Chip Calibration

((Sorry about the delay, I moved on Saturday, and have been getting back up to speed))

Delta and Henry surveyed the area, and the viruses in it. "I'm thinking fan to keep them off of you, then rocket the pulsebulb. That sound good?" Henry proposed.

Delta smiled. "That sounds perfect," he responded, "Send me the chip, so I can get started."

"One Wind chip, coming right up..."

As soon as the chip data was uploaded to him, Delta dropped to one knee and slammed his left palm into the ground, causing a boxy fan to rise up out of the ground, and begin pushing at the nearby viruses.

Standing up, Delta pulled out his rocket launcher, firing it at the armored virus, the self-propelled projectile leaping across the field to smash into its target. Finally, Delta activated his shield NCP, bringing a tower shield painted in his colors up between him and his foes.

Turn Summary

1. WindHP: 100
Properties: Anchored
Object Damage: 100 + Impact
Damage Method: Telekinesis
Status Effect: Wind Effect + To-All-Clause (Enemies)
Accuracy: S
Description: Creates a WindBox to push enemies back and reduce their accuracy.
Duration: 3 turns or until destroyed.
Element: Null
Special: Wind Type: This chip counts as Wind Type for the purposes of Wind triggered effects, such as traps and terrain.
Trader Rank: D
: 100HP Anchored Object, 3-Turn: Wind + To-All-Enemy (Acc: S)
2. Rocket Launcher: 80 Null + Break (Acc: A) @ PulseBulb
3. Shield NCP {1-hit Shield}
WindBox: 100/100 HP Wind effect to all enemies
Status:
140/140 HP {Shield [%]}
Rocket Launcher: [ACTIVE:___]
CRaHS: [STANDBY]
Chips Used: Wind
Delta assessed the array of stun-happy viruses and summoned a mechanical ally to create a stiff gale across the field, just as the bunny flicked a crackling ring of energy in his direction. From off to his side, the cross breeze tugged at the shot and pulled it wide. The Pulsebulb rushed in a moment later, even as Delta lined up his shot for it. It stopped just a short way in front of him, opening its outer shell and extending a delicate sonic device that blasted the area in disruptive waves. The inexplicable weirdness of net physics saw the strong breeze interfere with this enough to save Delta himself from the blast of sound, though the windbox he'd just summoned took a hit and sparked wildly for a few seconds.

Delta fired this rocket launcher within a moment of the bulb attacking, though perhaps in a moment of ill luck, this meant he struck it before it had closed its hell again; even striking into the inner workings of the virus didn't seem to do as much damage as he might have gleaned from a clean hit against its outside armour. The net made no sense sometimes.

He brought up his shield as the remaining two viruses sought to engage him; one launched a pair of missiles that veered to either side, seemingly missing him completely, before angling hard to strike in at his flank. the on-going wind made one missile roll to the side enough that it still missed him, shooting by harmlessly, though the other managed to clip him from behind the angle of his shield, worse luck. The other virus took a more direct approach, slamming Delta's shield with a magnetic force that yanked the navi across the ramming distance to fetch up just in front of the virus, struggling to shake off bad daze.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: 90Hp [Directly in front of Delta]
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: 90Hp [Directly in front of Delta]
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 40Hp [Behind Delta]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [Behind and to to Delta's right]

-=Navis=-
Delta.Exe: 120Hp [Metal][Shield Broken][Stunned!(1)]

Wind Box: 80Hp [Metal][Stunned!(1)]

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]
Delta's combat healing kicked in only second after he was hit, but that didn't stop him from being stunned by the magnet that pulled him into one of the viruses. "t-That...stung," he managed to gasp out as he struggled to regain control of his limbs, "Henry, sword." While he would have preferred to be polite, he was only just regaining his breath.

Henry was quick on the uptake, "Sword, slot in." Checking on the windbox, he wasn't surprised to see that it had stopped functioning.

((Am I correct in assuming that windboxes only get one action per turn?))

Delta swung the sword in the same moment as it formed in his left hand, bringing it across and up to slash at the second magnetic virus. Without waiting, he turned to the other MagTect, and brought his sword down on its head with as much force as he could muster.

