShot: Imbue Elec + Seeking.
[Two cones to either side of the dragon's pot]