In Search of Sanctuary

While discussing the effectiveness of various chips, and her improving ability to use them, Astraea moved on into the unexplored Netfrican wilds. Her journey continued through gradually changing desert terrain, rising to tall dunes, and steep outcroppings of stone, layered and streaked with colours on the spectrum between pale gold through to reddish brown.

The faint sensation of being watched by viruses just beyond range for being properly detected never quite went away. If anything it grew stronger the deeper the engineer explored along the path she'd been sent. It was a short while later that something new appeared on the horizon, and as Astraea drew closer, it turned out to be a small circle of dusty metal panels, with a single squat cylinder in the middle, rising about two feet off the ground.

The closer she got, the more the sensation of being watched got, until as arrived at the odd patch of technology in the middle of the wastes. The pillar lit up as she stepped on the metal panels, green lights flooding across the cracks an seam, until, atop the flat top of the cylinder, the image of a holographic Metool appeared, waving its pick-axe with happy arches for eyes. The hologram formed into a green crystal that started to construct itself into a physical form atop the pillar, while scrollings of illegible viral text began to circle on the surface of the metal. Some kind of message was reading across a section meant as a screen, but Astraea didn't have time to work out much about it, because all hell broke loose the moment the data crystal finished forming.

A scattering of sudden meteors began to drop from the sky all around Astraea, though none of them hit her directly. Two sounds of bursting sand revealed a pair of strange candle-like viruses appearing on either side of the metal circle, wicks atop their heads burning brightly, while behind each one, a robed virus waving a staff seemed to be responsible for the sudden meteor shower.

If Astraea attempted to grab the crystal and run, she would discover that it came away from the podium freely enough, but that a green energy tether remained to connect the two – she probably couldn't leave the immediate vicinity with it. Worse luck, the crystal still seemed to be heavily encrypted and locked down by scrambled viral code, for now, so unpacking it on the fly was not going to be an option either. The viruses that had arrived were making a lot of noise, and didn't seem to want her to have whatever the strange marker had tried to give her.

-=Viruses=-
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
A: 100Hp [Sand][To Astraea's immediate left]
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
B: 100Hp [Sand][To Astraea's immediate right]
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
A: 100Hp [Sand][Behind the Haunted Candle A (left)]
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
B: 100Hp [Sand][Behind the Haunted Candle B (right)]

-=Navis=-
Astraea.CMD: 120Hp [Metal]

-=Terrain=-
70% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Majority]
20% Normal
  • No effects.
[Exposed sections of sandstone rock, scattered]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Circle of panels in the middle of the area]

-=Objects=-
Metool Data Node (Also Green and Mysterious): 20HP [Metal][Right by Astraea]

-=Battle Mode=-
MD Defence:
- Victory Condition: Protect Mystery Data for 3 full turns
- Additional Failure Condition: Mystery Data Destroyed
- 2 Additional viruses will join at the end of each turn, up to 7 maximum viruses at one time
- Viruses will actively target the MD over players when possible
- MD is locked until win condition is cleared
- Players will be given a guaranteed, voluntary escape when the win condition is fulfilled, which they can use at any time thereafter, and receive full rewards for their performance in battle.

-=Battle 3, Start!=-
Something prickled at the back of Astraea's neck. She didn't notice it at first but as she stopped to examine one of the more intriguing outcroppings of layered stone it struck up on her. She stood still in front of the rock, mindlessly staring at it while her thoughts went back.

Back to the meeting with the Metool who had pointed her in this direction. Back to the steps that had led her here. Back to her actions since arriving on this Net.

Had she acted like someone who believed a place like Sanctuary should exist? Could she have wiggled out of the previous fights with more diplomacy? A place like the one she sought would be protected, would probably have observers. What if she-

"Hellooo, earth to Astraea! You gonna keep moving anytime soon?" She jerked upright, her face flushed a bright yellow before she nodded.

"Yes Operator."

"I thought we were over the operator thing." He complained. She pursed her lips as the blush faded quickly and she began walking again.

She walked on in quiet while she mused over her previous train of thought. Right up until the Metool Data Node and its attendants came into view. She continued to walk until her footsteps brought her beside the base of the machine and she dropped her hand to her wrench.

"Time to kick ass and take names! Who's picking chips?" Alex asked. He sounded cheerful about the situation and that made Astraea pause as meteors rained down around her and her heart beat strongly in her chest. What was she going to do? What should she do? She had to secure the data node, no matter her thoughts.

"I do not wish to engage in conflict with you." She told the viruses, her eyes narrowed as she thought quickly. The non-hostile group before had been Metools, troubled by non-Metool viruses. This data cache was very clearly Metool related in some way. She had made a promise to Metangler. She slipped her wrench free and sent a silent text message to Alex. "But I will not allow you to interfere with my objective. I need the data in this cache, I wish not to fight for it."

Very carefully she activated the chip data he sent, positioning it away from herself. Activating it this way was likely lose her the benefit of the Strengthening effect, and a single blow from one of her foes could destroy the information but in order to start following the ideals of the place she was looking for it was an attempt that

A round yellow shield popped up in front of the Data Node, marked with the characteristic green plus of Metool kind. Just another defense from the structure being deployed, really!

"Surrender, or depart and no one needs to get hurt."

Messsage Log
From Astraea]: Shield Guard, White Capsule, Shotgun.
To Astraea: Weird choice but okay.


Battle Log
Astraea: 120hp
Passive: Self-Destruct: When reduced to 0 HP, your summoned Objects explode in a Nova 2 radius for (max HP)/2 damage. The summoner can disable or re-enable this per object as a free action, using direct contact. Objects consumed by triggering their Damage Method do not activate this ability.

Masterwork: Add 20+(Lvl) Hp to Object as free action once per object/turn.

Action 1) ShieldGuardEffect: (1 Hit Shield) + (Reflect(40 + Piercing + Line Attack + Ground Attack) + Strengthen 40: On Hit)
Accuracy: S
Description: Description: Generates a 1-Hit Shield upon activation. When this shield blocks one hit from a non-Break attack, it responds with a shock wave, and some of the produced kinetic energy is bestowed onto the user.
Duration: Until broken or overridden.
Element: Null
Special: Negated by Break. Ignores Impact.
Special: Reflect: Damage returned is equal to the damage of the attack blocked or the damage cap listed, whichever comes first. Reflect is not subject to negation by Impact.
Special: Status Guard: This chip blocks debuffs.
Trader Rank: D
- on Metool Data Cache to protect it
-Turn Splice-
Seemingly ambushed, Astraea's observations of other encounters led to to attempt reason first; placing a precautionary defence on the data crystal seemed to integrate well with the small podium it had emerged from, and while the met helmet guard expanded to cover the top of the data node, the podium itself broadened and rose slightly, locking into the edges of the guard from below. It didn't look too study, admittedly, but it had adapted at least slightly to further encase the data.