Turn Summary

*. CRaHS: 15 Heal @ Self
1. Stunned!
2. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ MagTect B
3. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ MagTect A
Windbox: Stunned!
Status:
135/140 HP {Left hand: Sword [%%%%__]}
Rocket Launcher: [#__]
CRaHS: [ACTIVE]
Chips Used: Wind, Sword
As much as his internal systems began swiftly restoring the damage he had taken so far, Delta was in a dangerous situation. As he fought to shake of the crackling stun afflicting him, the magnet virus in front of him raised up its arms and brought them down again, beating him over the back and shoulders with its electrified limbs. The magnets arced and crackled between Delta and the panels beneath him, lacing a fresh round of body-locking shocks through him.

The other turned and launched a pair of missiles at the windbox that had thrown off its aim before, though even without the gale hindering it, it didn't seem too much more accurate; the missiles veered out and then angled inwards sharply, but only one of them connected with the summoned object.

Delta managed to ready his sword, through the debilitating effects, and cut twice rapidly at the two large hovering viruses in front of him, tearing into each of them with slices that almost destroyed them both, but didn't quite manage to finish off either of them. As he did, another electrical crackle struck him in the back as the bunny hopped back and forth, flicking its ears in an almost mocking way. The metallic terrain was really causing problems for the navi, as each hit he took from these viruses was turning out more harmful than it would have with a less conductive footing.

Behind him, the PulseBulb seemed to have grown more cautious of Delta, and instead focused its efforts on the windbox that was struggling to restore its functions for him. It floated across and opened up, hammering a cone of sonic energy that washed over the other machine, though it was thankfully not in line to harm Delta as well.

((That's correct; unless the chip says otherwise, your summoned assistance will generally have a single action per turn. Some advanced chips let them do more, but they say so if they do.))

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: 10Hp [Directly in front of Delta]
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: 10Hp [Directly in front of Delta]
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 40Hp [Behind Delta]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [Behind and to to Delta's right]

-=Navis=-
Delta.Exe: 75Hp [Metal][Stunned!(2)]

Wind Box: 30Hp [Metal][Stunned!(1)]

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]
((Thanks. It's possible to fight off the second and further action of stun in a turn, right?))

Delta coughed and hacked as his body convulsed in the clutches of the stunning effect, trying to fight it off even as his repair system repaired some of the damage that he had taken. Nearby, his windbox was in a similar state, locked up by another missile's stunning effect. He doubted that the object would regain function before being destroyed.

--Turn Splice--

Turn Summary

1. Stunned, try to fight off second action of stun.
*. CRaHS: 15 Heal @ Self
--Turn Splice--
Windbox: 30/100 HP
*. Stunned
Status:
90/140 HP {Left hand: Sword [%%%%__]}
Rocket Launcher: [##_]
CRaHS: [ACTIVE]
Chips Used: Wind, Sword
Temporarily paralysed by the difficult collection of electrical foes, Delta struggled to regain control of his body while his opponents readied themselves to finish him off. The pulsebulb seemed mostly fixated on the windbox for now, and continued to hammer it with sonic blasts; it was too much for the simple machine and it finally broke apart. It may not have achieved too much of its intended purpose, perhaps, but it had certainly managed to serve as a small distraction for some of the hostile viruses; in the time it took the metal bulb to break it to pieces, Delta managed, just barely, to pull himself out of the rigid hold that was locking him up, and had a moment to act before the viruses were likely to attempt to debilitate him again.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: 10Hp [Directly in front of Delta]
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: 10Hp [Directly in front of Delta]
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 40Hp [Behind Delta]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [Behind and to Delta's right]

-=Navis=-
Delta.Exe: 90Hp [Metal][Sword: 4/6]

Wind Box: DELETED

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]

-=Delta has 2 Actions remaining=-

((That's right. Good RP can let you break a stunlock early, after the first action, though it is not a guarantee to work. If you don't wish to splice, you can attempt to break out and plan your summary with actions in case it succeeds. I dropped you a message in the chat with the last mod, though I'm guessing you didn't see it yet ^.^))
Delta moved quickly, bringing his sword across in a wide sweep, angled to catch one of the Magtects with the blow.

As he recovered from the slash, he stepped back, then to the side, before charging the other missile launching virus. This time, he brought his weapon down in an overhead blow, aiming to crush the enemy.

Turn Summary

--Turn Splice--
2. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ Magtect B
3. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ Magtect A
Windbox Deleted
Status:
90/140 HP {Left hand: Sword [%%____]}
Rocket Launcher: [##_]
CRaHS: [ACTIVE]
Chips Used: Wind, Sword
In the brief moment where he broke through the paralysing stun lock, Delta managed to take two quick swiped at the magnet-wielding viruses before him, each time succeeding in cutting his foe apart before it could slam him once more with its crackling attacks.

