Delta pondered the quite frankly suspicious looking GMD in front of him for a few moments, then pulled out an untrap chip and pushed on the surface of the mystery data with it.
((Attempt to use Untrap on GMD))
Network Hike
last edited by Rogan
With caution proving the more sensible course, Delta pressed the untrap program to the nearest surface of the crystal. There was a brief moment where the red, fibrous veins twisted and writhed, but then they began to curl back free the data crystal and relinquish it, seemingly safely. As it came from from the trunk of the tree, the rest of the opening process worked through without issue and the data unpacked itself to deliver a small packet of chip data into Delta's waiting hand. He was able to step back with it, unharmed, and the tree seemed no worse for wear now either. Crisis averted, perhaps.
Delta GET:
WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
Delta GET:
![](https://execfera.github.io/rern/chip/WoodTower1.png)
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
last edited by
((GET:
WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D))
((USED: 1x Untrap))
"Oh I like this one..." Delta grinned as he saw the contents of the GMD. "Wood Tower battlechip." Still smiling, the netnavi started searching for the next group of viruses.
((Searching for Battle 4))
![](https://execfera.github.io/rern/chip/WoodTower1.png)
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D))
((USED: 1x Untrap))
"Oh I like this one..." Delta grinned as he saw the contents of the GMD. "Wood Tower battlechip." Still smiling, the netnavi started searching for the next group of viruses.
((Searching for Battle 4))
last edited by
Continuing on through the foliage and the surrounding forests, the buzzing of the Skeeter viruses growing more and more intense as he continued on. Bushes and foliage scattered about on his little (mostly) unhindered walk through the forests before being stopped by an admittedly hilarious sight. A Mushy, the little "ninja" mushroom virus, hopping across a checkerboarded field of grass and soil panels with a Momogra digging through the terrain as usual, the mole virus popping up from it's hole every so often as it was looking for the very badly hidden Needler in a bush. Unfortunately this little sight would be cut short as the Momogra would spot Delta and quickly warn the other two in turn, shovel in hand and gesturing towards the navi. At least the Skeeter virus he was hunting down would come down from the surrounding treetops and hovered above the now annoyed Mushy, battle routines beginning for Delta.
-- Viruses --
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: 30 (Swarming above the Mushy virus) (Omnishoes)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): 60 HP (Burrowed) (Off to the west and a little south) (Grass)
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: 90 HP (Hidden in BushC) (Soil)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 80 HP (In front of Delta, but not within Melee distance) (Grass)
-- Navis --
Delta.EXE: 180 HP (In the eastern area of the field) (Grass)
-- Terrain -- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
50% Grass
-- Objects -- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the center of the area) (Woodbody) (Soil)
Bush C: 40 HP (Towards the Northwest) (Woodbody) (Soil)
-- Battle 4 Ready? Start!! --
-- Viruses --
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: 30 (Swarming above the Mushy virus) (Omnishoes)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): 60 HP (Burrowed) (Off to the west and a little south) (Grass)
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: 90 HP (Hidden in BushC) (Soil)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 80 HP (In front of Delta, but not within Melee distance) (Grass)
-- Navis --
Delta.EXE: 180 HP (In the eastern area of the field) (Grass)
-- Terrain -- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
50% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
-- Objects -- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the center of the area) (Woodbody) (Soil)
Bush C: 40 HP (Towards the Northwest) (Woodbody) (Soil)
-- Battle 4 Ready? Start!! --
last edited by
Delta examined the quartet of viruses before him, but swiftly decided on a course of action. Raising his hand, the netnavi formed his buster, aimed straight towards his bounty target. Firing twice towards the swarm of insects, before his netop called out.
"Let's try one of the new chips, WoodTower in."
Delta nodded in assent before allowing his buster to vanish, the navi's hand starting to glow slightly with a green light. Lifting his hand slightly before dropping to slam his fist into the ground of the battlefield. As his knuckles impacted the grass, a massive stake emerged from the ground in front of Delta...and then another, and a third, and so on, marching towards the mushroom.
Standing up, Delta activated his shield program, shifting his other arm to hold the defensive measure in front of him. A moment later, his left arm came up, the buster already covering it again as it was raised to fire towards one of the bushes. The netnavi shifted on his feet, ready to move out of the path of an attack or two that might come in retaliation.
"Let's try one of the new chips, WoodTower in."
