Network Hike

The GMD would stop on it's axis as it slowly began to unfurl at the top of the crystal and within, a battlechip shaped item lay in the center, by Delta's scanners and the PET it was identified as...ElementalRage1.

Delta get: ElementalRage1Damage: 60 + LineAttack3
Accuracy: A
Description: Fires a ray of energy in front of the player. If the user is standing on an elemental terrain, the blast gains that power. Can target up to three enemies.
Duration: Once
Element: Depends on Terrain
Trader Rank: D
Delta collected the chip, "Well, a chip that changes element depending on terrain...could be useful."

With that, Delta started searching for the next fight.

((Searching for Battle 2))
Delta continued forward as he could hear hungry buzzing about the area, lush grass underneath his feet as mud was scattered about in some decently sized patches. The buzzling only getting louder as a swarm of Skeeter viruses would attempt to latch onto Delta, but missed as he ducked. The navi would soon see a second swarm out in the distance as he could hear the growl of a bear behind him, a large teddy bear-like virus with razor sharp claws beginning to emerge from the soft exterior of it's hands. Meanwhile, he could hear something splashing about one of the mud puddles, turning to see a large raccoon-like virus with an even lengthier tail in the form of a question mark above it's head, a Bandcoon...and then he could hear the sound of a virus as it began to rapidly approach him, a Swordy-W with a shimmering green blade above it's head rushing him headlong from the front. It was certainly one of those days as battle routines kicked in and began Delta's second battle.

-- Viruses --
Swordy-WSwordy-W (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 80
Primary Attack Damage/Effect: 15 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 10 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
: 80 HP (Approaching Delta Rapidly from the front)
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
A: 30 HP (Off to the western parts of the field) (Omnishoes)
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
B: 30 HP (In the eastern parts of the field) (Omnishoes)
BandcoonBandcoon (Bandcoon)

Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.

Area: Yoka, Okuden Valley, Netopia, Yumland

HP: 60
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: Bandcoon steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If Bandcoon cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).
: 60 HP (Off to Delta's left) (Mud)
TeddyTeddy (Teddy)

Area: ACDC, Yoka, Okuden Valley, Yumland

HP: 100
Primary Attack Damage/Effect: 20 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 10 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.
: 100 HP (Coming in from behind)

-- Navis --
Delta.EXE: 160 HP (Roughly near the center of the field)

-- Terrain --
45% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(Splattered about the field in three decently sized areas)
55% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(You're here if not on other types)

-- Battle 2 Ready? Start!! --
((I could have sworn that I had more HP than that.))

This time, Henry beat Delta to the punch, inserting a battlechip before the navi could announce that they were in a fight, "FireHit incoming."

Delta's fists were surrounded by flames. The netnavi swung, sending a fireball at the sword wielding virus, before turning left and punching again, sending the second fireball towards the raccoon. A moment later, a shield flashed into existence on his right arm, a defensive measure against the viruses.

Delta turned again to face the Bear, a rocket launcher forming on his left shoulder just long enough to fire, the explosive projectile leaving a trail of smoke behind as it raced forward towards the unfortunate virus. He didn't stop turning however, continuing until he faced one of the Mosquito viruses, firing his buster twice at the bounty target. Even then, the netnavi would spin another 180 degrees to fire his buster twice more, at the last of the viruses that had accosted him.


Turn Summary
1. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D
: 60 + Impact + Double Attack (Acc: A) @ Sword-W
2. FireHit1Damage: 60 + Impact + Double Attack
Accuracy: A
Description: Throws a blazing punch from a distance, Hadoken style.
Duration: Up to 2 uses before the end of the turn
Element: Fire
Special: Double Attack: After spending an action to attack with this chip, you may choose to spend a second action and attack with it again before the end of the turn.
Trader Rank: D
: 60 + Impact + Double Attack (Acc: A) @ Bandcoon
3. Shield
4. Rocket Launcher: 100 + Break; Shot (Acc A) @ Teddy
5. Buster Shot: 20 x 2 @ Skeeter B
6. Buster Shot: 20 x 2 @ Skeeter A
Status:
HP: ???/180 {Right Arm: Shield (%%)}
Rocket Launcher: [___]
Combat Medikit: [READY]
Chips used: FireHit1
(I really need to take my own advice sometimes)

