In Search of Sanctuary

"On her second run through the netscape of ACDC Astraea discovered the ruins of an old weapons factory. Deep in the bowels of the crumbling infrastructure she discovered a massive program referred to as Metangler. Discussion was cut short as Metangler's core programs forced it to view Astraea as an intruder and chase her from the hallowed halls!

After successfully keeping ahead of the machinery behemoth, Astraea was able to talk him down in the clearing outside of now collapsed ruins. A pact was made, a tentative alliance forged: Metangler compacted himself into an easy to carry size and was transported to Astraea's PET while she searched for a place he could live in peace.

Following the instructions of a mysteriously non-hostile and intelligent Metool, Astraea set off across ACDC Net armed with a set of network coordinates in search of something called 'Sanctuary'.

The direction of Astraea's search led her to a cross-network portal: destination unknown! In order to complete her promise to Metangler our protagonist took the risk and stepped through! Now her eyes are opening on a new, unfamiliar netscape never before seen by her or her Netop. What challenges await her? Will her quest end in failure or will she find Sanctuary and a new home for her friend?"


Astraea blinked several times before she broke into a small grin. She wasn't quite sure why Alex had broke out into such a long-winded recount of her task, or why it seemed to refresh her spirits. She clenched a fist in front of her and grinned before setting off across the Net in search of Sanctuary.

"Make sure you stay hydrated after that."

Or a fight, she felt different somehow and a quick bout against viral foes would be just the thing to figure out why she felt so different.

"On it! Already grabbed a bottle of gatorade while you were transferring. Isn't that process suppose to be instantaneous? Whatever, did you like the recap? I styled it after a show I watched a while ago." Alex sounded quite pleased with himself even though his speech wasn't quite back to his sober standards.

"It is important to go over project requirements to make sure they are met, and I felt reinvigorated after listening to you."

"Ah yeah! Maybe I should do it everytime we swap between nets."

|| Searching for Battle #1
HP: 120.
Subtype:
Passive: Self-Destruct:
Active: Masterwork ||
Following the transition, it seemed as though Astraea had indeed landed in a distant, wilder part of the netfrica nets, unwatched and untamed. Behind her, the baked hard ground and brown earth stretched back for miles, with the distant shapes of flat-topped hills in the distance, while ahead, the earth crumbled into red sands, and heat mirages rose over the stretching desert. A coarse, dry wind blew against her, carrying grainy particulates of desert snad with it.

Ahead, shapes moved at the edge oft he desert, taking note of the new arrival. The transit she'd followed to arrive here had apparently not been a permanent or stable connection; behind her, it had winked out by the time she'd taken a few steps away and finished listening to her operator's recap.

The most obvious figure was a swordy virus, hovering in the shade of a tall stone pillar that rose up at a slight angle from the ground. Its sword blazed with fire, unlike some other versions she had seen in the past. Much further back, a spikey dog had been digging in the sand but now turned and began barking at her, flecks of flame dripping from its mouth and creating small melted patches on the red sand.

A smaller, lumpier stone directly ahead of Astraea shifted about an revealed itself to be a heavy that had been resting there, while further away, a volgear huffed and blew small flame jets as it moved closer. There was also a high-pitched buzzing sound, emanating from a swarm of bugs just off to the engineer's right as well; this part of the net seemed quite wild, at a first glance.

-=Viruses=-
HeavyHeavy (Heavy)

Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.

Area: Yoka, Kotobuki Town, Netfrica, Netopia

HP: 75
Attack Damage/Effect: 15 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.
: 75Hp [Sand][Middle centre]
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: 80Hp [Sand][Back left]
Swordy-FSwordy-F (Swordy-F)

Area: Kotobuki Town, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 10 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireKnife, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
: 80Hp [Soil][In front tall stone]
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: 30Hp [Normal][Hovering to Astraea's right]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: 90Hp [Sand][Far back, right]

-=Navis=-
Astraea.Exe: 120Hp [Normal]

-=Terrain=-
45% Normal
  • No effects.
[Area where Astraea is]
20% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Transitional terrain]
35% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Desert beyond]

-=Objects=-
Tall Stone: 40Hp [HardBody][Buried in Soil, near left]
Broad Stone: 120Hp [StoneBody][Buried in Sand, mid range, right]

-=Battle Mode=-
Extermination:
Win Condition: Defeat all enemies
Additional Failure Condition: None

-=Battle 1, Start!=-
"Viruses already? Is this really a trap?" Alex scrolled through their selection of chips for a moment then hesitated. "What do you want? They're a bit spread out for testing out the newest chip but..."