Delta nodded in assent before allowing his buster to vanish, the navi's hand starting to glow slightly with a green light. Lifting his hand slightly before dropping to slam his fist into the ground of the battlefield. As his knuckles impacted the grass, a massive stake emerged from the ground in front of Delta...and then another, and a third, and so on, marching towards the mushroom.
Standing up, Delta activated his shield program, shifting his other arm to hold the defensive measure in front of him. A moment later, his left arm came up, the buster already covering it again as it was raised to fire towards one of the bushes. The netnavi shifted on his feet, ready to move out of the path of an attack or two that might come in retaliation.
Turn Summary
1. Buster Shot: 20 x 2 @ Skeeter
2.
WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D: 100 + Piercing + Ground Attack + Line-Chain (Acc: D) @ Mushy
3. 2-hit Shield
4. Buster Shot: 20 x 2 @ BushC
5. Dodge
6. Dodge
Status:
HP: 180/180 {Right Arm: 2-hit Shield (%%)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: WoodTower
2.
![](https://execfera.github.io/rern/chip/WoodTower1.png)
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D: 100 + Piercing + Ground Attack + Line-Chain (Acc: D) @ Mushy
3. 2-hit Shield
4. Buster Shot: 20 x 2 @ BushC
5. Dodge
6. Dodge
Status:
HP: 180/180 {Right Arm: 2-hit Shield (%%)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: WoodTower
last edited by
With his main quarry in sight, Delta was the first to act, taking two quick shots at the swarm of buzzing skeeters that had started to cluster around the Mushy's head – seemingly much to its increased agitation. One shot connected but the other didn't seem to hit the swarm entity cleanly, leaving the remainder to buzz and shift with an increased whining.
From one of the bushes, a sudden burst of thin, wooded flechette rounds fired out directly towards delta; they made a broad spray as the Needler appeared to be having some slight issue aiming from inside its hide-away, but there were enough of the tiny darts that a few still managed to connect with the navi. Barely a scratch.
Delta had a far more powerful wood attack to launch of his own, but it proved unwieldy for him to get a handle on. The wooden towers erupting in their line certainly looked impressively dangerous, but a lack of control meant they couldn't seem to connect with his intended target, or anything else. Still, it was his first time using the chip; maybe it would get easier with practice.
The remainder of the skeeter swarm choose the wake of this destructive, yet derailed attack to fly in and attempt to drain some of Delta's delicious navi data, but the navi was able to raise his shield in time and, by the wonder of net physics, fend of the insect swarm with it well enough. He barely had a moment to manage this, however, before the sneaky Mushy Virus was suddenly in front of him, teleporting across the field in a blink. Its eyes glinted with, before its whole body compressed, expelling a noxious cloud of dizzying spores around itself. Delta got his shield up to this attack as well, but despite the defence holding off the damage of the attack, the synapse-scrambling, confusing sensation of the mushroom spores still managed to infiltrate his body.
A moment alter, the Mushy was gone again, teleporting back to its original position, but on the bright side, Delta could notice that the virus seemed to spare no love for the nearby skeeter swarm in the process of its attack on Delta; the remaining mozzies had dropped out of the air as the spore cloud engulfed them as well, and were giving their last dying twitches now. Something in the Mushy's expression carried a note of 'good riddance' to it.
The momogra that had been watching this all unfold from the safety of its burrow took this particular opportunity to find an even safer vantage point, and burrowed away quickly to hid in another one of the bushes dotting the field while Delta turned his attention on the Needler virus, and the bush it was hiding in. Two quick shots deprived the turret of its leafy protection, and though it fired back rapidly Delta was ready this time, and successfully dodged the entire spray of wooden darts that came his way.
Progress was being made, but as Delta tried to assess his next move, the creeping, crackling dizzy feeling from the mushroom cloud's spores was growing bad enough to make his vision swim, and simple tasks like even aiming his buster were swiftly becoming an uncoordinated fight against twitching limbs that didn't feel like they were responding quite right. The Mushy watched for a moment, then teleported again, this time to a comfy hiding place inside the other remaining bush.