Fists alit in flames, Delta took the initiative to attack the Swordy charging headlong at him, but the Swordy would dodge out of the way just in the nick of time, barely avoiding getting burned away in the flames Delta held. But before he could turn to the Bandcoon, he already had viruses encroaching on him, including it. The small Racoon virus attempting grand larceny, but barely missing as the Skeeters had swarmed in on him, both swarms within biting distance of the navi

Though it wasn't long before the Bandcoon got a taste of the firehit it had attempted to steal, leading to it getting smacked across the face and sent out and away (120!), disappearing into a heap of ash. The Teddy was closing in and with it's claws out, raked across Delta's shield, causing the metal to crumple away in a useless heap, leading him to blow away the teddy with a point blank rocket to the face, deleting it on the spot (100). The two Skeeters would make their move as he had turned to the Teddy, beginning to swarm him and make their attempts to drain his energy, leading to one swarm getting lucky enough to prick away some of Delta's HP (30). Unfortunately for them, they were close enough that Delta would unleash hell on them, one swarm going down quickly under his attacks (20, 20) but the other would barely be out of the way of one of his shots, barely surviving the twin shots (20), but at the same time, the Swordy would get it's revenge as it teleported up towards Delta and swiped it's sword across his stomach (10) and give him a nasty wooden cut before moving back to where it was, within reach of Delta.

-- Viruses --
Swordy-WSwordy-W (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 80
Primary Attack Damage/Effect: 15 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 10 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
: 80 HP (Within a feint's distance of Delta)
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
A: 10 HP (Within arm's reach of Delta) (Omnishoes)
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
B: Bambam!
BandcoonBandcoon (Bandcoon)

Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.

Area: Yoka, Okuden Valley, Netopia, Yumland

HP: 60
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: Bandcoon steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If Bandcoon cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).
: BURN
TeddyTeddy (Teddy)

Area: ACDC, Yoka, Okuden Valley, Yumland

HP: 100
Primary Attack Damage/Effect: 20 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 10 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.
: EXPLOSIONS!? (PING)

-- Navis --
Delta.EXE: 120 HP (Roughly near the center of the field)

-- Terrain --
45% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(Splattered about the field in three decently sized areas)
50% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(You're here if not on other types)
5% Normal
  • No effects.
(Where the Bandcoon died)
((EXPLOSIONS!))
The moment that the medical kit appeared, Delta popped it open to trigger its healing effect. Summoning another Shield onto his right arm, the netnavi evaluated the situation. Dancing backwards in an evasive maneuver, he spoke, "Sword please."

"Sword chip data incoming." Henry's response was swift, but Delta didn't activate the chip data immediately, instead turning his buster on the remaining mosquitos with two more shots. Then, he activated the sword, the weapon appearing in his hand even as his buster vanished. With that, Delta carefully approached the sword-wielding virus, ready to at least try and avoid any attacks that it made against him. As he reached it, the netnavi swung his weapon out, trying to end the fight decisively.

Turn Summary
1. Combat Medikit: 60 Heal @ Self
2. Shield
3. Dodge
4. Buster Shot: 20 x 2 @ Skeeter A
5. Feint towards Swordy-W
6. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ Swordy-W
Status:
HP: 180/180 {Left Hand: Sword (%%%%%_); Right Arm: Shield (%%)}
Rocket Launcher: [#__]
Combat Medikit: [__]
Chips used: FireHit1, Sword
(I have been reading your Shield actions as only having 1-hit on them instead of 2. Mind making sure to state that plainly next to your shield actions going forward?)

