Hunting by numbers

Looking over the list, Lyntael read the names, trying to guess. She bit her lip, fingers on one hand tracing slow circles around her emblem, before picking the only two that sounded vaguely cold or snowy-related that she could see. One Bluegon, and the other was Pengi, which was making her think of penguins. Both had chip names after them that references water and ice. She reached out to touch the top one. The chips beside it claimed they were rarer, so, that might be more valuable to Rogan in the end as well.

"Um... This one. Bluegon. Is this one in Sharo?" Her eyes flicked up, uncertain while she pointed to the list.
"Right you are, lil' missy! Congratulations, hee hee!" said Wrangler, as a second list emerged from the printer slot, detailing the reward list for the hunt. "Now if you're right sure about that bounty, you just take that lil' list right there, scurry on out and get to huntin'. We'll know how many y'all done wrangled when ya come back, so don't worry yer pretty lil' head about that. Got it?"

Bounty Reward for Bluegon (Bluegon)

Area: Sharo

2 kills: 480z, turn-in available
5 kills: 1200z
10 kills: 1920z
15 kills: 2880z
20 kills: 4800z
30 kills: 6000z
50 kills: AquaLineDamage: 180 + Knockback
Accuracy: B
Description: Creates a swift current that strikes a single enemy. Rare
Duration: Once
Element: Aqua
Trader Rank: C
; OR IceDragon1Damage: 160 + Freeze + Homing x 3 Targets
Accuracy: B
Description: Summons a Bluegon from broken or missing terrain to breathe frost on up to three enemies, solidifying them with cold. Rare
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
; OR 8400z
Nodding softly, Lyntael took the list, then looked over it. Briefly, her eyebrows drew down, lips tweaking into an unsure frown, but she brushed it away again after a moment. The chip rewards must only come from doing a great many of the bounty targets, but the staggering climb of numbers sent an uncomfortable flutter through her stomach as she thought about it. She'd been thinking one or two, maybe a small handful, but... the sheet went all the way up to fifty... Swallowing again and working some moisture back into her throat, she nodded a second time and looked up.

"Thank you. I'll come back later then."

She returned to the transit pad quickly, bare feet darting lightly across the floor as she rushed back to Rogan to see what he would say.
It was a day later by the time the young, yellow-clad girl returned, looking no worse for wear than when she'd first arrived at the bounty stall. She darted quickly to the counter.

"Hi! Ah, I need to hand in the bounty I've currently got active. It was for Bluegons, in Sharo." She paused, waiting for the Wrangler to process her request and tally up, while nervously preparing what she needed to say next.

"Thank you. Um, also, could I please get a fresh listing... I've promised to meet some friends in Yoka, but they want to take me to a deeper net layer, the rogue nets. I'm a bit nervous, but I want to be sure I get the right one." Trying to smile, one hand that had been clasped at her waist had crept up to run a finger around her emblem, tapping it occasionally, in a subconscious, nervous fidget.
As Lyntael came up and asked for her reward, a small sack of zenny would materialize into the air, dropping onto the counter for her. All 1680z of it. "Rogue nets huh? Goin for more powerful prey I see. Alright, let me see what I can wrangle ya up!" He said, his hat producing a piece of paper with a list of viruses in the rogue nets for Lyntael.

Cateen (Catack) - TankCannon2Damage: 120 / 120 + Blast 2
Accuracy: A / C
Description: An enormous cannon whose ammunition can be altered to either a single high accuracy shot, or a low accuracy shot that can explode to hit several enemies.
Duration: Once
Element: Null
Special: Dual Mode: This chip has two separate modes of operation. The user may pick which one they wish to use at the time of activation.
Trader Rank: C

Flamey2 (Flamey) - LineOut2Damage: 80 + Break + Medium Broken Terrain Change + Line Attack
Accuracy: C
Description: Summons a Flamey to smash panels in a line, and anything on them.
Duration: Once
Element: Fire
Trader Rank: C

