Drawing A Blank

Moving onwards into the Electown network, BlankMan encountered a maze of ramps and paths moving up and down and all around. The display is a little disorienting, and as he descended a wide downwards ramp, he encountered a few viruses blocking his path. A couple of spring-loaded Bunny viruses hopped about two paper-puppet Powies up along the ramp, when they saw BlankMan approaching. The Powies yelled out some indecipherable viral warcry as the Bunnies started to charge up their long ears with arcs of electricity.

On a nearby lone platform, connected to the ramp by a side road halfway down, BlankMan spotted something else: a glowing green data crystal! Perhaps it contained something nice.

>> Enemies
Powie A: 60 HP
Powie B: 60 HP
Bunny A: 50 HP
Bunny B: 50 HP

>> Objects
Green Mystery Data: 20 HP (Metal)

>> Terrain (All on Normal unless otherwise stated)
60% Normal (Downwards ramp, roughly 20 degree incline)
30% Missing (Sides of ramp)
10% Metal (Side road and small platform)

>> Navigator
BlankMan.EXE: 100 HP (Top of ramp)

>> Battle 2, Fight!! <<
Blank Man started to walk away from the lights and the other Navis, turning and taking an offramp that lead him to a tangle of paths. The data pathways were somewhat of a mess. Maybe they were in need of defragmentation. "I'll move away from the crowds," he noted.

"Good," Blanche answered.

Blank Man noticed the viruses first, though they were rather hard to miss, as some of them were yelling at him. The Bunny viruses gave a clue that they may have been of the Elec element, but he wasn't certain about the other ones. Second, Blank Man noticed the green crystal. Mystery Data. If he could protect it from harm, it might yield more Zenny or a battle chip. Perhaps if he moved away from it, he could draw the focus of the viruses to keep them from damaging it.

"Incoming viruses," he announced. As his operator briefly fumbled around to slot in chip data, he continued, "There's mystery data here. We should try not to let it get damaged." The chip data came in. Blanche had sent him the reward from his previous battle, no doubt curious to see what it would do, along with a ShotGun chip.

Blank Man sprung into action. With skill and a bit of luck, perhaps he could take out all of these viruses in one swoop. He rushed in, trying to move into the most advantageous position to use his ShotGun chip. He took aim, his arm transforming into a gun barrel, but only for an instant as he fired his blast at the spring-loaded Bunny viruses, trying to line them both up in his attack. Blank Man paid little heed to where he was standing, though, just so long as he was standing on something, inattentive to the importance of his terrain.

Regardless of the validity of the first attack, Blank Man moved on to his next. FireHit1 activated to set both of his fists ablaze with heat and flame. He darted toward the strange puppet-like viruses, swinging his burning punches first at one, then at the other in a pair of quick hooks.


Turn Summary:
1. ShotGun: [61 (Buff +11) + Spread; Acc. A] @ BunnyA & BunnyB
2. FireHit1: [60 Fire + Impact; Acc. A] @ PowieA
3. FireHit1 (Double Attack): [60 Fire + Impact; Acc. A] @ PowieB
BlankMan didn't waste much time in getting to the point, with Blanche sending him his armaments. He let loose a Shotgun shell, but the Bunnies were a bit too nimble for his aim, and he ended up shooting a little bit above their heads. The Powies twirled about before they leapt into the air near BlankMan, transforming their paper-puppet selves into huge metallic weights. Luckily, he managed to use Blanche's FireHit chip to full effect, with the Powies disintegrating as soon as his fiery fists knocked them away.

Of course, the Bunnies weren't about to let this happen so easily, and they released their electrical charge in the form of whizzing energy rings. One of them barely skirted BlankMan's shoulder, but another hit him square in the abdomen, overwhelming him with an immobilizing pain for a moment. (10, Stun1)

>> Enemies
Powie A: DELETED
Powie B: DELETED
Bunny A: 50 HP
Bunny B: 50 HP

>> Objects
Green Mystery Data: 20 HP (Metal)

>> Terrain (All on Normal unless otherwise stated)
60% Normal (Downwards ramp, roughly 20 degree incline)
30% Missing (Sides of ramp)
10% Metal (Side road and small platform)

>> Navigator
BlankMan.EXE: 90 HP (Top of ramp) (Stunned! -1 Action)
Blank Man turned his shoulders as he was assaulted with whirling rings of electricity, the first flying past, but the second one hit him square in the gut. He doubled over, dropping to his knees as his body crackled with energy, briefly immobilized.

His operator's voice was heard asking, "Blank Man, what happened?"