Meanwhile, Astraea gave her own plea for a non-violent solution, but none of the four new viruses seemed to be listening. They eyes the data crystal, seemingly without paying any attention to the navigator herself, and even as she made it clear that her request came with a warning, they only seemed to grow more aggressive. If anything it was odd to see such fixated attention; as the two MettFires darted in close behind their respective candles, they had eyes only for the data node, ignoring Astraea completely. Each raised its staff skyward and the air above rumbled as the crystals in each glowed red again. In front of them, the two candles also reached outward with hungry, fixated expressions in their wax. Atop each one's head, the flame perched at the tip of their wicks grew larger and brighter. The metal beneath the podium started to glow red hot as they did; more trouble. It did seem as though their wicks were somehow tie to their power, however... perhaps putting them out might remove their threat. Astraea didn't have too long to think about it.

-=Viruses=-
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
A: 100Hp [Sand][To Astraea's immediate left]
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
B: 100Hp [Sand][To Astraea's immediate right]
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
A: 100Hp [Sand][Behind the Haunted Candle A (left)]
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
B: 100Hp [Sand][Behind the Haunted Candle B (right)]

-=Navis=-
Astraea.CMD: 120Hp [Metal]

-=Terrain=-
70% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Majority]
20% Normal
  • No effects.
[Exposed sections of sandstone rock, scattered]
10% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Circle of panels in the middle of the area]

-=Objects=-
Metool Data Node (Also Green and Mysterious): 20HP [Metal][Right by Astraea][Shield Guard: Facing up]

-=Battle Mode=-
MD Defence:
- Victory Condition: Protect Mystery Data for 3 full turns
- Additional Failure Condition: Mystery Data Destroyed
- 2 Additional viruses will join at the end of each turn, up to 7 maximum viruses at one time
- Viruses will actively target the MD over players when possible
- MD is locked until win condition is cleared
- Players will be given a guaranteed, voluntary escape when the win condition is fulfilled, which they can use at any time thereafter, and receive full rewards for their performance in battle.

-=Turn 1=-
- Astraea has 5 Actions remaining
- Haunted Candle A and B have 2 Actions remaining
- MettFire A and B have 1 Action remaining
"Well, you tried. Doesn't look like they care about you though."

Astraea gave a sharp nod as the meteors fell. Her suspicions seemed all but confirmed. Non-Metools wanted information on Sanctuary as much as she did, but she couldn't trust their intentions to be as pure hearted as her own.

She slipped her wrench free and snuck the tip into the cradle to tap the Data Cache, a thin plating of metal spreading from her to the cache to bolster it.

She quickly withdrew her wrench and sent another message to Alex while she drew her raygun and activated her waiting two chips. The light of her ray gun turned white at the edges and she grinned as she raised the weapon and fired twice in quick succession at the enemies to her right.

pew pew!

Two white blasts of light fired at the viruses, their edges flickering with static as the corruptive influence of the WhiteCapsule coated the energy. Astraea couldn't afford the time to watch though, immediately her attention was swapped to the enemies on the left.

The next chip slid home and she activated it immediately. The condesation covered metal box appeared in front of her and she brought the grip of her gun down hard on the lock then stepped back immediately. She crinkled her face as the smell of salt hit and then the echoing roar of the dragon as if it had been somewhere far away and was now rapidly approaching. The noise grew and grew, and with it the spreading water beneath the box before the dragon itself knocked the lid off the box and spiraled into the sky. It twisted around in a tight loop and plunged into the Net beside the box before it began snaking its way toward the MettFire and HauntedCandle that Astraeaa had locked it on to. It rampaged across the Net then swerved back along its own trail, swinging wide to avoid the Data Cache and it's alien protector as it attempted to reach the last two viruses and crush them in its jaws.

Again though Astraea could not afford to wait and watch the effects. The gun was raised, its coloration dyed in the green of the Cannon chip as Astraea drew a bead on the HauntedCandle she had fired at earlier. She fired and a blast of green light lanced out.

pew!

Her ray gun shifted again, this time into a white megaphone. She brought it to her mouth and drew in a long breath, holding it while she sighted at the Mettfire whose candle she had just fired at. She screamed and soundwaves rippled out from the mouth of the megaphone to beat against the opponent with the very air itself.

At least that was the hope.

She stopped screaming and lowered her hand, the megaphone shifting back into raygun shape. She panted and wiped a hand across her brow. Now she could finally survey the scene and see what destruction had been wrought. With luck, and the hopefully good position of the shield, the Data Node would survive this onslaught.

Message Log
From Astraea: You are correct, they are focused on the data. Send AquaDragon1, Cannon.
To Astraea: Excellent! Here come most of the big guns! Knock 'em into next week!


Combat Log
*Free Action: Masterwork: Add 20+(5) Hp to Object as free action once per object/turn. to Metool Data Node
2) WhiteCapsuleEffect: Add Stun
Accuracy: S
Description: Grants one damaging chip attack the ability to stun on-hit. Rare
Duration: Once
Element: Null
Trader Rank: A
to Shotgun
3) ShotgunDamage: 50 + Spread 1
Accuracy: A
Description: A gun whose shot penetrates an enemy to hit another one directly behind it.
Duration: Once
Element: Null
Trader Rank: E
+ Stun @ HauntedCandle B, Mettfire B
4) AquaDragon1Damage: 100 + Ground Attack + Medium Area Sea Terrain Change + Terrain Changer
Accuracy: C
Description: Summons a WaterDragon that attacks enemies as it glides across the ground. Changes terrain to Sea as it passes.
Duration: Once
Element: Aqua
Special: Terrain Changer: Ceases attacking when the Terrain Change effect is completed (once 25% of the terrain is changed).
Trader Rank: D
@ HauntedCandle A, Mettfire A, maaaybe HauntedCandle B, Mettfire B
5) CannonDamage: 60 + Knockback
Accuracy: A
Description: A decent sized cannon with a single shot.
Duration: Once
Element: Null
Trader Rank: E
@ HauntedCandle B
6) Pulsar1Damage: 70 + Object Triggered Blast 2
Accuracy: A (Primary) / B (Blast)
Description: Fires a sound wave. If it hits an object, its range is amplified, hitting anything near that object in a blast of noise.
Duration: Once
Element: Null
Special: Object Triggered Blast: Blast effect that only works if the attack hits an Object, such as a RockCube.
Trader Rank: D
@ Mettfire B
With her warning unheeded, the engineer was forced to return to more direct methods of protecting her goal. The viruses didn't give her much time to respond, however, and even as she prepared her weapons for use, the two candles blazed for a moment, and the heated panels beneath the data node's podium erupted into gouts of fire. Perched o the top of the podium as it was, the data crystal was spared briefly, but the pair pair of fire bursts were still too much for it together; the first destroyed the column and the enhanced covering it provided; the second battered the data node itself, and it was only thanks to Astraea's own strengthening of it that the crystal survived. Any more like that would be too risky.