Delta was quick to heal up with his own medkit as he prepared his defenses, the navi would be ready to defend as the swordy rushed him again, a long slash barely avoided by the navi as he sent another duo of shots at the swarm of Skeeters, clipping them with one shot and missing with the other, but it was enough to send them spiraling down towards the floor (20) and end their annoyance. The swordy, watching as the last of it's allies were dead, quickly followed up as it moved forward, matching Delta's movements, swinging it's sword wide as Delta reciprocated, the Swordy's sword piercing into the shield as Delta in turn before getting sliced across it's chest, sending it falling backwards and ending the fight.

-- Viruses --
Swordy-WSwordy-W (Swordy-W)

Area: Okuden Valley, Dentech, Yumland

HP: 80
Primary Attack Damage/Effect: 15 Wood + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Bamboo Blade.
Secondary Attack Damage/Effect: 10 Wood + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Bamboo Sword.
Element: Wood
Possible Rewards (Per Virus): BambooKnife, Zenny
Special: Swordy-W's are immune to Confusion Status.
Special: Uses Area Grab to get into attack range.
: SHINK (PING)
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
A: DED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
B: Bambam!
BandcoonBandcoon (Bandcoon)

Bandcoons are gray raccoon-like creatures, around 30 inches in height. They possess black stripes around their body, aside from their short, almost stub-like legs. Their faces are usually unseen, as they're covered in a red mask with string decorations. Their tails are twice as long as their actual bodies, and are usually curved into a question mark shape. At first this may seem like a simple design choice, but the tail is actually prehensile, and Bandcoon cleverly use it to steal chip data from Navis. Bandcoons' speed and small size combine to make them surprisingly difficult to hit while moving, and are even agile enough to turn sharply with little problem. However, if caught standing still, they're practically sitting ducks. However, when they're not using chips, they always prefer to move when possible. Their main tactic is to roll around and confound the enemy with their speed, then move in and swipe them with their tail, using it like a hook to grab data not directly tied to them, namely Battlechips. They can then use it themselves, at reduced power, as a free action. All other effects of the chips still apply, including pre-requisites to use the chip (i.e. Spice still needs Grass terrain, MachineSword still requires that the enemy be stunned). Higher level Bandcoon are aware of such conditions, and will try to satisfy the requirements if at all possible. If the enemy has no Battlechips, Bandcoons get extremely aggravated, and will ram an enemy in anger and desperation. However, they severely dislike doing this, and will only use this attack as a last resort for when they have no chips.

Area: Yoka, Okuden Valley, Netopia, Yumland

HP: 60
Primary Attack Damage/Effect: Chip Steal + 1/3 Chip Use
Primary Attack Accuracy: B
Primary Attack Description: Bandcoon steals a single random chip the opponent has selected this turn. They then use the chip at 1/3 of its normal power, rounded down to the nearest 5. Recovery chips still work at full power.
Secondary Attack Damage/Effect: 10 Null + Impact
Secondary Attack Accuracy: A
Secondary Attack Description: If Bandcoon cannot steal an attacking chip for any reason, they will instead roll into an enemy.
Element: Null
Possible Rewards (Per Virus): Pickpocket (Rare), Zenny
Special: Haste while moving (+10%). Double Slow while standing still (-20%).
: BURN
TeddyTeddy (Teddy)

Area: ACDC, Yoka, Okuden Valley, Yumland

HP: 100
Primary Attack Damage/Effect: 20 + Slashing
Primary Attack Accuracy: B
Primary Attack Description: Tears at an enemy with its claws.
Secondary Attack Damage/Effect: 10 + Impact x 2 targets
Secondary Attack Accuracy: B
Secondary Attack Description: Picks up and throws one enemy at another.
Tertiary Attack Damage/Effect: (Varies) + Impact
Tertiary Attack Accuracy: B
Tertiary Attack Description: Picks up and throws an object at an enemy.
Element: Null
Possible Rewards (Per Virus): RageClaw1, Zenny
Special: Will only use its secondary attack if there is more than one enemy. Will only use its tertiary attack if there is an object capable of being thrown.
: EXPLOSIONS!? (PING)

-- Navis --
Delta.EXE: 180 HP (Roughly near the center of the field)

-- Terrain --
45% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(Splattered about the field in three decently sized areas)
50% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(You're here if not on other types)
5% Normal
  • No effects.
(Where the Bandcoon died)

Battle 2 Win!