With two viruses down, he was able to turn and face his remaining foes, but didn't have time to avoid the ring of electricity that the bunny flicked at him, still hopping back and forth in a teasing way.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: Deleted
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: Deleted
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: 40Hp [In front of Delta]
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [In front and to Delta's left]

-=Navis=-
Delta.Exe: 70Hp [Metal][Sword: 2/6][Stunned(1)]

Wind Box: DELETED

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]
"Nggh..." Delta grunted as electricity from the rabbit's attack coursed through him, fighting to shake off the effect. As he regained control of his body, he leapt forward at the PulseBulb, bringing his battered weapon down in an overhead slash directed at the virus.

As his repair systems worked to remove the remaining effects of the electrified ring, Delta readied himself to at least try to avoid any further attacks from the elec element viruses.

Turn Summary

1. Stunned, attempt to fight off second action of stun.
2. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ PulseBulb
*. CRaHS: 15 Heal @ Self
3. IF only spent one action stunned, Dodge
Status:
85/140 HP {Left hand: Sword [%_____]}
Rocket Launcher: [###]
CRaHS: [Active]
Chips Used: Wind, Sword
The repeated paralysing jolts from this particularly annoying collection of viruses were making it hard for Delta to fight back, but as the domed PulseBulb zipped forward and opened its shell in front of him again, the navi managed to pull himself out of the debilitating stun and avoid the hammering force wave that resounded from the sensitive interior workings of the virus, and then, in the moment it provided, strike back while the delicate instruments were exposed. His blade cut through and dispatched the virus, finally, though it was beginning to look worse for wear now – the chip wouldn't hold out much longer.

With only one virus left for now, and his own systems gradually repairing the damage he'd taken, Delta was able to turn to face the harassing bunny, and throw himself to the side of its next electric ring successfully. The bunny, for its part, glanced left and right, only now noticing that its other allies had all been dispatched. It seemed to be considering its options, but its ears still crackled with electricity as it prepared another attack.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: DELETED
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: DELETED
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: DELETED
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: 50Hp [In front and to Delta's right]

-=Navis=-
Delta.Exe: 85Hp [Metal][Sword: 1/6]

Wind Box: DELETED

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]


((Hey there Delta! Nice to see you back again. Our combat system has undergone some changes in recent years, which can help make low to mid-level combat a little more engaging, and leave navis in general feeling a little more powerful relative to the system. We'll finish up this battle on the old system, and if you'd like to stick around to battle and roleplay some more, we can get you updated to the new stuff after that ^.^ ))
((It's good to be back. I'm looking forward to seeing what's changed.))

Delta took a moment after dodging the latest ring to assess the distance between himself and the last remaining virus. Then, the netnavi hurled himself forwards at the virus, sword arm folded across his body...and struck out, slashing at his target with the aim of ending the fight.

As soon as he finished attacking, however, he juked to the right, with the intent of throwing off the aim of any further rings should the virus survive.

As all this was happening, Delta's self repair systems continued to patch him up, hopefully without any more of the electrified rings impacting on their repair work.

Turn Summary

1. Aim.
2. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ Bunny
3. Dodge
*. CRaHS: 15 Heal @ Self
Status:
100/140 HP
Rocket Launcher: [READY]
CRaHS: [Active]
Chips Used: Wind, Sword
As he lined up a finishing strike, the last remaining virus took one more ring-shot at Delta before turning as though to flee. Delta was quicker, evading the crackling band of electricity even as he dashed in to put the final strike on this taxing encounter and buy himself a moment of peace to catch his breath, the victor.

-=Viruses=-
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
A: DELETED
MagTectMagTect (MagTect)

MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.

Area: SciLab, Electown, Netfrica, NAXA

HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time.
B: DELETED
PulseBulbPulseBulb (PulseBulb)

PulseBulbs move and dodge at an average rate. They get one free movement every turn, and they must drop their MetalBody defense in order to attack. These viruses are able to see through Invis.