Astraea responded with a piercing shot that struck through both the candle and the Mettfire behind it with a crackling energy that began to interfere with the pair, but it wasn't quite enough to stop the staff-waving virus from finishing its incantation. Four burning meteors crashed down from the reddened sky above, all aiming roughly for the data node. Fortunately, the aim was only roughly; of the four, only one was on target to strike, and that one crashed off the domed guard that Astraea had given the crystal, which tilted forward as it took the blow, dropping to face the offending virus. A moment later a laser burst erupted the from compromised shield, piercing through both the candle and the mettfire beyond, and bring both viruses to the edge of their existence, though they clung on, just barely. Oddly, though Astraea herself missed out on the energy absorption from the chip, the data node itself seemed to glow, before a mist vented from its seams and formed a faint barrier around it instead.

On the other side, Astraea attempted to wrangle her dragon again, and released it to crash about the nearby terrain hunting viruses. Its first lunge seemed to catch the surrounding foes off guard, and it tore through both the candle and the mettfire on that side effortlessly. As it backtracked, it managed to finish off the other candle, but the remaining staff-wielder dodged away before it could close its watery jaws on it.

Less fortunately for the virus, it dodged more or less directly into the alien navi's own sights, and she finished it off with a decisive blaster shot. Good fortune and good aim ended up saving Astraea the need to use her next chip right away, but that was probably a good thing... the fall of the fourth attacking virus clearly wasn't the end of matters just yet.

Just beyond the crystal, only a moment later, a tall shape erupted from the sand and began streaking towards the engineer and her valuable prize. As it drew closer, however, Astraea would be able to notice that it wasn't a single unusual virus at all... rather the profile was formed of a blazer, racing across the sand with its flame jets burning. It was being 'surfed' on, by a Spikey virus, wind in its fur and flames in its mouth. The Spikey, in turn, had a smaller ninja-like virus riding on its back, an assortment of bladed weapons at the ready as the virus stack raced towards her.

-=Viruses=-
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
A: DELETED
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
B: DELETED
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
A: DELETED
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
B: DELETED

BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
: 80Hp [Over Sand][About 1 movement from Astraea]
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: 90Hp [Riding Blazer]
GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
: 60Hp [Riding Spikey]

-=Navis=-
Astraea.CMD: 120Hp [Metal]

-=Terrain=-
50% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Majority]
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Broad strip crossing on one side of the metal circle, where hte dragon attacked]
20% Normal
  • No effects.
[Exposed sections of sandstone rock, scattered]
5% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Circle of panels in the middle of the area]

-=Objects=-
Metool Data Node (Also Green and Mysterious): 25Hp [Master-worked][Metal][Right by Astraea][40Strengthen converted: 40Hp Barrier]

-=Battle Mode=-
MD Defence:
- Victory Condition: Protect Mystery Data for 3 full turns
- Additional Failure Condition: Mystery Data Destroyed
- 2 Additional viruses will join at the end of each turn, up to 7 maximum viruses at one time
- Viruses will actively target the MD over players when possible
- MD is locked until win condition is cleared
- Players will be given a guaranteed, voluntary escape when the win condition is fulfilled, which they can use at any time thereafter, and receive full rewards for their performance in battle.

-=Turn 2=-
((Pulsar Chip has not been used))
Success! Or at least the beginnings of.

There had been a terrifying moment where it was unclear if the Data Cache would survive the bursts of flame. She had not been quick enough to disrupt the attacts against it completely from that pair. The barrier from the strengthen was an unexpected but welcome boon

The strange trio emerged from the sand and she sucked in a deep breath. At least they were stacked on top of each other. The Pulsar chip buzzed in her ears and in her hand. She dismissed it from her systems, let it fizzle out without being used. It was a shame and a waste of a chip but the set up to hit hard enough with it would take too much time.

"Requesting SonicWave, CactusBall, and MoonRay."

"Got it! Incoming!"

She holstered her now raygun-shaped buster and pulled her wrench free. She pulled the next chip data into her systems. She lifted her wrench as high as she could and held it with both hands as energy accumulated within the wrench itself. She swung down to strike the metal panel in front of her, all the energy transferring immediately. She could follow its path through the Net by the spray it left in its wake. Sand and water were flung upwards as the energy moved through them in a straight line toward the marauding viruses.

Astraea lifted her wrench as four linked pieces of barrel cactus appeared in front of her. She lined up carefully, adjusting her position to try and ensure the bouncing trio of cacti would follow the same path as the shockwave before them. She couldn't be certain her calculations were right, if anything she had learned the Net could be very unpredictable, but she could at least take steps to point her tools in the right direction.

She pulled her arm back then swung. Her wrench only hit the first cacti-segment but it was enough to send the whole wave bouncing and tumbling toward the cluster of marauders.

She holstered her wrench and raised her hand but faltered as she debated her next move.

-- Combat Log --

1) SonicWaveDamage: 80 + Line Attack + Ground Attack
Accuracy: C
Description: Sends a narrow, but long, shock wave rolling in front of an enemy. Slow, but difficult to jump over due to its length.
Duration: Once
Element: Null
Trader Rank: C
@ Blazer, Spikey, Genin
2) Take Aim
3) CactusBall1Damage: 30 x 4 Hits + Ground Attack
Accuracy: C
Description: Rolls a spiked ball at an enemy, but if it ceases hitting its target, it will harmlessly roll off into the distance.
Duration: Once
Element: Wood
Special: Attacks the same target up to four times, but the attack will end immediately if it misses at any point.
Trader Rank: D
+ Take Aim @ Blazer, Spikey, Genin

Cooldowns
Starmight: 0/1

-- Turn Splice --
Had the Blazer been focused on anything but the promise of attacking the shiny, shiny data, it might have thought to fly up and out of range of the incoming shockwave. Instead, it gunned its engines, blasted off straight for the defending duo, and SPUN. The blast of flame missed the data node completely, though Astraea got a bit scorched from the proximity.