"I'm fine. Send me another battle chip."

She did. This time, it was Cannon.

Perhaps he had overestimated his own capabilities. He still lacked experience and combat upgrades, after all. Trying to finish the battle in an impressive display of speed had failed him. Perhaps he should take things slower and with more caution; but every second he was to waste would put that mystery data at risk.

When Blank Man finally shook off the stunning pain of that last blow, he dove forward, tumbling partway down the ramp to get out of the enemies' line of fire. Landing on one knee, he lifted an arm as he accessed his chip data, hand and forearm transforming with a pale flash into a massive cannon. He took aim with that bulky weapon, and jerked with recoil as he unleashed the powerful shot.


Turn Summary
1. -STUNNED-
2. Dodge
3. Cannon [71 (Buff +11) + Knockback; Acc. A; Ranged] @ BunnyA
Trying to minimize his losses, BlankMan started to get his move on, with the Bunny charging up its attack once again. A rolling tumble and a Cannon shot later, one Bunny stood untouched, while the other was deleted.

>> Enemies
Powie A: DELETED
Powie B: DELETED
Bunny A: DELETED
Bunny B: 50 HP

>> Objects
Green Mystery Data: 20 HP (Metal)

>> Terrain (All on Normal unless otherwise stated)
60% Normal (Downwards ramp, roughly 20 degree incline)
30% Missing (Sides of ramp)
10% Metal (Side road and small platform)

>> Navigator
BlankMan.EXE: 90 HP (Halfway down the ramp)
Only one virus remained. Blank Man was eager to finish this. The mystery data was still intact, and the Navi was no longer being assaulted from all sides. He rose to a stand, drawing in ambient energy, small wisps of light pulled in towards his form. Then he lifted his arm, which briefly took the form of a standard NormalBuster, and launched a powerful blast. The large sphere of white light screamed through the air, bolting towards that final virus.

Blank Man followed up by darting toward the Bunny, hand extended, to draw from its distinguishing data, to pull and assimilate its code into himself.


Turn Summary
1. Buster Charge
2. Half Charge Attack: [20 Null; Acc. B] @ Bunny B
3. Data Drain: [30 Life Drain, Null; Acc. A] @ Bunny B

TCD: 2
With almost all of his operator-sourced attacks depleted, BlankMan used his innate offensive skills instead, combining his default buster as well as the vampiric touch. Even as the Bunny once again launched an energy ring towards him (10, Stun1), he managed to delete the offending virus with ease. (+30) To his side, the rotating green crystal floated, waiting for the Navi's command to decrypt its contents.

>> Enemies
Powie A: DELETED
Powie B: DELETED
Bunny A: DELETED
Bunny B: DELETED

>> Objects
Green Mystery Data: 20 HP (Metal)

>> Terrain (All on Normal unless otherwise stated)
60% Normal (Downwards ramp, roughly 20 degree incline)
30% Missing (Sides of ramp)
10% Metal (Side road and small platform)

>> Navigator
BlankMan.EXE: 100 HP (Halfway down the ramp)

>> Battle 2, Victory!! <<
Rewards: 440z, Green Mystery Data (Open? Y/N)
"All clear," blank man announced. "The mystery data is intact. Shall I decrypt it?"

"Yeah... Yeah, open it," Blanche murmured in response. She was a little anxious. She had never opened mystery data before. She wasn't really sure whether Blank Man had either; She didn't know how much experience he had before he was handed over to her.

Without a word of affirmation, Blank Man complied. He moved in toward that green crystal, and lifted his hand to its surface, accessing the data that it contained.

[Open it]
As BlankMan accessed the crystal, the mystery data decompiled itself to reveal a glowing sphere...

[GMD: [RiskyHoney1] Battlechip!]
A glowing orb emerged from the green data crystal, then coalesced into battle chip data. It was RiskyHoney1, a chip that Blanche felt was very unusual. She was eager to expand her folder, though, and flesh out Blank Man's combat options.

"Keep going down that ramp. See where the pathway goes," Blanche said. This trip wasn't simply a matter of deleting viruses, apparently. She also wanted to do a bit of exploring.

Blank Man obediently followed the winding data pathway, following its twists and turns to see where it would take him.

[Request Battle 3]
BlankMan came upon a large garage at the end of the downward ramp. Inside were parked a number of vehicles for speedy travel throughout ACDC NET. Unfortunately one of those vehicles was also a virus. The turret of the tanks turned upon the Navi as a trio Metools came down the ramp from behind BlankMan.