Area: NAXA

HP: 120
Attack Damage/Effect: 15 Elec + Stun + Seeking + Cone Attack
Attack Accuracy: B
Attack Description: Dashes up to an enemy, opens, and attacks using a sonar device.
Element: Elec
Possible Rewards (Per Virus): ElecPulse1, Zenny
Special: Omnishoes.
Special: MetalBody: An effect identical to IronBody, but does not hamper movement. Non-Break attacks deal 0 damage, and Break attacks deal double.
Special: This virus must drop its MetalBody defense in order to attack. MetalBody is restored afterwards.
: DELETED
BunnyBunny (Bunny)

Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.

Area: ACDC, SciLab, Electown, Dentech

HP: 50
Attack Damage/Effect: 10 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing1, Zenny
Special: Slightly better dodges.
: DELETED

-=Navis=-
Delta.Exe: 100Hp [Metal]

-=Terrain=-
100% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Flat terrain, nothing to see]

-=Battle 2, Victory!=-
Spoils: 720z, 12 BugFrags

((If you'd like to jump into the discord channel, one of us can cover the changes more rapidly there; I'll be away for the weekend, but others can help out getting you up to speed as well ^.^ The short details are:
- All navis now have their full six actions available by default from the start (you get a refund for any speed upgrades purchased, but I don't think Delta had any yet)
- Passive signatures have been done away with, and the costs for a few things have been tweaked; you'll likely need to update your sigs because of this, and you have the chance to change or re-create your full sig set, including any cross sigs you might have, for free when you do this.
- Virus counts per battle no longer increase to ridiculous numbers as your battle count goes up, but most viruses now have 2 actions by default - this means they have more than they had in normal nets, but fewer than they ended up having in chaos and above.
- How rewards and bugfrags are calculated has been adjusted, but don't worry too much about that, it's all under the hood, so to speak; now your rewards per battle will increase as your battle count increases, even though the battles remain at a stable difficulty throughout the thread - an incentive to encourage players to battle on, rather than resetting every five encounters, as was common before.
- You can now take on Bounty orders, to hunt specific viruses, which you can turn in for extra bonus rewards, including zenny and chips specific to the virus you hunted; the more you defeat before handing in, the more the bounty pays. This also makes that virus show up in almost every battle, provided you're battling in the right network area for them to appear.
- Various new battle modes exist now, with unique victory conditions; standard battles are still the norm, but these new modes can pop up as story or the mod's discretion dictates and adds a little something different to fights.
- Victory conditions in general have been made more lenient, so regardless of whether you delete, eject, scare into fleeing, pacify or even befriend the viral threats you encounter, you'll achieve rewards for your RP efforts, and you don't need to worry about losing rewards just because you didn't 'delete' every virus any more.

Those are the main points of order, I think, but do swing by the discord and say hi, especially if you've got any other questions.))
((I didn't have any speed upgrades, but I did have a passive sig...That's getting replaced with a basic health recovery.))

Delta started moving to collect the zenny and frags left behind by the viruses...and then stopped, examining himself. "Um...Henry, look at my diags real quick. What happened to the self-repair subroutine?"

Henry stretched, looking at the already open alerts on his PET's screen, then spoke, "Not sure. Give me some time to lock down the issue. In the mean time, you don't seem to be too badly off. Do you think that you can keep going?"

"Yeah, I can keep going. That isn't an issue for now." The red navi responded, scooping up the data left behind by the viruses. "Keep me appraised on your progress while I look." With that, he started moving, searching out another group of viruses to fight. [color=red]"The chips have been working well at least.

((Initiate Search Routine; Target: Battle 3))
((No more passive signature, and the replacement hasn't been put together IC yet. Going to do without for one battle.))
((Edit: 2900z + 720z = 3620z, 82 BugFrags -> 94 BugFrags))

UPDATE: ((Signature update approved. Since this happened before the battle started, I'm going to update now, and just...not use the second signature attack for this battle.))
Continuing on despite his signature attack system's malfunction, Delta would soon find himself wondering into a sort of "testing" area, a more or less half and half field of Metal that echoed beneath his feet and lit up Solar on the other side from where he was, with a rather decent sized part of glass panels that could cause a "kill zone" of sorts should the right attacks hit them. Of course, before he could make his way past, a loud howl came out from around him, a quartet of pillars rising from beneath the paneling in each corner of the field and one near enough to him he could easily hide behind it.