The Spikey's tight hold was enough to keep it on the virus' back and away from the gouts of flame. The laws of centrifugal force were less kind to the Genin, who couldn't maintain hold of both its sword and the Spikey's neck and was unceremoniously flung off. Despite the damage to its dignity, it managed to twist in midair to avoid the Blazer's flames, and was far better off in avoiding the onslaught Astraea had interposed in the Blazer's path. The shockwave blasted the meleefishflying flaming fish to pieces.

The Spikey leaped off just as its ride disintegrated and managed to reach safe ground, spitting a fireball in retaliation. The fire punched into Astraea's side and splashed over the mysterious node, though the barrier soaked up the flames handily. The CactBall Astraea tossed back at it made a valiant roll across the metal, through the sand, caught a breeze, stopped by the exposed rock to roll itself in a bit of exposed twig and brambles, and rode off into the sunset to begin its new life as a tumbleweed. It made a delightful image, but perhaps it wasn't quite the result Astraea had imagined when she threw it.

-=Viruses=-
HauntedCandle A: DELETED
HauntedCandle B: DELETED
MettFire A: DELETED
MettFire B: DELETED

Blazer: DELETED
Spikey: 90Hp [Perched on Normal]
Genin: 60Hp [Sand]

-=Navis=-
Astraea.CMD: 90Hp [Metal] [3 Actions Remaining]

-=Terrain=-
50% Sand [Majority]
25% Sea [Broad strip crossing on one side of the metal circle, where the dragon attacked]
20% Normal [Exposed sections of sandstone rock, scattered]
5% Metal [Circle of panels in the middle of the area]

-=Objects=-
Metool Data Node (Also Green and Mysterious): 25Hp [Master-worked] [Metal] [Right by Astraea] [25Hp Barrier]

-=Battle Mode=-
MD Defence:
- Victory Condition: Protect Mystery Data for 3 full turns
- Additional Failure Condition: Mystery Data Destroyed
- 2 Additional viruses will join at the end of each turn, up to 7 maximum viruses at one time
- Viruses will actively target the MD over players when possible
- MD is locked until win condition is cleared
- Players will be given a guaranteed, voluntary escape when the win condition is fulfilled, which they can use at any time thereafter, and receive full rewards for their performance in battle.

-=Turn 2 - SPLICED=-
The alien grit her teeth as her assault failed. Her hand filled with silver light as she activated the chip and above her a small moon had appeared. It flashed a brilliant silver and then a beam of light fell rapidly toward the Spikey.

Her hand tightend around her wrench.

She turned to glare at the Genin, pulling up the publically available data on the ninja. Her hand around her wrench loosened. Her mouth stretched in a smile. An enemy that only attacked when it was attacked. One that used melee attacks.

A plan she questioned the kindness of formed in her mind. She straightened up, reholstered her ray gun, pulled out the wrench again. "Sword, please.

"Yeah! Take 'em both out!"

"I plan to only go after the one." She replied. Her wrench shifted and changed into a sword of light once more and she grasped it firmly as she focused on the canine.

"Say what now?" Alex demanded as she stepped forward and swung, the blade crackling with shaped plasma as she sought to slice through the Spikey's hide. She grunted, the smile still in place as she stepped back from the dog and dropped her hand to the keypad on her waist.

Now she typed a quick command. Now a targetting ring appeared on the Net, next to her but opposite from the Data Cache. She took a deep breath and sought the calm she had found before as a Cinder Turret appeared on the space. She reached for the pocket of serenity but found she couldn't quite reach it yet. She was too nervous about this out come, too worried about the possibilty of failure.

pew pew!

The Cinder Turret spat twin bullets of flame at the dog. She favored it with a smile and reached out to tap it with her wrench. A thin plating of metal spread across it. A second layer of armor and a little extra bang for her buck.

"I have pulled up the virus' profile for your review." She replied. "I think you will find leaving it alone is the best choice in this situation."

Alex was silent for a moment as he read. She waited patiently as her eyes scanned the horizon while she looked for the next set of interlopers. Finally he laughed.

"It only attackes when it is attacked? Wow! It can't go after the data then, but I guess you need to be careful about not catching it in AOE..." he said.

"Wait," she said simply, the plan she had thought of blooming in her mind as she worked out the details. "watch."

-- Combat Log --
4) MoonRay1Damage: 80 + Lunar Drain
Accuracy: A
Description: Fires a ray of lunar energy at an enemy.
Duration: Once
Element: Null
Special: Lunar Drain: Removes the target's outermost defense layer, even if it wouldn't normally be removed by this attack. Nullifies any counterattacks from that defense. Still triggers other defenses' counterattacks, if applicable.
Trader Rank: D
@ Spikey
5) SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
@ Spikey
6) Cinder Turret: Summoned away from the data cache (so: DataCache | Astraea | Cinder Turret)
*Masterwork: Cinder Turret 30 hp + 25 = 55 HP Total.
*Cinder Turret: 5x2 Fire Shot (ACC A) @ Spikey

Sword: Still active, 1/6 Uses
Small failures behind her and enemies around, Astraea was not dissuaded. The falling moon beam scorched the Spikey, and before it could recover itself to attack her again, or flee, the engineer finished it off with a close-quarters strike. The remaining virus, left alone for now, sought out a place to hide from the alien navi, putting itself behind the data podium in relation to her. It watched, tense and ready to spring into a flurry of blades at the first sight of hostility from the navigator, but so intent was its focus that it barely seemed to notice the summoning ring call in Astraea's trusty cinder turret.

The cinder turret arrived on the net, ready for another chance to serve and protect the maker. It hummed with a renewed vigour and...enthusiasm? at the maker's fortifying touch. There was no more need for fear or concern now; only paltry foes existed, and they would soon be eliminated and prevented from doing any further harm to the maker.

Astraea had summoned the turret somewhat away from the central podium, but this gave it just enough of an edge to see the fiendish virus hiding behind that obstruction. It was trying to hide from Astraea, but it could not hide from the Cinder Turret! Two small, fiery rounds struck the Genin as it tried to shelter; the virus seemed completely caught off guard and unable to respond to the unexpected salvo; the turret's assault was supreme, and brooked no retort.