"This Net appears less populated than ACDC, it is natural more viruses would appear." She shook his head at the offer of the bomb chip. It was a shame but she didn't think it would be necesscary or useful here. "It's fine."

Astraea took a moment to observe the battlefield as she felt the chip data load in, her eyes narrowing at the forces arrayed against her. She traced vectors and pulled virus information from the publicly available database. This would be a tricky fight but if she could get her planning right she could minimize damages.

"Requesting Cannon, DashAttack, SonicWave, and ShieldGuard." The chips highlighted themselves on the PET's selection window and they were very swiftly dragged onto Astraea's image without Alex bothering to open the information window on each one. After everything on the previous Net he felt he could trust her judgement.

"Chips sent! Give 'em hell!"

Astraea nodded and pulled her raygun as its' casing shifted to green to match the chip. She fired off a quick blast of light at the swarm of bugs and reholsted her gun as she moved. Several quick can careful steps brought her in line with her targets: the Heavy and Swordy-F.

Bright green sheets of metal folded themselves into shape around her as she activated the chip and she was lifted off the ground onto the fierce-looking construct's back. She crouched down and clung to the bar there as the Fishy-look alike charged forward. At the end of the line it abruptly veered upwards and she hopped off, landing on one knee with a wince.

She got back onto her feet, her eyes narrowed with concentration as she followed her preplanned battle routine. She wasn't quite agile enought to make it look smooth or easy or natural but she wasn't going to aesthetics anyways.

She pulled her wrench from her belt and raised it overhead, struggling as it's weight suddenly increased several fold. She swung it down hard at the ground, sending a shockwave of force tearing through the ground at the flame-spewing Volgear, sweat beginning to trickle down her face.

It was comfortably warm on the Net but moving so fast so quickly was taxing. She stumbled to the side as she pulled her wrench up and it's weight returned to normal and then brought up her arm were her trusty one-hit shield normally sat. Instead of the expanding sheets of white plastic her wristband emitted a glowing disc that hoved in front of her as she turned to face the firey dog. With luck that would be the only virus left and then she could relax.

---Battle Log---
1) CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
: 60 + Knockback (Acc: A) @ Skeeter
2) Movement - Lining up Heavy, Swordy-F
3) DashAttack1Damage: 90 + Impact + LineAttack(5) + Movement
Accuracy: C
Description: The user charges forward at a great speed to ram a line of enemies. Hits a maximum of 5 enemies before the momentum is lost.
Duration: Once
Element: Null
Special: Direction of travel may be altered with chip, terrain, and sig use.
: 90 + Impact + LineAttack(5) + Movement (Acc: C) @ Heavy, Swordy-F
4) SonicWaveDamage: 80 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
: 80 + Line Attack + Ground Attack (Acc: C) @ Volgear
5) Dodge
6) ShieldGuardEffect: (1 Hit Shield) + (Reflect(40 + Piercing + Line Attack + Ground Attack) + Strengthen 40: On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave, and some of the produced kinetic energy is bestowed onto the user.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
: (1 Hit Shield) + (Reflect(40 + Piercing + Line Attack + Ground Attack) + Strengthen 40: On Hit) (Acc: S)
Astraea quickly assessed the viruses around her while chips were sent to her, then acted with her usual measured efficiency. Despite the array of dangerous creatures around her, the engineer identified one of the more dangerous threats and quickly eliminated the insect swarm before it could descend on her with their biting and stings.

As she fired, the Spikey launched a fireball in her direction, and though the small alien was beginning to dart away from her starting position, the attack still managed to scorch her slightly. Attempting to line up a few more viruses, she readied her next shot, but just as her armoured construct blasted forward, the Swordy warped around to her other side, flaming sword raised to strike. The swing that followed missed as Astraea shot forward towards the Heavy. The heavy wobbled and rushed headlong towards here as well, and a spectacular impact followed. Astraea herself was thrown roughly to the ground and rolled over once or twice before stopping, and her fishy creation was more or less obliterated for now, but the Heavy had fared worse, given that it no longer seemed to be present at all.

After picking herself up, Astraea took some brief evasive manoeuvres, avoiding a column of fire erupting beneath her, from the distant Volgear, and dodging away from a second fireball from the Spikey, before she countered with a fierce shock wave that rocked the distant virus and shook it apart. In the brief moment that followed, the alien navi was able to ready her shield to fend off future attacks; there were still a few viruses left in the area.

-=Viruses=-
HeavyHeavy (Heavy)

Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.

