Still with the advantage his shadowed form provided, Jazz was able to spare a few moments to call out again. He could see Prose, a small white, blue and red spot moving around the massive beast, dodging and zipping with a speed and grace that Cresheth, despite his size, was doing an unsettling job of keeping up with. He saw her nod at his information, but then turn suddenly, her gaze shifting to look directly up a the observation window above, and Jazz.
“Jazz, no! Do NOT come down here! You CANNOT come down-” As she shouted, Cresheth sprang, jumping to a new position with insect-like precision, and heaved his head around, catching Prose in her moment of distraction. Once again, the bunny girl was shot like a tiny missile, across the chamber, this time directly up towards the observation window. Barely two feet from Jazz, she impacted against the glass with a thunderous crash, but between the static of the face view and the proximity, he was able to see that she had caught herself mid flight and struck the glass feet first, crouching against it as she absorbed the impact and giving him a quite inappropriate for the situation view under her skirt. A moment later her image faded out and three more took its place across the window, each launching back towards the beast below with powerful kicks. When the face view screen stabilised, it showed only empty space, moving rapidly across the chamber, but the other versions of her wore grim, almost snarling expressions that showed her pointed fangs.
A sharp crackle of electricity pulled his attention back to the room as the lingering icicle successfully skewered and extinguished the remaining Maru and a fraction of its vitality was consumed by the degradation field and fed back into Jazz himself. Seeing its moment, the Monsoon edged forward further and threw its head back, unleashing another storm of swirling winds that tore at the near end of the control room; Jazz was lucky enough that none of the debris that it flung struck him, though it wouldn't have hurt even if it had. The other viruses were not quite as fortunate as chunks of broken metal and discarded furniture whipped about, clanging off the hard metal domes of the pulsebulbs and pushing them back against the wall, and dinging the floating cube so that the red colour that it had previously settled on shifted to blue.
Before the two bulb viruses could properly right themselves, Jazz struck out as well, engulfing the entire doorway end of the chamber in flames that would even have consumed him as well, if not for his intangible defence. One of the pulsebulbs was cored through from beneath by the melting flames, and the large cube was also blasted; its shade flipped back from blue to red again. Less fortunate was the way that the flames failed to properly strike the second pulsebulb, which immediately floated forward through the dying fires toward Jazz. In a flash, it opened its case, exposing delicate inner workings, and bombarded both him and the nearby Monsoon with a hammering wave of disorienting sound. The monsoon reeled, and though Jazz's form wasn't hurt or damaged by the blast, it left a lingering dizzy sensation that would probably get worse before it got better.
He spared a glance for the counting chains as they charged up, but a shot through his middle from the TriCube took his attention back again; it had no effect on him, but TriCubes weren't generally the type to show much emotion for their failures. It hovered in place. Instead of punishing the ineffective cube, Jazz turned quickly and brought his next weapon to bear on the Monsoon beside him. His sword cleft through its lingering wind buffet and finally bisected the virus while fresh grass reached up from the soil to begin reclaiming its form. More data from its destruction fed back to Jazz as it was broken down by the red field covering the room, though he felt about as strong as he could be, for now.
In the central chamber, the battle raged on; Cresheth moved in erratic twitches and jumps, repositioning himself before lunging or ramming at the small figures moving about him. The chamber looked heavily damaged at this point, with most of its panelling torn up or torn open, and showing empty blackness beyond. Smoke and steam were filling the room, with a heavier, grey smoke settling in the bottom of the space, while lighter clouds drifted towards the ceiling. In amongst the obscuring haze, he could still see glimpses of a red glow dashing back and forth as Prose tried to keep Cresheth's attention. Another volley of sharp spins riddled the chamber, thudding in with the sound of rending metal; the warning light on the console showed the containment approaching unstable levels of damage.
For a moment the smoke seemed to clear just enough to show Prose standing alone, turning about in a small circle. The massive shape of Cresheth reared to one side, slamming his legs down and rending the ground, before his bulk seemed to momentarily disappear. A second later, the chamber rumbled and the metal of the floor buckled beneath Prose. She leapt back just as the giant beetle erupted up again, tearing up large swathes of the metal flooring in the process and turning the chamber into an uneven, torn battlefield.