The focused viral assault didn't seem to have stopped, unfortunately, and even as the lone Genin seemed to be out-gunned, a pair of brown-stemmed desert KillPlants wound up out of the sand and gnashed their jaws a few times, preparing to attack the exposed data.

-=Viruses=-
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
A: DELETED
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
B: DELETED
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
A: DELETED
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
B: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: DELETED

GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
: 50Hp [Behind Data Node]

KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
A: 100Hp [Sand][Further behind CTA]
KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
B: 100Hp [Sand][Further behind CTA]

-=Navis=-
Astraea.CMD: 90Hp [Metal]

-=Terrain=-
50% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Majority]
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Broad strip crossing on one side of the metal circle, where hte dragon attacked]
20% Normal
  • No effects.
[Exposed sections of sandstone rock, scattered]
5% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Circle of panels in the middle of the area]

-=Objects=-
Metool Data Node (Also Green and Mysterious): 25Hp [Master-worked][Metal][Right by Astraea][25Hp Barrier]

Cinder Turret: 55Hp [Master-worked][Metal][Behind Astraea]

-=Battle Mode=-
MD Defence:
- Victory Condition: Protect Mystery Data for 3 full turns
- Additional Failure Condition: Mystery Data Destroyed
- 2 Additional viruses will join at the end of each turn, up to 7 maximum viruses at one time
- Viruses will actively target the MD over players when possible
- MD is locked until win condition is cleared
- Players will be given a guaranteed, voluntary escape when the win condition is fulfilled, which they can use at any time thereafter, and receive full rewards for their performance in battle.

-=Turn 3=-
"Score! Now take out that ninja!"

"Not yet." Astraea fixed a stare on the KillPlants as they rose from the sand. Just past her turret, good. Her plan for the turret triggering the Genin's retalitory attack and it being obliterated by the self-destruct protocols had failed but that was something that filled her with a murky feeling of relief. Her turrets shouldn't have a personality but watching the way it acted, she couldn't help but wonder if something had gotten into the code.

The incendiary rounds would also be quite effective against the plants.

As if reacting to her thought the Cinder Turret turned toward the first plant and fired noisily, the two incendiary rounds streaked through the air like red fireflies.

"Requestiong Lilbomb."

"Explosive gardening? Niiice!" The chip data materialized as a little ball above her empty hand. Her hand flipped over so it dropped smoothly into her palm, the chip's own programming guiding her fingers to catch it. She didn't bother to calculate the trajectory more than throwing the bomb far enough it didn't catch the data cache in its blast range. Everything else was fair game.

The moment it landed she hurried forward, sword up and at the ready. She alternated slashes between the two to ensure they were fully finished off. She was taking no chances with them rising again or one of her hits missing: even after the hp depleted to zero she would hack at the space where the plants had been, venting her frustration at the situation she found herself in.

After she was finished she stepped back and dropped her hand to her keypad, typing in a quick sequence to bring her Tactical Repositioning Unit to her side. Because clearly that should have been its name all along and Alex's naming sense lacked any sort of accuracy at all.

She flicked her sword to reposition it and reached out to touch her newly summon construcut, a thin plating of metal unfolding under her fingers to spread across its surface. The little version of her in the cockpit waved a hand excitedly and then immediately got to work. The UFO swivelled around on its legs, the hook beneath swinging wildly as it aimed carefully at the Genin hiding behind the crystal. With a jerk of the controls the hook flew out, attempting to drag the virus out from hiding.

"You know I'm normally a fan of overkill but coming from you it is a little worrying." Alex remarked as he surveyed the results.

[b]Combat Log[b]
Objects
CTA: 55hp (Master worked)

1) LilBombDamage: 80 + Blast 2
Accuracy: C
Description: Lobs a bomb that deals damage in a moderate range.
Duration: Once
Element: Null
Trader Rank: D
@ KillPlants
* CTA: 5 x2 Hits, Fire Shot + Elemental Damge @ KillPlantA
2) SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
@ KillPlantB (2/6)
3) SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
@ KillPlantA (3/6)
4) SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
@ KillPlantB (4/6)
5) SwordDamage: 80 + Slashing
Accuracy: B
Description: Creates a sword made of solidified energy, with a very short blade. Hits one target per slash
Duration: Until Overridden/Broken. Breaks automatically after 6 swings.
Element: Null
Trader Rank: D
@ KillPlantA (5/6)
6) Summon Abductor Unit (15 hp Object with Passive (5 Null, Thrown + Pull Accuracy C)
*Masterwork to Abductor Unit: +25 hp 25 + 15 = 40hp
*Abductor Unit: 5 Null, Thrown + Pull Accuracy C @ Genin

Cooldowns
Cinder Turret: 1/2
Abductor Unit: 0/2
Astraea wasn't taking any chances with the new arrivals, and after throwing her first explosive attack, the engineer prepared to wade in and get her hands dirty again. The blast cleared after a solid impact, revealing both plants to have been badly scorched and damaged in the process, but as the smoke cleared and kicked up sand scattered everywhere, one launched a heavy wooden seed over the tops of Astraea and her turret, aiming for the data crystal beyond. It crashed in hard, shattering the remaining energy barrier protecting the node.

CTA wasn't having any of that and responded with a righteous double volley of cinder shots, pummelling the impudent plant with fire until it was nothing more than a smoking wreck. Victory was achieved, and the maker's goals protected with valour!

The second plant also attempted to launch a seed past the defending navi and her construct, but its own attack missed. The woody brown seed lodged upright int he desert sand, pulsing slowly. That was all the plant had time to do, however, before Astraea move din, cutting it apart with an efficient, close-range strike.

The ninja virus continued to hide through all of this, readying itself to attack if the navigator should move against it, however, Astraea held her energy blade for now. Instead, her abductor beamed in and launched its hook, successfully dragging the surprised Genin out into the open. It squeaked, then dashed to run and hide again. This time, in a peculiar irony, the only place it found to hide from the most targets was directly behind the abductor ship that had exposed it in the first place.

In the centre of the podium, the green metool data node chimed softly, and a scroll of viral text rand across it, as before. A few moments later another text scroll followed in a more intelligible language; it had finished authenticating and invited Astraea to tap the crystal if she wished to descend.

Further out, the heat haze over the sand grew worse, and several patches of it began to melt into glassy liquid, before bubbling up into raw magma. To the left and right, sturdy-looking volcano viruses began emerging from the molten pools, their open tops bubbling and blowing smoke.

