Fists alit in flames, Delta took the initiative to attack the Swordy charging headlong at him, but the Swordy would dodge out of the way just in the nick of time, barely avoiding getting burned away in the flames Delta held. But before he could turn to the Bandcoon, he already had viruses encroaching on him, including it. The small Racoon virus attempting grand larceny, but barely missing as the Skeeters had swarmed in on him, both swarms within biting distance of the navi
Though it wasn't long before the Bandcoon got a taste of the firehit it had attempted to steal, leading to it getting smacked across the face and sent out and away (120!), disappearing into a heap of ash. The Teddy was closing in and with it's claws out, raked across Delta's shield, causing the metal to crumple away in a useless heap, leading him to blow away the teddy with a point blank rocket to the face, deleting it on the spot (100). The two Skeeters would make their move as he had turned to the Teddy, beginning to swarm him and make their attempts to drain his energy, leading to one swarm getting lucky enough to prick away some of Delta's HP (30). Unfortunately for them, they were close enough that Delta would unleash hell on them, one swarm going down quickly under his attacks (20, 20) but the other would barely be out of the way of one of his shots, barely surviving the twin shots (20), but at the same time, the Swordy would get it's revenge as it teleported up towards Delta and swiped it's sword across his stomach (10) and give him a nasty wooden cut before moving back to where it was, within reach of Delta.
-- Viruses --
Swordy-WSwordy-W (Swordy-W)
Area: Okuden Valley, Dentech, Yumland
HP: 80
Primary Attack Damage/Effect: 15 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 10 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.: 80 HP (Within a feint's distance of Delta)
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes A: 10 HP (Within arm's reach of Delta) (Omnishoes)
SkeeterSkeeter (Skeeter)
Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica
HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes B: Bambam!
BandcoonBandcoon (Bandcoon)
Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.
Area: Yoka, Okuden Valley, Netopia, Yumland
HP: 60
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: Bandcoon steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If Bandcoon cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).: BURN
TeddyTeddy (Teddy)
Area: ACDC, Yoka, Okuden Valley, Yumland
HP: 100
Primary Attack Damage/Effect: 20 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 10 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.: EXPLOSIONS!? (PING)
-- Navis --
Delta.EXE: 120 HP (Roughly near the center of the field)
-- Terrain --
45% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
50% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
5% Normal
- No effects.