On the screen, the chains were approaching full charge, with two leading ahead of the rest. A yellow warning flickered on the chain displays; impact telemetry was outside acceptable margins of error. Obscured visuals and beast signature mobility was hampering the targeting AIs. Whatever that meant, Jazz had little he could do about it from here. He had to deal with the dangers in the room facing him, and began to charge up a punch to end all punches, while behind him, the first chain reached full charge. The chain base twisted, aiming as best it could while Cresheth moved, and then launched with a dull thud of recoil. The bolt struck true, digging hard into the beast's side and punching through his layers of plates and chitin and anchoring firmly. Chresheth reared up with an almost deafening screech that Jazz could hear and feel from where he was and whipped around, trying to turn on the point of pain that had struck him. He twisted his head, jumping about and dragging the chain with him, before goring his horns down at the tight binding. On the screen, the newly anchored chain flashes a tension spike, jumping up to sixty percent almost at once.
A burst of red energy shattered several plates on the beast's other side and he hissed, whipping back to thrust his body weight back at Prose, but the bunny girl was already gone, repeating with another heavy impact on his other side, shattering off more of his armour and exposing a thick, hide-like membrane underneath. The second chain fired, striking not far from the first and digging in, and again the beast thrashed and hissed even as its armoured plates grew back in over the blasted injuries. The levels of smoke and debris filling the chamber made seeing anything but Cresheth's own massive form almost impossible now; Prose was just a small red glow of light within the smoke and on the screen the two anchored chains read at ninety and thirty percent tension already. The flashing light warning Jazz about the containment field had gone red, declaring a critical ninety percent integrity damage. The smaller view image of Prose on screen showed mostly smoke, but within it he could see harried desperation on her features.
Jazz leapt away from the console, fist spinning as he rose to meet the TriCube and smash it out of the air. His fist connected, shattering the virus into many fractured pieces with a satisfying crunch and as he landed and the degradation field fed some of its data back into him, cold-healing the damage he'd done to himself in the process of charging up such a tremendous blow. He'd barely gotten his feet again, however, as the remaining pulsebulb re-positioned to the left side of the space, circling Jazz. The lingering snare trap sprung up as it passed over it, but a fraction too slow to catch the hovering virus. It opened its dome again and blasted a second soundwave at Jazz, and though it failed to harm him the sound still disoriented him enough to send him stumbling back against the console.
Lights flashed everywhere on the display. Prose hadn't responded to his last message, and the way Cresheth was moving around was making the chain bases swivel back and forth as they attempted to lock properly. He saw, for a moment, the massive bulk of the beast jump back, skittering halfway up the wall of the chamber and latching on with its legs before its great horns retracted and lay back. His head lowered and he launched forward into another rolling spined assault that bore down on the small dot of red light in the centre amidst the smoke. It was hard to see anything as another thundering crash made the chamber shake.
“-st HOLD STILL!” The words reverberated like a deep resonance that rippled through Jazz and left him feeling oddly becalmed. In the chamber with him, more viruses had just been arriving – two wasps and another large-headed invader pressing in through the doorway, but they all reeled, going still and dazed as the reverberating words seemed to stun them.
Down in the chamber, Smoke obscured everything, save for two thin, tall lines of red light, standing up from the centre of the chamber. Slowly, they shifted, spreading out into an arching pair of crimson spectral wings that spread and curved, encircling the edges of the chamber as it failed to accommodate their size. They didn't quite beat, but as they shifted, they seemed to push the smoke out and away. It revealed Crestheth, flat on his belly and his legs splayed out to either side all around him, with Prose standing at his nose, her hands laid on the front point of his central horn. Her wings pulsed and flexed against the walls of the chamber. On Stephine's PET, the reading for Prose flickered; for a moment her signature appeared unmasked as her listed extension fell away, leaving just her name, and a hit point reading in the thousands. The moment of stillness broke as warning sirens began to sound, bathing the observation room in a flashing emergency light.
