Alright all those interested. The webcam is streaming us mms://168.28.189.49. May need to load the url in media player to get it to work. Any other participants have their webcam links up?
posted in General-la-de-da •
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Following
Zenny 390
Kurt's Bio
Items
Chip Case (4/30)
Link PET
Subchips- None
Navi Installed: Resonance.EXE
Resonance's Bio
Level: 0
Element: Elec
Type: Break
HP: 100
Speed: 3
Attack: 2
Rapid: 2
Charge: 2
Chip Folders
[Equipped]
Cannon 40 (1)
Shotgun 50 (1)
RageClaw 40 (1)
Heatshot 40 (1)
Equipped Programs: 30/40
- Undershirt (10)
- Attack +1 (10)
- Rapid +1 (5)
- Charge +1 (5)
Upgrades
HP Memory: 0
NaviCust Expansion: 0
Speed Upgrade: 0
Process Upgrade: 0
Harmonic Barrier
3-Hit Barrier CD:2 Total Pool Points Used: 60/60
Friendships
None
Spoiler
Kurt's Bio
Items
Chip Case (4/30)
Link PET
Subchips- None
Navi Installed: Resonance.EXE
Resonance's Bio
Level: 0
Element: Elec
Type: Break
HP: 100
Speed: 3
Attack: 2
Rapid: 2
Charge: 2
Chip Folders
[Equipped]
Cannon 40 (1)
Shotgun 50 (1)
RageClaw 40 (1)
Heatshot 40 (1)
Equipped Programs: 30/40
- Undershirt (10)
- Attack +1 (10)
- Rapid +1 (5)
- Charge +1 (5)
Upgrades
HP Memory: 0
NaviCust Expansion: 0
Speed Upgrade: 0
Process Upgrade: 0
Harmonic Barrier
3-Hit Barrier CD:2 Total Pool Points Used: 60/60
Friendships
None
Posts made by Tonedeaf
RE: To all interested game developers,artists,writers
RE: To all interested game developers,artists,writers
May want to at least look into what the location will have to offer in the way of lab computers. Could help to determine what software to brush up on.
They'll also need artists and writers, so don't count yourself out if you simply can't code.
posted in General-la-de-da •
They'll also need artists and writers, so don't count yourself out if you simply can't code.
RE: Super Smaaaaaaaaaaash Naviiiiiiis!
Navi Name: Resonance.EXE
+--Ground--+
A — Single vertical swing of tuning fork (medium to fast speed)
AAA - Basic combo of Vertical/Horizontal/Vertical of fork swings (medium to fast)
Side + A - Wider & narrower vertical fork swing, slightly longer range (medium)
Dash + A — Plants fork into ground and launches forwards with a flying kick.(Fast)
Up + A — Shoulder speakers point upward and release a short burst of sound. (Fast with minor recoil)
Down + A — Slams fork down in front and drags in circle along the ground around himself, striking the front twice and behind once. (medium)
B: "Feedback Grenade" — Lobs small bomb of compressed sound from shoulder speakers a short distance ahead. Arc can be minimally controlled. (Medium to fast) Elec Damage
B (charged): "Feedback Grenade" — Speakers extend forward and Resonance leans back. Sound repeats between the speakers. Large bomb of compressed sound launched from shoulder speakers a short distance ahead. Arc can be minimally controlled.(Medium to fast) Elec Damage
Side + B "Tuned Strike" — Taps fork to ground and swings horizontally. Minimal damage if just beyond fork range. Max damage if struck & 1 second stun. (Medium to fast) Elec Damage
Up + B: "Rising Cacaphony"— Fires a large sound burst against the ground, launching himself in a somersault. (Fast, helpless after used until struck or landing)
Down + B: "Ambient Noise" — Faces screen and leans on fork as soothing sounds pour out from his shoulder speakers in all directions. Nearby enemies fall asleep. (vulnerable to ranged attack, no damage)
+--Air--+
A — A diagonal downward kick. No change in jump trajectory. (Fast)
Down + A — Triple stomp downward. Ends any upward acceleration. (Medium to fast)
Up + A — Overhead swipe of fork. No change in jump trajectory. (Medium)
Side + A — Holds fork out at arms length and spins horizontally. Barely slows descent speed while spinning. (Medium)
B: "Feedback Grenade" — Lobs small bomb of compressed sound from shoulder speakers a distance ahead. Arc can be minimally controlled. (Medium to fast) Elec Damage
B (charged): "Feedback Grenade" — Speakers extend forward and Resonance leans back. Sound repeats between the speakers. Large bomb of compressed sound launched from shoulder speakers a distance ahead. Arc can be minimally controlled.(Medium to fast) Elec Damage
Side + B "Tuned Strike" — Taps fork with fist and swings diagonally downwards. Minimal damage if just beyond fork range. Max damage if struck & 1 second stun. (Medium to fast) Elec Damage
Up + B: "Rising Cacaphony"— Fires a large sound burst downwards, launching himself in a somersault. (Fast, helpless after used until struck or landing)
Down + B: "Ambient Noise" — Faces screen and leans on fork as soothing sounds pour out from his shoulder speakers in all directions. Nearby enemies fall asleep. (vulnerable to ranged attack, no damage, slows descent)
+--Throws--+
Initial Grab: Thrusts fork forward and captures opponent wedged between prongs. (around neck for large opponents, shoulders for medium to small)
Forward Throw: Yanks fork-held opponent towards himself and plants a boot into their midsection, ejecting them from between the prongs.