-Surrounding Viruses-
Catack: 120HP [In front of BlankMan]

MetoolA: 40HP [Behind BlankMan]
MetoolB: 40HP [Behind BlankMan]
MetoolC: 40HP [Behind BlankMan]

-Terrain-
100% Normal

-Surrounded Navi-
BlankMan.EXE: 100HP

~Battle 3: Start!!~
Blank Man continued along the pathway until it led him to a garage. "There is a garage here," he reported succinctly. He strode in closer, moving through the garage door with caution, lifting his head to survey the surroundings. It was full of various vehicles that were used to travel the data pathways more quickly. Blank Man wasn't sure whether they were for general use, or if they had security protocols in place. "There are vehicles here."

Not a moment later, one of the vehicles, a tank, rumbled to life and turned to face Blank Man. A moment later, a trio of helmeted viruses descended the ramp behind him, leaving him surrounded in the enclosure of the garage.

"Incoming viruses."

The three new arrivals were Metools. Blanche and Blank Man were both familiar with them; Blanche had seen them in her virus busting classes. They had a reputation for being perhaps the most common and basic of viruses. They weren't likely to pose too much of a threat. The tank, on the other hand, Blank Man didn't recognize, and it looked dangerous.

Blanche slotted in chip data, starting with RiskyHoney1. She was eager to play with her new toy, no doubt. Blank Man didn't mind. It wouldn't hurt to improve his defenses when fighting a tank. The operator followed up with a pair of attacking chips: Cannon and Shotgun.

Blank Man quickly set to using his chip data, and in the order it was sent, no less. Immediately he accessed RiskyHoney1, equipping himself with a peculiar honeycomb shield. He turned first towards the tank, blasting at it with his powerful cannon attack. He followed by swiveling about to raise his arm, aiming his shotgun attack at the cluster of hardhats and firing, hoping to catch more than one of them with its blast.


Turn Summary
1. RiskyHoney1: [1-Hit Wood Shield + Riposte(10 damage x 5 hits + Homing): On Hit; Acc. A; Weak to Fire & Break; Blocks debuffs]
2. Cannon [71 Null (Buff +11) + Knockback; Acc. A] @ Catack
3. Shotgun [50 Null + Spread 1; Acc. A] @ MetoolA & MetoolB
Starting off with his newly-acquired chip, BlankMan put up an odd-looking honeycomb to defend himself with, while the tank fired a shell at him. Unfortunately for the artillery virus, it missed, and instead hit a couple of its comrades at the back. They weren't happy with it, and three pickaxes were raised, crashing down to send a trio of shockwaves his way. He managed to hit the Catack with his Cannon and absorb one of the shockwaves, but the RiskyHoney shield let the other two pass through. (10x2) The bees in the honeycomb retaliated against his assailants, letting him clear out the Metools in combination with his Shotgun attack.

-Surrounding Viruses-
Catack: 49HP [Behind BlankMan]

MetoolA: DELETED
MetoolB: DELETED
MetoolC: DELETED

-Terrain-
90% Normal
10% Cracked (In front of BlankMan)

-Surrounded Navi-
BlankMan.EXE: 80HP [Eq: RiskyHoney1 Used]
With the three Metools out of the way and the tank heavily damaged, Blank Man felt confident that he had this on in the bag. He dove to one side behind one of the stationary vehicles to get out of that tank's line of fire momentarily, reporting, "I need chip data."

Soon it came, starting with Recov30, which Blank Man used immediately to repair his own damage. With the second chip ready, FireHit1, Blank Man stepped out of his hiding spot again, and rushed at the last virus, swinging at it with a mighty, burning fist.


Turn Summary
1. Dodge
2. Recov30 [30 Healing; Acc. S]
3. FireHit1 [71 Fire (Buff +11) + Impact; Acc A; Double Attack]
Patching up his wounds with a Recovery chip, BlankMan finished the battle with an appropriate bang, as his flaming hand blazed through the Catack's remaining integrity with hot passion! Okay not really, it was BlankMan, what did you expect.

-Surrounding Viruses-
Catack: DELETED

MetoolA: DELETED
MetoolB: DELETED
MetoolC: DELETED

-Terrain-
90% Normal
10% Cracked (In front of BlankMan)

-Surrounded Navi-
BlankMan.EXE: 100HP

-Battle 3, Victory!!-
Rewards: [TankCannon1] Battlechip, 300z
"All clear," Blank Man said. He had come across new chip data as well, TankCannon1, and relayed it to his operator.