Not a moment later, a Spikey roughly two or three times the size of one you'd find in ACDC would bound in, flames licking off it's body and escaping it's mouth as it stared down Delta, as a pair of viruses...a small Tank beginning it's advancement towards the navi, and a large gunner mount behind one of the pillars that had risen up, all three viruses trained on him and ready to delete the navi without a single qualm. Battle Routines flaring up and locking Delta to battle. If his op would take a moment to look at the viruses, the Spikey would be identified as a "Metavirus", three viruses rolled into one and taking on aspects of all three.

-- Viruses --
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny
: 310 HP (In the middle of the field, rearing up for an attack) (Glass)
CatackCatack (Catack)

Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

Area: SciLab, Electown, Dentech, Beach, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
: 120 HP (Slowly closing in from the North-West) (Solar)
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: 60 HP (Behind and to the right of Metal Pillar C) (Solar)

-- Navis --
Delta.EXE: 100 HP (In the South, near Pillar A) (Metal)

-- Terrain -- (Small enough that one movement can get from one side of the field to the other)
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(The Southern half of the field)
40% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(The Northern half of the field)
20% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
(As a "killzone" between the two halves of the field)

-- Objects --
Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)

Battle Mode: ELITE

Kill the Alpha Spikey to win!

-- Battle 3 Ready? Start!! --
Delta stopped dead upon hearing the howl, already readying himself for a fight as pillars emerged from the terrain...along with a trio of viruses, one of which was definitely unexpected. "What on the net is
that?"


His netop's response came quickly enough, "A metavirus. A single virus with traits from multiple virus lines. Be careful."

Delta took two quick steps to the side as an evasive maneuver before responding, "...not really necessary to say that. That thing is...very dangerous looking." A shield formed on his right arm, ready to block an attack.

"Chips incoming."

Delta grinned as he lifted his left arm, the hand transforming into a bulky, cylindrical buster as he did so. The buster kicked, two fangs launching from the weapon towards the metavirus and turret. He didn't wait for a response, instead shifting position once again in another evasive manuver.

Finally, Delta turned to the tank, raising his buster and firing twice, sending two cannon battlechips downrange towards the virtual mechanized cavalry.

Turn Summary

1. Dodge
2. Shield
3. TwinFang1Damage: 70 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: D
: 70 x 2 targets (Acc: A) @ AlphaSpikey, Gunner
4. Dodge
5. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) @ Catack
6. CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
: 60 + Knockback (Acc: A) @ Catack
Status:
100/140 HP {Right arm: Shield [%]}
Rocket Launcher: [READY]
???: [--ERR--]
Chips used: TwinFang1, 2x Cannon
((Bump))
This post is deleted!
Delta barely had a moment to take in the situation before the gunner virus began to open fire at him, scattering a hectic spray of bullets between the pillars. Though Delta was prepared to take some cover and duck behind on of the obstacles, the hailstorm of fire proved intimidating, but less than accurate. None of the shots managed to find their way to their actual target.

A moment later, however, it became clear that this may have just been a tactic to pin the navigator down as the massive Spikey followed suite with a far more accurate blast of fire from its jaws. The fireball ripped down the line of pillars before exploding. Delta managed to dodge and cover, for the most part, though the initial blast was followed by three more stages of fire blast with increasing spread and coverage. Two, Delta managed to dodge, and one of the blasts burst in space he had already left, but one of them did manage to singe him; it wasn't a lot of damage, but it seemed like the massive virus was only warming up.

Not far from where Delta's quick dodging had let him take cover, another concussive explosion echoed between the metal pillars, buffeting him with a small shockwave; it had missed, but further out, it looked like the tank virus was beginning to trundle in closer to take a better shot.

In the moment that followed, Delta took his opportunity to release a spiralling twin fang back at his attackers. Both shots struck their targets precisely. The gunner, in the process of changing over to its piercing vulcan cannon, was deleted before it could cause further problems, but the fang that struck the Spikey only seemed to enrage it further as it took the damage. It locked eyes with Delta, then lunged forward. Its body curled up and the whole virus shifted into a blazing, fire-wreathed roll, shredding at the ground and columns with its spined hide as it came barrelling towards him with furious speed. At the last moment, the metavirus uncurled, and with a bestial growl slashed and bit at Delta with all of its sudden momentum.

The blow drove him back a foot, but Delta managed to catch the fierce strike on his shield just in time. Flecks of burning saliva scattered past the defence at him, but though the shield itself crumpled under the assault, Delta himself was spared from harm.