Area: Yoka, Kotobuki Town, Netfrica, Netopia

HP: 75
Attack Damage/Effect: 15 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.
: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: PING!
Swordy-FSwordy-F (Swordy-F)

Area: Kotobuki Town, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 10 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireKnife, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
: 80Hp [Soil][In front tall stone]
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: 90Hp [Sand][Far back, right]

-=Navis=-
Astraea.Exe: 90Hp [Normal][ShieldGuard: (1-hit Shield, Counter(OnHit))]

-=Terrain=-
45% Normal
  • No effects.
[Area where Astraea is]
20% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Transitional terrain]
35% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Desert beyond]

-=Objects=-
Tall Stone: 40Hp [HardBody][Buried in Soil, near left]
Broad Stone: 120Hp [StoneBody][Buried in Sand, mid range, right]

-=Battle Mode=-
Extermination:
Win Condition: Defeat all enemies
Additional Failure Condition: None
Astraea stood with her shield up as she composed herself. Her breathing was heavier, sure, but she wasn't panting or gasping for air the way she had almost been expecting. She was also finding herself doing a lot better than she had expected.

She had taken a hit and there were still two virus threats to deal with. There was still further to go but she had time with the shield.

"Oh man, you pretty much mopped the floor with those guys! I guess I can leave the chip selection to you now huh?"

A pause before she answered. She didn't want to shut Alex out, and while she had crunched the raw numbers successfully that didn't mean she always would. "..If you would continue to provide chips it would be appreciated."

"Whoa, why are you acting so, so that! I'm gonna help you, you nerd, I'm just glad to see you're getting the hang of it! Still, if you want chips I've got 'em!" With quick flicks of his fingers he sent the chip data to Astraea. Meanwhile she took a moment to compose herself by breathing deeply.

"Chips sent! Clean up the rest!"

"Will do, Alex." She smiled softly. She awkwardly pull edher blaster out of its holster as she activated the chip data. Blue washed over the body of the blaster. She sighted on the Spikey and pulled the trigger.

Her blaster returned to its normal state and she reholstered it, taking a couple quick steps backward and twisting to the side in an attempt to avoid any retailitory strikes. She lifted her hand again and above her head a twinkling of light suddenly burst into streak of silver harm that flashed toward the Swordy.

That might have been enough to finish off her foes but she kept moving, shuffling away from the immediate area where she had been standing as she activated her last chip. A faint green glow coated her and her hurts and pain faded away beneath its light.

-------Battle Log---------
Assuming it doesn't take an action to maintain ShieldGuardEffect: (1 Hit Shield) + (Reflect(40 + Piercing + Line Attack + Ground Attack) + Strengthen 40: On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave, and some of the produced kinetic energy is bestowed onto the user.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
: (1 Hit Shield) + (Reflect(40 + Piercing + Line Attack + Ground Attack) + Strengthen 40: On Hit) (Acc: S)
1) Starmight -- 20 Strengthen
2) MarkCannon1Damage: 70 + Seeking + Lock-on
Accuracy: A
Description: A highly accurate cannon whose automatic aiming system locks onto heat signatures and fires.
Duration: Once
Element: Null
Special: Lock-on: Same effect as an automatic Take Aim.
: 70 + Seeking + Lock-on (Acc: A) + 20 Strengthen @ Spikey
3) Dodge
4) MoonRay1Damage: 80 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
: 80 + Lunar Drain (Acc: A) @ Swordy-F
5) Dodge
6) Recover30Recovery: 30 HP
Accuracy: S
Description: Heals 30 HP.
Duration: Once
Element: Null
: Recover 30 HP (Acc: S)
The slight tumble hadn't done much to dissuade Astrea as she picked herself up and drew on the strength she'd need to finish the battle quickly. The Spikey barked and launched another bolt of fire in her direction, but the critters usually precision aim seemed to be off this time, and the shot streaked off to her right. Astraea's return fire was far more accurate, and the empowered shot struck the noisy virus cleanly, deleting it.

The sword virus, left behind by her earlier dash warped close to her and swung its blade, but the little alien stepped aside before her lunar-powered counter hammered down and obliterated the virus in a solid beam of moonlight. With the field clear, Astraea had an extra moment to apply some quick restoration to herself before collecting her spoils for the battle.

-=Viruses=-
HeavyHeavy (Heavy)

Heavy viruses move slowly, and only dodge when they attack. When a Heavy attacks, it teleports to a position to the left or right of the intended target, and proceeds to try to ram the target with a quick sideways motion. The number of times it will consecutively attempt to ram the target before teleporting back to its starting position depends entirely on the number of actions the virus has. Teleporting before and after the attack do not require an action. Movement and attacking are one and the same to this virus, thus even a non-attack collision with it is damaging.

