Carefully making her way back to ground level with her entourage, Seafoam set out towards the distant radio towers and greener terrain with renewed certainty in her path. It took a little while to make sure her wards were all accounted for and following safely, after the strange dimension-stretching upper-works of the theatre space, but soon enough the small party was moving forward again.
The mets following her chattered away with enthusiastic and curious sounds as they took in the sights; they glanced at each of the radio towers that the group moved past or came close to, almost as though they were listening to something that Seafoam herself couldn't quite hear, but eventually she began to pick up the background sound of different radio communications zipping back and forth; odd scraps of conversations leaking out on poorly secured channels, the occasional public broadcast program and other snippets of day to day listening.
The green hills covered with various natural vegetation began to grow more uneven as Seafoam approached her destination, and she found herself leading the small party down into what was becoming a deep valley, with high craggy hills reaching up on either side as the ground rolled gently downward. The radio towers continued as well, growing more frequent as they poked out between the plants and trees, and in some cases even jutted out of the rocky walls of the valley at irregular angles.
It was subtle at first, but Seafoam began to hear music, filtering out from the towers underneath their other signals. It was easy to miss at first, but the deeper into the valley she pressed, the clearer the sound became. It was on every channel, and underneath every signal now, gradually growing louder until it was the primary sound she was hearing, and the other information was swiftly being drowned out and lost. The music itself was strange and had steady beat to it; it was vaguely folksy, and a little bit rhythmic and hypnotic, but in a fun kind of way. It was just the kind of music that was prone to set one's foot tapping unconsciously, to to make a person sway to it gently without thinking. Behind her, the trio of metools following her had fallen into a rhythm step that matched the music, their pickaxes swaying back and forth in the air to the beat and their helmets nodding as they seemed to vibe along to the beat. Soon the beat of the music seemed to thrum through the air, and the sense that she was approaching the source grew clearer to Seafoam's senses.
A short way ahead of her, a tall cacty came into view... at least maybe it was a cacty? It bobbed and swayed to the music, and as it moved it began to look more like an entire line of similar cacty, all pressed together, swaying and grooving as it snaked back and forth across the increasingly cramped confines of the valley. Each cactus body was five segments high, instead of the normal three of a regular virus, and most of the heads seemed to be fake – just slightly different looking body segments. The virus as a whole – as it seemed like it must surely be – only seemed to have one 'proper' head; it had wide, dizzy eyes that spun with a kaleidoscope of swirling colours above an uncharacteristically manic grin. It was wearing a large party hat, complete with streamers, ear pieces and even a pair of little sparklers sticking up at jaunty angles. The head seemed to spend most of its time on the lead body but as the congo line of cacti swayed and danced, the head also seemed to bounce around, switching places with the other false head segments at random.
The party hat wasn't the only piece of festive gear the virus seemed to be wearing; each cactus body had a selection of bells attached to the lowest segment, which all jingled at regular rhythmic times with the rest of the music. About halfway up, they each bore a pair of long cloth kerchief, seemingly held on by virtue of being pinned through a spike on each side of the cactus, and these also danced and swished in time with the swaying movement of the cactus line. The air felt vaguely thick and a little cloying as Seafoam drew closer; there was the faint hint of a pleasant perfume, mixed with warmth and moisture in the air. The main head bounced back to switch places with a body somewhere in the middle and turned its crazy-eyes grin towards the approaching navigator, head tilting back and forth with the music as though inviting her to come dance with it. The music pulsed and swelled, thrumming through the air now; behind her, her met followers seemed mesmerised by the sound; it reverberated from the surrounding towers, and whatever other signals were supposed to be transmitting right now were clearly being blocked and congested by the virus' presence. More pressingly for Seafoam, the dancing and shifting of the virus had led it to a point of blocking up and congesting her entire path froward towards the transition point. Something needed to be done, it would seem.
-=Delirious DJ =-CactoCongo.Worm: 300Hp [Dancing!][1-Hit Party Hat (Worn on Head)][Normal]
-=In The Spotlight =-Seafoam.Exe: 110Hp [Grass]
-=Back-up Dancers?=-Map-Wielding
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Normal] [Just behind Seafoam]
Sculptor
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Grass] [Behind and left of Map Metool]
Nervous
MetoolMetool (Metool)
Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.
Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach
HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.: 40Hp [Grass] [Behind and right of Map Metool]
-=Not Mean To Be a Mosh-Pit =-60%
Normal 40%
Grass- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
Valley area starts grassy and become rocky (normal) towards the virus' end; terrain is mostly even, but the valley is moderately narrow.
-=Battle 5, Start!=-