-=Viruses=-
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: DELETED (By friendly mushroom fire, no less)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): 60Hp (Burrowed) (Hidden in Bush B) (Soil)
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: 90Hp (Northwest) (Soil)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 80Hp (Hidden in Bush A, east of Delta) (Grass)
-=Navis=-
Delta.EXE: 176Hp [Confused (1 turn)! All actions have a high chance of failing, or not working as intended (with the exception of Status Cure, which will work if used to remove the effect)] (In the eastern area of the field) (Grass)
-=Terrain=- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
50% Grass
-=Objects=- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the centre of the area) (Woodbody) (Soil)
Bush C: DESTROYED
From one of the bushes, a sudden burst of thin, wooded flechette rounds fired out directly towards delta; they made a broad spray as the Needler appeared to be having some slight issue aiming from inside its hide-away, but there were enough of the tiny darts that a few still managed to connect with the navi. Barely a scratch.
Delta had a far more powerful wood attack to launch of his own, but it proved unwieldy for him to get a handle on. The wooden towers erupting in their line certainly looked impressively dangerous, but a lack of control meant they couldn't seem to connect with his intended target, or anything else. Still, it was his first time using the chip; maybe it would get easier with practice.
The remainder of the skeeter swarm choose the wake of this destructive, yet derailed attack to fly in and attempt to drain some of Delta's delicious navi data, but the navi was able to raise his shield in time and, by the wonder of net physics, fend of the insect swarm with it well enough. He barely had a moment to manage this, however, before the sneaky Mushy Virus was suddenly in front of him, teleporting across the field in a blink. Its eyes glinted with, before its whole body compressed, expelling a noxious cloud of dizzying spores around itself. Delta got his shield up to this attack as well, but despite the defence holding off the damage of the attack, the synapse-scrambling, confusing sensation of the mushroom spores still managed to infiltrate his body.
A moment alter, the Mushy was gone again, teleporting back to its original position, but on the bright side, Delta could notice that the virus seemed to spare no love for the nearby skeeter swarm in the process of its attack on Delta; the remaining mozzies had dropped out of the air as the spore cloud engulfed them as well, and were giving their last dying twitches now. Something in the Mushy's expression carried a note of 'good riddance' to it.
The momogra that had been watching this all unfold from the safety of its burrow took this particular opportunity to find an even safer vantage point, and burrowed away quickly to hid in another one of the bushes dotting the field while Delta turned his attention on the Needler virus, and the bush it was hiding in. Two quick shots deprived the turret of its leafy protection, and though it fired back rapidly Delta was ready this time, and successfully dodged the entire spray of wooden darts that came his way.
Progress was being made, but as Delta tried to assess his next move, the creeping, crackling dizzy feeling from the mushroom cloud's spores was growing bad enough to make his vision swim, and simple tasks like even aiming his buster were swiftly becoming an uncoordinated fight against twitching limbs that didn't feel like they were responding quite right. The Mushy watched for a moment, then teleported again, this time to a comfy hiding place inside the other remaining bush.
-=Viruses=-
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: DELETED (By friendly mushroom fire, no less)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): 60Hp (Burrowed) (Hidden in Bush B) (Soil)
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: 90Hp (Northwest) (Soil)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 80Hp (Hidden in Bush A, east of Delta) (Grass)
-=Navis=-
Delta.EXE: 176Hp [Confused (1 turn)! All actions have a high chance of failing, or not working as intended (with the exception of Status Cure, which will work if used to remove the effect)] (In the eastern area of the field) (Grass)
-=Terrain=- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
50% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
-=Objects=- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the centre of the area) (Woodbody) (Soil)
Bush C: DESTROYED
last edited by
Delta's arm shook as he raised his buster, the navi attempting to steady his shot with his other hand after a moment. With his vision shaking as much as it was, he couldn't be sure that taking aim was doing much good, but he didn't have a way of more effectively fighting the spores.
His head swam as he fired on the now exposed needler. As irritating as it was to be chipping away at his foes with his buster, the netnavi wasn't sure that he could afford to risk wasting battlechips while he was so discombobulated. Ste...well, okay, stumbling to the side might maybe help avoid an attack, but it could just as well send the navi in to one.
As he mostly regained his balance, Delta attempted to activate the shield program again, hoping that the defensive option would help him to avoid an attack or two even while he was unsteady on his feet. Shifting his right arm to more firmly plant the barrier between himself and the viruses, the netnavi raised his buster and opened fire on the needler with a barrage of shots, hoping to make up for inaccuracy with volume of fire.
His head swam as he fired on the now exposed needler. As irritating as it was to be chipping away at his foes with his buster, the netnavi wasn't sure that he could afford to risk wasting battlechips while he was so discombobulated. Ste...well, okay, stumbling to the side might maybe help avoid an attack, but it could just as well send the navi in to one.
