Operator
Name: Jack Chesman
Age: 52
Gender: Male
Appearance: Jack Chesman stands five foot eight and weighs one hundred and forty pounds. Being old has had little effect on his build and posture, as he has maintained a firm build and always has good posture. He usually dresses in casual cloth such as a cotton polo style shirt and kahki cargo pants. Sometimes he can be seen wearing classic style kimono, but this is usually only when he is at his antique shop. Jack has little hair left on top of his so most of the time he maintains a shaved head, but sometimes when he is busy and is unable to shave it he has short grey hair in a horse shoe shape around the side and back of his head. Jack sports a long goatie that extends a foot from his face and is completely grey. Jack's skin has a slight rinkle to and no age spots as he takes very good care of his skin. Jack's overall hygiene is impeccable, and as such he is almost always found clean and smelling fresh.
Personality: Jack's age has brought him wisdom and experience, so Jack is normally always calm and collected. Jack has seen and done many things in his long life and because of this little surprises or excites him. Jack is a history FANATIC and anything historic or antique makes him lose his control.
Navi Pic
Navi
Name: Rook
Gender: Male
Element: Fire
Subtype: Guts
Appearance: Rook is a large Navi standing twelve feet tall and weighing over 2 tons, that is if he were in the real world. Rooks Body is made up of three tiers each one getting larger as it gets to his shoulders. The top two tiers have a rampart style look at the bottom of them. There are two diamond shaped gems on the top tier and a single diamond shaped gem on the middle tier. His shoulders are broad and bold with a sweeping edge at the bottom. His midsection is a single cylinder with square hip plats that slightly flare outwards. His upper arms and thighs are a web of hydraulic pistons. Rook's fore arms are metal bracers with a shield like plate with a rampart look at the top of it and a diamond shaped gem in the center. This plate is mounted on the outer fore arm and extend past the elbow joint covering a portion of the upper arm. Rook's shin guards are of the same design as his arm bracers. They also extend past the knee joint to cover part of the thigh. Rook's feet consist of two large plate plates hinged together. Small hydraulics control the movement of the foot and can barely be seen bellow the shin guard. Rook's Hands are large metal hands, unlike the foot though all the servos and hydraulics are internal. Rooks head is a bit plain, it is kinda squarish with two slits for eyes, a small rampart section for a nose, two diamond shaped gems on either side of his head, and a large mouth which can barely be seen because of the small rampart that goes all the way around his head. Rook also has a large missile pack mounted on each shoulder.
Custom Weapon: Rook's buster weapon is actually his fist. During combat small generators located in his fore arm kick in and cover his fist is plasma. Charging his buster causes his this plasma to become unstable and his charged buster attack is usually an explosive two handed attack. Though he normal uses his buster in a melee capacity he can control where the plasma is generated and can instead of covering his hands can generate a plasma ball in which he can then throw at his enemy.
Signature Attack: Cluster Missiles (TCD 2), Rampart Defense (TCD 1)
Signature Moves
Cluster Missile Description: Rook transfers the stored energy to his missile packs on his shoulders releasing a barrage of missile at a target. as the missiles impact and explode, embers and burning napalm fall to the ground converting a large area of the field to fire panels. After the attack it takes a few round for the missiles to replenish and therefore cannot be fire until his stock of missiles are back.
Effects (5dmg fire x4 +Multihit +Shot type +Large Lava Terrain +Charge Burner +2TCD) Cost 60 (40 of mine + 20 from nerf)
Rampart Defense Description: Rooks built-in defense system that causes his armor to harden after any shot attack hits him. This harden armor can be softened up by further attacks. The downfall of the defense is that his aim becomes impaired after the power first engages. Once he adapts to the increased weight and stiffness his accuracy returns to normal. This effect is hard on Rook's system and can only happen once every few rounds while his system cools down
Casing (30 hp) +counter trigger +Being hit by SHOT attack +Off target +1TCD Cost: 30 (20 of mine + 10 from Nerf)
Navi Stats
Level 0
HP 100 (150 w/Navi Cust)
Attack 1
Rapid 1
Charge 1
Speed 3
Buster 2 (Att*Rap*2)
Charge 8 (Att*Chg*8)
Navi Cust
Undershirt 10
HP +50 10
Chip Library
Cannon X2 Damage: 40 + Knockback Accuracy: A
Shotgun Damage: 50 + Spread 1 Accuracy: A
CornShot2 Damage: 60 + Trick-Shot Spread 1 Accuracy: A / A Element: Wood
Guard1 X2 Effect: (1 Hit Shield) + (Reflect(up to 60 + Piercing + Line Attack): On Hit) Accuracy: S
ZapRing1 Damage: 40 + Stun 1 Accuracy: A Element: Elec
Doublebomb Damage: 30 + Blast 2 x 2 Bombs Accuracy: D Element: Null
Mine1 Damage: 180 + Ground Attack Accuracy: S Duration: Once Element: Null Special: +10% Mined Terrain
Friends
Mosou 14FXP
Zenny/Subchips
3450
2 MiniEnergy subchips