With his senses scrambled from the mushy's befuddling spore cloud, Delta opted to stick to his buster for the time being, and not risk worse malfunctions with other chips. There was the sense that what he was seeing as he aimed his buster carefully might not be exactly accurate to what was actually in front of him, with occasionally fuzzing shifts in the terrain and the surrounding viruses.
A brief salvo of wood shots came at him suddenly; some missed and some landed, and though they were barely enough o cause a scratch, they a least confirmed for Delta where the actual needle turret was and he took a couple of quick shots – or tried to; a crackle of uncomfortable sensation accompanied his buster firing and it only released one burst of energy, rather than two, though the shot itself clearly connected and let Delta know that he'd found his mark amidst swimming vision.
His further attempts at evading the surprisingly hostile mushy didn't mount to much more than an ungainly stumble, but it seemed that in this particular moment, Delta's luck was in; his movements were perhaps a bit more erratic than anticipated and when the mushroom virus teleported close to release another blast of spores around itself, it misjudged where Delta had stumbled to, and its dangerous cloud missed him.
The needler was not dissuaded, however, and tried to capitalise on the navi's temporary vulnerability; it rushed forward in a sudden charge just as Delta raised his shield, which to good fortune, actually worked properly. The impact was solid but the shield held as the force of the collision shoved Delta back several feet. The needler completed its charge and took a couple of quick shots, trying to pin down its target now that it had him in sights, but only one of them was on target; it struck the shield, knocking it out of commission once more, though it had done its job all the same.
In the close-quarters face-off, Delta raised his buster to take another series of shots at the needler; more trouble with the weapon prevented one of the first pair from firing, but both shots in his second salvo went off without trouble; the debilitating status ailment was finally clearing from his system, it seemed.
The mushy was having none of this, and warped in close, right in front of Delta again as his vision finally cleared. He got a look at the vindictive malice glinting in its eyes as it readied another spore cloud – seemingly with complete disregard for the other virus that was also right by it, once again. By some fluke of fortune, Delta had enough time in the moment to stumble back from the cloud of spores just as it rolled outward, managing to cover himself from it and stop any of the nasty attack infiltrating his systems, just barely... The needler, unfortunately for it, was not so lucky. Already badly damaged by Delta's successive shots, the mushroom fumes wafted over it and settled with a vaguely glitchy crackle. Sparks jumped, gears ground, and with a couple of brief sputters and whirrs the needle turret went still. A small plume of grey smoke began to rise from it as the rest of its form began to crumble into data. The Mushy seemed to shrug, if a virus with no real shoulders could be said to do so, and teleported back to the hiding spot of its grassy bush, watching Delta with calculating malice. It really seemed to think the other viruses here were just so much dead weight.
While the exchange was going on, it seemed like the momogra virus was, for the most part, staying well clear of the altercation – it watched and waited from the safety of its burrow, but didn't seem to want to risk an attack without prior aggression directed at it first, especially with the Mushy acting as unilaterally violent as it was.
-=Viruses=-SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes: DELETED (By friendly mushroom fire, no less)
MomograMomogra (Momogra)
Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.
Area: Okuden Valley, Hades Isle, NetVegas
HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.): 60Hp (Burrowed) (Hidden in Bush B) (Soil)
NeedlerNeedler (Needler)
Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.
Area: Okuden Valley, Kotobuki Town
HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny: DELETED (By callously unfriendly mushroom fire...)
MushyMushy (Mushy)
Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.
Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica
HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.: 80Hp (Hidden in Bush A, east of Delta) (Grass)
-=Navis=-Delta.EXE: 170Hp (In the eastern area of the field) (Grass)
-=Terrain=- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50%
Soil- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
50%
Grass- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
-=Objects=- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the centre of the area) (Woodbody) (Soil)
Bush C: DESTROYED