Backward Throw: Over the shoulder, fork-driven, piledriver. Opponent bounces free after striking ground.
Upward Throw: Whirls fork & held opponent around himself dragging them along the ground and finally flings them from the fork straight upwards.
Downward Throw: Slams fork ends into ground beside him, oppponent strikes the ground. Pins opponent beneath his boot while removing fork from opponent. Ends throw with launching opponent forward with fork "croquet-style".
Held Attack: Strikes between prongs with fist causing damaging vibrations to opponent.
+--Smashes--+
Up Smash: Flip-tosses his fork above his head, catching it upon return. Charge increases height of toss.
Down Smash: Slams fork into ground beside himself releasing jets of dust and ground particles on both sides.
Air + Down Smash: Straight downward thrust of fork. Increased downward speed. (cannot be charged)
Side Smash: Launches up to five short bursts of sound directly in front of himself.
Final Smash: "Threshold of Pain" Resonance places his fork on his backside and spins it around, the speakers on his shoulders grow to massive size. A large sound blast is launched out of the speakers, sending any in the direct path flying while others who glance the blow are left stunned from the deafening sound. Resonance experiences a severe recoil, but is the first to recover from the incredible blast. (Though those knocked off before hand will have the advantage for vengence kills.)
Granted that this more technical in its description, I hope everyone gets the idea.
posted in Spam Can •
+--Ground--+
A — Single vertical swing of tuning fork (medium to fast speed)
AAA - Basic combo of Vertical/Horizontal/Vertical of fork swings (medium to fast)
Side + A - Wider & narrower vertical fork swing, slightly longer range (medium)
Dash + A — Plants fork into ground and launches forwards with a flying kick.(Fast)
Up + A — Shoulder speakers point upward and release a short burst of sound. (Fast with minor recoil)
Down + A — Slams fork down in front and drags in circle along the ground around himself, striking the front twice and behind once. (medium)
B: "Feedback Grenade" — Lobs small bomb of compressed sound from shoulder speakers a short distance ahead. Arc can be minimally controlled. (Medium to fast) Elec Damage
B (charged): "Feedback Grenade" — Speakers extend forward and Resonance leans back. Sound repeats between the speakers. Large bomb of compressed sound launched from shoulder speakers a short distance ahead. Arc can be minimally controlled.(Medium to fast) Elec Damage
Side + B "Tuned Strike" — Taps fork to ground and swings horizontally. Minimal damage if just beyond fork range. Max damage if struck & 1 second stun. (Medium to fast) Elec Damage
Up + B: "Rising Cacaphony"— Fires a large sound burst against the ground, launching himself in a somersault. (Fast, helpless after used until struck or landing)
Down + B: "Ambient Noise" — Faces screen and leans on fork as soothing sounds pour out from his shoulder speakers in all directions. Nearby enemies fall asleep. (vulnerable to ranged attack, no damage)
+--Air--+
A — A diagonal downward kick. No change in jump trajectory. (Fast)
Down + A — Triple stomp downward. Ends any upward acceleration. (Medium to fast)
Up + A — Overhead swipe of fork. No change in jump trajectory. (Medium)
Side + A — Holds fork out at arms length and spins horizontally. Barely slows descent speed while spinning. (Medium)
B: "Feedback Grenade" — Lobs small bomb of compressed sound from shoulder speakers a distance ahead. Arc can be minimally controlled. (Medium to fast) Elec Damage
B (charged): "Feedback Grenade" — Speakers extend forward and Resonance leans back. Sound repeats between the speakers. Large bomb of compressed sound launched from shoulder speakers a distance ahead. Arc can be minimally controlled.(Medium to fast) Elec Damage
Side + B "Tuned Strike" — Taps fork with fist and swings diagonally downwards. Minimal damage if just beyond fork range. Max damage if struck & 1 second stun. (Medium to fast) Elec Damage
Up + B: "Rising Cacaphony"— Fires a large sound burst downwards, launching himself in a somersault. (Fast, helpless after used until struck or landing)
Down + B: "Ambient Noise" — Faces screen and leans on fork as soothing sounds pour out from his shoulder speakers in all directions. Nearby enemies fall asleep. (vulnerable to ranged attack, no damage, slows descent)
+--Throws--+
Initial Grab: Thrusts fork forward and captures opponent wedged between prongs. (around neck for large opponents, shoulders for medium to small)
Forward Throw: Yanks fork-held opponent towards himself and plants a boot into their midsection, ejecting them from between the prongs.