Rewards: 400z, 19 bugfrags, Skeeter Bounty+2
((Ok. Can I get a confirmation that I've deleted another 2 skeeters in that fight?))
((450z -> 850z))
((131 BF -> 150 BF))
((Bounty: Skeeter; 1 -> 3))

Collecting the reward data, Delta looked it over. "Darn, no chips. I was kinda hoping to get something from that Swordy." With that said, the netnavi started looking for the next battle.

((Battle 3?))
Delta could feel himself being watched by the inhabitants of the area, in the grass and trees he could feel all eyes on him, while the buzzing noises around him only grew more and more intense and louder. It wouldn't be long however before the navi would find himself in front of a giant tree, boughs while high, were not insurmountable. But this would lead him to getting jumped again by the local virus population. A Shrubby and Metool duo popping up from the grass, even though the latter was trying to dig into the grass as some sort of faux safety. Flopping up from a puddle of mud nearby, a Mudfeesh would be seen in it's natural habitat ready to "play" as it were. As a Bombcorn would hop out from behind the tree and begin hopping towards Delta...and finally, that familiar buzzing noise would come out from atop the boughs of the tree, a swarm of Skeeters honing in on Delta's signature.

-- Viruses --
ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
: 50 HP (Grass) (Behind Metool)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: 40 HP (Grass) (Attempting to bury itself in the grass) (Guarding)
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: 30 HP (Omnishoes) (Off to Delta's Left)
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
: 70 HP (Soil) (Encroaching upon Delta)
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: 60 HP (Mud) (Off towards Delta's Right)

-- Navis --
Delta.EXE: 180 HP (Normal) (Towards the West of the field)

-- Terrain --
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(Scattered about the field)
25% Normal
  • No effects.
(Small patches in the four cardinal directions, a larger patch in the West)
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(A small patch near Delta's position)
35% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Scattered about, mostly near Mud)

-- Objects --
Giant Tree: 100 HP (In the middle of the field) (Woodbody)

-- Battle 3 Ready? Start!! --
Delta activated his shield as the battle began, raising his buster to fire two shots at the skeeter with his other hand. That done, considered the situation before speaking, "I think a TwinFang and Shotgun would do well here."

"Got it. Chip data incoming." Henry didn't take long to select the chips, catching on to at least some of his netnavi's plan.

Raising his buster again, Delta unleashed the first chip, sending a pair of fangs towards the corn and fish. "Thank you." The netnavi sidestepped, moving to throw off any incoming attacks, before raising his buster again and firing at the metool. If the netnavi's aim was true, the shotgun chip should penetrate the metool regardless of whether it was guarding, and strike the bush behind it. Finally, he fired his buster's standard shots at any viruses that had yet to be deleted.

Turn Summary
1. Shield (2 Hits)
2. Buster Shot: 20 x 2 @ Skeeter
3. TwinFang1Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: D
: 70 x 2 targets (Acc: A) @ BombCorn & Mudfeesh
4. Dodge
5. ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
: 50 + Spread 1 (Acc: A) @ Metool, Shrubby
6. Buster Shot: 20 x 2 @ Any, prioritizing Viruses with less than 40 HP remaining.
Status:
HP: 180/180 {Right Arm: 2-Hit Shield (%%)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: TwinFang1, Shotgun
Summoning his shield to his side, the navi was quickly assaulted by the surrounding viruses, the Bombcorn coughed up a large kernel of corn in Delta's direction, the resulting explosion however just going too far and missing the navi entirely. The Shrubby would however be more adventurous and make an attempt on his person, sending a rolling log out...and completely missing as it just rolled harmlessly to the side. The navi, however, would get both shots off on his target, sending the swarm of Skeeters to the ground without a second thought (20, 20) and removing the airborne threat. The Met and Mudfeesh watched as the Bombcorn began to move, intent on evading his next strike. As the fangs flew at their intended targets, the bombcorn would get skewered through, but the Mudfeesh would flop harmlessly out of the way of the attack (70).