Area: Yoka, Kotobuki Town, Netfrica, Netopia

HP: 75
Attack Damage/Effect: 15 Null + Line Attack + Impact + Break
Attack Accuracy: C
Attack Description: Teleports into enemy area, shakes side to side, and slams into everything in it's path. Can attack up to 3 enemies at once.
Element: None.
Possible Rewards (Per Virus): Shake1, Zenny
Special: Uses Areagrab as a free action.
: DELETED
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: PING!
Swordy-FSwordy-F (Swordy-F)

Area: Kotobuki Town, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Long Range Attack + Slashing
Primary Attack Accuracy: B
Primary Attack Description: When this virus is 2 panels away from the target, or its enemies are 2-deep, it will attack with Fire Blade.
Secondary Attack Damage/Effect: 10 Fire + Wide Range Attack + Slashing
Secondary Attack Accuracy: B
Secondary Attack Description: When this virus is standing directly adjacent to its target, or diagonally from it, it will attack with Fire Sword.
Element: Fire
Possible Rewards (Per Virus): FireKnife, Zenny
Special: Swordy-F's are immune to Blind Status.
Special: Uses Area Grab to get into attack range.
: PING!
SkeeterSkeeter (Skeeter)

Area: Yoka, Okuden Valley, Beach, Yumland, Netfrica

HP: 30
Primary Attack Damage/Effect: 30 Drain (Null)
Primary Attack Accuracy: B
Primary Attack Description: A swarm of Skeeters flies at the target. They will drain HP if they connect.
Element: None
Possible Rewards (Per Virus): Drain1, Zenny
Special: Omnishoes
: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: PING!

-=Navis=-
Astraea.Exe: 120Hp [Normal][ShieldGuard: (1-hit Shield, Counter(OnHit))]

-=Terrain=-
45% Normal
  • No effects.
[Area where Astraea is]
20% Soil
  • Wood Elementals get +10% Evasion.
  • Wood attacks: +100% Source Damage, change terrain hit to Grass.
  • 100 Damage Aqua attacks: Change terrain hit to Mud.
  • 100 Damage Fire attacks: change terrain hit to Coal.
  • PanelShot: Imbue Wood.
[Transitional terrain]
35% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Desert beyond]

-=Objects=-
Tall Stone: 40Hp [HardBody][Buried in Soil, near left]
Broad Stone: 120Hp [StoneBody][Buried in Sand, mid range, right]

-=Battle 1, Victory!=-
Spoils: 900z, 21 BugFrags, Drain1Damage: Drain 50
Accuracy: C
Description: Summons a cloud of Skeeter viruses, and sends them flying at one enemy. They surround the target, proceed to drain HP from it, and send the stolen energy back to their summoner before vanishing. This attack has a slow travel speed.
Duration: Once
Element: Null
Trader Rank: D
"Ah yeah, that wasn't too bad. I was worried at first but some of the most recent fights on the ACDC net had some high hitpoint totals too. There certainly was a lot of fire here though."

"It appears that despite my natural inclination for heat I will still be harmed by the flames."

"That sucks but I guess it make sense. Hey! A chip drop, maybe you'll be able to add some fire to your arsenal. It'd be cool if we got a fire dragon to go with the water one."

[color=#CC6600]"Analyzing chip data...I must report it is not related to the fire element but appears to still be useful."

"It's basically a better heal as long as those bugs hit. Man, giant mosquitos...I can't imagine what I'd do if I had to deal with ones that size."

"Most standard deterrants would be unequal to the task."

"Yeah no joke. I'd need a flyswatter the size of a car. Although I guess we could just use powerlines as bug zappers. Anyways, continuing on? Watch your step, its pretty sandy."

"This substrate does appear more permeable. Perhaps it can be used for avoiding hostile action."

"Hah! Sorry, I'm trying to imagine you digging in the sand to hide. I mean-it's not a bad idea, just a funny one. Might as well give it a try."

"Mmm..."

[Searching for Battle #2. Heading into the desert. HP: 120]
Moving on through the desert sand-scape, Astraea could feel the sweltering heat bearing down and see the ripples of heat haze wavering almost as far as the eye could see. Occasional large structures – rock and sandstone protrusions, most likely, dotted the way forward, but nothing that yet looked like any kind of home or sanctuary yet.

As she pushed on further, the alien began to see odd tracks in the desert sand – wildly curving streaks of melted glass arcing and crossing back and forth, cutting up the sand. The tracks started out as occasional oddities but grew denser over the next few minutes of travel, until Astraea began to hear sounds like the roar of fire from up ahead.