As he mostly regained his balance, Delta attempted to activate the shield program again, hoping that the defensive option would help him to avoid an attack or two even while he was unsteady on his feet. Shifting his right arm to more firmly plant the barrier between himself and the viruses, the netnavi raised his buster and opened fire on the needler with a barrage of shots, hoping to make up for inaccuracy with volume of fire.
Turn Summary
1. Take Aim
2. Buster Shot: 20 x 2 @ Needler
3. Dodge
4. 2-hit Shield
5. Buster Shot: 20 x 2 @ Needler
6. Buster Shot: 20 x 2 @ Needler
Status:
HP: 176/180 (CONFUSED) {Right Arm: 2-hit Shield (%%)}
Rocket Launcher: [READY]
Combat Medkit: [READY]
Chips used: WoodTower
2. Buster Shot: 20 x 2 @ Needler
3. Dodge
4. 2-hit Shield
5. Buster Shot: 20 x 2 @ Needler
6. Buster Shot: 20 x 2 @ Needler
Status:
HP: 176/180 (CONFUSED) {Right Arm: 2-hit Shield (%%)}
Rocket Launcher: [READY]
Combat Medkit: [READY]
Chips used: WoodTower
last edited by Rogan
With his senses scrambled from the mushy's befuddling spore cloud, Delta opted to stick to his buster for the time being, and not risk worse malfunctions with other chips. There was the sense that what he was seeing as he aimed his buster carefully might not be exactly accurate to what was actually in front of him, with occasionally fuzzing shifts in the terrain and the surrounding viruses.
A brief salvo of wood shots came at him suddenly; some missed and some landed, and though they were barely enough o cause a scratch, they a least confirmed for Delta where the actual needle turret was and he took a couple of quick shots – or tried to; a crackle of uncomfortable sensation accompanied his buster firing and it only released one burst of energy, rather than two, though the shot itself clearly connected and let Delta know that he'd found his mark amidst swimming vision.
His further attempts at evading the surprisingly hostile mushy didn't mount to much more than an ungainly stumble, but it seemed that in this particular moment, Delta's luck was in; his movements were perhaps a bit more erratic than anticipated and when the mushroom virus teleported close to release another blast of spores around itself, it misjudged where Delta had stumbled to, and its dangerous cloud missed him.
The needler was not dissuaded, however, and tried to capitalise on the navi's temporary vulnerability; it rushed forward in a sudden charge just as Delta raised his shield, which to good fortune, actually worked properly. The impact was solid but the shield held as the force of the collision shoved Delta back several feet. The needler completed its charge and took a couple of quick shots, trying to pin down its target now that it had him in sights, but only one of them was on target; it struck the shield, knocking it out of commission once more, though it had done its job all the same.
In the close-quarters face-off, Delta raised his buster to take another series of shots at the needler; more trouble with the weapon prevented one of the first pair from firing, but both shots in his second salvo went off without trouble; the debilitating status ailment was finally clearing from his system, it seemed.
The mushy was having none of this, and warped in close, right in front of Delta again as his vision finally cleared. He got a look at the vindictive malice glinting in its eyes as it readied another spore cloud – seemingly with complete disregard for the other virus that was also right by it, once again. By some fluke of fortune, Delta had enough time in the moment to stumble back from the cloud of spores just as it rolled outward, managing to cover himself from it and stop any of the nasty attack infiltrating his systems, just barely... The needler, unfortunately for it, was not so lucky. Already badly damaged by Delta's successive shots, the mushroom fumes wafted over it and settled with a vaguely glitchy crackle. Sparks jumped, gears ground, and with a couple of brief sputters and whirrs the needle turret went still. A small plume of grey smoke began to rise from it as the rest of its form began to crumble into data. The Mushy seemed to shrug, if a virus with no real shoulders could be said to do so, and teleported back to the hiding spot of its grassy bush, watching Delta with calculating malice. It really seemed to think the other viruses here were just so much dead weight.
While the exchange was going on, it seemed like the momogra virus was, for the most part, staying well clear of the altercation – it watched and waited from the safety of its burrow, but didn't seem to want to risk an attack without prior aggression directed at it first, especially with the Mushy acting as unilaterally violent as it was.