-=Viruses=-
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
A: DELETED
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
B: DELETED
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
A: DELETED
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
B: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: DELETED
KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
A: PING!
KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
B: DELETED

GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
: 45Hp [Behind Abductor Unit]

VolcanoVolcano (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
A: 110Hp [Lava][Left of the metal circle]
VolcanoVolcano (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
B: 110Hp [Lava][Right of the metal circle]

-=Navis=-
Astraea.CMD: 90Hp [Metal][Sword: 4/6 uses remaining]

-=Terrain=-
30% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Majority]
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Broad strip crossing on one side of the metal circle, where hte dragon attacked]
20% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Two large pools forming to the left and right]
20% Normal
  • No effects.
[Exposed sections of sandstone rock, scattered]
5% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Circle of panels in the middle of the area]

-=Objects=-
Metool Data Node (Also Green and Mysterious): 25Hp [Master-worked][Metal][Right by Astraea][Barrier Broken!]

Cinder Turret: 55Hp [Master-worked][Metal][Behind Astraea]
Abductor Unit: 40Hp [Master-worked][Sand][Just past CTA]

Wood Seed: ???Hp [Sand]

-=Battle Mode=-
Victory Condition Met!
- Participants may choose to escape for free and with guaranteed success at any time, and will receive full rewards for the battle.
- Participants may continue to battle viruses for additional turns if desired, but destruction of the MD at any point will still result in a battle failure.

-=Turn 4!=-
"Oh shit!" The exclamation let Astraea know something had gone wrong. The timing of it right after the see had flown over her head... She tightened her grip on her sword and swung it with a little more force than strictly necesscary. If the data cache had been destroyed there was nothing further she could do to safeguard it.

"Oh damn, that was close! Good news, the seed did not destroy the prize! It is down a shield though, but it unlocked! Hurry up and see what it says, I can't read it from this angle." Alex informed her as she straightened up from her last plant-destroying swing. She had acted inefficently and her lip curled with self-reproach. Redirecting her attack to go after the Genin once the plants were dead would probably have been more beneficial but everything had turned out well in the end.

She looked to her prize and her mentality relaxed. The scrolling text was alien at first, then legible.

"It says that interacting with the crystal will allow me to descend. I presume to an underground bunker." She was a little uneasy extrapolating from the limited data available but it seemed the most obvious answer. Evidentally Alex agreed.

"Then lets go ya slow poke! Or do you want to get dragged into more fighting?"

Astraea hesitated and looked at the viruses that were on field. "Should we try to hide where we're going?"

"Our folder is running pretty thin. If they do follow us we'll do better holding them off with a refreshed selection. If you want to pick them off, go for it." Astraea nodded, her NetOp had a point. She dismissed her blade and gave a casual swipe of her wrench to gather up some of the loose data on the field, holstering her trusty tool at the end of the movement.

"Better to play it safe at this point." One hand was touched to the shiny smooth-looking surface of the data cache. This close it was easy to see the wear and tear of the attacks that had slipped through her guard and abilities. Something would have to be built to fix that issue, something that could create and regenerate a defensive option.

In the meantime she had her trusty shield,a nd she called it to her arm with a flick of the wrist. She looked back at the battlefield, at the seed and the volcanoes and her mechanical allies.

"Take out the seed and hold out as long as you can." The mini-her in the saucer saluted and the Cinder Turret shot at the leftover seed with what sounded like a beep of confirmation. The hook flew out in similiar fashion at the same target.

If an elevator failed to appear, or the cache failed to do anything she would pick it up and quickly move off the battle field with it.
---------------
Combat Log
Astraea: 90 hp
Cinder Turret: 55hp
Abductor Unit: 40hp

[Actions
1) Activate Data Cache (Movement Down?)
2) Shield NCP - 1 Hit Shield
* CTA: 5x2 Fire Shot @ WoodSeed
* Abductor Unit: 5 Pull Thrown @ WoodSeed
3-6) Picking up the GMD and trying to run with it if nothing happens.

Cooldowns
Cinder Turret: 2/2 - ready!
Abductor Unit: 1/2
Without any time to overthink the situation, Astraea secured the data node and made ready to descend – whatever that meant. While her constructs destroyed the wooden seed before it could do anything suspicious, the metal platform lurched, then swivelled ninety degrees and began a fairly rapid descent into the desert sands. It wasn't uncomfortably quick, but within a second or two, Astraea found herself dipping below the line of the ground, the abductor unit, up on the sand, waved one more time to her and CTA, before the light in the shaft went out suddenly as a secondary metal plate slid closed and resealed itself before the viruses outside could follow after the elevator.

-=Viruses=-
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
A: DELETED
HauntedCandleHauntedCandle (HauntedCandle)

This virus attacks every action if able.

Area: Kotobuki Town, Netfrica, Hades Isle, NetVegas

HP: 100
Attack Damage/Effect: 20 Fire + Square Attack + Ground Attack
Attack Accuracy: B
Attack Description: Creates flame spire in a square. Targets panels.
Element: Fire
Possible Rewards (Per Virus): BurnSquare1, Zenny
Special: Immobile.
Special: Heat Body: This virus is immune to Fire damage and associated effects.
Special: Square Attack: Attacks a 2 panel x 2 panel square area.
Special: Candle: Can be snuffed by Wind, which prevents it from attacking. Fire relights it.
B: DELETED
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
A: DELETED
MettFireMettFire (MettFire)

Area: Kotobuki Town, Netfrica, Hades Isle, NAXA, NetVegas

HP: 100
Attack: 20 Fire + Drop Attack x 3 hits + Variable Targeting
Attack Accuracy: D
Attack Description: Drops 3 meteors onto enemies' heads.
Element: Fire
Possible Rewards (Per Virus): Meteor9, Asteroid1, Zenny
Special: Attacks every other action. Right before it attacks, it can move behind the nearest object as a free action. If there are no objects on the field, they may instead move behind an ally.
Special: This virus's dodges are treated as Teleport for the purposes of movement only. It gains no effectiveness over a regular dodge.
B: DELETED
BlazerBlazer (Blazer)

Blazers are a modified strain of Fishy virus made to fully exploit their previous possession of Burner battlechip data. While they retain, for the most part, the appearance of a Fishy virus, their fins are more heavily rounded and there are a set of specialized gills on either side of their underbelly that can spew flames. In addition, all Blazers are now a stark reddish color, with the intensity varying from a charcoal-ish gray-red at the first tier to a violent intensity with the Omegas.