This lead the Met to make an attempt on Delta's life in turn, leading to his knee getting clipped mid-dodge, but, unfortunately for the met it's life was ended in turn as the shotgun clipped it and the Shrubby in turn (50, 50). This would lead the Mudfeesh to flop up to Delta and smack against his shield twice as it in turn got clipped by the resulting buster shots, Delta still coming out ahead as the Mudfeesh was on it's last legs whilst he was relatively unharmed. Minus the mud caking his boots and seeping into his feet, slowing his movements just a little bit...

-- Viruses --
ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
: DELETED (PING)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: DELETED
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
: DELETED (PING)
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: 20 HP (Mud) (Next to Delta)

-- Navis --
Delta.EXE: 180 HP (Normal) (Towards the West of the field) (Slow1)

-- Terrain --
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(Scattered about the field)
25% Normal
  • No effects.
(Small patches in the four cardinal directions, a larger patch in the West)
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(A small patch near Delta's position)
35% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Scattered about, mostly near Mud)

-- Objects --
Giant Tree: 100 HP (In the middle of the field) (Woodbody)
Delta didn't even bother trying to dodge, just taking careful aim with his buster before firing two shots at the weakened virus as it flopped about. Just to be safe, he activated his shield program afterwards, holding the defensive measure between himself and the fish to intercept its attack if it survived.

Should the muddy virus somehow survive those shots, likely by avoiding them, Delta would repeat the procedure of taking aim, but keep firing after the first few shots, hoping to mop up with sheer volume of fire if nothing else.

Turn Summary
1. Take Aim
2. Buster Shot: 20 x 2 @ Mudfeesh
3. Shield (2 hits)
4. Take Aim
5. Buster Shot: 20 x 2 @ Mudfeesh
6. Buster Shot: 20 x 2 @ Mudfeesh
Status:
HP: 180/180 {Right Arm: Shield (%%)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: TwinFang1, Shotgun
As the Mudfeesh would jump about with it's flops, Delta took his aim and, with a well put shot, would finally put a hole through the Feesh and end it's life in turn, the battle finally coming to a close despite the viruses best efforts. Zenny and bugfrags scattered about, the navi would notice a small bit of data dropped to keep up his collection despite it all.

-- Viruses --
ShrubbyShrubby (Shrubby)

Shrubby viruses take cover when they are not attacking. Shrubby viruses teleport from behind cover when attacking, but never at any other time. If there is nothing on the field to use as cover against an enemy, and the only other viruses on the field are Shrubbies or viruses that cannot provide cover against attacks, they will stop attacking and attempt to flee starting next turn. Later versions of the Shrubby virus carry rockcube chip data, and will use that to make new cover when none is available.

Area: ACDC, Okuden Valley, Dentech

HP: 50
Attack Damage/Effect: 10 Wood + Ground Attack + Attack Target Pair
Attack Accuracy: C
Attack Description: Rolls a 10 HP log at opponent. The log is 2 panels wide, and can cross broken or missing terrain if only one of the two panels it crosses is broken or missing. This attack can hit up to two side-by-side targets, and can stop direct incoming attacks, but is stopped by objects.
Element: Wood
Possible Rewards (Per Virus): RollingLog1, Zenny
Special: If the Ring Log falls into Sea Terrain, it will remain there and float as a 10 HP Wood Element object that covers two panels.
Special: If the Ring Log strikes an object, it will remain there as a 10 HP Wood Element object that covers 2 panels.
Special: If the Ring Log crosses a Lava Panel, it will burst into flame.
: DELETED (PING)
MetoolMetool (Metool)

Metools not currently attacking will guard. Entering guard mode requires an action. Exiting guard mode does not require an action.