ColdBear2 (ColdBear) - FreezeCubeHP: 150
Properties: Normal, AquaBody, Buoyant
Object Damage: 150 + Impact
Damage Method: Telekinesis, Knockback, Microburst, Pull, Gravity, Throw
Accuracy: Special
Description: Summons a very large ice cube.
Duration: Until destroyed.
Element: Aqua
Special: AquaBody: Immune to Aqua damage.
Special: Buoyant: Object floats on liquid terrain.
Special: Ice Property: This object is weak against Fire instead of Elec.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
, BlizzardBall2Damage: 80 + Line Attack + Ground Attack + Object Absorption
Accuracy: C
Description: Rolls a giant snowball at enemies that absorbs obstacles. Rare
Duration: Once
Element: Aqua
Special: Object Absorption: If this attack hits an object, it adds half of that object's HP to its damage.
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: B
(Rare)
Octor (Octon) - ElecBalloonHP: 200
Properties: Light, Omnishoes, ElecBody
Attack Damage: (10 + Damage absorbed) Elec + Blast 3
Accuracy: A
Description: Creates a balloon that absorbs all damage but Wood. It explodes after 3 turns, or it floats into something. Rare
Duration: 3 turns or Until destroyed
Element: Elec
Special: ElecBody: Immune to Elec damage.
Special: While Elec attacks do no damage to this object, it will still absorb the damage value that would be normally dealt to it.
Special: Wood attacks instantly destroy this object, regardless of HP.
Special: Non-Elec Impact and Slashing attacks instantly set off this attack's explosion. Other types of attacks do not.
Special: Gust Guided: The accuracy and targeting parameters of this attack are affected by Wind. (Not Northwind.)
Trader Rank: B

ForestDragon2 (ForestDragon) - WoodDragon2Damage: 150 + Ground Attack + Medium Area Grass Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WoodDragon that attacks enemies as it glides across the ground. Changes terrain to Grass as it passes.
Duration: Once
Element: Wood
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C

Karma (Dharma) - AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C

CirCrush (Cirkill) - CircleGun2Damage: 120 + Seeking
Accuracy: A
Description: A highly accurate cannon attack that can see through invisibility. Can fire 4 times before being expended. Rare
Duration: 4 Uses
Element: Null
Trader Rank: B
(Rare)
ElecMech (DarkMech) - ElementSwordDamage: (60 + Slashing + Wide Attack) x2 Hits to each Frozen Target
Accuracy: B
Description: Summons a squad of ElecMech viruses that appear next to any frozen enemies on the field, attacks them with twin wideswords, and then vanishes. Their wide blades may hit adjacent foes as well.
Duration: Once
Element: Null
Special: Only targets enemies that are currently frozen during the action this chip is activated. Does not target enemies who have just exited the frozen state or who become frozen after the execution of this chip attack. Only targets enemies afflicted with the Freeze status ailment, and only Freeze. Cancels Freeze on-hit.
Trader Rank: C

Genin2 (Genin) - Kunai2Damage: 30 + Slashing x 4 Kunai + Variable Targeting
Accuracy: B
Description: Summons 4 Kunai to throw at selected targets.
Duration: Once.
Element: Null
Special: Variable Targeting: Allows the user to select a target for each individual hit of an attack. This means they may strike the same target multiple times, multiple different targets, or a mix of the two as they wish.
Trader Rank: C
, MoonBlade2Damage: 120 + Slashing + Spin Attack
Accuracy: Depends on number of targets.
Description: Executes a spin cut with a Kunai.
Duration: Once.
Element: Null
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
Trader Rank: C

ElecOgre2 (ElecOgre) - ElecReel2Damage: 100 + Spread 3 (Side + Behind)
Accuracy: B
Description: A small bolt of lightning that spreads sideways and behind the target upon impact.
Duration: Once
Element: Elec
Trader Rank: C

Penga (Penguin) - IceWave2Damage: 100 + Freeze
Accuracy: A
Description: Sends a wave of ice at one enemy
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
, IceSlasher2Damage: 130 + Slashing
Accuracy: B
Description: Shoots a short ranged ice blade at an enemy.
Duration: Once
Element: Aqua
Special: Ice Type: This chip counts as Ice Type for the purposes of potentially freezing targets on Aqua Element Terrain or environments, as applicable.
Trader Rank: C
(Rare)
Walland (Walla) - TwinFang2Damage: 100 x 2 targets
Accuracy: A
Description: Launches two fangs. Hits cannot be stacked on one opponent.
Duration: Once
Element: Null
Trader Rank: C
Lyntael sent the currency away in a string of data quickly, then took the list and looked it over. Most of the names were unfamiliar to her, though some of them were obviously related to ones she did recognise. She didn't know if any of them were supposed to show up in the area where she was meant to meet up with Aurora, though.

"Thank you... ah, just a moment..." She stepped back from the counter and took a few minutes to search for more information; thankfully it dind't take her long to find a public record of known viruses and their general habitats and she quickly cross-referenced the list she'd been given. with only two to pick from, she selected at random and stepped back up to the counter.

"Sorry about that, um... I'll sign up tor this one, please." She handed back the list, pointing out the listing for Karma viruses with an uncertain grin.
"Right you are! We got these little critters playin' their hockey all over the damn place! Here's yer sheet, lil' missy," said Wrangler, hopping as he produced yet another printout for Lyntael to parse through.