"Good," Blanche replied. "You wanna take one of the vehicles for a spin?"

"Alright," Blank Man said dispassionately.

The Navi wandered around the garage, looking over the assorted vehicles, briefly examining each one. Off to one side, near the back, he found one that was modeled after a motorcycle, with a deep red palette.

"What do you think of that one?" Blanche asked.

Blank Man swung one leg over the bike and settled into the seat, his hands gripping the handles. This particular vehicle seemed to have open security. "It's not exactly my color."

The vehicle program rumbled to life under Blank Man as he activated it. He pulled out of the garage, turning his head to look down the road first one way, then the other. Then he picked a direction and drove, soon soaring down the information superhighway.

[Request Battle 4 (on a motorcycle)]
As BlankMan took to the Electown highway. The pavement sped by underneath as he came to a huge, multi-laned speedway. Then, Bzzz! came a swarm of Elebees.

-Viruses-
ElebeeA: 90HP
ElebeeB: 90HP
ElebeeC: 90HP
ElebeeD: 90HP
ElebeeE: 90HP
ElebeeF: 90HP

-Terrain-
100% Normal [Speeding by really fast.]

-Navis-
BlankMan.EXE: 100HP [On a NETcycle: Gain the Speed Navi passive High Gear while on NETcycle.]

[[i]High Gear[/i]: Reduces accuracy from enemy attacks targeting the Navi by 10%, and increases dodge efficiency by 10%. (This is the evasion value before RP, Statuses, Movement, and Dodges are factored in. Not Applicable in some situations.)]

~Battle 4: Start!!~
As Blank Man roared down the road on that motorcycle, he heard a threatening buzzing sound approaching fast. A quick glance in his mirror revealed a swarm of wasp-like viruses making chase. "Incoming viruses," he noted.

He put to use the first chip that Blanche sent him, RiskyHoney1, drawing that honeycomb shield again. Fight fire with fire, as they say. Playing it safe to start, Blank Man wove his motorcycle side to side evasively as he soared down the highway, hoping to avoid their attacks.

Blank Man soon received another chip from his operator, and quickly accessed it: TankCannon1. True to the attack's name, the white Navi drew a massive tank's cannon, swinging his arm around to take aim at the enemies. He launched a large, explosive shell into the middle of the swarm, hoping to take out as many of the wasps as he could in its blast.


Turn Summary
1. RiskyHoney1: [1-Hit Wood Shield + Riposte(10 damage x 5 hits + Homing): On Hit; Acc. A; Weak to Fire & Break; Blocks debuffs]
2. Dodge
3. TankCannon1 [91 Null (Buff +11) + Blast 2; Acc. C] @ ElebeeC
BlankMan activated a honeycomb shield and began swerving across the huge interstate while giant viral bees tried to sting him. Due to the speed at which he was traveling, and his continuous evasive maneuverings, none of the bees managed to strike him. The Navi then summoned a large cannon, channeled extra energy into the chamber, and blasted an airburst shell right in the middle of the swarm. Three out of the six fell smoking and splattered upon the road. The other half continued their pursuit.

-Viruses-
ElebeeA: DELETED
ElebeeB: 90HP
ElebeeC: DELETED
ElebeeD: 90HP
ElebeeE: DELETED
ElebeeF: 90HP

-Terrain-
100% Normal [Speeding by really fast.]

-Navis-
BlankMan.EXE: 100HP [On a NETcycle: Gain the Speed Navi passive High Gear while on NETcycle.] [RiskyHoney1]

[[i]High Gear[/i]: Reduces accuracy from enemy attacks targeting the Navi by 10%, and increases dodge efficiency by 10%. (This is the evasion value before RP, Statuses, Movement, and Dodges are factored in. Not Applicable in some situations.)]
With half of the swarm deleted in a single hit, Blank Man rode into a tunnel, the ambient lighting going dim. It wasn't enough to dissuade those bees from making chase, of course. As the tunnel lights zoomed past over his head, the Navi received another battle chip from his operator, turning to make use of it.

With a pivot of his shoulders, Blank Man aimed his arm behind him, targeting one more of those bees. His arm transformed momentarily into a massive cannon, loosing a powerful blast at the virus. He followed up with a buster charge, drawing in energy from his environment, and releasing it in a potent blast aimed at the same foe.


Turn Summary
Eq.: RiskyHoney1
1. Cannon [71 Null (Buff +11) + Knockback; Acc. A] @ ElebeeB
2. Buster Charge
3. Half Charge Attack: [20 Null; Acc. B] @ ElebeeB