“Damage to Displacement Field Critical. Necessity For Immediate Re-Excision Imminent”
“Power Threshold for Displacement Field Exceeded. Field Collapse Unavoidable”
“Multiple High Threat Signatures Detected In Displacement Field. Immediate Re-Excision Required”
Different messages shot up across the screen, each vying for attention as the remaining chains began to fire towards the centre of the chamber. Jazz could see them each launch, but in the centre of the room, Prose turned her head, looking up at the observation window. A wide-eyed, almost tearful look of despair dominated her features as, open-mouthed, she tried to mouth something that looked like an apology, before, quite suddenly, the entire scene flashed away in a blue light, leaving Jazz looking out over the calm, rainy graveyard scene of the Chaos level central chamber instead. The screen went dull for a moment, then lit up again with a broad scroll warning message.
“Undernet Displacement Field Compromised And Re-Excised. Hard Lock-Down Protocols Engaged. Grade One Containment Measures Activated: All Personnel Must Proceed To Designated Evacuation Points Immediately For Safe Jack Out.”
There was still only one exit from the room that Jazz was in, but even though it was partially blocked by new viruses, they all still seemed to be reeling from the resonating shout that had struck them, giving Jazz a clear path to escape. The real question was, as the emergency lights bathed the facility, and Prose's protective degradation field had vanished, and as Stephine found herself unable to extract Jazz from his current location... Where should he go?
-=Driven By Wrath-=ElecMechElecMech (DarkMech)
DarkMechs move and dodge at an average rate, usually. The exception is that they move at a very high rate of speed when they are rushing in to attack a stunned target with their twin swords. They fire low damage thunderball projectiles until someone becomes stunned, at which time one of the DarkMechs present will attack that target.
Area: Sharo, NAXA, NetVegas
HP: 200
Primary Attack Damage/Effect: 15 Elec + Homing + Stun1
Primary Attack Accuracy: C
Primary Attack Description: Fires a slow-moving homing thunderball that stuns on contact.
Secondary Attack Damage/Effect: 30 Null + Slashing x 2 Hits, Stun Cure
Secondary Attack Accuracy: A
Secondary Attack Description: When a stunned target is detected, this virus rushes in to attack them with twin sword slashes. If the attack connects, the target will be cured of all instances of Stun, no mater how many.
Element: None.
Possible Rewards (Per Virus): ElementSword, Zenny
Special: Only slashes stunned targets. If a target is stunned by another virus, it will attack that target. If more than one DarkMech is present, they take turns attacking.: DELETED (Ping!)
Lunaroid2Lunaroid2 (Lunaroid)
A bluish space rock with a diameter of around two feet, that is always giving off a soft glow. Lunaroid NEVER appears without an accompanying Solarite. Multiple Lunaroid may appear, but there will also be multiple Solarite with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.
Area: Sharo, NAXA
HP: 140
Attack Damage/Effect: 40 Null + Beam Attack
Attack Accuracy: A
Attack Description: Launches lunar energy at a target with laser intensity.
Element: Aqua
Possible Rewards (Per Virus): MoonRay2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Solarite is deleted, it will check for any unpaired Solarite. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.: DELETED
Solarite2Solarite2 (Solarite)
A reddish space rock with a diameter of around two feet, that is always giving off a soft glow. Solarite NEVER appears without an accompanying Lunaroid. Multiple Solarite may appear, but there will also be multiple Lunaroid with them. Each pair operates in a set pattern; one dodges by orbiting the other, while the other attacks, then vice versa on their next actions. Which attacks first is random, but they never deviate from the pattern.
Area: Sharo, NAXA
HP: 140
Attack Damage/Effect: 40 Null + Recover 20 x 3 Targets
Attack Accuracy: A
Attack Description: Launches solar energy at 3 targets. For every non-object target it successfully hits, it heals 20 HP.
