From the other side, a second one appeared in her periphery spinning in place as it whipped out with its own mesh of blades; two of these managed to catch Astraea in the back and side despite her best efforts to get away.
The third had waited a moment longer, watching, and it gave Astraea enough time to send her helpful mechanical swarm in its direction. Before the dubiously precise insects could reach it, Astraea's low resolution companion evened the odds; her better-rendered self wouldn't need to worry about the cagey, unpredictable virus if it was baited in advance. It launched the hook with a knowing certainty.
Outside, the Ninetail virus jumped away from the obvious attack, ready to dodge the assault, but just as calculated, this left the virus to chance to react as the swarm of mechanical bugs descended on it a moment later, drawing off data and sending it back to Astraea. Harried and stun,g the virus thrashed around and lashed out, but only one of its tails managed to connect with anything at all, scarping with little impact off the edge of the abductor unit.
Taking her moment, Astraea fired up her wrench and attempted to extricate the trio of viruses with careful, precise strikes. Unfortunately, the difficulty of seeing and the unusual surrounds let her first attack go wide as the virus skipped to one side. The second virus tried to do the same, eyeing her blade, but it seemed to stumble on a huddled metool that had almost certainly been a few inches to the left a moment before, and in the hesitation Astraea managed to cut it down. The third was still recovering from the biting insects and making a low threatening sound in its throat at the abductor unit – the little image of Astraea inside was waving at it as he counterpart managed to move in undetected for the moment, and finish it off as well.
Further ahead, the curving track seemed to grow increasingly complex in its meandering, manoeuvring though the tight space; a growing light source was approaching from somewhere far off ahead. The trip might almost be over, perhaps, but Astraea still had one more virus to contend with before she was in the clear.
-=Viruses=-
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain. A: PING!
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain. B: DELETED
WindBoxWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect. A: DELETED
MagTectMagTect (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time. A: PING!
MagTectMagTect (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time. B: PING!
NinetailsNinetails (Ninetails)
A small fox-like virus, that would otherwise be nondescript if it didn't posses nine metal, razor sharp tails. Despite appearing as though the tails would hinder their movement, they are actually quite good at dodging, and are treated as having Haste for Evasion purposes only at all times. Ninetails Omega has double Haste. As one would expect, they attack via a series of vicious tail whips.
Area: Netfrica
HP: 90
Attack Damage/Effect: (3 Null + Slashing) x 9 Hits
Attack Accuracy: D
Attack Description: Whips a target with all nine of its tails.
Element: Null
Possible Rewards (Per Virus): Varitails1, Zenny
Special: Dodges by this virus are treated as having Haste (+10%). A: 90Hp [Normal]
NinetailsNinetails (Ninetails)
A small fox-like virus, that would otherwise be nondescript if it didn't posses nine metal, razor sharp tails. Despite appearing as though the tails would hinder their movement, they are actually quite good at dodging, and are treated as having Haste for Evasion purposes only at all times. Ninetails Omega has double Haste. As one would expect, they attack via a series of vicious tail whips.
Area: Netfrica
HP: 90
Attack Damage/Effect: (3 Null + Slashing) x 9 Hits
Attack Accuracy: D
Attack Description: Whips a target with all nine of its tails.
Element: Null
Possible Rewards (Per Virus): Varitails1, Zenny
Special: Dodges by this virus are treated as having Haste (+10%). B: PING!
NinetailsNinetails (Ninetails)
A small fox-like virus, that would otherwise be nondescript if it didn't posses nine metal, razor sharp tails. Despite appearing as though the tails would hinder their movement, they are actually quite good at dodging, and are treated as having Haste for Evasion purposes only at all times. Ninetails Omega has double Haste. As one would expect, they attack via a series of vicious tail whips.
Area: Netfrica
HP: 90
Attack Damage/Effect: (3 Null + Slashing) x 9 Hits
Attack Accuracy: D
Attack Description: Whips a target with all nine of its tails.
Element: Null
Possible Rewards (Per Virus): Varitails1, Zenny
Special: Dodges by this virus are treated as having Haste (+10%). C: DELETED
-=Navis=-
Astraea.CMD: 120Hp [Normal][Sword: 3 Uses]
-=Terrain=-
35% Normal
- No effects.
10% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
30% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
20% Solar
- Elec Elementals get +5 HP/action.
- Wood attacks: +100% Source Damage, change terrain hit to Cracked.
- PanelShot: Imbue Elec + Stun1.
5% Furnace
- Fire attacks: Splash to all adjacent panels for 20% Source Damage. Does not chain across multiple Furnace panels.
- Heat Mirage: Non-Fire Elementals get -10% Accuracy, +10% Evasion against Non-Fire Elementals.
- Aqua attacks: Vaporize into steam, increase accuracy penalty to -20% for Non-Fire Elemental and -10% for Fire Elemental for turn after hit.
- Changes to Metal Terrain when hit with an Aqua attack of 100 damage or greater.
- Echolocation nullifies the effects of the steam cloud and heat mirage for the user, and Seeking just ignores it.
- PanelShot: Imbue Fire.
Terrain Quick-Slip: Things mare moving quickly; terrain changes to the exterior area will not last, as the battlefield moves past them. The fast moving platform itself will be resilient to terrain changes.
-=Objects=-
Transport Lift: 200Hp [Made of metal, but presents as non-conductive normal terrain on the surface][SteelBody]
Abductor: 13Hp [Furnace][Centre of platform]
-=Battle Mode=-
Pursuit:
- Win Condition: Reach the end of the pursuit [Minimum of 3 turns]
- Additional Failure Condition: Becoming unable to continue pursuit without successfully concluding it.
- Versus 3-5 Area/Net tier appropriate viruses on battle start
- Viruses get one turn to act and be acted upon, before the pursuit moves past them. 3-4 additional viruses from the area list will join the battle at the end of each turn, as the 'next' upcoming viruses.
- All players will be given an automatic voluntary escape after the win condition is fulfilled, and may use this to signify the conclusion of the pursuit in their favour.
- Players may continue for additional turns after the victory condition is met, but the failure condition will still apply if it is reached.
- At battle conclusion, players receive full rewards for their performance in battle.
- Terrain, field objects, and other features of the battle are left to mod's discretion
- Defeat the Ninetails to clear the pursuit!
-=Turn 4!=-