Bounty Reward for Karma (Dharma)

Area: Yoka, Netopia, Sharo, NetVegas

2 kills: 1200z, turn-in available
5 kills: AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C
; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: AirHockey3Damage: 70 + Break + Ground Attack + Rebound(6)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 7 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(6): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked six additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that single target.
Trader Rank: B
; OR AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C
+ 9000z; OR 12000z
30 kills: 15000z
50 kills: AirHockey3Damage: 70 + Break + Ground Attack + Rebound(6)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 7 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(6): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked six additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that single target.
Trader Rank: B
+ 9000z; OR AirHockey2Damage: 60 + Break + Ground Attack + Rebound(5)
Accuracy: B
Description: Throws a hockey puck at the enemy. The puck will bounce off of anything it hits (objects, viruses, Navis, etc.) in the field, dealing damage to them, up to 6 times. The attack stops immediately if it encounters a broken or missing panel, or the initial attack misses.
Duration: Once
Element: Null
Special: Rebound(5): This effect allows an attack to ricochet around the field. It will attempt to bounce off of enemies or objects until it has attacked five additional times, with the damage of the chip reducing by 10 for each attempted attack. Each attack against a given target lowers the chip's accuracy by 2 ranks against that target.
Trader Rank: C
+ 12000z; OR 21000z
She nodded in return, accepting the print out and looking it over properly. The numbers for pay were much larger this time, though the idea of the tally going all the way to fifty still unnerved her. At last she nodded once more, then with another briefly murmured 'Thank you!' she darted away for the exit transit.
((From => Her home))
----------

A pale yellow beam of light left Lyntael standing not too far from the wrangler's stand and she darted over quickly, giving the program a small wave as she jumped the last couple of feet to stand directly in front of the counter.

Hi! Ah, I've got a bounty contract for Dharmas, but I've got to hand it in for now. I don't think Rogan wants me to get another one just yet, but I got... seven, I think.” She paused for a moment, wondering how to prove it, before her eye caught sight of the sign, and she recalled that the strange little prog could tell regardless. She waited, hands behind her back for an extra moment, then realised something else was missing. “Oh! Um, just in cash, please, no chips. Thank you.”
"Seven of them, eh li'll lady? Then here's yer well earned reward, sweetie!" Wranger would reply quickly to Lyntael as she came back with her bounty, the program swiftly bring up a decent sized bag of zenny for the navi to transport to her operator just in time for his purchase. "If'n y'all change yer mind sweetie, yer always welcome to come back and try yer hand at another bounty!"

Lyntael get: 4200z
Lyntael grinned and nodded her head as she acepted the payment, letting it convert to a slim data string that chased up her arm to her emblem then disappeared as she sent it back.

"Thanks! I'm sure Rogan will have me back here soon enough. Bye for now!" She gave a small wave to the prog, then stepped back a few paces. A moment later the smae column of yellow light whisked her away.

----------
((To => Her home))
((From => Other Errands))
----------

A pale yellow beam dropped Lyntael into the warmer Netfrican environment that surrounded Wrangler's booth and she immediately began to feel like she was going to start sweating again in the dry heat. It was a good thing her clothes were made to be light and breezy - though the thought did occur to her that she was going right back to the misty north again soon, if the network space there was anything like its real world counterpart. She brushed the thoughts aside and darted up to the counter with a few light steps, looking for the wrangler prog, and gave him a small wave.

"Hi again! I was wondering if you had anything that needed extra hands in the netopia networks today? Ah, rogue layer, it'll be, please."
The prog would quickly turn around, having been doing something behind the booth, jumping up with a startled yipe. "Oh dear! You startled me! Was just taking some notes down about virus populations! Anyways, y'all wanted Rogue? Gimmie a sec..." He continued, a ticker next to him spitting out a list for Lyntael to look at. "Pick one'a them and we can square y'all away! Hopefully ONE of them is in Netopia!"