Element: Fire
Possible Rewards (Per Virus): SunFlare2, Zenny
Special: OmniShoes
Special: Codependent: If its paired Lunaroid is deleted, it will check for any unpaired Lunaroid. If there is one, it will pair with it and begin their pattern anew. If there isn't, it will attack every action, and never dodge.: DELETED
MagTec+MagTec+ (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 160
Primary Attack Damage/Effect: 40 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 20 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt2, MagnetMissile2 (Rare), Zenny: DELETED
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.: DELETED
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.: DELETED
Maru-10Maru-10 (Maru)
Maru are rather small floating spheres of electricity, with two beady black eyes. They never appear solo, and will always have at least one other Maru at their side. While they're exactly as sturdy as one would expect from a ball of electrical energy, they can inflict bugs with their electric shocks. Maru are highly intelligent for being what they are, and love to combine tactics with others of their kind to make sure they each get to shock the enemy at maximum efficiency. Their small size and ability to move in any direction makes them extremely hard to hit.
Area: Netopia, NAXA
HP: 90
Attack Damage/Effect: 40 Elec + Glitch
Attack Accuracy: B (special)
Attack Description: Fires a small bolt of electricity that corrupts the data of whatever it hits.
Type: Elec
Possible Rewards (Per Virus): MaruBlaster2, Zenny
Special: OmniShoes
Special: Taser: If this virus is within Melee range of an enemy, its attack's accuracy is A. If an enemy uses a close range chip, they may counterattack immediately following that attack as a free action. Multi-hit close range chips only trigger one counterattack.
Special: All attacks that target this virus are treated as being two accuracy ranks lower (i.e. A is treated as C) against that virus.
Special: Can use Barrier once.: DELETD
MonsoonMonsoon (Storm)
Storm loosely resemble the Weather line, and may in fact be a distant off-shoot of them. They wear metal hats that loosely resemble straw hats. Their faces are mostly nondescript, aside from their always closed eyes, and beak-like nose. They have no visible mouth, though from somewhere beneath their nose, they appear to be chewing on a bamboo shoot. Their bodies appear to be simple gowns, decorated with swirls. This virus is normally no more or less aggressive than most viruses, but if the enemy is using exclusively/near exclusively Shot or Thrown type attacks, it will attack more frequently, knowing that its attack will help protect it from them.
Area: Dentech, Yumland, NAXA
HP: 150
Attack Damage/Effect: 15 Null + Nova 3 + Knockback + Wind Attack x 3 hits
Attack Accuracy: C
Attack Description: Creates a wind storm around itself, knocking enemies backward.
Element: Null
Possible Rewards (Per Virus): Squall1, Zenny
Special: High Turbulence: The accuracy of Shot and Thrown-type attacks is reduced by 3 ranks against this virus while it is attacking.
Special: FloatShoes, ShadowShoes: DELETED
TRICUBETRICUBE (DBLCUBE)
This virus is essentially a flying, color changing RockCube. It flips between Red (attack mode) and blue (recovery mode) every time it takes a hit.
Area: SciLab, NAXA
HP: 220
Primary Attack Damage/Effect: 60 Null x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: The virus turns red, and fires red colored energy beams at three enemies that inflict damage.
Secondary Attack Damage/Effect: 45 Healing x 3 Targets
Secondary Attack Accuracy: S
Secondary Attack Description: The virus turns blue, and fires blue colored energy beams at three allies that recover HP.
Element: Null
Possible Rewards (Per Virus): DBLBeam2, Zenny
Special: Getting hit changes it's color.
Special: Omnishoes: DELETED
PulseBulb2PulseBulb2 (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 180
Attack Damage/Effect: 45 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse2, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. A: DELETED (Ping!)
PulseBulb2PulseBulb2 (PulseBulb)
PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.
Area: NAXA
HP: 180
Attack Damage/Effect: 45 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse2, EchoLocation (Rare), Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards. B: 180Hp [Soil] [Mid Left of chamber, facing Jazz][Stunned(1)!][Freeze(1)!][Fear(1)!]
ElewaspElewasp (Elebee)
Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.
Area: Electown, NAXA
HP: 130
Attack Damage/Effect: 40 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying. A: 130Hp [Just inside the doorway][Stunned(1)!][Freeze(1)!][Fear(1)!]