Through the heat haze she began to see the shapes of other figures, and before long the engineer could identify them as viruses One, like a hovering puppet, blew a small trail of fire in her direction before whipping up to the air, high above the battle field, seemingly pulled by strings that tapered off into invisibility. Just to her right, a dull thump and an explosion of sand announced a flamey bursting up through the ground to settle on the sand not far the the hole it had made.

Astraea began to see more shapes. To either side, viruses that looked somewhat like fishy viruses flew at speed across the sand. They were bright read and vented flames as the arced and spun, and the sand beneath them melted into slick glass tracks. One more shape, further off ahead of Astraea, seemed squatter and more bulky, but it too radiated heat and fire, whatever it was.

-=Viruses=-
WhomperWhomper (Whomper)

Whomper viruses drop down from way up high, execute a breath attack, and rise back up. Dropping and attacking is an action, while moving back upward is a second action. They may also adjust where on the battlefield they drop next while in High Altitude as a free action. These are the only actions this virus family performs.

Area: Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: 20 Fire + Small Lava Terrain Change + Cone Attack
Attack Accuracy: C
Attack Description: Uses a scorching hot breath weapon to slag the enemy and the ground.
Element: Fire
Possible Rewards (Per Virus): HeatBreath1, Zenny
Special: Has High Altitude every other action. This virus cannot attack while in High Altitude, but may adjust its positioning as a free action.
: 80Hp [High Altitude]
VolgearVolgear (Volgear)

This virus family is positively deadly when fighting on Furnace Terrain, to the point where the players are at a severe disadvantage. Unless you just have it in for the player, try not to combine the two very often. I'm serious about this. -Pally

Area: Electown, Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Primary Attack Damage/Effect: 15 Fire + Wide Attack + Ground Attack
Primary Attack Accuracy: B
Primary Attack Description: Fries enemy with a firewall that bursts suddenly from the ground.
Secondary Attack Damage/Effect: 20 Fire + Group Attack + Ground Attack
Secondary Attack Accuracy: D
Secondary Attack Description: Fries the enemy with a marching line of fire pillars.
Element: Fire
Possible Rewards (Per Virus): FlameLine1, FireTower1, Zenny
: 80Hp [Sand][Distant, directly ahead]
FlameyFlamey (Flamey)

Area: Kotobuki Town, Netfrica, Hades Isle

HP: 60
Attack: 20 Fire + Break Terrain x 2 Targets
Attack Accuracy: C
Attack Description: Flies into the sky, then crashes through the ground. Crashes back up through the ground again, usually beneath the feet of a Navi.
Element: Fire
Possible Rewards (Per Virus): LineOut1, Zenny
Special: Greatly enhanced evasion when attacking.
- Second attack's accuracy is unchanged, but is harder to avoid.
: 60Hp [Sand][Forward and right of astraea]
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
A: 80Hp [Glass][To Astraea's right]
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
B: 80Hp [Glass][To Astraea's left]

-=Navi=-
Astraea.Exe: 120Hp [Sand]

-=Terrain=-
60% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Most of the area]
20% Glass
  • Slip Effect: -10% Accuracy, -10% Evasion to all.
  • Non-Ice Aqua attacks causes it to be Wet, doubles slip effect for Non-Aqua Elementals for 1 turn. Wet can expire early with Fire attacks. Can cause slippage for poor RP or heavy impacts on Non-Aqua Elementals, 1-2 actions to recover.
  • 200 Damage attacks: Change terrain hit to Broken. Damage threshold cut in half for Ground, Break, and Impact, to a minimum threshold of 25 when all 3 are present. Null 25 + Slashing + Nova 2 per panel broken, up to 200 (8 panels).
  • Burrow: Change terrain to Broken, 50 Null + Slashing to burrower, Null 25 + Slashing + Nova2 to surroundings.
  • PanelShot: Spread1.
[Several arcing tracks across the sand]
10% Cracked
  • Changes to Broken when stepped on, chance to fall in when triggered.
  • Burrow: Change terrain to Broken, Null 50 to burrower.
  • Panel Crack attacks, >100 Damage Break/Impact/Drop attacks: Change terrain hit to Broken.
  • PanelShot: Splash1.
[A patch forward and right of Astraea]
10% Broken
  • Not bottomless.
  • Reverts to Normal after a time, if no one is inside.
  • Doubles dodge penalties for bad RP.
  • 1-4 Movements actions to climb back out depending on method.
[A hole in the centre of the cracked section]

-=Battle Mode=-
Extermination:
- Win Condition: Defeat all enemies
- Additional Failure Condition: None

-=Battle 2, Start!=-