Area: ACDC, Electown, Okuden Valley, Kotobuki Town, Dentech, Beach

HP: 40
Primary Attack Damage/Effect: 10 Null + Piercing + Ground Attack
Primary Attack Accuracy: C
Primary Attack Description: Whacks ground with pickaxe, sending forth a shockwave.
Secondary Attack Damage/Effect: 10 Null
Secondary Attack Accuracy: B
Secondary Attack Description: Throws a mattock at an enemy.
Element: Null
Possible Rewards (Per Virus): Guard1, ShockWave, Zenny
Special: Can hide in its helmet to negate damage.
: DELETED
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: DELETED
BombCornBombCorn (BombCorn)

BombCorn move and dodge at average speed. They may move every turn as a free action once. They cannot move and attack at the same time.

Area: Okuden Valley, Dentech, Yumland

HP: 70
Attack Damage/Effect: 10 Wood + Blast1 x 2 Targets
Attack Accuracy: D
Attack Description: Launches bombs of corn at opponents
Element: Wood
Possible Rewards (Per Virus): CornShot1, Zenny
: DELETED (PING)
MudfeeshMudfeesh (Mudfeesh)

This virus looks like a sausage shaped fish with a brown underbelly, a blue/green/red/black back (depending on the version) with a wavy dorsal fin, a mouth that constantly gasps for air, beady little eyes and a large flat tail that it uses to propel itself. It moves by flopping around very erratically, granting the family a passive dodge effect.

Area: Yoka, Okuden Valley, Beach, Yumland

HP: 60
Attack Damage/Effect: 15 Wood + Impact + Slow
Attack Accuracy: B
Attack Description: It leaps at its target, attempting to slam into it with its slimy belly.
Element: Wood
Possible Rewards (Per Virus): MudFlop1, Zenny
Special: One passive dodge per turn.
-Creates mud terrain where it moves.
: DELETED (PING)

-- Navis --
Delta.EXE: 180 HP (Normal) (Towards the West of the field) (Slow1)

-- Terrain --
30% Mud
  • Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
  • Automatically triggers Aqua Boost for appropriate chip attacks.
  • Wood attacks: Change terrain hit to Soil.
  • PanelShot: Imbue Wood + Slow1.
(Scattered about the field)
25% Normal
  • No effects.
(Small patches in the four cardinal directions, a larger patch in the West)
10% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
(A small patch near Delta's position)
35% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.
(Scattered about, mostly near Mud)

-- Objects --
Giant Tree: 100 HP (In the middle of the field) (Woodbody)

Battle 3 Victory!

500z, 21 Bugfrags, +1 Skeeter bounty, MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with mud.
Duration: Once
Element: Wood
Trader Rank: D
((850z -> 1350z))
((150 'frags -> 171 'frags))
((GET: MudFlop1Damage: 60 + Impact + Slow + Medium Mud Terrain
Accuracy: B
Description: The user strikes at a target with their whole body, blasting them with mud.
Duration: Once
Element: Wood
Trader Rank: D
: 60 + Impact + Slow + Medium Mud Terrain (Acc: B)))
((4 Skeeters deleted so far!))

"MudFlop. Honestly, I can't say that I'm enthusiastic about the idea of using a literal belly-flop to attack, but it at least comes with a terrain change." Delta put the chip in the pair's folder; it was at least something that they could use to change the terrain.

"Well, we can always try trading it out for something else." Delta only responded to Henry's statement with a noncommittal hum as the netnavi examined the tree at the center of the battlefield. The skeeters in this battle had come from the upper branches of it if he remembered correctly, and he wanted to at least try and see if there was anything else there.

((Examine Tree))
Within the branches, there was nothing that would indicate anything worthwhile, but as he searched around the tree he could see a small GMD within the tree's trunk, thankfully, within jump height. It was just barely sticking out enough that he could claim it's rewards, but, it looked a bit...fucky...red lines along the GMD's surface, it was hard to tell if it was openable in it's state, but there was always the chance he could touch it and deal with the consequences later.
Delta pondered the quite frankly suspicious looking GMD in front of him for a few moments, then pulled out an untrap chip and pushed on the surface of the mystery data with it.