SparklerSparkler (Sparky)

Area: Netopia, Sharo, NAXA, SciLab

HP: 160
Attack Damage/Effect: 80 Elec to close group, break, impact
Attack Accuracy: B
Attack Description: Zips in rotation around the battlefield, attempting to slam its electrically-charged body into enemies.
Element: Elec
Possible Rewards (Per Virus): Satellite2, Zenny
Special: Omnishoes. One free dodge against each opponent. If this virus makes contact with an object on the battlefield, it will begin to slowly orbit the object and loses its ability to dodge.
(Sparky)
- Satellite2Damage: 80 + Impact + Object Orbit
Accuracy: B
Description: Summons a Sparkler virus and sends it across the field on a hard-to-avoid zig-zagging path. If it hits an enemy, it explodes into a ball of plasma. If it hits an object, it begins circling around the object and can damage near by enemies repeatedly.
Duration: Once, or up to 2 turns, if orbiting.
Element: Elec
Special: Object Orbit: The Satellite will orbit any object it comes into contact with. This chip cannot damage Objects, including Casings.
Trader Rank: C

RedDevilRedDevil (Shadow)

Shadows do not dodge, and they only move by teleporting before and after attacking an enemy. Shadows have permanent Shadow, except in their bladed weapon forms. Teleporting before and after their attacks does not require an action. Shadow viruses assume the form of bladed weapons when they attack. Shadows attack a single target only each turn, and will attack that target as many times as they have actions. They will only abort their attack if the target is defeated before the turn ends, at which time they will teleport back to their staring position and float there passively until the next turn. The range and reach of their attacks depends upon the type of weapon they become when attacking, and the accuracy of their attack depends on where they attack from. Attacks from in front of the target are C-Rank, sides are B-Rank, and back-attacks are A-Rank.

Area: Sharo, Hades Isle, NetVegas

HP: 160
Primary Attack Damage/Effect: 45 Null + Variable Range Attack + Slashing
Primary Attack Accuracy: A (Back), B (Sides), or C (Front)
Primary Attack Description: Attacks enemy in the form of various weapons. Daggers have 1 panel reach. Axes swing in an arc through a vertical space before attacking the target. Lances have Long Attack. Swords have Wide Attack.
Secondary Attack Damage/Effect: 45 Null + Slashing + Piercing + Line Attack
Secondary Attack Accuracy: B
Secondary Attack Description: Powerfully slashes the air in front of it to create a penetrating energy shock wave.
Element: None.
Possible Rewards (Per Virus): Shadow2, SonicBlade2, Zenny
Special: Permanent Shadow status, except when attacking. Not even being hit by Slashing or Beam attacks causes this virus to lose this effect.
Special: Moves by Teleporting. This is not treated as a formal Teleport, and does not confer any bonuses.
(Shadow)
- Shadow2Effect: Shadow
Accuracy: S
Description: Grants the user Shadow. This reduces all incoming non-Slashing attacks to 0 damage, and reduces accuracy on ranged attacks by 20%.
Duration: 2 turns
Element: Null
Trader Rank: C
, SonicBlade2Damage: 90 + Slashing + Piercing + Line Attack
Accuracy: B
Description: The user swings a special sword, producing an air shock wave that penetrates enemies and obstacles.
Duration: Once
Element: Null
Trader Rank: C

Handy2Handy2 (Handy)

Handy Viruses attack by opening a dimensional gate below themselves, and dropping into it. The exit gate opens next to their destination, and they will rise out of it holding an explosive. This explosive is placed on an unbroken panel, and the Handy is free to move after. The use of gates does not count as teleporting, but can be used as a means of dodging as they attack. Gates are only used when attacking, and at no other time. Handy viruses will not set a new explosive until either a turn has passed, or they pass one action without setting a new bomb, whichever comes first. For more info on the bombs Handy viruses use, see below.

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

HP: 120
Primary Attack Damage: 100 Null to all enemies after 2 turns
Primary Attack Accuracy: S
Primary Attack Description: Places a 100HP TimeBomb on the field, with a clearly visible digital timer on it. The bomb counts down for two turns, then explodes, dealing 50 damage to all enemies. If the bomb's HP is reduced to Zero before time expires, the bomb is harmlessly destroyed.
Secondary Attack Damage: 100 Null Counterattack + Blast2
Secondary Attack Accuracy: S
Secondary Attack Description: Places a 1HP DudBomb on the field, with a clearly visible digital X displayed on the side. The bomb remains on the field until the end of the turn after it was summoned, then self destructs harmlessly. If the DudBomb is attacked, it detonates whatever attacked it for 50 Null damage in a Blast2 area. This counterattack is indescriminate, and will trigger against the attacker no matter who or what it may be, without exception.
Element: Null.
Possible Rewards (Per Virus): TimeBomb2, Zenny
Special: This virus cannot attack unless there is at least 1 unbroken and unoccupied panel on the field for it to place bombs on.
(Handy)
- TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C

ThunderDragon2ThunderDragon2 (ThunderDragon)

This high tier virus is only encountered after battle 5. A PotDragon's pot is stationary during battle, as it remains above the panel the virus appeared on until battle is over or the virus is deleted, and will not fall even if the panel below it should be destroyed. PotDragons have two main attacks, each geared towards either ground or aerial targets. When executed, the pot tilts or falls over, and the dragon charges at the enemy before looping back and returning to the pot. When threatened, they will duck into the pot, which is both indestructible and capable of shielding them from all damage and effects except those that manage to fly into the mouth of the pot. Even Beam Attacks and Blast damage won't leave a mark.

