Behind his own chunk of the wreckage, Courser closed his own eyes and counted a short breath while he watched through his decoy. When the moment was right, he twisted and presented the worked barrel of his revolved through a gap in the wood, taking a second round of powerful crack shots with it. Two rang out for the walls of the area again; with any luck he could break off a few ice chunks as well and add them to the increasingly obscured field. In the midst of these two distracting sounds at different points, a third shot rang straight, aimed at what Courser intended to be the beast's blind flank.
On the other side, his clone, if it hadn't been eaten yet, leaned up over the chunk of debris, elbows on the top of the barnacled boards.
“You know, it's nice real estate you've got here, but you have to admit... it's a bit of a fixer-upper, don't you think? It's falling down around your ears!” As it taunted, Courser slipped out of his hide; it didn't do to overstay a welcome after all. He moved as stealthily as he could through the clouded water to hide himself away behind a different obstruction; even if the beast noticed, Courser was ready for its efforts – the first sign of aggression towards him would see tow coursers dodging away from the attack. One would twist and swim in an arc away from the beast, on whichever side still held its undamaged eye, while Courser himself meant to use the distraction to bee-line for cover and hide himself properly.
Once there he paused again, letting his body go still and blend in with the currents and motions of the water. He was quietly glad that the next attempt he had lined up originated far away from his actual body anyway – even if he was fire aligned for now, lightning still worried him. He waited, using his other sense,s and other decoys if any still lived, to position and aim carefully, holding still and blending into the background while he waited for the beast to commit to some other target, even for a short moment. To help encourage it, his needler, down below picked this moment to make its next volley of flechettes at the beast, unrelenting in its offence. One had to wonder where it stored this much ammunition.
Courser waited, then picked his moment when Squalo acted. He glanced out quickly, gesturing with one hand and drawing it in a slow circle nearby. A dark spiral of shadow formed on the surface of the water, then bubbled and roiled – it looked briefly like storm clouds rather than water, for a moment or two, before a blinding crack of lighting broken from the middle of the spot, driving in a single, amped up and crackling bolt down at the great shark from above.
As it struck down, courser moved as well, gripping one edge of his hiding spot and swimming up and over then kicking off as he moved towards the beat from a different, more direct angle. Shield up and his swirling shells of water refreshing themselves, he stretched out his other hand and thrust it forward. A trail of long, blistering blue oxy-flame emerged from the base of his wrist and tracked in a laser line across the space, aimed at a different part of the shark's flank. He wasn't sure he could effectively surprise the huge beast from two different angles at the same time, really, but he was still going to try – the more the shark felt like it was surrounded by foes on all sides, the better his chances of getting pin-point shots in cleanly.
-=Summary=-
C*) Assassin: +20% Damage on any strike that lands after an attack from Squalo that wasn't against the real Courser.
C*) Momogra: (25, Backstab, B)
C1) Movement/Feint (Back off and hide behind the nearest chunk, breaking LoS if possible
C*) Twig-Clone: swim quickly but more visibly towards the other piece and attempt to hide, but don't break LoS
C2)

Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C (130Fire, A) (+26Fire if Assassin is met) (other two shots directed towards the edges of the den arena, trying to create more debris)
C3) Move towards a different piece of debris and hide again
C*) (If attacked, the new clone will dodge away, on the beast's good eye-side, while Courser will use the opportunity to try to dart into hiding properly.
C4) Take Aim, be still, hide, pick the moment and wait for him to go after anything else.
C*) Needler: (40 x2 Hits, A)
C5)

Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C (200Elec (+20 Strengthen), Drop, A) (+40Elec if Assassin is met)
C*) Fast Barrier: (30Hp Barrier)
C*) Fast Armour: (10Hp Casing)
C6)

Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D (60Fire, A) (+12 is assassin is met)
-=Cooldowns=-
Ebb and Flow: 1 Turn
Forked Streams: 1 Turn
-=Chips Used (22)=-

Properties: Normal, Mobile
Object Damage: 80 Null + Impact + Break
Damage Method: Ramming attack, Telekinesis, Throw
Attack Damage: 40 Null x 2 hits x 3 Targets
Accuracy: A
Description: Summons a gun platform that attacks up to 3 separate targets each turn with its trio of double spike cannons. It can also perform a defense piercing kamikaze attack.
Duration: Until destroyed.
Element: Null
Special: This chip's accuracy cannot be boosted or reduced by any means, including RP quality.
- This object may ram a target instead of firing needles, but is instantly destroyed in exchange.
- This object may dodge by trying to ram nothing, but if it hits something in this way, it is still destroyed and deals object damage.
Trader Rank: C