Still trying to handle the supporting viruses, Delta manged to find a moment to take two quick cannon shots at the approaching tank as well; the first went wide as the virus rolled closer, but the second impacted solidly, shuddering the tank and sending it up on one tread for a moment before it resumed its advance. The Spikey, unwilling to be ignored, threw back its head and released a baleful, near deafening howl while its body burst into renewed flames and seared at the space around it. Delta was able, just in time, to duck around the other side of the nearest pillar, and dodge away from the rolling wave of fire. It was an intimidating creature, but at least he seemed to be holding his own well enough for now.


-=Viruses=-
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny
: 260Hp (South-eastern end of the pillars, near Delta)(Glass)
CatackCatack (Catack)

Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

Area: SciLab, Electown, Dentech, Beach, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
: 60Hp (North-West side of the pillars) (Solar)
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: DELETED

-=Navis=-
Delta.EXE: 95Hp (In the South, near Pillar A) (Metal)

-=Terrain=- (Small enough that one movement can get from one side of the field to the other)
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(The Southern half of the field)
40% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(The Northern half of the field)
20% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
(As a "killzone" between the two halves of the field)

-=Objects=-
Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)

Battle Mode: ELITE

Kill the Alpha Spikey to win!
Delta took a moment to reactivate his shield before darting around the pillar. Coming back into view of the enormous hound, he formed his rocket launcher, releasing a cloud of ballast from the back of the weapon as it fired at his opponent.

Henry took the chance to slot in a battlechip more suited for the now close range fight. "Sword coming in!"

Delta grabbed the hilt of the weapon as it loaded, then jinked towards the AlphaSpikey and to the side, hoping to evade any further attacks. Approaching the virus, he brought his blade around twice, hoping to finish the most dangerous foe on the field quickly.

Turn Summary
1. Shield
2. Dodge around pillar to get LOS on AlphaSpikey
3. Rocket Launcher: 100 Break; Shot (Acc A) @ AlphaSpikey
4. Close to melee range of AlphaSpikey. Feint if needed, Dodge otherwise.
5. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ AlphaSpikey
6. SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
: 80 + Slashing (Acc: B) @ AlphaSpikey
Status:
HP: 95/140 {Left Hand: Sword [%%%%__]; Right Arm: Shield [%]}
Variable (Buff {Lvl+10 Strengthen}/Debuff {Turn strengthen into attack reduction for enemies})
Rocket Launcher: [ACTIVE]
???: [--REMOVED--]
Chips used: TwinFang1, 2x Cannon, Sword
Delta readied his shield again, just in time as it turned out. No sooner had he raised the defence, than the massive Spikey dug its claws in, curled up and presented its spines again, spinning into a dervish of fire and scoring spikes that blasted past and away from the navi once more, slamming him to the side and crumpling the new shield as well as leaving scorched red scratches along the length of the metal pillars in its wake. It uncurled with a leap at the far end of the row of columns, spinning to face and looked around for its target.

The moment that it held still was long enough, however, for Delta to dart around his covering pillar and line up a shot with his powerful rocket launcher. The shot streaked up the length of the are and impacted with a satisfying burst against the metavirus. A genuine sound of shock and pain was his reward, and even if it was immediately followed by a freshly infuriated growl of ire amidst the clearing smoke, at least it was proof that he was wearing the massive creature down.

Unfortunately, ill luck struck, and from his exposed position after taking his own shot, Delta found himself unable to dodge away in time to avoid a blast from the lingering catack virus – the shell itself hadn't struck him directly, but it seemed to pack a moderate blast radius, and the shrapnel from the explosion stung. Spiderweb cracks raced across the glass terrain beneath him where the shell burst, but Delta was already moving away from the damaged terrain. The sound of it collapsing behind him was just background noise.

Shaking it off, the navigator moved to close the distance between himself and the metavirus, dashing up the length of the increasingly damaged kill box. The Spikey snarled and began to launch a series of bursting fireballs in his direction one after another. Delta wove between the shots, drawing closer. One of the shots winged him as it exploded into a side-winding spread of fire, but he managed to avoid the rest as he closed to melee range and took a swipe at the virus with his freshly materialised sword. The first cut slashed deep, drawing another yelp of pain from the creature, but before he could land his seconds stroke the virus leapt back a few feet, away from the blade, before retaliating with a second volley of exploding fireballs. Its aim was more hurried this time, but still a nigh-on point blank shot; Delta managed to avoid two of the blasts, but two more scorched him as they exploded.