Area: NAXA

HP: 250
Primary Attack Damage/Effect: 90 Elec + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Primary Attack Accuracy: C
Primary Attack Description: Charges from its pot at high speed to attack ground-based enemies whilst leaving a trail of Magnet in its wake.
Secondary Attack Damage/Effect: 90 Elec + Impact + Group Attack (Arc)
Secondary Attack Accuracy: C
Secondary Attack Description: Flies from its pot at high speed to attack airborne enemies.
Tertiary Attack Damage/Effect: Invulnerability to Non-Drop Attacks/attacks from above.
Tertiary Attack Accuracy: S
Tertiary Attack Description: PotDragons hide in their pots instead of dodging. Doing this protects them from attacks from every direction but up, which is where the opening of the pot is.
Element: Elec
Possible Rewards (Per Virus): ElecDragon2, Zenny
(ThunderDragon)
- ElecDragon2Damage: 150 + Ground Attack + Medium Area Magnet Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a ThunderDragon that attacks enemies as it glides across the ground. Changes terrain to Magnet as it passes.
Duration: Once
Element: Elec
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: C

AquagearAquagear (Raingear)

This virus family is positively deadly when fighting on Ice Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Yoka, Beach, Sharo

HP: 160
Primary Attack Damage/Effect: 45 Aqua + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Blasts enemy with a geyser that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 60 Aqua + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Blasts the enemy with a marching line of geysers.
Element: Aqua
Possible Rewards (Per Virus): WaterLine2, AquaTower2, Zenny
Special: This virus' attacks will freeze the target solid on ice terrain.
(Raingear)
- WaterLine2Damage: 130 + Ground Attack + Wide Attack
Accuracy: B
Description: A wall of water gushes from the ground, drowning up to 3 targets.
Duration: Once
Element: Aqua
Trader Rank: C
, AquaTower2Damage: 140 + Piercing + Ground Attack + Line-Chain
Accuracy: D
Description: Geysers of water march across the field.
Duration: Once
Element: Aqua
Special: Line-Chain: This attack moves forward in a rough line, but may shift side to side slightly as it advances to engage more targets in its general path. The attack cannot ever stray more than 45 degrees from its original path, and cannot make greater than a 45 degree turn at any given time.
Trader Rank: C

BreakerBreaker (Quaker)

Area: Netopia, Hades Isle, NetVegas

HP: 150
Attack Damage/Effect: 50 Null + Piercing + Ground Attack + Chain(2) + Earthquake
Attack Accuracy: B
Attack Description: Jumps high into the air, then slams its wrecking ball onto the ground when it lands, making the ground shake, and forming a shock wave that zeroes in on enemies.
Element: None
Possible Rewards (Per Virus): WaveArm2, RockArm2, Zenny
Special: High Altitude Status while Jumping.
Special: If underground or in a building, it can break through ceilings or cause a rock-fall.
Special: Earthquake: Whenever this virus lands when using its attack, all enemies touching the ground have their evasion reduced by 1 rank until the end of the next turn. This effect does not stack with other Earthquake instances, and does not affect allies of this virus.
Special: Chain 3: This attack, upon striking a target, may change directions towards a new target. This may be done up to 3 times in one attack.
(Quaker)
- WaveArm2Damage: 120 + Piercing + Ground Attack + Chain(2)
Accuracy: B
Description: A special shock wave that can automatically adjust its path to hit up to three enemies.
Duration: Once
Element: Null
Special: Chain: This attack will adjust it's path to hit multiple enemies, but it cannot chain-target a previously struck target. If a target manages to get hit more than once by this effect, it is not because the attack targeted it more than once, but due to some other series of events.
Trader Rank: C
, RockArm2HP: 75
Properties: Normal, Mobile
Damage: 150 + Stun
Accuracy: C
Description: Summons a Crasher to the field. The following turn, it will leap and crash, causing a massive stunning earthquake for all ground-bound enemies, and send a shockwave towards a line of targets.
Duration: Two turns
Element: Null
Special: Attacks the turn after summoning only.
Trader Rank: C

Brushman2Brushman2 (Brushman)

