Astraea responded with a piercing shot that struck through both the candle and the Mettfire behind it with a crackling energy that began to interfere with the pair, but it wasn't quite enough to stop the staff-waving virus from finishing its incantation. Four burning meteors crashed down from the reddened sky above, all aiming roughly for the data node. Fortunately, the aim was only roughly; of the four, only one was on target to strike, and that one crashed off the domed guard that Astraea had given the crystal, which tilted forward as it took the blow, dropping to face the offending virus. A moment later a laser burst erupted the from compromised shield, piercing through both the candle and the mettfire beyond, and bring both viruses to the edge of their existence, though they clung on, just barely. Oddly, though Astraea herself missed out on the energy absorption from the chip, the data node itself seemed to glow, before a mist vented from its seams and formed a faint barrier around it instead.
On the other side, Astraea attempted to wrangle her dragon again, and released it to crash about the nearby terrain hunting viruses. Its first lunge seemed to catch the surrounding foes off guard, and it tore through both the candle and the mettfire on that side effortlessly. As it backtracked, it managed to finish off the other candle, but the remaining staff-wielder dodged away before it could close its watery jaws on it.
Less fortunately for the virus, it dodged more or less directly into the alien navi's own sights, and she finished it off with a decisive blaster shot. Good fortune and good aim ended up saving Astraea the need to use her next chip right away, but that was probably a good thing... the fall of the fourth attacking virus clearly wasn't the end of matters just yet.
Just beyond the crystal, only a moment later, a tall shape erupted from the sand and began streaking towards the engineer and her valuable prize. As it drew closer, however, Astraea would be able to notice that it wasn't a single unusual virus at all... rather the profile was formed of a blazer, racing across the sand with its flame jets burning. It was being 'surfed' on, by a Spikey virus, wind in its fur and flames in its mouth. The Spikey, in turn, had a smaller ninja-like virus riding on its back, an assortment of bladed weapons at the ready as the virus stack raced towards her.
-=Viruses=-
HauntedCandleHauntedCandle (HauntedCandle)
This virus attacks every action if able.
Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas
HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it. A: DELETED
HauntedCandleHauntedCandle (HauntedCandle)
This virus attacks every action if able.
Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas
HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it. B: DELETED
MettFireMettFire (MettFire)
Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas
HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge. A: DELETED
MettFireMettFire (MettFire)
Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas
HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge. B: DELETED
BlazerBlazer (Blazer)
Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.
Area: Kotobuki Town, Netopia, Netfrica, Hades Isle
HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes: 80Hp [Over Sand][About 1 movement from Astraea]
SpikeySpikey (Spikey)
Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.
Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle
HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys: 90Hp [Riding Blazer]
GeninGenin (Genin)
Area: Beach, Yumland, Netfrica
HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.: 60Hp [Riding Spikey]
-=Navis=-
Astraea.CMD: 120Hp [Metal]
-=Terrain=-
50% Sand
- -20% Evasion and reduced movement speed to all.
- Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
- Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
- Fire attacks: Change terrain hit to Glass.
- Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
- PanelShot: Blind1.
25% Sea
- Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
- Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
- Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
- Elec attacks: +100% Source Damage.
- PanelShot: Imbue Aqua.
20% Normal
- No effects.
5% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
-=Objects=-
Metool Data Node (Also Green and Mysterious): 25Hp [Master-worked][Metal][Right by Astraea][40Strengthen converted: 40Hp Barrier]
-=Battle Mode=-
MD Defence:
- Victory Condition: Protect Mystery Data for 3 full turns
- Additional Failure Condition: Mystery Data Destroyed
- 2 Additional viruses will join at the end of each turn, up to 7 maximum viruses at one time
- Viruses will actively target the MD over players when possible
- MD is locked until win condition is cleared
- Players will be given a guaranteed, voluntary escape when the win condition is fulfilled, which they can use at any time thereafter, and receive full rewards for their performance in battle.
-=Turn 2=-
((Pulsar Chip has not been used))