The Spikey growled and snarled, flame dripping from its jaws, but it was definitely damaged badly now; one more solid hit might be enough to end the fight.

-=Viruses=-
AlphaSpikey V1AlphaSpikey V1 (AlphaSpikey)

AlphaSpikeys are a combination of the Spikey, Dragrin, and Armadill viruses. They appear to be larger than normal Spikeys wreathed in flame with the ability to roll up into a ball and shred along the ground as a fireball.

Area: All

HP: 310
Element: Fire

Primary Attack Damage/Effect: 5 Fire + SeriesSpread x 4 Shots
Primary Attack Accuracy: A
Primary Attack Description: Attacks with HeatShot, then Heat-V, then HeatSide, and finally HeatCross.

Secondary Attack Damage/Effect: 20 Fire + Seeking + Nova2
Secondary Attack Accuracy: B
Secondary Attack Description: Roars, releasing a rage-driven blast of fire in all directions.

Tertiary Attack Damage/Effect: 20 Fire + Impact + Slashing + LineAttack
Tertiary Attack Accuracy: C
Tertiary Attack Description: Curls up into a fireball, and shreds along the ground at high speed, rolling over all who stand before it until it reaches its intended target. When it does, it uncurls into a sudden pounce attack.

Special: Improved Pack Tactics: Same as Pack Tactics, but the bonuses are doubled. Works with both Spikey and AlphaSpikey viruses.
-- AlphaSpikey are immune to the attacks of Spikey and AlphaSpikey viruses.

Possible Rewards (Per Virus): Heatshot, HotBody1, IronShell1, Fire+30, Burner, Zenny
: 80Hp (North-western end of the pillars, next to Delta)(Solar)
CatackCatack (Catack)

Catacks move at a slow rate and their dodges are generally bad. They can, however, attack in any direction while moving or attempting to dodge.

Area: SciLab, Electown, Dentech, Beach, Hades Isle

HP: 120
Attack Damage/Effect: 20 Null + Panel Crack + Blast2
Attack Accuracy: B
Attack Description: Blasts enemy with TankCannon.
Element: None.
Possible Rewards (Per Virus): TankCannon1, Zenny
Special: May Move/Dodge while attacking.
Special: Slow
: 60Hp (South-West side of the pillars) (Metal)
GunnerGunner (Gunner)

Gunners attack every action, if able. They don't bother attacking enemies they can't hit or enemies they can't damage, but they can select Objects as targets. Their accuracy with the machinegun attack is bad because it scatters everywhere. They are aware of this. They are also aware of the fact that their Vulcan attack pierces objects.

Area: SciLab, Kotobuki Town, Dentech

HP: 60
Primary Attack Damage/Effect: 5 Null + Spay Fire x 9 Shots
Primary Attack Accuracy: E
Primary Attack Description: Targets an enemy and sprays the area with twin machineguns.
Secondary Attack Damage/Effect: 5 Null + Spread1 x 3 Shots
Secondary Attack Accuracy: A
Secondary Attack Description: Targets and enemy and attacks with Vulcan.
Element: None
Possible Rewards (Per Virus): Vulcan1, MachineGun1, Zenny
Special: Immobile.
: DELETED

-=Navis=-
Delta.EXE: 60Hp (In the North-west, near Pillar C) (Solar)

-=Terrain=- (Small enough that one movement can get from one side of the field to the other)
40% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
(The Southern half of the field)
35% Solar
  • Elec Elementals get +5 HP/action.
  • Wood attacks: +100% Source Damage, change terrain hit to Cracked.
  • PanelShot: Imbue Elec + Stun1.
(The Northern half of the field)
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
(behind Delta, where the Catack blast hit)
10% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
(As a "killzone" between the two halves of the field)
5% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
(A section of the cracked terrain that fell in after delta crossed it)

-=Objects=-
Metal Pillar A: 40 HP (MetalBody) (In the south-eastern corner of the field) (Metal)
Metal Pillar B: 40 HP (Metalbody) (In the south-western corner of the field) (Metal)
Metal Pillar C: 40 HP (Metalbody) (In the north-western corner of the field) (Solar)
Metal Pillar D: 40 HP (Metalbody) (In the north-eastern corner of the field) (Solar)

Battle Mode: ELITE

Kill the Alpha Spikey to win!