Area: Netopia, Dentech, NetVegas

HP: 150
Attack Damage/Effect: Small Holy Terrain Change under one ally virus or Small Lava, Ice, Magnet, or Poison Terrain Change around enemy
Attack Accuracy: S
Attack Description: Dabs its brush on the net floor to change the terrain type.
Element: None
Possible Rewards (Per Virus): HolyPanel, MagnetSeed, LavaSeed, IceSeed, PoisonSeed (rare), Zenny
Special: Can use effect multiple times a turn. Only one will be directed underneath the opponent, the rest around. One free dodge. Can use Recover50 chip once.
(Brushman)
- HolyPanelEffect: Small Holy Terrain Change
Accuracy: S
Description: Creates a small area of Holy Terrain beneath you.
Duration: Once
Element: Null
Trader Rank: C
, MagnetSeedDamage: 10 + Small Magnet Terrain Change / Medium Magnet Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Magnet area. Only a small area if it hits an opponent.
Duration: Once
Element: Elec
Trader Rank: E
, LavaSeedDamage: 10 + Small Lava Terrain Change / Medium Lava Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Lava area. Only a small area if it hits an opponent.
Duration: Once
Element: Fire
Trader Rank: E
, IceSeedDamage: 10 + Small Sea Terrain Change / Medium Sea Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Ice area. Only a small area if it hits an opponent.
Duration: Once
Element: Aqua
Trader Rank: E
, PoisonSeedDamage: 10 + Small Poison Terrain Change / Medium Poison Terrain Change
Accuracy: A
Description: Lob a seed that create a medium Poison area. Only a small area if it hits an opponent.
Duration: Once
Element: Null
Trader Rank: D
(Rare)
FlashorFlashor (Flashy)

This virus is only encountered on battle 6 or later. This virus has the ability to fly, and its presence on or near panels does not trigger traps or cause panels to break. It is also more difficult to bury or submerge this virus. The virus is smart enough to counter a long-range attack it can see by teleporting out of the way and attacking. It does not do this at close range, and opts to dodge normally and attack with RingZap instead.

Area: NAXA, NetVegas

HP: 160
Primary Attack Damage/Effect: (Teleport) then (60 Elec + Nova2)
Primary Attack Accuracy: B
Primary Attack Description: Teleports beside target and electrifies everything within melee range. It may use this attack to evade an enemy's attack.
Secondary Attack Damage/Effect: Shock(15) + Nova 3
Secondary Attack Accuracy: A
Secondary Attack Description: Create a powerful static field that affects all enemies in a large radius. If any enemy is caught in this field, damage is inflicted for each action the enemy makes during the turn when the field was present.
Element: Elec
Possible Rewards (Per Virus): Voltz2, RingZap2 (RARE), Zenny
Special: Haste: This virus is Hasted, gaining a 10% bonus to Evasion and a slight increase in movement speed.
Special: This virus gets one Movement per turn, free.
Special: OmniShoes, ShadowShoes.
Special: Shock: Status effect lasting 1 turn. Deals Elec damage per action taken by the afflicted.
Special: Cannot use Primary Attack while the Secondary Attack is active.
(Flashy)
- Voltz2Damage: 120 + Nova 2
Accuracy: B
Description: Creates a Flashor 3 panels ahead, which Electrocutes anyone and anything in the immediate vicinity.
Duration: Once
Element: Elec
Trader Rank: C
, RingZap2Damage: 40
Accuracy: B
Description: Two sparks spin around the user, which damages anything foolish enough to draw near.
Duration: One turn
Element: Elec
Special: Damages anyone that gets within melee range of the user, regardless of why they're that close.
Special: This chip automatically attacks every action, starting with the action the user first uses it.
Trader Rank: C
(Rare)
MarinerMariner (Marina)

Marina family viruses will only appear if there is at least 10% Sea Terrain present at the start of combat. They do not have to appear on Sea Terrain, but at least 10% of the field must be Sea Terrain.

Area: Sharo

HP: 200
Attack Damage/Effect: 80 Aqua / 80 Aqua
Attack Accuracy: C / A
Attack Description: Fires a bubble with an anchor in it. The bubble floats in a slow helix pattern. If the bubble is popped with an attack, the anchor flies towards the nearest enemy target.
Element: Aqua
Possible Rewards (Per Virus): SideBubble2, Zenny
Special: Automatically submerges when on sea panels.
(Marina)
- SideBubble2Damage: (90 x2 bubbles / 90 + Break x2 anchors)
Accuracy: E / A
Description: Summons two bubbles, one to each side of you. Once summoned, they float slowly forward in a helix pattern until they reach the edge of the field, touch something, or sustain an attack. When touched, they will burst, and release the anchor within in the direction the bubble was touched from. The anchor is auto targeting, and flies very quickly, as if fired from a gun. Rare
Duration: One to Two turns.
Element: Aqua
Special: This chip attacks indiscriminately, and can harm the user or allies if used carelessly.
Trader Rank: B