-=Viruses=-
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: DELETED (By friendly mushroom fire, no less)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): 60Hp (Burrowed) (Hidden in Bush B) (Soil)
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: DELETED (By callously unfriendly mushroom fire...)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 80Hp (Hidden in Bush A, east of Delta) (Grass)
-=Navis=-
Delta.EXE: 170Hp (In the eastern area of the field) (Grass)
-=Terrain=- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
50% Grass
-=Objects=- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the centre of the area) (Woodbody) (Soil)
Bush C: DESTROYED
A brief salvo of wood shots came at him suddenly; some missed and some landed, and though they were barely enough o cause a scratch, they a least confirmed for Delta where the actual needle turret was and he took a couple of quick shots – or tried to; a crackle of uncomfortable sensation accompanied his buster firing and it only released one burst of energy, rather than two, though the shot itself clearly connected and let Delta know that he'd found his mark amidst swimming vision.
His further attempts at evading the surprisingly hostile mushy didn't mount to much more than an ungainly stumble, but it seemed that in this particular moment, Delta's luck was in; his movements were perhaps a bit more erratic than anticipated and when the mushroom virus teleported close to release another blast of spores around itself, it misjudged where Delta had stumbled to, and its dangerous cloud missed him.
The needler was not dissuaded, however, and tried to capitalise on the navi's temporary vulnerability; it rushed forward in a sudden charge just as Delta raised his shield, which to good fortune, actually worked properly. The impact was solid but the shield held as the force of the collision shoved Delta back several feet. The needler completed its charge and took a couple of quick shots, trying to pin down its target now that it had him in sights, but only one of them was on target; it struck the shield, knocking it out of commission once more, though it had done its job all the same.
In the close-quarters face-off, Delta raised his buster to take another series of shots at the needler; more trouble with the weapon prevented one of the first pair from firing, but both shots in his second salvo went off without trouble; the debilitating status ailment was finally clearing from his system, it seemed.
The mushy was having none of this, and warped in close, right in front of Delta again as his vision finally cleared. He got a look at the vindictive malice glinting in its eyes as it readied another spore cloud – seemingly with complete disregard for the other virus that was also right by it, once again. By some fluke of fortune, Delta had enough time in the moment to stumble back from the cloud of spores just as it rolled outward, managing to cover himself from it and stop any of the nasty attack infiltrating his systems, just barely... The needler, unfortunately for it, was not so lucky. Already badly damaged by Delta's successive shots, the mushroom fumes wafted over it and settled with a vaguely glitchy crackle. Sparks jumped, gears ground, and with a couple of brief sputters and whirrs the needle turret went still. A small plume of grey smoke began to rise from it as the rest of its form began to crumble into data. The Mushy seemed to shrug, if a virus with no real shoulders could be said to do so, and teleported back to the hiding spot of its grassy bush, watching Delta with calculating malice. It really seemed to think the other viruses here were just so much dead weight.
While the exchange was going on, it seemed like the momogra virus was, for the most part, staying well clear of the altercation – it watched and waited from the safety of its burrow, but didn't seem to want to risk an attack without prior aggression directed at it first, especially with the Mushy acting as unilaterally violent as it was.
-=Viruses=-
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: DELETED (By friendly mushroom fire, no less)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): 60Hp (Burrowed) (Hidden in Bush B) (Soil)
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: DELETED (By callously unfriendly mushroom fire...)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 80Hp (Hidden in Bush A, east of Delta) (Grass)
-=Navis=-
Delta.EXE: 170Hp (In the eastern area of the field) (Grass)
-=Terrain=- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
50% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
-=Objects=- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the centre of the area) (Woodbody) (Soil)
Bush C: DESTROYED
last edited by
Delta hadn't really taken notice when the Mushy had fragged the Skeeter swarm, given that he had been hit with the same cloud of spores, but he noticed the Needler go down to another cloud...and picked up on the pattern. "That Mushy is killing the other viruses?"
Henry slotted in a FireHit as he responded, "Yeah, I was vaguely aware that something like that could happen, but this is definitely the first time that I've seen it. FireHit one incoming."
Delta didn't wait for Henry to finish speaking, shifting his footing even as he threw a punch, sending a flaming fist hurtling towards the offending virus. Unfortunately for it, the Mushy's own aggression had left Delta with only it and the Momogra for targets...the Momogra which had yet to so much as fire upon the navi, and was burrowed deep enough that most attacks would miss anyway.
Delta followed up by dancing to the side, hopefully avoiding any more confusion inducing spores from what was seemingly the only hostile virus remaining.
