And so Dark died. :<
Well, for those who are interested, here's what was written in my .txt for the BoT. Everything else came from my head.
Feel free to comment.
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The Book of Trials
Area Zero: The Dome. (Cleared, obviously)
Essentially a railroad into Area One, this would allow the player some time to get most of the stupid ideas out of the way before progressing. 'Let me out' is one of them.
Area One: Two paths. (Cleared)
-Player can choose either left or right. Both pathways end at an abyss-- their main difference is the doors and the numbers on them.
Left contains doors 10-50; numbers 23, 34, and 42 are 'correct' doors. The others contain the same amount of viruses within them as the number on their door. (IE: Door 50 has 50 viruses inside.)
Right contains doors 0-10. (Yes, there's a second '10'.) Number 7 and 10 are the only correct doors here. 10 is actually a link between the Left and Right paths. Incorrect doors do random things.
---Doors---
Door 7: Lucky Number 7. This moves Siren directly on to the Mansion.
Door 10: Link between Left and Right hallways.
Door 23: The 'Evil' door. Complete darkness with random bursts of light-- Siren has to fight three viruses here.
Door 34: Rule 34 time! Naked- well, at the request of Eon and various staffers, half-naked Heelnavis. Two of them, to be exact.
Door 42: An answer as to how to escape the book: The word 'Fight' written in blood on a wall, with a dead navi (Actually the creator of the book) laying face-down in front of it, covered in blood.
The Abyss: Should the player try (Successfully) to cross the Abyss, they will merely end up in the other hall. If they fall INTO the Abyss, they move directly to door 23.
Area 1&1/2: The 'Acid' Pit. (Cleared)
This area had one way for the player to escape: going through the 'acid' (Actually Mountain Dew) and then, subsequently, through a hidden tunnel to a shack with a single stranded Heelnavi inside. When the Heelnavi is inevitably (Try as they may, the Heelnavi WILL die) destroyed by the book, a crater appears that can be destroyed to allow access to the Mansion.
Area 2: The Mansion.
Player starts in a library-- if they read the bookshelves, they can find various trivial books and, if they search long enough, a direct entrance to Area 4 through a portal-book. There's a fireplace and an armchair juxtaposed to each other in just the right fashion, with an endtable and a book on top of it to the left of the chair, within arm's reach. There's a pen identical to the one that was found with the book next to the one on the table-- note this.
The 'Book' is actually a Diary. If the player picks it up to read, note a few trivial happenings with some key details (Bluntly) added in:
-The book's name (Book of Trials)
-The fact that the book will essentially leave its current Master to die should a new victim come along
-Hinting that the navi who this mansion belonged to was most likely killed by its residents (Didn't actually happen)
Once the player goes through the double-doors, they're greeted by a slew of Catgirls in french maid outfits-- this is reminiscent of the personal tastes of the previous owner of the mansion. The catgirls, if questioned, will keep (Creepily) repeating the same phrase with the exact same bright-and-cheery tone: 'Good morning, Master! (Or Mistress, depending on gender of player)'. The hallway is otherwise not noteworthy.
Once the player goes through the double-doors at the end of the aformentioned hallway, they come into the mansion's Garden/Hedge Maze. Yes, a maze within a maze. It boggles the mind. : D
The hedges that make up the maze can be cut or burned through, though they regenerate and retaliate when the player does so. (More on that later.) If the player tries to fly or jump OVER or on top of the maze, vines will whip out and push them back down. If the player gets stuck within the maze, attacks the maze, or tries to jump out/escape the vines too many times, they will meet Flora.
Flora being a living plant-monster-rose-woman-thing that's bossworthy. She won't be too happy to see the player. They can either negotiate their way out of the battle, or fight (Fire chips are 4x effective, here). Either way, once Flora is defeated, they move to the end of the maze. (If they solved the maze, they'll meet Flora later but under better terms.)
At the end of the maze is another one of those annoying choices; either a small entryway to the left that goes down into Area 2&1/2, the Cellar, or around and to the right, the front door into the Mansion.
(Assuming Right)
When the player reenters the mansion, they find themselves in a grand entryway/lobby that's not-quite-literally dripping with riches and luxury; a giant diamond chandelier hangs over the whole thing, with a grand staircase leading up to a second floor. (Make a not-so-subtle note that only ONE floor of the mansion could be seen from outside) There's two open hallways to either side of bottom and top of the staircase-- both of the bottom ones go to the Kitchen, where the player will encounter Bridget. This encounter is made to be creepy, as Bridget is- well- an otherwise sexy woman with a woman's figure and singing voice (She'll be singing a typical la-de-da tune as she stands there, back to the player, washing dishes), but a man's face and speaking voice.
The hallways on the SECOND floor lead to the mansion's Recreation Area (Re: Video Games) and Gym respectively. The Recreation area is the encounter point of Ashley, a seemingly shy girl with glasses that's hogging the only working console. If the player agitates her too much, she'll pause the game, slowly (Make sure to over-emphasize, here) turn towards the player, and then proceed to become very, very angry and fight them. WITH HER BARE HANDS. (She'll actually say that bit repeatedly, each time adding another detail to how loudly she's saying it-- IE: The first time all caps, the second time bold with caps, etc)
The Gym is the encounter point of Helga. Despite the name and the stereotype that could easily go here, Helga is an attractive-looking tumbler that does NOT, in fact, have an accent. She'll challenge the player to a set of physical-challenge sort of activities. The only way to actually goad Helga into a fight is to outright attack her first. If the player fails the activities, Helga will tell them to think nothing of it and send them on their way. If they succeed, they're given a melee-type chip. (To be chosen later)
Aside from the hallways, there's a set of double-doors at the top of the staircase-- these lead to the Bedroom of the mansion.