Honeybomber2Honeybomber2 (Honeybomber)

Honeybomber viruses do not dodge, as they instead counter attack against hits taken. They are actually capable of moving from place to place with great speed, but rarely chose to do so. When they do move, it is always to interpose themselves between an opponent and one of their allies, although this doesn't always happen. Honeybombers only attack when struck by an attack, and even then, only if they survive the hit. This counter attack is not prevented by Impact, and may execute the same number of times as a Honeybomber has actions in one turn. The Honeybomber may elect to target different enemies for follow-up swarm launches after the first target has been attacked once that turn. While Honeybombers do have OmniShoes, and are constantly flying above the ground, they still enjoy the benefits of wood-based terrain regardless of altitude.

Area: Dentech, Yumland

HP: 190
Attack Damage/Effect: 5 Wood x 5 Hits + Homing x 2 Swarms
Attack Accuracy: B
Attack Description: Attack with swarms of bees. Each swarm has 50 HP, and can be shot down.
Element: Wood
Possible Rewards (Per Virus): RiskyHoney2, Zenny
Special: OmniShoes
Special: Ignore Height: This virus enjoys the benefits of same-element terrain, regardless of altitude.
(Honeybomber)
- RiskyHoney2Damage: (1-Hit Wood Element Shield) + (Elemental Counter(20 damage x 5 hits + Homing): On Hit)
Accuracy: A
Description: Block with Hive & Bees swarm the enemy.
Duration: Once
Element: Wood
Special: Element Defense: In addition to the defense's normal weakness, it is also weak against an Element. If struck by this element, the defense is instantly destroyed, and the user sustains double or more the elemental damage of the attack. In this case, the weakness is Fire.
Special: Elemental Counter: Counter attack is launched if the parent defense was not hit with an effect it is weak against. In this case, Fire and Break are weaknesses.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: C

CannonGuard2CannonGuard2 (CannonGuard)

CannonGuards are automatically in guard mode unless they are attacking. When guarding, the turret is protected by a shutter that will stop any and all non-breaking attacks from the front. This shutter cannot be destroyed, even by a breaking attack, so long as the virus exists. The shutter does not protect the turret portion of the virus against attacks from the back or sides. The base of the virus is also immune to non-breaking damage.

Area: SciLab, Kotobuki Town, Netopia, NAXA

HP: 150
Attack Damage/Effect: 45 Null + Lockon
Accuracy: A
Attack Description: Locks on and attacks
Element: None
Possible Rewards (Per Virus): MarkCannon2, Zenny
Special: Immobile.
Special: Target's evasion counts less against this virus.
Special: Can guard against attacks.
(CannonGuard)
- MarkCannon2Damage: 100 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
Trader Rank: C

ElesphereElesphere (Eleball)

Eleball rarely dodge, preferring to move into attack range, and strike. All Eleball viruses have one free passive movement.

Area: SciLab, Electown, NAXA

HP: 150
Attack Damage/Effect: (30 Elec + Spin Attack + Impact) x 2 Hits
Attack Accuracy: Special
Attack Description: Spinning balls of electricity orbit the virus, dealing damage to everything around it.
Element: Elec
Possible Rewards (Per Virus): Plasma2, Zenny
Special: OmniShoes. Attacks every other turn.
Special: Spin Attack: Strikes at all enemies in an 8-panel circle around the user. Accuracy varies depending on the number of targets designated: 1-3 targets @ B Accuracy, 4-6 targets @ C Accuracy, 7-8 targets @ D Accuracy.
(Eleball)
- Plasma2Effect: Adds +30 Elec and Impacting to Buster Shot Attack
Accuracy: Buster Accuracy = B
Description: Allows the user to strike with electrically charged punches from buster.
Duration: 6 Uses.
Element: Elec
Special: Overrides Buster. Disables Charged Shot.
Trader Rank: C
Lyntael flipped the print out around to look at it, then glanced up at the Wrangler again with a soft frown on her features.

"You're the expert, aren't you? Can't you tell me what needs taking care of in the place I'm going?" She sighed and studied the sheet again. Progs would be progs, and eccentricity seemed to run strongly in many of them. What would she be likely to find... One hand rose unconsciously to nestle against her chest, rubbing with her knuckles just below her emblem as she thought about it. Netopia as a network wasn't strongly elementally aligned, as far as she recalled... so it would be less likely to be any of the obvious elemental viruses, maybe. Something neutral and common might be her best bet to find it where she was heading. It would be wonderful if he'd just tell her 'hey, there's been an outbreak of bunnies over there', or something. She shook her head and brushed the thought away. The prog had his system and she wasn't going to change it.