((Turn Splice))
Henry slotted in a FireHit as he responded, "Yeah, I was vaguely aware that something like that could happen, but this is definitely the first time that I've seen it. FireHit one incoming."
Delta didn't wait for Henry to finish speaking, shifting his footing even as he threw a punch, sending a flaming fist hurtling towards the offending virus. Unfortunately for it, the Mushy's own aggression had left Delta with only it and the Momogra for targets...the Momogra which had yet to so much as fire upon the navi, and was burrowed deep enough that most attacks would miss anyway.
Delta followed up by dancing to the side, hopefully avoiding any more confusion inducing spores from what was seemingly the only hostile virus remaining.
((Turn Splice))
Turn Summary
1.
FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: 60 + Impact + Double Attack (Acc: A) @ Momogra
2. Dodge
--Turn Splice--
Status:
HP: 170/180 {FireHit1 (%_)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: WoodTower, FireHit1 (1/2 fireballs launched)
![](https://execfera.github.io/rern/chip/FireHit1.png)
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D: 60 + Impact + Double Attack (Acc: A) @ Momogra
2. Dodge
--Turn Splice--
Status:
HP: 170/180 {FireHit1 (%_)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: WoodTower, FireHit1 (1/2 fireballs launched)
last edited by
((Sorry for the delay! The prose of your post seemed to pretty firmly direct the attack towards the Mushy, so I assumed that was what you intended and the summary denoting the Momo instead was a typo. Sorry if I've misinterpreted))
With his senses properly clear Delta was ready when the indiscriminately spore-clouding mushroom warped close to him again; it seemed single-minded in its malice, uncaring about the friendly fire it had been dishing out as it tried to attack him, but as Delta dodged back and away before the cloud could could reach him, and retaliated with a scorching fist of fire, it turned out that, like many aggressive bullies, the mushy was not at all able to take the level of heat it had been pushing; all it took was the one solid strike from Delta's burning attack to obliterate the mushroom virus in an amplified inferno while the grass beneath it burned up and added to the blaze.
When the fire died down, Delta could still see the remaining momogra peeking up from the edge of its burrow, but after another moment it seemed to glance around the field and decide that this wasn't a battlefield it wanted to continue inhabiting. With a small squeak, it didn't push its luck any further and burrowed down again, out of sight and away.
This left Delta alone on the field, and the final victor of the fight.
-=Viruses=-
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: DELETED (By friendly mushroom fire, no less)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): FLED
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: DELETED (By callously unfriendly mushroom fire...)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: DELETED
-=Navis=-
Delta.EXE: 170Hp (In the eastern area of the field) (Grass)
-=Terrain=- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
55% Soil
45% Grass
-=Battle 4, Victory!=-
Spoils: 600z, 12 BugFrags,
Spice1Damage: 80 + Confusion + Ground Attack + To-All (Others) (Grass)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.
Trader Rank: D, Skeeter Bounty +1
With his senses properly clear Delta was ready when the indiscriminately spore-clouding mushroom warped close to him again; it seemed single-minded in its malice, uncaring about the friendly fire it had been dishing out as it tried to attack him, but as Delta dodged back and away before the cloud could could reach him, and retaliated with a scorching fist of fire, it turned out that, like many aggressive bullies, the mushy was not at all able to take the level of heat it had been pushing; all it took was the one solid strike from Delta's burning attack to obliterate the mushroom virus in an amplified inferno while the grass beneath it burned up and added to the blaze.
When the fire died down, Delta could still see the remaining momogra peeking up from the edge of its burrow, but after another moment it seemed to glance around the field and decide that this wasn't a battlefield it wanted to continue inhabiting. With a small squeak, it didn't push its luck any further and burrowed down again, out of sight and away.
This left Delta alone on the field, and the final victor of the fight.
-=Viruses=-
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: DELETED (By friendly mushroom fire, no less)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): FLED
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: DELETED (By callously unfriendly mushroom fire...)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: DELETED
-=Navis=-
Delta.EXE: 170Hp (In the eastern area of the field) (Grass)
-=Terrain=- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
55% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
45% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
-=Battle 4, Victory!=-
Spoils: 600
![](https://execfera.github.io/rern/chip/Spice1.png)
Accuracy: A
Description: Hazardous powder rolls over all grass terrain on the battlefield. Damages and confuses anyone on contact, except the user. This includes allies.
Duration: Once
Element: Wood
Special: Only affects targets on Grass Terrain, excluding the User.
Trader Rank: D, Skeeter Bounty +1