Magistrate's attack couldn't connect with the onrushing dragon, though it crated an interwoven stream of grass alongside the trailing mud splashed liberally around by their foe. Her assault also missed the hovering honeybomber as it zipped forward alongside its leader, but connected with the raggedy old scarecrow, obliterating it in passing, and snapped down on the bunny with a resounding crunch before it faded. The bite might not have been strong enough to devour the beefy bunny most other days, but here the ground seemed to weaken the virus enough to let Magistrate's dragon end it, for now.
Meanwhile, the leader of the viral group ploughed headlong into the trio of support programs before they could get away, crashing through thee group before they could even get their defences up properly. It circled back as it sent them all for a loop and retreated towards its pot, back across the freshly created mud and grass.
Clinging on by the thread of their various second chance protections, Suzume and Aya countered; Suzume's first shot blasted the defending bomber to fragments as it tried to guard its king's tail, and her second shot hammered into the dragon itself just as it retreated into its pot. The glass beneath it shattered with a crash, dropping the pot from sight, into a deep pit, just as Suzume's fire dragon chased it down the shaft and a scorching, land-searing heat breath immolated the field directly around their target from above, melting ground and play equipment alike into a molten mess of lava.
Immediately, the girls got airborne properly, warping to various high altitude positions as they brought up their defences, but in the moment of breaths caught it seemed there was nothing remaining to move or attack them further down below.
-=Viruses=- (In a rough Triangle formation around their king)
King ForestDragon3ForestDragon3 (ForestDragon)
This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.
Area: Dentech, Yumland
HP: 300
Primary Attack Damage/Effect: 150 Wood + Ground Attack + Medium Area Mud Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Mud in its wake.
Secondary Attack Damage/Effect: 150 Wood + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Wood
Possible Rewards (Per Virus): WoodDragon3, Zenny: VERY DELETED
Honeybomber3Honeybomber3 (Honeybomber)
Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.
Area: Dentech, Yumland
HP: 270
Attack Damage/Effect: 10 Wood x 5 Hits + Homing x 3 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney3, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.: DELEETED (1 Kill)
Scarecrow3Scarecrow3 (Scarecrow)
Scarecrow attack every action, if able. Every time they attack, they recover HP equal to their attack power regardless of whether or not they hit anything. This virus type also has the rare ability to absorb Elec element damage as healing for the same amount. They are immune to any status effects associated with Elec element damage/attacks. Scarecrows are anchored to the ground, and thus enjoy the effects of SuperArmor. Scarecrow are never encountered underground or indoors.
Area: Electown, Dentech, NAXA
HP: 260
Attack Damage/Effect: 100 Elec + Piercing + Recover100
Attack Accuracy: A
Attack Description: Conducts thunder, healing itself.
Element: Elec
Possible Rewards (Per Virus): DollThunder3, Zenny
Special: Immobile.
Special: SuperArmor: Immunity to Knockback, Microburst, Pull, Gravity, and similar effects.
Special: Lightning Rod: This virus absorbs Elec attacks as Healing.: DELETED (1 Kill)
MegaBunnyMegaBunny (Bunny)
Bunny viruses move by hopping. They are adept at jumping, and can reach higher terrain or hop onto objects with ease. They are also very good at dodging, and are treated as having Haste (+10%) for Evasion purposes only at all times. Omega Bunny has double Haste (+20%). These effects cannot be removed except by Glitch. They attack by launching a ZapRing from their ears.
Area: ACDC, SciLab, Electown, Dentech
HP: 200
Attack Damage/Effect: 50 Elec + Stun1
Attack Accuracy: A
Attack Description: Hops around randomly before lining up a shot and firing.
Element: Elec
Possible Rewards (Per Virus): ZapRing3, Zenny
Special: Slightly better dodges: DELETED (1 Kill)
-=Navis=-
Dragonierman.EXE: 400Hp [HA above the lava hole]
Magistrate.SP: 1Hp [Casing: 20/20][Barrier: 20/20] [HA South]
Suzume.SP: 1Hp [Casing: 20/20][Barrier: 20/20] [HA East]
Aya.SP: 1Hp [Casing: 20/20][Barrier: 20/20] [HA North]
-=Terrain=- (Unless otherwise noted, assume Cursed terrain)
30% Cursed
- Doubles Final Damage.
- Cannot be in Sigs.
- PanelShot: Converts attack to Self-Damage.
15% Grass
- Wood Elementals get +5 HP/action.
- Fire attacks: +100% Source Damage, change terrain hit to Soil.
- PanelShot: Imbue Wood.
15% Mud
- Non-Wood Elementals get -10% Evasion penalty and reduced movement speed, 25% (+/-25% RP) chance to fall or get stuck (1 action to get free).
- Automatically triggers Aqua Boost for appropriate chip attacks.
- Wood attacks: Change terrain hit to Soil.
- PanelShot: Imbue Wood + Slow1.
5% Soil
- Wood Elementals get +10% Evasion.
- Wood attacks: +100% Source Damage, change terrain hit to Grass.
- 100 Damage Aqua attacks: Change terrain hit to Mud.
- 100 Damage Fire attacks: change terrain hit to Coal.
- PanelShot: Imbue Wood.
5% Cracked
- Changes to Broken when stepped on, chance to fall in when triggered.
- Burrow: Change terrain to Broken, Null 50 to burrower.
- Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
- PanelShot: Splash1.
5% Broken
- Not bottomless.
- Reverts to Normal after a time, if no one is inside.
- Doubles dodge penalties for bad RP.
- 1-4 Movements actions to climb back out depending on method.
25% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
-=Battle 1, Victory!=-
Spoils: 5400
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: B, ForestDragon Bounty +1