"Umm... Let's go with.... The Handy bounty?" As she peeked up at the prog from the list, turning her head and lifting an eyebrow a she looked for some kind of hint that she was on the right track.
"Sorry 'bout that, I don't exactly getta choose what viruses come up! Its a whole thing and not much can be done about it. ANYWAYS. Here's ya list!" He spoke, as a second ticker would come out for Lyntael, a list of rewards and kill counts.

Bounty Reward for Handy2 (Handy)

Area: SciLab, Yoka, Okuden Valley, Netopia, Hades Isle

2 kills: 1200z, turn-in available
5 kills: TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C
; OR 3000z
10 kills: 4800z
15 kills: 7200z
20 kills: TimeBomb3HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 200 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: B
; OR TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C
+ 9000z; OR 12000z
30 kills: 15000z
50 kills: TimeBomb3HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 200 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: B
+ 9000z; OR TimeBomb2HP: 100
Properties: Anchored
Object Damage: 50 + Impact
Damage Method: Telekinesis
Attack Damage: 150 + To-All-Clause (Enemies)
Accuracy: S
Description: Places a bomb on the field that will explode after two turns, damaging all enemies.
Duration: 2 turns or until destroyed.
Element: Null
Trader Rank: C
+ 12000z; OR 21000z

"Here ya go! Y'know the deal, two virus kills and ya can come back for a new one, more gives ya increased rewards up to and including the next chip tier up! Dunno how they're fundin all'a this, think it's some collaborative world-wide gubbernment thing, they always seem to have infinite money."
The answer was about as she'd suspected, and Lyntael nodded with mild relief as she read the bounty hunting areas for the virus she'd picked. That meant there would be an upsurge of them where she was going, provided Rogan had her in network spaces that weren't completely sterilised. She collected the print out and converted it quickly to a slim string of data that slipped away up her arm and across to her emblem, then nodded once more to the Wrangler

"Alright, wish me luck then!" She stepped back from the counter and waved, before stepping to the nearby transit and disappearing in a soft yellow beam.

----------
((To => Covert Reconnaissance))
((From => Stormy Weather))
----------

As the light beam that delivered Lyntael to the netfrican bounty stand withdrew, it left a girl clearly preoccupied with her own thoughts. She approached the small stall with a furrowed brow, but took a breath and focused herself after another moment, offering her usual smile and small wave to the Wrangler at last.

"Hey, I just need to end the bounty I've had active. It was for Handy viruses, the rogue variant. I should have five on record... just in zenny please." Despite the smile, her voice still gave signs that she had a lot else on her mind, but she clasped her hands politely in front of her and waited for the prog to confirm and process the request.
The sole prog had been caught asleep at the register, but immediately woke up as Lyntael had come to him asking for her bounty. "Wawawawa. S-sorry b'out that puddin, been a bit slow these past few days!" He quickly spoke, readjusting the hat on his head really quick, clearing his throat. "Ah, five ah them? Sounds good to me, let me just hit this..." He continued as he hit something underneath the desk, a small bag containing her rewards soon dropping from the sky onto the counter in front of her. "Count em up, should be fourty-two hundrid there to the last zenny! Please come again!"

(Bounty reward: 1200z, 3000z)
For a moment, Lyntael watched with morbid fascination as the poorly-clipped hat graphic was readjusted, before she acknowledged the wrangler's payment and reached out one hand to draw it to her as a slim data string.

"Thanks again, nothing else for now, but I'm sure I'll be back later!" She offered a small wave along with a smile then darted back to the nearby exit pad.

----------
((Lyntael, Branch Back => The Navi Shop))
((From => Convenient Tides))
----------

For once, the light beam that deposited Lyntael at the entry point not far from Wrangler was a clear and solid yellow colour without flickering or stutter. The girl that emerged paused for several long moments regardless, not in pain or discomfort this time, but just to close her eyes and breath in the dry nefrican air and feel the bright sun on her skin. After a second or two, Lyntael stretched and opened her eyes, offering a small wave and a smile to the Wrangler prog as she approached.

"Hi again, just me. Have to sort myself out a bit and do some more training, so, I thought I'd just ask if there was anything that needed special attention of while I was out there. Um, I'll be in the Rogue networks today, please." She gave another small grin and waited, hands clasped neatly behind her as she watched him.