Area: Kotobuki Town, Netopia, Netfrica, Hades Isle

HP: 80
Attack Damage/Effect: Movement + 15 Nova 2 Fire Damage
Attack Accuracy: C
Attack Description: Flies forward and then SPINS, unleashing a gout of flame from specialized vents on its' flanks.
Element: Fire
Possible Rewards (Per Virus): Burner1, Zenny
Special: Omnishoes
: DELETED
SpikeySpikey (Spikey)

Spikey viruses are a little faster than the average virus, allowing them to cover more ground than normal with movements and dodges. They may attack while moving, but as normal, they cannot attack while dodging without expending a second action to do so. Spikey viruses are also able to use something called 'pack tactics' when 3 or more of them are present. Simply put, the Spikey viruses attack and dodge as a wolf pack. In addition, they are treated as having a reduced power Haste and Accuracy Enhancement effect which grants them a +5% bonus to evasion and accuracy while this effect is active. The effect is passive, and only expires when their numbers drop below 3.

Area: ACDC, Kotobuki Town, Yumland, Netfrica, Hades Isle

HP: 90
Attack Damage/Effect: 15 Fire + Spread 1
Attack Accuracy: A
Attack Description - Fires HeatShot
Element: Fire
Possible Rewards (Per Virus): HeatShot, Zenny
Special: Uses pack tactics when with at least 2 other Spikeys
: DELETED
KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
A: PING!
KillPlantKillPlant (KillPlant)

Area: Beach, Yumland, Netfrica, Dentech

HP: 100
Primary Attack Damage/Effect: 30 Wood
Primary Attack Accuracy: C
Primary Attack Description: The virus spits a large wooden seed at one target, like a bomb. If it misses, it remains on the field for one turn.
Secondary Attack Damage/Effect: 30 Wood + Ground + Line Attack + Aqua Boost(+30 Wood, +AccuracyUP)
Secondary Attack Accuracy: C / B
Secondary Attack Description: If the seed is left alone for one turn, it will erupt into a Wood Tower attack. If the seed is hit by any Aqua based attacks or it lands on a Sea Panel, it will double in power and speed.
Element: Wood
Possible Rewards (Per virus): TreeBomb1, Zenny
Special: This virus is immobile.
- The Seed is immune to damage.
- Fire and Impact will destroy the Seed.
- This virus attacks every other turn, starting on the first turn.
B: DELETED

GeninGenin (Genin)

Area: Beach, Yumland, Netfrica

HP: 60
Attack: 30 Null + Slashing + Group Attack (MoonBlade) / 10 Null + Slashing x 3 Attacks x 2 Targets (Kunai)
Attack Accuracy: B / B
Attack Description: Counter attacks with either a spinning cut or a volley of Kunai.
Element: Null
Possible Rewards (Per Virus): Kunai1, MoonBlade1, Zenny
Special: This virus does not initiate attacks on it's own.
- Seeks cover behind objects when not attacking.
- If no objects are present, this viruses evasion is enhanced.
- Counters Battlechip use with Kunai once per turn.
- Counters Buster use with MoonBlade once per turn.
- Counters Sig Attack use with either Kunai, or Moonblade once per turn.
: 45Hp [Behind Abductor Unit]

VolcanoVolcano (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
A: 110Hp [Lava][Left of the metal circle]
VolcanoVolcano (Volcano)

Volcano viruses only appear if there is Lava Terrain present on the field, and only 1 Volcano virus may appear per panel of Lava Terrain (usually 5%). Volcano viruses move and dodge at average speed. Volcano viruses have the ability to fully heal themselves no matter how much damage they have taken if they move to Lava Terrain, and spend an action on it for this purpose. This type of virus cannot attack while moving, and moving requires an action. Attack power doubles on Coal and Lava.

Area: Netfrica, Hades Isle, NetVegas

HP: 110
Primary Attack Damage/Effect: 10 Fire + Lava Terrain Boost (10 Fire) + Coal Terrain Boost (10 Fire)
Primary Attack Accuracy: B
Primary Attack Description: Erupts, dropping a flaming meteor on one enemy. This attack is stronger when standing over Lava or Coal terrain.
Secondary Attack Damage/Effect: 10 Fire + Burn(5) + Blast1
Secondary Attack Accuracy: C
Secondary Attack Description: Launches a FireBomb at the enemy that sets them on fire if it hits.
Element: Fire
Possible Rewards (Per Virus): LavaCannon1, FireBomb1, Zenny
Special: Can spend an action healing itself if on Lava.
Special: Burn: Status effect lasting 1 turn. Deals Fire damage per action taken by the afflicted.
B: 110Hp [Lava][Right of the metal circle]

-=Navis=-
Astraea.CMD: 90Hp [Metal][Sword: 4/6 uses remaining]

-=Terrain=-
30% Sand
  • -20% Evasion and reduced movement speed to all.
  • Can Burrow as standard action, incurable Blind1 until turn after exiting Burrow.
  • Wind attacks: +100% Source Damage + Blind1, change terrain hit to Normal, trigger Sandstorm for 3 turns: Lose 5 HP/action, Blind1, Fire attacks gain Slashing.
  • Fire attacks: Change terrain hit to Glass.
  • Terrain changes between Sand and QuickSand do not inflict damage upon burrowed entities, nor do they eject burrowed entities to the surface.
  • PanelShot: Blind1.
[Majority]
25% Sea
  • Fire Elementals lose 10 HP/action standing, 20 HP/action submerged. Other Non-Aqua Elementals lose 5 HP/action submerged. Nullified for Aqua Elementals.
  • Ice attacks: 50% Freeze1 chance, Changes terrain hit to Ice.
  • Terrain changes between Sea and Onsen do not inflict damage upon submerged entities, nor do they eject submerged entities to the surface.
  • Elec attacks: +100% Source Damage.
  • PanelShot: Imbue Aqua.
[Broad strip crossing on one side of the metal circle, where the dragon attacked]
20% Lava
  • Non-Fire Elementals lose 5 HP/action standing, 10 HP/action submerged. Doubled for Wood Elementals, nullified for Fire Elementals.
  • Aqua attacks: Panel explodes, +100% Source Aqua Damage, change terrain hit to Normal.
  • PanelShot: Imbue Fire.
[Two large pools forming to the left and right]
20% Normal
  • No effects.
[Exposed sections of sandstone rock, scattered]
5% Metal
  • Cannot be Broken or Cracked except with Geddon/PanelShot, cannot be Burrowed into.
  • Elec attacks: +100% Source Damage.
  • 100 Damage Aqua attacks: Change terrain hit to Cracked.
  • 100 Damage Fire attacks: Change terrain hit to Furnace.
  • PanelShot: Imbue Elec + Break.
[Circle of panels in the middle of the area]

-=Objects=-
Metool Data Node (Also Green and Mysterious): 25Hp [Master-worked][Metal][Right by Astraea]

Cinder Turret: 55Hp [Master-worked][Metal][Behind Astraea]
Abductor Unit: 40Hp [Master-worked][Sand][Just past CTA]

-=Battle Mode=-
Victory Condition Met!
- Participants may choose to escape for free and with guaranteed success at any time, and will receive full rewards for the battle.
- Participants may continue to battle viruses for additional turns if desired, but destruction of the MD at any point will still result in a battle failure.

