As the abductor unfolded itself and Astraea's fishy shuttle powered up, the other virus launched a more direct attack, jolting Astraea herself with a magnet pulse that latched onto her shield and pulled with an alarming amount of force. Unfortunate for the virus, however, was the fact that Astraea was holding onto the handle of her rocket-fish, and both were already starting to jet towards the virus anyway. If anything they went even faster than the fishy should have travelled, and impacted hard before the virus could recover. Astraea landed, already trying to time her jump back to the ledge, but errant jolts and shocks from the magnet pull made her stumble slightly.
She made the jump, reaching out, as the ledge sped past, and for a moment it seemed like the stunning blow had cost her too much. From inside its little cockpit, however, the poorly drawn image of Astraea pushed the levers forward with a grin. The better drawn one didn't have to worry; she knew what she was doing. She had her just fine, nothing to worry about. The hook sailed out at a well mapped trajectory, wrapping once around Astraea's wrist before catching firmly in her own hand. A moment of sharp whiplash swung the engineer around the back of the platform at a terrifying velocity, and she felt strain on her arm as the laws of physics did their thing and she whipped further about to the far side of the platform before being pulled in at last, to the creaking groans of the abductor's legs as it braced itself. As Astraea found her way back onto the ledge and the hook relaxed, the little image waved at her and grinned again.
Above them, as they shot below the giant crucible filled with magma, the lamp virus attempted to blast the centre of the platform, but the burning bolt of energy dropped down behind them, not quite accurate enough to connect with anything this time. The whole exchange had taken barely a second or two, and there was only another small fraction of time to respond before they would leave the crucible behind, but it would be hard for Astraea to capitalise on it while the lingering disorientation from the magnet shock lingered..
-=Viruses=-
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain. A: PING!
OldstoveOldstove (Oldstove)
Oldstove viruses move and dodge at a very slow pace.
Area: ACDC, Kotobuki Town, Netfrica, Hades Isle
HP: 50
Attack Damage/Effect: 15 Fire + Line Attack(3) + Panel Crack
Attack Accuracy: B
Attack Description: Flamethrower to one enemy.
Element: Fire
Possible Rewards (Per Virus): FireBurner1, Zenny
Special: Slow Movement. Cracks Terrain. B: DELETED
WindBoxWindBox (Wind & Fan)
All viruses in this family are immobile during combat, with the exception of being able to turn to face any direction it wishes. Later versions of this virus may switch between Wind and Fan effects, which requires one action, during which time all wind or fan effects cease. Bonuses and penalties do not stack if multiples of the same virus family exist on the field. Wind and Fan do not push or pull Objects, only creatures.
Area: SciLab, Yoka, Beach, Sharo, Netfrica, Hades Isle
HP: 100
Attack Damage/Effect: Wind Effect, Northwind
Attack Accuracy: S
Attack Description: Causes a large scale gale of wind to blow across the entire field in the direction the virus is facing. This gale will constantly move all targets this virus considers to be enemies in the direction the wind is blowing, which makes it difficult to land many kinds of attacks on it and allied viruses, such as thrown attacks and close ranged attacks. All those affected by the wind will also have their barriers and auras blown off by a constant Northwind effect.
Element: None
Possible Rewards (Per Virus): Wind, Zenny
Special: Causes short ranged attacks, such as (but not limited to) swords, melee attacks, and flame thrower style weapons, to suffer from a 30% accuracy penalty against targets they are being pushed away from. Both sides of the engagement suffer a 30% accuracy penalty with direct attacks perpendicular to the direction of the wind, and all thrown attacks.
Special: Those allied with this virus may opt to take advantage of the wind to increase movement speed or evasion by going with the wind. They do not suffer any penalties, however. Conversely, anyone may move along with the wind to increase accuracy by 10% for close ranged attacks, assuming the target is in that direction.
Special: Northwind effect to all enemies once per virus action while maintaining wind effect. A: DELETED
MagTectMagTect (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time. A: PING!