Backward Throw: Over the shoulder, fork-driven, piledriver. Opponent bounces free after striking ground.
Upward Throw: Whirls fork & held opponent around himself dragging them along the ground and finally flings them from the fork straight upwards.
Downward Throw: Slams fork ends into ground beside him, oppponent strikes the ground. Pins opponent beneath his boot while removing fork from opponent. Ends throw with launching opponent forward with fork "croquet-style".
Held Attack: Strikes between prongs with fist causing damaging vibrations to opponent.
+--Smashes--+
Up Smash: Flip-tosses his fork above his head, catching it upon return. Charge increases height of toss.
Down Smash: Slams fork into ground beside himself releasing jets of dust and ground particles on both sides.
Air + Down Smash: Straight downward thrust of fork. Increased downward speed. (cannot be charged)
Side Smash: Launches up to five short bursts of sound directly in front of himself.
Final Smash: "Threshold of Pain" Resonance places his fork on his backside and spins it around, the speakers on his shoulders grow to massive size. A large sound blast is launched out of the speakers, sending any in the direct path flying while others who glance the blow are left stunned from the deafening sound. Resonance experiences a severe recoil, but is the first to recover from the incredible blast. (Though those knocked off before hand will have the advantage for vengence kills.)
Granted that this more technical in its description, I hope everyone gets the idea.
RE: Dungeon Crawl
Had a Fire Elementalist with a Rod of Destruction on the first floor.
That was a sweet item.
Just wish it'd had charged faster.
posted in Spam Can •
That was a sweet item.
Just wish it'd had charged faster.
RE: Supah, SMAAAAAAAASH Brothuuuuurs!
It really depends on the store people. Check with your local Gamestop. Mine is holding it on the 8th at 9PM for example. In fact...
Double check with your store. They should be having it a few hours prior to the release.
And fear the wrath of Pit and Olimar.
posted in General-la-de-da •
Quote ("Gamestop tournament rules website")
To enter Round 1 of the Tournament, visit a participating GameStop location on March 8, 2008. To obtain the address of the participating locations nearest to you, visit www.gamestop.com/smash. All Contestants must check-in with the onsite GTD at least thirty (30) minutes prior to the start of play. Contestants who are not checked-in at least thirty (30) minutes prior to play may be eliminated from the Contest in the GTD's sole discretion. On the day of Round 1, complete an official participation form, or if you are a minor (defined as under 19 years of age in Alabama and Nebraska, under 21 in Mississippi and under 18 years of age in all other states and the District of Columbia), a parent or legal guardian will be required to complete and sign the official form. After the form is signed, give the official form to the GameStop tournament representative who will call your name when it is your time to compete in Round 1. When your name is called, you will be given one (1) opportunity to compete against another Contestant at that location. Each Round 1 Contestant will be paired with another Round 1 Contestant in a one (1) minute match until one (1) Contestant is eliminated. The winner of each Round 1 match will then compete against another winner until only one (1) Round 1 Contestant has survived the elimination matches. The surviving Round 1 winner at each participating GameStop location will be declared the District Winner and will have the opportunity to compete in Round 2 of the Tournament.
All Store Winners will be determined on March 8, 2008 and will be responsible for getting to the one of 274 District locations where Round 2 of the Tournament will take place. If you are a minor, please consult with your parent or legal guardian before traveling to the location for Round 2. GameStop, Inc. (the "Sponsor") is not responsible for any expense the winner or his/her parent (or legal guardian) incurs while traveling to the location of Round 2. The Sponsor will not reimburse any travel expenses to a Store Winner or his or her parent (or legal guardian).
Double check with your store. They should be having it a few hours prior to the release.
And fear the wrath of Pit and Olimar.
RE: Supah, SMAAAAAAAASH Brothuuuuurs!
According to my local Gamestop:
Controllers to be used for the tourney will be remote and nunchuck style.
1v1, 1 life, 1 minute tournament play battle.
Supposedly a fresh start game, so there will be no hidden characters playable.
The Battlefield will be the stage to be used.
I think that was all they left off the site when I last checked. Anything else?
posted in General-la-de-da •
Controllers to be used for the tourney will be remote and nunchuck style.
1v1, 1 life, 1 minute tournament play battle.
Supposedly a fresh start game, so there will be no hidden characters playable.
The Battlefield will be the stage to be used.
I think that was all they left off the site when I last checked. Anything else?
RE: Dungeon Crawl
How in the world are you supposed to survive the Orc mines? I played tag with 'em at the entrance and they still slaughtered me (after killing off about 20 or so of em).
posted in Spam Can •
How in the world are you supposed to survive the Orc mines? I played tag with 'em at the entrance and they still slaughtered me (after killing off about 20 or so of em).