Damage: 15 + Backstab
Accuracy: B
Description: Creats a Momogra virus to aid you. Attacks with a shovel from behind, and has a constant Mole status that ignores terrain solidness when not attacking (unless the panel currently does not exist). Still affected by other effects of panels.
Element: Null
Special: Allied Virus: This virus has two actions per turn, and is fully controllable by the summoner. If no orders are given, it will perform actions at random, but will never intentionally interfere with or damage the summoner or their allies. Deleting this virus will grant no additional rewards to either side.
Trader Rank: C

Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C

Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E

Accuracy: B
Description: Fires three sharp spears at the same target.
Duration: Once
Element: Null
Trader Rank: C

Accuracy: B
Description: Summons a giant metal hammer to utterly crush one enemy that stands before you.
Duration: Once
Element: Null
Trader Rank: D

Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 100 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: D

Properties: Light
Object Damage: 100 Null + Blast2
Damage Method: Throw, Knockback, Microburst, Telekinesis, Gust
Attack Damage: 100 Null + Blast2 + Line Attack + Seeking
Accuracy: D (thrown) / A (trigger)
Description: Sets a lightweight laser trip bomb. When something crosses the sensor beam, the bomb detonates a shaped charge that blasts an entire line. It can see through Invisibility. This weapon is very dangerous to use, caution is advised.
Duration: Until destroyed or until it attacks.
Element: Null
Special: Laser TAG: Attack triggers when something moves through the targeting laser beam, no matter who or what that may be.
Trader Rank: D

Accuracy: C
Description: A fist of stone falls from the sky to smash an enemy, and create a shock wave that hits two nearby enemies. The area affected by the fist becomes Cracked terrain.
Duration: Once
Element: Null
Trader Rank: D

Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D

Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D

Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: D

Accuracy: B
Description: Creates a long metal blade with exceptional cutting speed. Hits with a wide slash, then a long slash in the span of a single action, hitting 3 and 2 targets, respectively. Only one target can be hit with both slashes. Rare
Duration: Until Overridden/Broken. Breaks automatically after 2 uses.
Element: Null
Trader Rank: C

Properties: Normal
Object Damage: 220 + Blast3
Damage Method: Throw, Knockback, Microburst, Pull, Gravity, Telekinesis
Attack Damage: 220 + Blast3
Accuracy: Not Applicable
Description: Creates a BoyBomb1 on the field directly before you. The bomb may be pushed around until the end of the turn. The bomb will explode at the beginning of the following turn, dealing extremely heavy damage to anything nearby. Be somewhere else when that happens....
Duration: Until destroyed or the beginning of next turn.
Element: Null
Special: If enough damage is dealt to this object to destroy it, it will immediately explode instead.
Trader Rank: D

Accuracy: B / B then B
Description: Creates an impressive bear claw. Can be used to slash or throw enemies or objects.
Duration: Until Overridden/Broken. Breaks automatically after 6 uses.
Element: Null
Special: Throw: The wielder must first grab the target to be thrown, then the target is thrown in the direction/area indicated. A second check is made if against another object/enemy. Throw deals damage to both thrown object/enemy and the second object/enemy. Damage occurs at point of collision with the ground/wall/ceiling/etc. or an object/enemy, not during initial grab attempt. Objects deal their max HP in damage (instead of the chip's damage) if they hit an object/enemy, then break. If they miss, the object just takes the chip's damage. This chip has a variety of uses.
Trader Rank: D

Accuracy: S Block, A Return
Description: Defends against one attack, teleports to enemy, and strikes with Gutpunch. Impacting. Breaking.
Duration: Once
Element: Null
Special: I-Field is pierced by Impact, Counter is negated by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D

Accuracy: S
Description: Adds 30 Damage to all hits of a Fire Element attack chip, before any external environment-related or target-related damage modifiers apply.
Duration: Once
Element: Fire
Trader Rank: C

Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C

Accuracy: A
Description: A triple barreled gun that blasts through defenses and terrain alike. Rare
Duration: Once
Element: Fire
Trader Rank: C

Accuracy: A
Description: Shoots a fireball that explodes on impact to hit nearby enemies.
Duration: Once
Element: Fire
Trader Rank: D

Accuracy: A
Description: Looses a stream of fire that can penetrate enemies and keep going.
Duration: Once
Element: Fire
Special: Line Attack(3): Attacks up to 3 targets in a straight line.
Trader Rank: D

Accuracy: B
Description: Utilizing a target as a lightning rod, the user drops a powerful thunderbolt on it. Rare
Duration: Once
Element: Elec
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Trader Rank: C