MagTectMagTect (MagTect)
MagTect move and dodge at slightly above average speed. In spite of the fact that they have wings, and hover above the ground, they are still subject to the effects of the terrain below. Regardless, they are very dangerous thanks to their ability to exert control over enemy movements with pincer attacks and magnetic pull effects. They know how to use these effects, too. MagTects avoid liquid terrain types if at all possible, as they do not function well at all if forcibly submerged.
Area: SciLab, Electown, Netfrica, NAXA
HP: 90
Primary Attack Damage/Effect: 20 Elec + Stun 1 + Magnetic Pull
Primary Attack Accuracy: B
Primary Attack Description: Pulls opponents towards them and hits with a magnet. Stuns.
Secondary Attack Damage/Effect: 10 Elec + Seeking + Pincer Attack x 2 Missiles
Secondary Attack Accuracy: C
Secondary Attack Description: Shoots two MagnetMissiles at a target: one from each side. The missiles move as if to pass the target, then suddenly turn towards each other in a pincer attack with the target between them.
Element: Elec
Possible Rewards (Per Virus): MagBolt1, MagnetMissile1 (Rare), Zenny
Special: Pincer Attack: Attacks a single chosen target from two opposing directions at the same time. B: 90Hp [Metal][Right side]
ElemperorElemperor (Elmperor)
Elemperor viruses are Planeswalker viruses: their attacks and abilities all depend on the terrain they stand upon. Pay attention to the special sections of their stat sheets, as those will tell you what types of terrain must be present for an Elemperor to appear (this terrain requirement naturally overrides the Network's terrain selection). All Elemperor are immune to any adverse terrain effects... except damage multiplication, of course. They attack every action they are able to.
Area: Beach, Sharo, Yumland, Netfrica, NetVegas
HP: 100
Attack Damage/Effect: 15 (Elemental Rage) + Small Rage Terrain Change + Ground Attack
Attack Accuracy: A
Attack Description: Fires a magic flare that changes the ground beneath the enemy's feet.
Element: Null
Possible Rewards (Per Virus): ElementFlare, ElementalRage1 (Rare), Zenny
Special: Immobile.
- Always appears on Lava Terrain.
- Gains Regen 50 when on any terrain but Normal.
- If this virus is on Normal Terrain, its attack power is halved.
- Attacks assume the element of the terrain this virus sits on, and attacks create more terrain of the same type.: 100Hp [Lava][Above the track]
-=Navis=-
Astraea.CMD: 85Hp [Normal][Strengthen: 40][Stunned! (1)]
-=Terrain=-
40% Normal
- No effects.
20% Missing
- Permanent bottomless hole.
- Doubles dodge penalties for bad RP.
- EJO if you fall in.
30% Metal
- Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
- Elec attacks: +100% Source Damage.
- 100 Damage Aqua attacks: Change terrain hit to Cracked.
- 100 Damage Fire attacks: Change terrain hit to Furnace.
- PanelShot: Imbue Elec + Break.
10% Lava
- Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
- Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
- PanelShot: Imbue Fire.
Terrain Quick-Slip: Things mare moving quickly; terrain changes to the exterior area will not last, as the battlefield moves past them. The fast moving platform itself will be resilient to terrain changes.
-=Objects=-
Transport Lift: 200Hp [Made of metal, but presents as non-conductive normal terrain on the surface][SteelBody]
-=Battle Mode=-
Pursuit:
- Win Condition: Reach the end of the pursuit [Minimum of 3 turns]
- Additional Failure Condition: Becoming unable to continue pursuit without successfully concluding it.
- Versus 3-5 Area/Net tier appropriate viruses on battle start
- Viruses get one turn to act and be acted upon, before the pursuit moves past them. 3-4 additional viruses from the area list will join the battle at the end of each turn, as the 'next' upcoming viruses.
- All players will be given an automatic voluntary escape after the win condition is fulfilled, and may use this to signify the conclusion of the pursuit in their favour.
- Players may continue for additional turns after the victory condition is met, but the failure condition will still apply if it is reached.
- At battle conclusion, players receive full rewards for their performance in battle.
- Terrain, field objects, and other features of the battle are left to mod's discretion
-=Astraea Has 2 Actions Remaining!=-