((Attempt to use Untrap on GMD))
With caution proving the more sensible course, Delta pressed the untrap program to the nearest surface of the crystal. There was a brief moment where the red, fibrous veins twisted and writhed, but then they began to curl back free the data crystal and relinquish it, seemingly safely. As it came from from the trunk of the tree, the rest of the opening process worked through without issue and the data unpacked itself to deliver a small packet of chip data into Delta's waiting hand. He was able to step back with it, unharmed, and the tree seemed no worse for wear now either. Crisis averted, perhaps.

Delta GET: WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
((GET: WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
))
((USED: 1x Untrap))

"Oh I like this one..." Delta grinned as he saw the contents of the GMD. "Wood Tower battlechip." Still smiling, the netnavi started searching for the next group of viruses.

((Searching for Battle 4))
Continuing on through the foliage and the surrounding forests, the buzzing of the Skeeter viruses growing more and more intense as he continued on. Bushes and foliage scattered about on his little (mostly) unhindered walk through the forests before being stopped by an admittedly hilarious sight. A Mushy, the little "ninja" mushroom virus, hopping across a checkerboarded field of grass and soil panels with a Momogra digging through the terrain as usual, the mole virus popping up from it's hole every so often as it was looking for the very badly hidden Needler in a bush. Unfortunately this little sight would be cut short as the Momogra would spot Delta and quickly warn the other two in turn, shovel in hand and gesturing towards the navi. At least the Skeeter virus he was hunting down would come down from the surrounding treetops and hovered above the now annoyed Mushy, battle routines beginning for Delta.

-- Viruses --
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: 30 (Swarming above the Mushy virus) (Omnishoes)
MomograMomogra (Momogra)

Momogras move by tunneling through the ground. They poke their heads up just far enough from time to time to see where the enemy is, but they are still protected from most forms of attack. Drop attacks, Bomb attacks (which fall out of the air after being thrown), and Ground attacks damage them in this state. Other attacks executed from a high angle/altitude also work. All movements performed by a Momogra are considered a dodge, as they occur underground, and out of sight. Momogras only attack in response to having an attack launched in their direction, and only if they have an action remaining for that turn. Momogras attack by instantly tunneling to the panel behind the enemy, popping out of the ground, and striking with a shovel. A Momogra is completely vulnerable to any form of attack during its own atack, and until it moves again following that attack. The movement prior to the attack does not require an action, but movement afterwards does. The attack cannot execute if the panel behind the target is a liquid terrain type, Metal, Broken, or Missing. The attack also will not execute if there is something currently occupying the panel they would be attacking from. If the attack cannot execute, the Momogra will not move. In the case of Glass and Cracked terrain, the Momogras will still attempt to attack, but suffer the consequences of doing do as those panels will break and damage the Momogra, also causing the attack to fail. Momogra get 1 free movement per turn at the start of the turn before their first action.

Area: Okuden Valley, Hades Isle, NetVegas

HP: 60
Attack Damage/Effect: 15 Null + Backstab
Attack Accuracy: B
Attack Description: Hits enemy with shovel.
Element: None
Possible Rewards (Per Virus): Mole1, Zenny
Special: Always attacks if it is targeted, though it can attack otherwise. Only overhead-striking attacks can hit these viruses while they are not attacking (bombs, etc.)
: 60 HP (Burrowed) (Off to the west and a little south) (Grass)
NeedlerNeedler (Needler)

Needlers only attack forward, left and right. They cannot attack targets above and below their position, nor can they shoot backwards. Needlers do not move (aside from aiming) aside from their secondary attack, though they will use it to reposition themselves if they find it necessary.