ElewaspElewasp (Elebee)
Elebee viruses move and dodge at a high rate of speed, and they are fully flight capable. Elebee viruses attack by flying at their target at high speed, and delivering an electric sting. This type of virus may opt to stop short of the target, and veer sharply in a new direction to avoid an attack. This requires the expenditure of a second action, but occurs very rapidly regardless. Movement and attacking are one and the same with regards to this virus, thus physical contact with them causes damage. Elebees can see through Invis.
Area: Electown, NAXA
HP: 130
Attack Damage/Effect: 40 Elec + Seeking
Attack Accuracy: B
Attack Description: Charges toward enemy to electrocute
Element: Elec
Possible Rewards (Per Virus): Arrow2, Zenny
Special: Flying. B: 130Hp [Just inside the doorway][Stunned(1)!][Freeze(1)!][Fear(1)!]
Invader2Invader2 (Invader)
Flying about with its eyes bloodshot, its lips permanently scowling, and its comically tiny arms folded, the Invader is a mostly humanoid-shaped virus, about 5 feet tall, wearing a tight bodysuit that covers its body from neck to toe. It is much shorter in reality, however, if you look past the gigantic cranium it has on its head, which easily takes up a third of its total size. Bulging with folds and creases, it seems to pulse every few moments with electrical arcs running over its surface. With intelligence up and above most viruses (and some Navis), they will not hesitate to use more complex tactics than normal viruses. The V1, V2, and V3 versions have blue, purple and red skin respectively. Normal versions wear a white bodysuit with black trim, while EX versions wear a black bodysuit with white trim. The Z version has light green skin with purple bodysuit and black trim, and its eyes are entirely purple.
Area: NAXA
HP: 190
Primary Attack Damage/Effect: 50 Elec + Piercing + Chain 3
Primary Attack Accuracy: B
Primary Attack Description: Generates a powerful ray from its massive brain, which can arc towards nearby targets when it hits.
Element: Elec
Possible Rewards (Per Virus): Synapse2, Mindbender (Rare), Zenny
Special: Omnishoes
Special: Chain 2: This attack, upon striking a target, may change directions towards a new target. This may be done up to 2 times in one attack.
Special: Can use Mindbender once as a free action.: 190Hp [Just outside the doorway][Stunned(1)!][Freeze(1)!][Fear(1)!]
-=Holding the Fort=-Jazz.Exe: 200Hp [Soil][Shadow (Ended)][Stunned(2)!]
-=An Unsafe Study Environment=-70%
Soil- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
(A large, rectangular room, mostly without defining features of use)
20%
Grass- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
(area around the broken hole, as well as three smaller patches where the nets hit and landed, plus where the Monsoon was)
10%
Broken- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
(Small shattered patch to one side of the doorway; still not regenerating)
-=Battle Mode=-Survival:
- Endure for as long as you need to; you may be able to find a chance to escape after a few rounds.
- Three new viruses will join the battle each round, though no more than seven can fit in the room at once.
- All deleted viruses will give full rewards at battles' end.
-=Chain Status=-Forward Left: UNKNOWN (Last seen: Launching!)
Mid Left: UNKNOWN (Last seen: Launching!)
Back Left: UNKNOWN (Last seen: Launching!)
Forward Right: UNKNOWN (Last seen: Active, Strain at 90%!)
Mid Right: UNKNOWN (Last seen: Active, Strain at 30%!)
Back Right: UNKNOWN (Last seen: Launching!)
-=Displacement Field=-Central Containment Displacement Field: OVERLOADED: UNDERNET CONTAINMENT RE-EXCISED (Last reading: Damage at
90%!)
-=Battle 4, Victory!=-Spoils: 6300
z, 54BugFrags,
ElecPulse2Damage: 120 + Seeking + Glitch + Cone Attack
Accuracy: C
Description: Blast up to 4 enemies with a cone of electromagnetic waves that disrupts invisibility and causes glitches.
Duration: Once
Element: Elec
Special: Close range only.
Trader Rank: C