The Bedroom, as it's so aptly named, is the encounter point of a Drider woman with rose-tinted hair named, appropriately, Scarlet. Scarlet will talk with the player in a vaguely flirtatious manner, but if they try to leave, she'll shut the door and cover the entire thing in her nigh-unbreakable webs.
There are only two ways to appease Scarlet; the first way (And the easiest to trigger) is to fight and slay the Black Widow Drider. The second way is to get her talking about the creator of the mansion and make the conversation go the right way. The 'right way' being her liking the player enough to let them go as opposed to attempting to eat them. There are other lines of conversation one could use, but this is the easiest-- the point is to get her to open up. The longer this encounter goes on, the more specific the things needed to say get.
...Of course, if the player's character is a dick this doesn't particularly matter anyway.
If they do manage to defeat Scarlet or get her to let them go, she claps her hands twice and the bed slides to the side, revealing a small tunnel in the floor that leads to Area 3.
Area 2&1/2: The Cellar.
The Cellar, at first glance, is dark, dank, creepy, and made out of stone. As the player progresses a little way into the empty-looking cellar, weird pipes start popping up out of the walls (Not active, 'OMG A PIPE JUST APPEARED AAAH', but more like there'll be one pipe sticking out, then two, then five... etc) leading towards the back of the Cellar.
At the back of the Cellar are two things:
One: Marisa. A robot-esque creature of a woman with the aformentioned pipes feeding into her torso near the bottom, and wires linking all along her spinal column into the wall behind her. The pipes actually contain very real acid-- this will do very heavy damage if the player is hit by it.
Two: A secret tunnel that leads to the Attic.
Marisa guards the entrance to the attic by way of three unbreakable, retractable beams that block the way. She will give the player the option to merely converse with her, leave, or attempt to get past, but if they wish to get past they MUST fight and defeat her.
Once the player gets by, the beams retract and the way to the Attic opens.
Mini-Area: Attic.
The Attic is the lurking place of the only male servant in the mansion; Birgol.
Birgol is a tank of a boss that's constantly hunched over-- he's also EXTREMELY aggression-prone, and will attack the player the moment they enter his domain. There is no way to talk him out of this. Once he's defeated, the player gets two chips; a melee chip and a break chip. They're also dropped by way of trap door back into the lobby of the Mansion.
Area Three: The Wasteland
This area starts out barren-- the book wiggles its way out of the player's grasp, and then begins to ask them questions. For each question they answer about themselves, the landscape changes. Get creative with this area.
Eventually, once the book is satisfied, they get pushed to Area Four.
Area Four: The Core
Area Five: Hell
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Hmm, indeed.
The Book of Trials
last edited by
Oh, right.
It's about this.
http://z10.invisionfree.com/RockmanChaosNe...post&p=12854534
It was effectively my Dungeon Master guideline to that topic. Most of this stuff was created based on things Dark said/did.
It's about this.
http://z10.invisionfree.com/RockmanChaosNe...post&p=12854534
It was effectively my Dungeon Master guideline to that topic. Most of this stuff was created based on things Dark said/did.
last edited by
I wanna do the book now.
Wait, scratch that, gimmee the last-levelled book Dark mentioned, Book of Death or whatever. Now THAT would be fun.
Wait, scratch that, gimmee the last-levelled book Dark mentioned, Book of Death or whatever. Now THAT would be fun.
last edited by
Notes taken. Scenario: "Horror Show" Completed. Victim search pending.
Searching...Searching...
Candidate(s) found. Preparations: 50% complete.
Interesting, though. I look forward to the rest of the books.
Searching...Searching...
Candidate(s) found. Preparations: 50% complete.
Interesting, though. I look forward to the rest of the books.
last edited by
There's actually four books.
The Book of Trials.
The Book of Perils.
The Book of (Name still undecided, so far it's been 'Dangers' but I'm contemplating 'Malice' since this is the one book out of the four that focuses on fighting)
And The Book of Deaths.
They scale in difficulty and bias from slightly mean (Trials) to sadistic (Perils, Malice), to outright homicidal (Deaths).
Trials, by the way, will be popping up on someone again... but I have to rewrite it first.
-Twi
The Book of Trials.
The Book of Perils.
The Book of (Name still undecided, so far it's been 'Dangers' but I'm contemplating 'Malice' since this is the one book out of the four that focuses on fighting)
And The Book of Deaths.
They scale in difficulty and bias from slightly mean (Trials) to sadistic (Perils, Malice), to outright homicidal (Deaths).
Trials, by the way, will be popping up on someone again... but I have to rewrite it first.
-Twi
last edited by
There's the thing, see.
Take Zelda for example. You often hear how the gods choose a hero to go forth and destroy evil etc. But if you think about it, the previously mentioned gods are the people who made them:
The Game Makers.
And that's awsome.
Take Zelda for example. You often hear how the gods choose a hero to go forth and destroy evil etc. But if you think about it, the previously mentioned gods are the people who made them:
The Game Makers.
And that's awsome.