-=Battle 3, Victory!=-
Spoils: 1500z, Asteroid1Damage: 40 x 4 + Drop Attack + Blast Zone
Accuracy: D
Description: The user selects a target, then flaming meteors crash down onto and around them.
Duration: Once
Element: Fire
Special: Drop Attack: This attack originates above the battlefield, and falls to the ground. It gains one rank of accuracy against High Altitude targets.
Special: Blast Zone: The area this chip can target in is the equivalent of a Blast 3 area, centered on the chosen target. It will randomly target anything within this area, including the user if they are in that area. Mass Destruction does not affect Blast Zone's size.
Trader Rank: D
, 26 BugFrags

Open GMD?

===

After descending in the dark for a few moments, lit only by whatever light sources Astraea and her turret could bring to the scene, new lights began to show through; a dull green glow from somewhere down below, getting closer.

Eventually, the elevator lurched and paused still with a heavy metal clunk and the sound of other machinery parts shifting all around. In the dim light, Astraea could see a lattice of gantry and other mechanical parts. A second lurch shuddered through the platform as a large clamp gripped it from under neath and rotated out in an arc. It stopped here, long enough for Astraea to see several low doorways set into the metal sides of the circular inset the platform had been pushed into.

The doors opened to the sound of pattering feet and a chorus of 'meeps' coming from several directions as the elevator platform was suddenly flooded with about a dozen metools filing on and chattering to each other as they went. Silence fell suddenly as a dozen sets of eyes peeked up at Astraea from under their helmets, and a tense moment stretched... before most of the mets went back to their various unintelligible conversations.

The lift platform chimed softly and the exterior doors closed, before it clunked and lurched heavily again. The platform descended another foot, then settled as if locking into some other track. It rotated out and around, as though it were rolling across one of the walls, before Astrae was able to look out over a deep, plunging shaft. Around the edge of the shaft, a metal rail system spiralled downward, looking like the gantry of an old fashioned pinball machine, and with a smooth gliding sensation, the platform began to slide along in, gradually winding its way down into the dark. One of the little metools nearest Astraea tapped her on the foot. It peeked up at her, then ducked under its helmet. After a second, it popped out and looked up at here again, as though to check she understood. All around the alien navi, the other metools on the platform were all ducking low in their helmets as well.
fSomething green and shiny and familiar had been hinding inside the data cache and Astraea touched it lightly.

"This may have been what the viruses were after." The lift started up and she pulled her hand away as she tried to balance herself.

"Wave goodbye, wave goodbye!"

"Wha-ok?" She didn't know what Alex was talking about but as she looked out at the viruses she saw her Abductor Unit saluting and she lifted her one hand in a wave.

It felt strangely sad.

She stared upward as the doors closed behind her then moved to gather up the spoils left over from the fight. The elevator came to another stop then lurched in a different direction and she reached out to support herself with one hand on her turret. At least that had come along and she took comfort from the faint traces of heat she could feel from its internal mechanisms.

"Machinery everywhere, this place is pretty much your paradise isn't it?" Alex said in a wondering voice as the elevator turned trolley moved along. She nodded a numb agreement as she looked out, her palms itching with the urge to disassemble one. What would she see if she did so? What could she learn to strengthen her own forces? She already had many ideas from her second trip through the Net. Revisions, alterations, blueprints for entirely new constructions were crammed into her head but there were more pressing matters until she had found Metangler a safe haven.

"It references memories of where we found Metangler." She said quietly. Alex made an interested humming noise and she thought he agreed. Did that mean she needed to worry about a similiar construction appearing? If one did, wouldn't that potentionally be a good thing though?

She was pulled from her thoughts by a notification of a large viral signature detected nearby. She stiffened and began to peer into the dark. The reading was fuzzy enough she couldn't tell if it was one viral entity or a groupping of many others. Either way her best option would be to keep quiet and hidden-

beep...beep?

"No!" Her head whipped around to the Cinder Turret as she whisper-yelled and she immediately lunged toward it, punching one of her fingers at the yellow button on its side to turn off its battle routines. She sighed and straightened up and dragged the back of her hand across her face with a sigh.

Then the doors open and a dozen or so metools joined her on their commute. They filed on and for a moment there was silence as Navi and virus contemplated each other and the turret bore witness

Then the awkwardness passed and the Metools went right back to their conversations.

"That could have been bad." Alex remarked, his voice low and quiet and in her ears only. She nodded her agreement as the lift moved again. It was getting crowded on the lift now and she gave Cinder Turret one last pat before sending it back to her shop. Hopefully it would understand the gesture as a reassuring one. With more room to manuever she picked up the GMD and carried it awkwardly in front of her. Alex would want her to open it but with how crowded the elevator was it hardly seemed the place.

A small tap on her foot as the elevator continued downward brought her attention to the metool. She looked at it curiously as it hid under its helmet. She stared at it. It popped out from its helmet. The other metools ducked low in their helmets. She stared at them, then at the track, then at the one looking at her again. "Um..."

"Maybe it wants you to duck?" Alex suggested from his comfortable, brightly lit spot in his living room where he was several degrees removed from the weirdness his Navi was experiencing. "That tunnel is starting to look rather cramped."

"Ok..." THe mechanic wasn't too sure about this but it seemed reasonable enough! She pulled her shield hand free and gave it a shake that unfolded hher dependable shield. She raised her shield over her head as an improvised head protection and then crouched beneath it. "Is this proper procedure?" She asked the helpful metool. "And is this the proper way to Sactuary? I wish to relocate an acquintance there."

In the real world Alex smiled fondly and lifted his water. It was endearing watching Astraea try and communicate. He had never had an experience like this on the Net with his Normal Navis.

[Carrying GMD, not opening it yet]