Area: Okuden Valley, Kotobuki Town

HP: 90
Primary Attack Damage/Effect: 5 Null x 2 Shots x 3 Targets
Primary Attack Accuracy: A
Primary Attack Description: Fires needles in 3 directions.
Secondary Attack Damage/Effect: 10 Null + Movement + Impact + Knockback / 5 Null x 3 targets
Secondary Attack Accuracy: C / A
Secondary Attack Description: Rams forward with surprising speed, then fires a burst of needles while the enemy is still startled.
Tertiary Attack Damage/Effect: 2 Wood x 8 Shots
Tertiary Attack Accuracy: C
Tertiary Attack Description: Shoots a storm of wooden needles at a single enemy.
Element: None
Possible Rewards (Per Virus): Needler1, NeedleCannon1 (Rare), Zenny
: 90 HP (Hidden in BushC) (Soil)
MushyMushy (Mushy)

Mushies only appear in battle if 15% or more of the terrain is Grass. Mushies can only move across Grass, Mud, and Soil terrain types. If, for any reason, none of these terrain types exist on the field, these viruses will be unable to move until the end of the turn. Mushies will then attempt to change the terrain to Grass, or flee if they cannot. Mushies move by teleporting.

Area: Okuden Valley, Dentech, Beach, Yumland, Netfrica

HP: 80
Attack Damage/Effect: (Teleport) then (15 Wood + Confusion + Nova2)
Attack Accuracy: A
Attack Description: Teleports close to an enemy, and releases a cloud of spores in all directions. When attacking, the space it teleports to does not have to be on Grass, but the panel it teleports from and returns to after the attack must be Grass.
Element: Wood
Possible Rewards (Per Virus): Spice1, BadSpice1, Zenny
Special: This virus may only move on Wood Element panels.
Special: When no Grass terrain exists on the field, this virus may throw a Grass Seed once as a Standard Action.
Special: If no Grass terrain exists, and this virus has already used Grass Seed, it will flee the battle.
: 80 HP (In front of Delta, but not within Melee distance) (Grass)

-- Navis --
Delta.EXE: 180 HP (In the eastern area of the field) (Grass)

-- Terrain -- (Terrain is a checkerboard pattern, 50/50 shot of being on one or the other unless specified by a movement, feint or dodge within reasonable distance)
50% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.

50% Grass
  • Wood Elementals get +5 HP/action.
  • Fire attacks: +100% Source Damage, change terrain hit to Soil.
  • PanelShot: Imbue Wood.


-- Objects -- (Bushes can be passed through without consequence, but still block attacks. Can also be hidden in as a pseudo dodge, but if hit by a fire attack while "hidden" in them will cause double damage, triple on Grass panels)
Bush A: 40 HP (To Delta's side in the East) (Woodbody) (Grass)
Bush B: 40 HP (In the center of the area) (Woodbody) (Soil)
Bush C: 40 HP (Towards the Northwest) (Woodbody) (Soil)

-- Battle 4 Ready? Start!! --
Delta examined the quartet of viruses before him, but swiftly decided on a course of action. Raising his hand, the netnavi formed his buster, aimed straight towards his bounty target. Firing twice towards the swarm of insects, before his netop called out.

"Let's try one of the new chips, WoodTower in."

Delta nodded in assent before allowing his buster to vanish, the navi's hand starting to glow slightly with a green light. Lifting his hand slightly before dropping to slam his fist into the ground of the battlefield. As his knuckles impacted the grass, a massive stake emerged from the ground in front of Delta...and then another, and a third, and so on, marching towards the mushroom.

Standing up, Delta activated his shield program, shifting his other arm to hold the defensive measure in front of him. A moment later, his left arm came up, the buster already covering it again as it was raised to fire towards one of the bushes. The netnavi shifted on his feet, ready to move out of the path of an attack or two that might come in retaliation.

Turn Summary
1. Buster Shot: 20 x 2 @ Skeeter
2. WoodTower1Damage: 100 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Spires of wood march across the field.
Duration: Once
Element: Wood
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: D
: 100 + Piercing + Ground Attack + Line-Chain (Acc: D) @ Mushy
3. 2-hit Shield
4. Buster Shot: 20 x 2 @ BushC
5. Dodge
6. Dodge
Status:
HP: 180/180 {Right Arm: 2-hit Shield (%%)}
Rocket Launcher: [READY]
Combat Medikit: [READY]
Chips used: WoodTower